
Thank you for the video Direwolf20
If you find any bugs, please add them to this list, I would greatly appreciate it and it would make the next update come sooner
This is a mod I've been working on for a little while because I thought it'd be a neat idea.
It's still not quite done, but I thought I'd get some opinions on what I've got so far.
The basic idea behind this was to create a system to do cool stuff that takes advantage of the true spirit behind Minecraft, which isn't just crafting, it's building. I love mods like Industrialcraft, EquivalentExchange, and those alike, they add incredible elements into the game for hours of fun that I love to play with on my own. However, while I know I won't really be able to compete with them anytime soon, I still think those mods among many many others around have stepped too far towards using crafting as their means of doing, so I aim to fight that. (Though that's not to say that there aren't any exceptions at all within said mods)
So this mod allows you to draw runes on the ground physically and outside the crafting gui. Depending on what pattern you draw and what you give as a sacrifice, something magical will happen.
Please do read the Getting Started section for a more detailed description on how to do everything.
Do be warned that I still consider this somewhat of a WIP because it can be quite buggy at times, some things are kind of overpowered since not everything's entirely balanced, and, well, I'm still Working and it's Progressing
If you have ideas or suggestions I would be glad to hear them, please just do not PM me them, do not re-post them, and especially don't go "AH3M R34d Th15 NAO!" It's rude and unbearable...
I have yet to miss a post, I go back over each page several times, I just cannot respond to all of them whether I like them or not, I am a terrible conversationalist with not enough time.
(Do feel free to pm me things like requests to put in modpacks or videos and such though)
If I like them, I will add them and credit you, mmk?
Major Changes in v0.5.2 RECIPES HAVE CHANGED IN v0.5.1
Spoiler
Updated to 1.2.5
Update the decorative version to 1.2.5 (contrary to popular believe, it is in the downloads section and has existed there for quite a while)
Added Earth Sprite rune which forms a shield out of blocks that follows you
Added Lift Earth rune which lifts a specified area up great heights
Added affect for Torch rune: It can now act as a beacon visible from great distances if the rune is made out of dusts higher than grass and gunpowder (mix of lapis and blaze acceptable too)
Added affect for Obelisk rune: It will now wait when it reaches its peak for a few minutes. If the top block is destroyed within that time the pillar will retract back into the ground, otherwise it will stay up
Added a texture to the Hammer&Chisel, also added some things you can do with the etchings. Read about it in the Basics section.
Added ability to crouch while right-clicking the lexicon to turn the page back
Added ability to crouch while right-clicking dust to remove only pieces of it
Added clearer UV Mappings on the lexicon to for texture packs
Fixed etchings/ruts on grass blocks (kinda, still pretty derpy, would not recommend)
Fixed various other things
Happy Easter!
Updated to 1.2.5
Update the decorative version to 1.2.5 (contrary to popular believe, it is in the downloads section and has existed there for quite a while)
Added Earth Sprite rune which forms a shield out of blocks that follows you
Added Lift Earth rune which lifts a specified area up great heights
Added affect for Torch rune: It can now act as a beacon visible from great distances if the rune is made out of dusts higher than grass and gunpowder (mix of lapis and blaze acceptable too)
Added affect for Obelisk rune: It will now wait when it reaches its peak for a few minutes. If the top block is destroyed within that time the pillar will retract back into the ground, otherwise it will stay up
Added a texture to the Hammer&Chisel, also added some things you can do with the etchings. Read about it in the Basics section.
Added ability to crouch while right-clicking the lexicon to turn the page back
Added ability to crouch while right-clicking dust to remove only pieces of it
Added clearer UV Mappings on the lexicon to for texture packs
Fixed etchings/ruts on grass blocks (kinda, still pretty derpy, would not recommend)
Fixed various other things
Happy Easter!
Basics:
Spoiler
The Runic Tome can be crafted by putting any dust on top of a book.
The dusts' recipes are shown in the video above
In order of least valuable to most valuable:
2xTall Grass or Saplings or Leaves or Seeds + 1xCoal = 4xPlant Runic Dust
2xPlant Runic Dust + 1xGunpowder = 8xGunpowder Runic Dust
2xLapis + 1xCoal + 1xGlowstone Dust= 4xLapis Runic Dust
2xLapis Runic Dust + 1xBlaze Powder + 1xGlowstone Dust= 8xBlaze Runic Dust
To craft a tome, just put any dust onto a book.
Place dust by right clicking.
Remove it by left clicking.
Remove all dust in a square at once by holding down left click.
You can place 16 (4x4) dust pieces onto a single block
You do not need to worry about rotation or orientation, you should just be able to plop down the pattern anywhere you want
When throwing sacrifices onto a rune, the items will stick to it, you have to be a lot closer to pick it up
This is to reduce the frequency of accidentally picking up items you are trying to use as sacrifices
To activate a rune, either right click it with a Runic Tome, or supply a part of it with a redstone signal
Runic Lexicon:

The Runic Lexicon is a way to read the runic tome and the list of runes without needing to return back to this forum page
I plan to add a way to right click with paper to get a single use instant-rune-writing scroll but as of right now that is not implemented
Right Clicking turns the page, Left Clicking turns it back
Hammer & Chisel:

Certain runes require an area to be specified so the rune knows what to affect. Right clicking on any normal block (modded or not) will carve it. Use the hammer&chisel to etch out these areas.
Blocks can be carved into on all faces in a + pattern. By etching on many blocks, you can draw out a line of connected etched-blocks. (Do note that etchings on grass blocks look weird due to the fact that they are rendered funny to begin with)
Etched blocks can also be filled with certain materials. These include everything as hard or less than gravel (dirt,sand,clay blocks, etc). Note they cannot be filled with things like stone or wood.
Soft materials can also be taken back out of an etched block by right clicking with the shovel to retrieve it. However, don't expect after being used by a rune that ever etching will retain the material that filled it.
You can also fill them with fluids, water and lava. Note that water and lava will flow to fill up adjacent empty etches. Also note that if an etched block filled with water or lava comes into contact with an outside source of water or lava, they may react.
Placement Scrolls:
Scrolls are a way for you to remember all those runic patterns without actually remembering anything.
Right clicking on the ground with one will draw out the rune for you (assuming you have the dust)
To make one, simply choose the page of the rune you want on the Runic Lexicon then right click it with a piece of paper in your hand.
You may also notice when placing down some runes that they will appear in this strange pinkish purple color. That is not a dust, that is a placeholder to guide you into finishing the rune. It is there for when a rune is actually a variable, allowing you to choose which type of dust to place there.
When destroyed it does not drop anything and you can actually place dust over it without the need to break it. Like it isn't even there!
I do plan on making these direction specific, but it was taking too much time this weekend, I will fix that for the next update hopefully
The Runic Tome can be crafted by putting any dust on top of a book.
The dusts' recipes are shown in the video above
In order of least valuable to most valuable:
2xTall Grass or Saplings or Leaves or Seeds + 1xCoal = 4xPlant Runic Dust
2xPlant Runic Dust + 1xGunpowder = 8xGunpowder Runic Dust
2xLapis + 1xCoal + 1xGlowstone Dust= 4xLapis Runic Dust
2xLapis Runic Dust + 1xBlaze Powder + 1xGlowstone Dust= 8xBlaze Runic Dust
To craft a tome, just put any dust onto a book.
Place dust by right clicking.
Remove it by left clicking.
Remove all dust in a square at once by holding down left click.
You can place 16 (4x4) dust pieces onto a single block
You do not need to worry about rotation or orientation, you should just be able to plop down the pattern anywhere you want
When throwing sacrifices onto a rune, the items will stick to it, you have to be a lot closer to pick it up
This is to reduce the frequency of accidentally picking up items you are trying to use as sacrifices
To activate a rune, either right click it with a Runic Tome, or supply a part of it with a redstone signal
Runic Lexicon:

The Runic Lexicon is a way to read the runic tome and the list of runes without needing to return back to this forum page
I plan to add a way to right click with paper to get a single use instant-rune-writing scroll but as of right now that is not implemented
Right Clicking turns the page, Left Clicking turns it back
Hammer & Chisel:

Certain runes require an area to be specified so the rune knows what to affect. Right clicking on any normal block (modded or not) will carve it. Use the hammer&chisel to etch out these areas.
Blocks can be carved into on all faces in a + pattern. By etching on many blocks, you can draw out a line of connected etched-blocks. (Do note that etchings on grass blocks look weird due to the fact that they are rendered funny to begin with)
Etched blocks can also be filled with certain materials. These include everything as hard or less than gravel (dirt,sand,clay blocks, etc). Note they cannot be filled with things like stone or wood.
Soft materials can also be taken back out of an etched block by right clicking with the shovel to retrieve it. However, don't expect after being used by a rune that ever etching will retain the material that filled it.
You can also fill them with fluids, water and lava. Note that water and lava will flow to fill up adjacent empty etches. Also note that if an etched block filled with water or lava comes into contact with an outside source of water or lava, they may react.
Placement Scrolls:
Scrolls are a way for you to remember all those runic patterns without actually remembering anything.
Right clicking on the ground with one will draw out the rune for you (assuming you have the dust)
To make one, simply choose the page of the rune you want on the Runic Lexicon then right click it with a piece of paper in your hand.
You may also notice when placing down some runes that they will appear in this strange pinkish purple color. That is not a dust, that is a placeholder to guide you into finishing the rune. It is there for when a rune is actually a variable, allowing you to choose which type of dust to place there.
When destroyed it does not drop anything and you can actually place dust over it without the need to break it. Like it isn't even there!
I do plan on making these direction specific, but it was taking too much time this weekend, I will fix that for the next update hopefully
Current runes:
Spoiler

Torch Rune
Dust: Any, and they don't even need to be the same 4
Sacrifice: None
Spawns a torch on the ground, useful for when sticks are scarce.
If the rune is made of blaze powder or is comprised of only lapis and blaze (Basically, if the rune has no plant or gunpowder) The rune will act as a beacon, sending a beam into the sky to be seen for miles around.

Heal Rune
Dust: Any, though potency is dependent
Sacrifice: None
Heals all entities within a 5 block radius based on the dust it is made out of
-Plant heals about 3 hearts
-Gunpowder heals about 8
-Lapis heals full and lingers for about 10 seconds, also replenishes 2 hunger bars
-Blaze heals full and lingers for about 25 seconds, also replenishes 5 hunger bars

Pit Rune
Dust: Any, though power is dependent
Sacrifice: None
Digs a hole in the ground and leaves the resources at the bottom, good for polling for caves quickly
Depth of the hole depends on the level of the dust
The hole there is necessary

Farmer Rune
Dust: Plant for the frame and any for the center
Sacrifice: 2 Iron ingots
Spawns a quick farm of wheat around the rune. The radius of the farm and the starting age of the crops depends on the dust used in the center.
For example, in the picture above, the variable dust that determines the runes power is the 8 gunpowder dust in the center
You must have plant dust where there is plant dust pictured above


Lumber Rune
Dust: Any, though luck is dependent
Sacrifice: None
Cuts down the tree causing all log blocks to drop and, depending on the strength of the dust you give it, it may drop more logs than the tree is made up of, plus some sticks

Bait Rune
Dust: Plant and Lapis dust
Sacrifice: 2 drops of the entity you want to attract
Attracts all of the entities specified within 16 blocks
(Idea credit to davikg)

Speed Rune
Dust: Plant and Lapis runic dusts then a variable dust across the left side
Sacrifice: 8xSugar
Grants the summoner with the Speed buff for a duration and strength determined by the variable dust.
(Idea credit to GlidingZephyr)

Leapfrog Rune
Dust: Plant and Gunpowder
Sacrifice: 16 Leaves
It will spawn a bridge of lily pads over water in front of it.

Dawn Rune
Dust: Gunpowder Dust
Sacrifice: 8 Glowstone Dust
If it is night, then it will speed up the spin of the day until it becomes day again.
If it is day, it will wait until it becomes night to activate and turn it the time to day.

Dusk Rune
Dust: Gunpowder Dust
Sacrifice: 8 sugar
If it is day, then it will speed up the spin of the day until it becomes night again.
If it is night, it will wait until it becomes day to activate and turn it the time to night.

Fire Trap
Dust: Gunpowder dust and up
Sacrifice: None
Place somewhere as a trap for mobs
Bursts into a flame when any entity (item, living, or otherwise) comes near.
The strength of the fire and radius of the blast depends on the dust used (gunpowder minimum)

Poison Trap
Dust: Gunpowder dust and up (ignore that it is blaze dust in the picture)
Sacrifice: None
Place somewhere as a trap for mobs
Poisons all nearby entities whenever one gets too close and triggers the trap.
The potency of the poison and radius of the effect depends on the dust used (gunpowder minimum)

Lighting Trap
Dust: Gunpowder dust and up
Sacrifice: None
Place somewhere as a trap for mobs
Strikes lightning down on all those nearby when triggered by an entity.
Radius dependent on the strength of the dust used.

Bomb Trap
Dust: Gunpowder where shown, but the center(shown with blaze) and the fuse (shown with lapis) can vary
Sacrifice: None
Place somewhere as either a regular bomb or a trap for mobs
The center dust determines the strength of the blast.
The fuse dust determines the method of triggering.
Plant dust for the fuse will have the rune wait for an entity to trigger it
Every dust above that will act as a timer, where gunpowder will be the shortest wait and blaze will be the longest.
(Design suggested by GunThaSun)

Spirit Tools
Dust: Lapis Dust
Sacrifice: Either a stone sword or stone pick, and then any 8 meat
Summons either a Spirit Sword or Spirit Pick depending on the tool given
The Spirit Sword has less uses than gold, but stronger than diamond and has knockback 10 and smite 5
The Spirit Pickaxe also has less uses than gold, is stronger than diamond, and mines all adjacent stone and ore blocks when used

Obelisk
Dust: Plant Dust only
Sacrifice: 16 Cobblestone
Raises the ground its centered around into an obelisk
Lifts any entities that are on top.
Good for tall and quick wall construction
When it reaches the top, it will wait for a few minutes. If within that time someone destroys the top block, it will return back into the earth. Otherwise the pillar will remain

Lift Wall
Dust: Plant and Gunpowder only
Sacrifice: None
Raises the ground in a way similar to the Obelisk rune, however lifts 5 blocks wide and only lifts 6 blocks high
Lifts entities on top just like the Obelisk rune too.

Resurrection Rune
Dust: Lapis Dust
Sacrifice: 8 of any one mob's drop
Resurrects a creature from the pieces it left behind.

Cage Rune
Dust: Gunpowder and Lapis
Sacrifice: 6 Iron ingots
Waits for a creature to come close, then traps it in an iron fence.
(It will trap you too)
(Idea credit to Slycooper2)

Spawner Reassignment Rune
Dust: Lapis
Sacrifice: 8 of any mob's drops plus 1xDiamond block
When placed around a mob spawner, allows you to reassign the mob it spawns to the one you specify
(Bug notice: Having other items on the spawner besides the diamond block and the drops may cause fizzling)
(Idea credit to maxwell45146)

Spawner Collection Rune
Dust: Lapis and Gunpowder
Sacrifice: 8xObsidian
Causes the mob spawner the rune is wrapped around to drop.
Note: Does not conserve the mob spawner type, so placing it down will make it a pig spawner

Time Lock Rune
Dust: Gunpowder where shown and the lapis shown above is a variable
Sacrifice: None
Stops time for an amount of time dependent on the variable dust you use.
This time freeze includes the time of day, sand falling, and liquids flowing
Plant dust freezes time for the equivalent of a quarter of a day
Gunpowder dust freezes time for the equivalent of a half a day
Lapis dust freezes time for the equivalent of a day
Blaze dust freezes time for the equivalent of 2 days
(To be honest, the only thing I actually intended was for that the time of day to be frozen, but from my implementation it turned out to have positive side-effects, being the freezing liquids and such
so expect the other things not to work sometimes because I don't actually know why they are frozen and therefore cannot fix it if they aren't)
(Idea credit to davikg)

Rune of Wisdom
Dust: Plant, Gunpowder, and Lapis
Sacrifice: None
Creates a floating sprite over the rune that will remain until the rune is broken.
Every time you pass by it will drain all your experience points and store it within itself
When the rune is broken (by you) all your experience will be returned.
It will also collect any XP orbs that pass over it and add it to its storage.
It acts like a bank where you can save up your experience in a safe place until you need it.
(Idea credit to miningguy1996)

Summon Fire Sprite
Dust: Blaze Dust
Sacrifice: 2xCharcoal + 2xNetherrack
Summons a Fire Sprite that follows you and floats around your head.
Sets all mobs on fire and occasionally sets the world on fire.
Lasts for 3 Minecraft days unless the rune is broken.

Summon Earth Sprite
Dust: Plant, Gunpowder, and Blaze runic dusts.
Sacrifice: 16xDirt + 16xRedstone Dust + 16xSand
Summons an Earth Sprite that will watch over you and summon 8 blocks of glass to orbit around you.
If you stand still and crouch, the Earth sprite will call in these blocks of glass and they will surround you in a case to protect you.
Note that any of these blocks that are broken cannot be replenished.
Lasts for 3 Minecraft days unless the rune is broken.

Loyalty Sprite
Dust: Gunpowder and Lapis
Sacrifice: 1xGhast Tear
Summons a sprite that will hang around the rune until an entity, whether passive or aggressive, comes near.
It will then latch onto the entity and cause it to follow and fight for you like a wolf.

Bounce
Dust: Gunpowder and Plant Runic dusts
Sacrifice: 4xSlime balls
Allows all entities to jump tremendously high off of this block and land without damage (onto the block).
Also doubles horizontal movement when jumping

Spawn Record
Dust: Gunpowder and Lapis Dusts
Sacrifice: 1 diamond
Spawns a random record

Compression Rune
Dust: Gunpowder and Blaze runic dusts
Sacrifice: Coal, lots of it.
For every 32 pieces of coal given to the rune before it is activated, it will compress it into one diamond.
For example, throwing on 2 stacks of 64 coal will yield 4 diamonds.
Note: Throwing 33 pieces of coal, or any number that is not evenly divisible by 32 will not return the leftover coal
Also, it is still a 1-time-use-only rune, it just lets you compress infinite coal per rune.

Fire Rain
Dust: Gunpowder and Blaze runic dusts
Sacrifice: None
Summons down a storm of ignited arrows for a duration of time.
It will span a radius of about 100 blocks around the rune, so expect lag!
(No you cannot pick up the arrows and destroying the rune will stop it)
(Idea credit to welknair)

Enchant Silk Touch
Dust: Plant, Gunpowder, and Blaze runic dusts
Sacrifice: One Diamond Pickaxe or Shovel, one Golden Pickaxe or Shovel, and 2 Gold Blocks
Enchants a diamond pickaxe or shovel with the Silk Touch enchantment
Requires fresh tools.
New v4: You can enchant a shovel in the same way respectively

Enchant Fortune
Dust: Plant, Gunpowder and Lapis runic dusts
Sacrifice: One Diamond Pickaxe or Sword, one Golden Pickaxe or Sword, and 2 Gold blocks
Enchants a diamond pickaxe or sword with a Fortune IV enchantment
Requires fresh tools.

Enchant Fire Bow
Dust: Gunpowder and Blaze runic dusts
Sacrifice: 1xBow and 2xGold Blocks
Enchants a bow with the Flame enchantment
Requires a fresh tool.

Void Rune
Dust: Lapis only (disregard picture)
Sacrifice: N/A
Opens up a hole to the Void, sucking in any items that you have placed on the rune.
If there are items of yours already in the Void, activating this rune will bring them back.


Teleportation Rune
Dust: Gunpowder and Blaze
Sacrifice: one Ender Pearl
Teleports you through the network of the Teleportation runes
It will send you to any other rune with the same ID block (shown above with diamond)
The ID block is placed below the head of the rune, making it impossible to change without breaking the rune.
It takes a minute to recharge after being used
(The second picture is an example setup, the stone arch is not necessary)

One-way Teleportation Rune
Dust: Gunpowder and Blaze
Sacrifice: 2xObsidian
It will open a gate for a short period of time that will warp anything that steps on it to a warp with the same identifier block (much like the teleporation rune)
As long as it lasts, it will send anything, however it will not receive anything and will deactivate eventually
(Idea credit to digichap9)

Terrain Level Rune
Dust: Plant, Gunpowder, Lapis, and variable in the center of any type
Sacrifice: None
Levels the terrain around the rune within a radius dependent on the variable dust
(I'm pretty sure this was suggested by someone, but it was something I had planned previously and I have also lost the name of the person I was going to credit anyway, sorry!)

Buffer Rune
Dust: Gunpowder, Lapis, Blaze and a variable in the center
Sacrifice: None
Creates a barrier around a radius of the rune dependent on the variable dust.
The barrier pushes away all hostile mobs towards the edge of the field
Requires item sacrifices, the type of item doesn't matter (yet) but you need a lot to keep it open for a duration
so just throw it a couple stacks of cobble every day or two
(Idea credit to maxwell45146)

Lift Earth Rune
Dust: Plant, Gunpowder, Lapis, and variable of any color
Sacrifice: One Live Passive mob (Sheep, cow, or pig)
Requires etching area filled with clay blocks
Lifts the specified area a height based on the variable dust in the center.
You can also ride it as it rises
It will break blocks that have special placing conditions (like doors, cacti, reed, etc)
Pictures

Sarlacc Rune (like Starwars
)
(click image for schematic)
Dust: Lapis and Gunpowder
Sacrifice: None
Opens a hole to the spirit world to feed an eternal beast.
As long as you continue to feed it mobs (passive or enemies), experience orbs will drop into the holes surrounding the rune.
You should only need to feed it about 2-3 times a day
If you can't get a mob to it in time, sacrificing items will feed it very slightly, but it will need a lot (5x more than barrier) to keep it open any reasonable amount of time. Items will not yield XP
A full day without feeding will close the gateway.
The beam will turn red as it nears closing, its a warning to say "I'm hungry!!"
Entities must be dropped onto the rune, they can't just walk over it.
While the pits are not required, I strongly urge you to use them because all the XP should fall through them, opening the opportunity for automation. Plus, the rune will not damage you if you are underneath it
(expect some bugs with this one...)

Torch Rune
Dust: Any, and they don't even need to be the same 4
Sacrifice: None
Spawns a torch on the ground, useful for when sticks are scarce.
If the rune is made of blaze powder or is comprised of only lapis and blaze (Basically, if the rune has no plant or gunpowder) The rune will act as a beacon, sending a beam into the sky to be seen for miles around.

Heal Rune
Dust: Any, though potency is dependent
Sacrifice: None
Heals all entities within a 5 block radius based on the dust it is made out of
-Plant heals about 3 hearts
-Gunpowder heals about 8
-Lapis heals full and lingers for about 10 seconds, also replenishes 2 hunger bars
-Blaze heals full and lingers for about 25 seconds, also replenishes 5 hunger bars

Pit Rune
Dust: Any, though power is dependent
Sacrifice: None
Digs a hole in the ground and leaves the resources at the bottom, good for polling for caves quickly
Depth of the hole depends on the level of the dust
The hole there is necessary

Farmer Rune
Dust: Plant for the frame and any for the center
Sacrifice: 2 Iron ingots
Spawns a quick farm of wheat around the rune. The radius of the farm and the starting age of the crops depends on the dust used in the center.
For example, in the picture above, the variable dust that determines the runes power is the 8 gunpowder dust in the center
You must have plant dust where there is plant dust pictured above


Lumber Rune
Dust: Any, though luck is dependent
Sacrifice: None
Cuts down the tree causing all log blocks to drop and, depending on the strength of the dust you give it, it may drop more logs than the tree is made up of, plus some sticks

Bait Rune
Dust: Plant and Lapis dust
Sacrifice: 2 drops of the entity you want to attract
Attracts all of the entities specified within 16 blocks
(Idea credit to davikg)

Speed Rune
Dust: Plant and Lapis runic dusts then a variable dust across the left side
Sacrifice: 8xSugar
Grants the summoner with the Speed buff for a duration and strength determined by the variable dust.
(Idea credit to GlidingZephyr)

Leapfrog Rune
Dust: Plant and Gunpowder
Sacrifice: 16 Leaves
It will spawn a bridge of lily pads over water in front of it.

Dawn Rune
Dust: Gunpowder Dust
Sacrifice: 8 Glowstone Dust
If it is night, then it will speed up the spin of the day until it becomes day again.
If it is day, it will wait until it becomes night to activate and turn it the time to day.

Dusk Rune
Dust: Gunpowder Dust
Sacrifice: 8 sugar
If it is day, then it will speed up the spin of the day until it becomes night again.
If it is night, it will wait until it becomes day to activate and turn it the time to night.

Fire Trap
Dust: Gunpowder dust and up
Sacrifice: None
Place somewhere as a trap for mobs
Bursts into a flame when any entity (item, living, or otherwise) comes near.
The strength of the fire and radius of the blast depends on the dust used (gunpowder minimum)

Poison Trap
Dust: Gunpowder dust and up (ignore that it is blaze dust in the picture)
Sacrifice: None
Place somewhere as a trap for mobs
Poisons all nearby entities whenever one gets too close and triggers the trap.
The potency of the poison and radius of the effect depends on the dust used (gunpowder minimum)

Lighting Trap
Dust: Gunpowder dust and up
Sacrifice: None
Place somewhere as a trap for mobs
Strikes lightning down on all those nearby when triggered by an entity.
Radius dependent on the strength of the dust used.

Bomb Trap
Dust: Gunpowder where shown, but the center(shown with blaze) and the fuse (shown with lapis) can vary
Sacrifice: None
Place somewhere as either a regular bomb or a trap for mobs
The center dust determines the strength of the blast.
The fuse dust determines the method of triggering.
Plant dust for the fuse will have the rune wait for an entity to trigger it
Every dust above that will act as a timer, where gunpowder will be the shortest wait and blaze will be the longest.
(Design suggested by GunThaSun)

Spirit Tools
Dust: Lapis Dust
Sacrifice: Either a stone sword or stone pick, and then any 8 meat
Summons either a Spirit Sword or Spirit Pick depending on the tool given
The Spirit Sword has less uses than gold, but stronger than diamond and has knockback 10 and smite 5
The Spirit Pickaxe also has less uses than gold, is stronger than diamond, and mines all adjacent stone and ore blocks when used

Obelisk
Dust: Plant Dust only
Sacrifice: 16 Cobblestone
Raises the ground its centered around into an obelisk
Lifts any entities that are on top.
Good for tall and quick wall construction
When it reaches the top, it will wait for a few minutes. If within that time someone destroys the top block, it will return back into the earth. Otherwise the pillar will remain

Lift Wall
Dust: Plant and Gunpowder only
Sacrifice: None
Raises the ground in a way similar to the Obelisk rune, however lifts 5 blocks wide and only lifts 6 blocks high
Lifts entities on top just like the Obelisk rune too.

Resurrection Rune
Dust: Lapis Dust
Sacrifice: 8 of any one mob's drop
Resurrects a creature from the pieces it left behind.

Cage Rune
Dust: Gunpowder and Lapis
Sacrifice: 6 Iron ingots
Waits for a creature to come close, then traps it in an iron fence.
(It will trap you too)
(Idea credit to Slycooper2)

Spawner Reassignment Rune
Dust: Lapis
Sacrifice: 8 of any mob's drops plus 1xDiamond block
When placed around a mob spawner, allows you to reassign the mob it spawns to the one you specify
(Bug notice: Having other items on the spawner besides the diamond block and the drops may cause fizzling)
(Idea credit to maxwell45146)

Spawner Collection Rune
Dust: Lapis and Gunpowder
Sacrifice: 8xObsidian
Causes the mob spawner the rune is wrapped around to drop.
Note: Does not conserve the mob spawner type, so placing it down will make it a pig spawner

Time Lock Rune
Dust: Gunpowder where shown and the lapis shown above is a variable
Sacrifice: None
Stops time for an amount of time dependent on the variable dust you use.
This time freeze includes the time of day, sand falling, and liquids flowing
Plant dust freezes time for the equivalent of a quarter of a day
Gunpowder dust freezes time for the equivalent of a half a day
Lapis dust freezes time for the equivalent of a day
Blaze dust freezes time for the equivalent of 2 days
(To be honest, the only thing I actually intended was for that the time of day to be frozen, but from my implementation it turned out to have positive side-effects, being the freezing liquids and such
(Idea credit to davikg)

Rune of Wisdom
Dust: Plant, Gunpowder, and Lapis
Sacrifice: None
Creates a floating sprite over the rune that will remain until the rune is broken.
Every time you pass by it will drain all your experience points and store it within itself
When the rune is broken (by you) all your experience will be returned.
It will also collect any XP orbs that pass over it and add it to its storage.
It acts like a bank where you can save up your experience in a safe place until you need it.
(Idea credit to miningguy1996)

Summon Fire Sprite
Dust: Blaze Dust
Sacrifice: 2xCharcoal + 2xNetherrack
Summons a Fire Sprite that follows you and floats around your head.
Sets all mobs on fire and occasionally sets the world on fire.
Lasts for 3 Minecraft days unless the rune is broken.

Summon Earth Sprite
Dust: Plant, Gunpowder, and Blaze runic dusts.
Sacrifice: 16xDirt + 16xRedstone Dust + 16xSand
Summons an Earth Sprite that will watch over you and summon 8 blocks of glass to orbit around you.
If you stand still and crouch, the Earth sprite will call in these blocks of glass and they will surround you in a case to protect you.
Note that any of these blocks that are broken cannot be replenished.
Lasts for 3 Minecraft days unless the rune is broken.

Loyalty Sprite
Dust: Gunpowder and Lapis
Sacrifice: 1xGhast Tear
Summons a sprite that will hang around the rune until an entity, whether passive or aggressive, comes near.
It will then latch onto the entity and cause it to follow and fight for you like a wolf.

Bounce
Dust: Gunpowder and Plant Runic dusts
Sacrifice: 4xSlime balls
Allows all entities to jump tremendously high off of this block and land without damage (onto the block).
Also doubles horizontal movement when jumping

Spawn Record
Dust: Gunpowder and Lapis Dusts
Sacrifice: 1 diamond
Spawns a random record

Compression Rune
Dust: Gunpowder and Blaze runic dusts
Sacrifice: Coal, lots of it.
For every 32 pieces of coal given to the rune before it is activated, it will compress it into one diamond.
For example, throwing on 2 stacks of 64 coal will yield 4 diamonds.
Note: Throwing 33 pieces of coal, or any number that is not evenly divisible by 32 will not return the leftover coal
Also, it is still a 1-time-use-only rune, it just lets you compress infinite coal per rune.

Fire Rain
Dust: Gunpowder and Blaze runic dusts
Sacrifice: None
Summons down a storm of ignited arrows for a duration of time.
It will span a radius of about 100 blocks around the rune, so expect lag!
(No you cannot pick up the arrows and destroying the rune will stop it)
(Idea credit to welknair)

Enchant Silk Touch
Dust: Plant, Gunpowder, and Blaze runic dusts
Sacrifice: One Diamond Pickaxe or Shovel, one Golden Pickaxe or Shovel, and 2 Gold Blocks
Enchants a diamond pickaxe or shovel with the Silk Touch enchantment
Requires fresh tools.
New v4: You can enchant a shovel in the same way respectively

Enchant Fortune
Dust: Plant, Gunpowder and Lapis runic dusts
Sacrifice: One Diamond Pickaxe or Sword, one Golden Pickaxe or Sword, and 2 Gold blocks
Enchants a diamond pickaxe or sword with a Fortune IV enchantment
Requires fresh tools.

Enchant Fire Bow
Dust: Gunpowder and Blaze runic dusts
Sacrifice: 1xBow and 2xGold Blocks
Enchants a bow with the Flame enchantment
Requires a fresh tool.

Void Rune
Dust: Lapis only (disregard picture)
Sacrifice: N/A
Opens up a hole to the Void, sucking in any items that you have placed on the rune.
If there are items of yours already in the Void, activating this rune will bring them back.


Teleportation Rune
Dust: Gunpowder and Blaze
Sacrifice: one Ender Pearl
Teleports you through the network of the Teleportation runes
It will send you to any other rune with the same ID block (shown above with diamond)
The ID block is placed below the head of the rune, making it impossible to change without breaking the rune.
It takes a minute to recharge after being used
(The second picture is an example setup, the stone arch is not necessary)

One-way Teleportation Rune
Dust: Gunpowder and Blaze
Sacrifice: 2xObsidian
It will open a gate for a short period of time that will warp anything that steps on it to a warp with the same identifier block (much like the teleporation rune)
As long as it lasts, it will send anything, however it will not receive anything and will deactivate eventually
(Idea credit to digichap9)

Terrain Level Rune
Dust: Plant, Gunpowder, Lapis, and variable in the center of any type
Sacrifice: None
Levels the terrain around the rune within a radius dependent on the variable dust
(I'm pretty sure this was suggested by someone, but it was something I had planned previously and I have also lost the name of the person I was going to credit anyway, sorry!)

Buffer Rune
Dust: Gunpowder, Lapis, Blaze and a variable in the center
Sacrifice: None
Creates a barrier around a radius of the rune dependent on the variable dust.
The barrier pushes away all hostile mobs towards the edge of the field
Requires item sacrifices, the type of item doesn't matter (yet) but you need a lot to keep it open for a duration
so just throw it a couple stacks of cobble every day or two
(Idea credit to maxwell45146)

Lift Earth Rune
Dust: Plant, Gunpowder, Lapis, and variable of any color
Sacrifice: One Live Passive mob (Sheep, cow, or pig)
Requires etching area filled with clay blocks
Lifts the specified area a height based on the variable dust in the center.
You can also ride it as it rises
It will break blocks that have special placing conditions (like doors, cacti, reed, etc)
Pictures
Spoiler









Sarlacc Rune (like Starwars
(click image for schematic)
Dust: Lapis and Gunpowder
Sacrifice: None
Opens a hole to the spirit world to feed an eternal beast.
As long as you continue to feed it mobs (passive or enemies), experience orbs will drop into the holes surrounding the rune.
You should only need to feed it about 2-3 times a day
If you can't get a mob to it in time, sacrificing items will feed it very slightly, but it will need a lot (5x more than barrier) to keep it open any reasonable amount of time. Items will not yield XP
A full day without feeding will close the gateway.
The beam will turn red as it nears closing, its a warning to say "I'm hungry!!"
While the pits are not required, I strongly urge you to use them because all the XP should fall through them, opening the opportunity for automation. Plus, the rune will not damage you if you are underneath it
(expect some bugs with this one...)
Mod reviews/spotlights
Spoiler
PM me or post your videos and I'll add them! I'm always looking for more!
Piedudeaus
Direwolf20
Failboat103
Notforgrins
Raiku541
GeraldoCockerhan
ScratchedTrucks
TomProGamer
Me
Cool creations
PM me or post your videos and I'll add them! I'm always looking for more!
Piedudeaus
Direwolf20
Failboat103
Notforgrins
Raiku541
GeraldoCockerhan
ScratchedTrucks
TomProGamer
Me
Suggested/Planned Features and Runes
Spoiler
Features
-SMP
-Vertical runes (I don't really want to do this, but if I do it will be a loooong time coming because it would require major editing to the framework especially if I decide to make runes for it, besides, how the frick do you expect dust to stick to a wall >_>) Stop suggesting I make some sorta glue-like substance, that ISN'T THE POINT, if you think it is go get an education and read this again.
-Spirit armor and a shovel
-Remote rune activation
-Some method of returning some dust when the rune is wrong or fails
-Different scrolls that can be hand written and used almost like single use spells. Things like a single mega-jump or temporary invisibility. Basically for ever 1 dust you would get 8mini-dust that would be used up by these scrolls. Right clicking with an empty scroll would open a gui to let you draw in it with the mouse. I would probably either add a new block to 'enchant' or activate these scrolls though i'm not sure. Something with cool floaty effect for sure
. If you inscribed the right pattern you will get a special scroll that will give the player some special fancy powers when right clicked
-Obelisk rune will be able to return back into the ground after maybe destroying the top block or something
Runes
-Tripwire rune: Activates other runes
-Home rune: Set spawn
-Weather rune: Toggles rain
-End rune: Return from the end (but will not send you there)
-Repair rune: Repairs tools and retains enchantments
-Feed rune: Turn things like flowers or leaves into hunger points
-Flight Sprite rune: Enables flying for a short while page13 Lecow (not 100% sure this is possible within the amount of time I like to restrict myself to for each rune)
-Perhaps upping the void rune so that blaze or lapis will keep the hole to the Void open and suck drops into void storage for a short while
-Nethergate rune: make oddly shaped nether portals page15 maxell45146
-Moses rune: split water page15 maxell45146
-Spawn trap: spawns creepers or other mobs around anyone who trips the trap and makes them attack you page15 adapted from maxwell45146
-Super mode(Working title): Ditch your mortal body and become superhuman. never need food again, always have some sorta potion buffs, extra jump height,(probably a few things more) . requires that you stay within a certain distance of the rune and a steady stream of live sacrifices. If you leave the radius you will instantly starve and grow dizzy. If you let the rune be broken or let it starve, you will die instantly (sent to the nether?) page 15 adapted from maxwell45146
-Meteor rune: summon's a meteor explosion that will land nearby and supply you with iron (big crater though) page 15 adapted from maxwell45146's destruction rune
-Anti-gravity rune: similar to the anti-gravity corestone from my Golem Factory mod page16 knightbutler
-Spawn egg: spawn a mob spawning egg
-Corruption rune: Dunno why you'd want this, but it sounds fun to program so I might include it
it would slowly turn the world to netherrack around the rune page16 helios742
-Spirit boots: if you fall a distance that would damage you, the ground beneath you compresses (cobble->stone, sand->sandstone) making a crater depending on the fall distance and fall damage is negated
-Mega rune evaporate: huge rune (sarlacc scale) that evaporates all water within a several chunk radius. page17 welknair
-Mob Detection: Send a redstone signal to a receiver rune when a mob gets too close, post#521 horus
-Aethereal blockade: Stops all enders from teleporting, post#522 silentdeth
-Projectile Repulsion: Reverses (or more likely drops) all projectiles within a radius, post#522 silentdeth
-Signal flare: Small light which attracts and distracts mobs, post#451 oneeyeopen
Ideas I immediately reject:
-Lexicon GUI
-Scrolls being reusable
-The 'Insta-house' rune
Features
-SMP
-Vertical runes (I don't really want to do this, but if I do it will be a loooong time coming because it would require major editing to the framework especially if I decide to make runes for it, besides, how the frick do you expect dust to stick to a wall >_>) Stop suggesting I make some sorta glue-like substance, that ISN'T THE POINT, if you think it is go get an education and read this again.
-Spirit armor and a shovel
-Remote rune activation
-Some method of returning some dust when the rune is wrong or fails
-Different scrolls that can be hand written and used almost like single use spells. Things like a single mega-jump or temporary invisibility. Basically for ever 1 dust you would get 8mini-dust that would be used up by these scrolls. Right clicking with an empty scroll would open a gui to let you draw in it with the mouse. I would probably either add a new block to 'enchant' or activate these scrolls though i'm not sure. Something with cool floaty effect for sure
-Obelisk rune will be able to return back into the ground after maybe destroying the top block or something
Runes
-Tripwire rune: Activates other runes
-Home rune: Set spawn
-Weather rune: Toggles rain
-End rune: Return from the end (but will not send you there)
-Repair rune: Repairs tools and retains enchantments
-Feed rune: Turn things like flowers or leaves into hunger points
-Flight Sprite rune: Enables flying for a short while page13 Lecow (not 100% sure this is possible within the amount of time I like to restrict myself to for each rune)
-Perhaps upping the void rune so that blaze or lapis will keep the hole to the Void open and suck drops into void storage for a short while
-Nethergate rune: make oddly shaped nether portals page15 maxell45146
-Moses rune: split water page15 maxell45146
-Spawn trap: spawns creepers or other mobs around anyone who trips the trap and makes them attack you page15 adapted from maxwell45146
-Super mode(Working title): Ditch your mortal body and become superhuman. never need food again, always have some sorta potion buffs, extra jump height,(probably a few things more) . requires that you stay within a certain distance of the rune and a steady stream of live sacrifices. If you leave the radius you will instantly starve and grow dizzy. If you let the rune be broken or let it starve, you will die instantly (sent to the nether?) page 15 adapted from maxwell45146
-Meteor rune: summon's a meteor explosion that will land nearby and supply you with iron (big crater though) page 15 adapted from maxwell45146's destruction rune
-Anti-gravity rune: similar to the anti-gravity corestone from my Golem Factory mod page16 knightbutler
-Spawn egg: spawn a mob spawning egg
-Corruption rune: Dunno why you'd want this, but it sounds fun to program so I might include it
-Spirit boots: if you fall a distance that would damage you, the ground beneath you compresses (cobble->stone, sand->sandstone) making a crater depending on the fall distance and fall damage is negated
-Mega rune evaporate: huge rune (sarlacc scale) that evaporates all water within a several chunk radius. page17 welknair
-Mob Detection: Send a redstone signal to a receiver rune when a mob gets too close, post#521 horus
-Aethereal blockade: Stops all enders from teleporting, post#522 silentdeth
-Projectile Repulsion: Reverses (or more likely drops) all projectiles within a radius, post#522 silentdeth
-Signal flare: Small light which attracts and distracts mobs, post#451 oneeyeopen
Ideas I immediately reject:
-Lexicon GUI
-Scrolls being reusable
-The 'Insta-house' rune
Common problems
Spoiler
The lexicon doesn't show anything! Your mod is broken! Fix it!
It isn't broken, many people get it to work. Many too have reported this bug but I myself have never run into it and therefore have no idea how to fix it. Try reinstalling it I guess.
I drew the rune but it doesn't do anything. How do I get it to work?!?!
Read the darn post, I wrote it for a reason. Might I suggest the Basics section.
Ok I learned the alphabet and how to read. I know I need a book to whack it with. Now what?
Oh come on, keep reading. Stop, I see you skimming. READ.
Alright, so I got the book, and the sacrifice, but when I right click it with the book with the sacrifices laying on top, it just goes grey?
Try re-drawing it. If you think something is really wrong, try using the scroll and see if that works.
The lexicon doesn't show anything! Your mod is broken! Fix it!
It isn't broken, many people get it to work. Many too have reported this bug but I myself have never run into it and therefore have no idea how to fix it. Try reinstalling it I guess.
I drew the rune but it doesn't do anything. How do I get it to work?!?!
Read the darn post, I wrote it for a reason. Might I suggest the Basics section.
Ok I learned the alphabet and how to read. I know I need a book to whack it with. Now what?
Oh come on, keep reading. Stop, I see you skimming. READ.
Alright, so I got the book, and the sacrifice, but when I right click it with the book with the sacrifices laying on top, it just goes grey?
Try re-drawing it. If you think something is really wrong, try using the scroll and see if that works.
Download, Installation, and Changelog:
Spoiler
To install:
-Install Risugami's Modloader
-Drag dustmod.zip into %appdata%/.minecraft/mods/
(2xBlockIDs, 5xItemIDs, 1xEntityID)
Download(adfly): v0.5.2 for MCv1.2.5(Current)
v0.5.1
v0.5
v0.4.2
v0.4.1
v0.4
v0.3.2
v0.3.1
v0.3
v0.2.1
v0.2
v0.1
(1xBlockID, 1xItemID)
Direct MediaFire: v0.3.2 (MC1.1)
ps. screw adcraft.co
Decorative Version: v1.1 for MCv1.2.5 (Current)
v1.0
-All colors of wool, no magic or anything
-Recipe is 1xDye + 1xSand
If you're feeling exceptionally generous

Source code: v0.4.2 (MC1.1)
Against my better judgment, I decided to post my source code out there trusting that no one will blatantly copy it.
For the most part it is structurally organized and I hope some people can learn from it, but it will still be a chaotic and coding horror to any programming expert, so be warned.
(Also, if you could find a way to get the rotation for the placement runes to work without requiring a manual offset, that'd be super
I hate matrices)
So you're allowed to use it in pretty much any way you want as long as you don't:
-Ridicule me on my bad or messy coding style
-Don't copy things without adding something different and cool
-Credit me please
-Always message me with your awesome creations
Again, please don't ridicule me too much....I love programming but I understand I'm not the best
v0.5.2 Apr8
-Updated to 1.2.5
-Update Decorative version to 1.2.5
-added earth sprite: surrounds you with 8 pieces of glass that will float around you idly. When you stand still and crouch, they will all collect around you to form a small barrier.
-added terrain lift rune: encircling an area a line of clay (clay filled ruts) and then activating this rune with a live sacrifice on top will make the specified area lift up into the sky
-added option to crouch while right clicking a lexicon which will turn the page forward instead of back (helpful for creative mode so you dont break it)
-added magical flames that surround powerful runes (right now only sarlacc)
-added option to crouch while right clicking dust which will remove it (helpful for creative mode so you dont break it)
-added affect to torch rune: if dust made of lapis and above or contains any blaze at all, it will become a marker rune instead, which will create a beam of light high in the sky to see from miles around. Inspired by ALL_YOUR_BASE's idea
-added: XP storage rune now collects xp orbs that touch it, could prove useful in combination with sarlacc
-added: Obelisk rune now lifts you, waits for the top block to be destroyed, then goes back down. Now it's actually useful. If you still want the obelisk to stay up, just wait a (long)while or destroy the rune
-added: you can now fill etchings with solid blocks as hard as or less than gravel (dirt,sand,clay,etc)
-added ability to dig out the fillings of an etching by right-clicking with a shovel if the filling's block type meets the specifications above (yields nothing)
-fixed compression rune math bug when >64 diamond (I don't know why you tested this zzcool, but thank you very much)
-fixed spawner collector dropping the spawner underground
-fixed compression rune math error thing when input is too high
-etchinga shouldn't be able to spread liquid to corner-neighboring blocks
-fix: slowed down rut fluids
-fix: etchings now carvable out of grass, though it looks weird
-possibly fixed the torch rune placement scroll, though watch out, it may cause bugs with others
-fixed flatten rune pattern error
-fix: clarified the uv mapping on the lexicon and added a side tex standSide.png. The mapping for the rest is in book.png
v0.5.1 Mar12
-removed the motherfracking debug recipes
-added a delay to the initialization of Sarlacc so that it doesn't cause insta-death
-fixed Rut block not using config file
v0.5 Mar12
-No new runes
-Updated to minecraft 1.2.3
-Added ruts, but no uses yet but to look cool. Later will be used to define areas for runes
-Fixed fortune rune giving swords fortune instead of looting
-Wisdom rune radius fixed
-Changed crafting of lapis dust: 1 coal/charcoal + 2 lapis + 1 glowstone dust
-Changed crafting of blaze dust: 1 blaze powder + 2 lapis Dust + 1 glowstone dust
Known errors:
-Looking down at water in a rut will render a little derpy
v0.4.2 Feb26
-added terrain level semi-mega rune
-added forcefield rune
-added spawner collector rune
-added spawner reassignment rune
-added rune of wisdom
-added mini-tele rune
-added ability to activate runes with redstone
-added something to the description of torch rune I forgot, it does not require that all 4 dusts be the same
-added function to replace all connecting variable dust at a time if the dust is available
-added crappy rotation code, should work but the code embarrasses me, someone help
-added a function which makes spent dust float gradually
-fixed mod hating id resolver (probably)
-fixed "not enough dust" error
-corrected some runes that were completely variable that didn't need to be and weren't changed with the update
-fixed cage rune spawning a cage 1 block too high
-fixed cage rune when entitiy is in the air by placing a block underneath them
-changed bounce rune so that it will double your horizontal speed when jumping for quick (and fun!) transportation
-fixed sarlacc: made it actually kill entities instead of needing you to kill them, for automation's sake
-fixed sarlacc: drops are now consumed and used to keep the rune fed for a very very very short time, like a 10th of a second per item (so if you can't get a mob to it to keep it fed, throw it some items, however it yields no xp)
-fixed a slight graphical bug with the beam of certain runes
v0.4.1 Feb19
-fixed crash on making a scroll out of the info page (you derps)
-got rid of debug recipes (I'm a derp >_<)
v0.4 Feb19
-added a way for me to update runes without costing you your dust (namely the tele rune) now if there has been an update the rune will deactivate and the dust will reanimate
-added decorative version (separate download)
-added placing scrolls
-added fortune enchantment
-added firebow enchantment
-added wall raising rune
-added fire rain rune
-added saplings, leaves, and seeds to the crafting of plant dust
-fixed tome now craftable with all dust types
-fixed dusts now craftable with charcoal too
-fixed spirit pick harvesting bedrock
-fixed rendering system to use less sprites and textures for rendering dust on the ground (about 14 less)
-fixed lexicon not being in creative block list
-fixed tele rune: dimensions not right
-fixed tele rune: spawning underground
-fixed tele rune: a bunch of crap
-fixed silk touch rune: now it can be applied on a shovel the same way (fortune does the same but with pick or sword)
-removed mortars completely
-improved obelisk lifting?
v0.3.2 Jan29
-added Runic Lexicon
-added Leapfrog Rune
-added Loyalty Sprite rune
-fixed void inventory bug where opening the void after reloading the world dupes items
-fixed tele rune (again)
-fixed spirit tools and ressurection spawning mobs underground
-fixed creative mode gui to not show the 'Do not use this dust' dust item
-changed colors again a little, tried to better the difference bettween activated rune and blaze dust and between gunpowder and used dust
v0.3.1 Jan25
-fixed pit rune fire head thing I think
-fixed tele rune one-way bug I think
-added cage rune
-added bait rune
-added time lock rune
-added sarlacc
v0.3 Jan24
-added Lightning trap rune
-added lumberjack rune
-added bomb rune
-added teleporation rune
-began work on SMP
-changed textures, thanks Swarmer2010
-fixed allowed for compression rune to be reversible
-fixed floating star not saving size
-fixed fluids destroying dust
v0.2.1 Jan20
-added Heal Rune
-added Farmer Rune
-added Pit Rune
-added Void Rune
-fixed potency of poison rune?
-fixed/added recipe for runic tome
v0.2 Jan20
-added multiple-dust-per-rune
-added record rune
-added poison trap rune
-added silk touch rune
-added bounce rune
-added compression rune
-changed firetrap (and poison trap) strength now based on dust level
-changed dust recipes as follows
2plant + 1coal = 4plantdust
2plantdust + 1gunpowder = 8gunpowderdust
3lapis + 1coal = 4lapisdust
2lapisdust + 1blazepowder = 8blazedust
-changed color of destroy particles random based on what dust the blocks are made of (booyeah I didn't think that would work)
-changed colors changed a little to look a bit less clowny and work better together
-fixed spirit sword now always has its enchantments
-fixed creative mode doesnt annoyingly drop dusts
-fixed creative mode doesnt break whole rune block
-fixed empty-handed right-click crash
v0.1 Jan17
Initial Preview Release
To install:
-Install Risugami's Modloader
-Drag dustmod.zip into %appdata%/.minecraft/mods/
(2xBlockIDs, 5xItemIDs, 1xEntityID)
Download(adfly): v0.5.2 for MCv1.2.5(Current)
v0.5.1
v0.5
v0.4.2
v0.4.1
v0.4
v0.3.2
v0.3.1
v0.3
v0.2.1
v0.2
v0.1
(1xBlockID, 1xItemID)
Direct MediaFire: v0.3.2 (MC1.1)
ps. screw adcraft.co
Decorative Version: v1.1 for MCv1.2.5 (Current)
v1.0
-All colors of wool, no magic or anything
-Recipe is 1xDye + 1xSand
If you're feeling exceptionally generous

Source code: v0.4.2 (MC1.1)
Against my better judgment, I decided to post my source code out there trusting that no one will blatantly copy it.
For the most part it is structurally organized and I hope some people can learn from it, but it will still be a chaotic and coding horror to any programming expert, so be warned.
(Also, if you could find a way to get the rotation for the placement runes to work without requiring a manual offset, that'd be super
So you're allowed to use it in pretty much any way you want as long as you don't:
-Ridicule me on my bad or messy coding style
-Don't copy things without adding something different and cool
-Credit me please
-Always message me with your awesome creations
Again, please don't ridicule me too much....I love programming but I understand I'm not the best
v0.5.2 Apr8
-Updated to 1.2.5
-Update Decorative version to 1.2.5
-added earth sprite: surrounds you with 8 pieces of glass that will float around you idly. When you stand still and crouch, they will all collect around you to form a small barrier.
-added terrain lift rune: encircling an area a line of clay (clay filled ruts) and then activating this rune with a live sacrifice on top will make the specified area lift up into the sky
-added option to crouch while right clicking a lexicon which will turn the page forward instead of back (helpful for creative mode so you dont break it)
-added magical flames that surround powerful runes (right now only sarlacc)
-added option to crouch while right clicking dust which will remove it (helpful for creative mode so you dont break it)
-added affect to torch rune: if dust made of lapis and above or contains any blaze at all, it will become a marker rune instead, which will create a beam of light high in the sky to see from miles around. Inspired by ALL_YOUR_BASE's idea
-added: XP storage rune now collects xp orbs that touch it, could prove useful in combination with sarlacc
-added: Obelisk rune now lifts you, waits for the top block to be destroyed, then goes back down. Now it's actually useful. If you still want the obelisk to stay up, just wait a (long)while or destroy the rune
-added: you can now fill etchings with solid blocks as hard as or less than gravel (dirt,sand,clay,etc)
-added ability to dig out the fillings of an etching by right-clicking with a shovel if the filling's block type meets the specifications above (yields nothing)
-fixed compression rune math bug when >64 diamond (I don't know why you tested this zzcool, but thank you very much)
-fixed spawner collector dropping the spawner underground
-fixed compression rune math error thing when input is too high
-etchinga shouldn't be able to spread liquid to corner-neighboring blocks
-fix: slowed down rut fluids
-fix: etchings now carvable out of grass, though it looks weird
-possibly fixed the torch rune placement scroll, though watch out, it may cause bugs with others
-fixed flatten rune pattern error
-fix: clarified the uv mapping on the lexicon and added a side tex standSide.png. The mapping for the rest is in book.png
v0.5.1 Mar12
-removed the motherfracking debug recipes
-added a delay to the initialization of Sarlacc so that it doesn't cause insta-death
-fixed Rut block not using config file
v0.5 Mar12
-No new runes
-Updated to minecraft 1.2.3
-Added ruts, but no uses yet but to look cool. Later will be used to define areas for runes
-Fixed fortune rune giving swords fortune instead of looting
-Wisdom rune radius fixed
-Changed crafting of lapis dust: 1 coal/charcoal + 2 lapis + 1 glowstone dust
-Changed crafting of blaze dust: 1 blaze powder + 2 lapis Dust + 1 glowstone dust
Known errors:
-Looking down at water in a rut will render a little derpy
v0.4.2 Feb26
-added terrain level semi-mega rune
-added forcefield rune
-added spawner collector rune
-added spawner reassignment rune
-added rune of wisdom
-added mini-tele rune
-added ability to activate runes with redstone
-added something to the description of torch rune I forgot, it does not require that all 4 dusts be the same
-added function to replace all connecting variable dust at a time if the dust is available
-added crappy rotation code, should work but the code embarrasses me, someone help
-added a function which makes spent dust float gradually
-fixed mod hating id resolver (probably)
-fixed "not enough dust" error
-corrected some runes that were completely variable that didn't need to be and weren't changed with the update
-fixed cage rune spawning a cage 1 block too high
-fixed cage rune when entitiy is in the air by placing a block underneath them
-changed bounce rune so that it will double your horizontal speed when jumping for quick (and fun!) transportation
-fixed sarlacc: made it actually kill entities instead of needing you to kill them, for automation's sake
-fixed sarlacc: drops are now consumed and used to keep the rune fed for a very very very short time, like a 10th of a second per item (so if you can't get a mob to it to keep it fed, throw it some items, however it yields no xp)
-fixed a slight graphical bug with the beam of certain runes
v0.4.1 Feb19
-fixed crash on making a scroll out of the info page (you derps)
-got rid of debug recipes (I'm a derp >_<)
v0.4 Feb19
-added a way for me to update runes without costing you your dust (namely the tele rune) now if there has been an update the rune will deactivate and the dust will reanimate
-added decorative version (separate download)
-added placing scrolls
-added fortune enchantment
-added firebow enchantment
-added wall raising rune
-added fire rain rune
-added saplings, leaves, and seeds to the crafting of plant dust
-fixed tome now craftable with all dust types
-fixed dusts now craftable with charcoal too
-fixed spirit pick harvesting bedrock
-fixed rendering system to use less sprites and textures for rendering dust on the ground (about 14 less)
-fixed lexicon not being in creative block list
-fixed tele rune: dimensions not right
-fixed tele rune: spawning underground
-fixed tele rune: a bunch of crap
-fixed silk touch rune: now it can be applied on a shovel the same way (fortune does the same but with pick or sword)
-removed mortars completely
-improved obelisk lifting?
v0.3.2 Jan29
-added Runic Lexicon
-added Leapfrog Rune
-added Loyalty Sprite rune
-fixed void inventory bug where opening the void after reloading the world dupes items
-fixed tele rune (again)
-fixed spirit tools and ressurection spawning mobs underground
-fixed creative mode gui to not show the 'Do not use this dust' dust item
-changed colors again a little, tried to better the difference bettween activated rune and blaze dust and between gunpowder and used dust
v0.3.1 Jan25
-fixed pit rune fire head thing I think
-fixed tele rune one-way bug I think
-added cage rune
-added bait rune
-added time lock rune
-added sarlacc
v0.3 Jan24
-added Lightning trap rune
-added lumberjack rune
-added bomb rune
-added teleporation rune
-began work on SMP
-changed textures, thanks Swarmer2010
-fixed allowed for compression rune to be reversible
-fixed floating star not saving size
-fixed fluids destroying dust
v0.2.1 Jan20
-added Heal Rune
-added Farmer Rune
-added Pit Rune
-added Void Rune
-fixed potency of poison rune?
-fixed/added recipe for runic tome
v0.2 Jan20
-added multiple-dust-per-rune
-added record rune
-added poison trap rune
-added silk touch rune
-added bounce rune
-added compression rune
-changed firetrap (and poison trap) strength now based on dust level
-changed dust recipes as follows
2plant + 1coal = 4plantdust
2plantdust + 1gunpowder = 8gunpowderdust
3lapis + 1coal = 4lapisdust
2lapisdust + 1blazepowder = 8blazedust
-changed color of destroy particles random based on what dust the blocks are made of (booyeah I didn't think that would work)
-changed colors changed a little to look a bit less clowny and work better together
-fixed spirit sword now always has its enchantments
-fixed creative mode doesnt annoyingly drop dusts
-fixed creative mode doesnt break whole rune block
-fixed empty-handed right-click crash
v0.1 Jan17
Initial Preview Release
If you do like this mod or the idea behind it, please feel free to click the + or leave a comment
Sphax Texture:
http://www.eclipse-p...9&t=419&p=1861#
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