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[1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)

fairy fairies friend companion civilization pet fantasy tameable multiplayer forge

717 replies to this topic

Poll: Choose The Second Update (457 member(s) have cast votes)

The COLONIZATION Update won by a vast majority and will be added first. Until then, vote on the second major update:

  1. The ARENA Update (123 votes [35.45%])

    Percentage of vote: 35.45%

  2. The WAR Update (224 votes [64.55%])

    Percentage of vote: 64.55%

Vote Guests cannot vote

#341

  • Minecraft: KyuubiBlade

Posted 12 February 2012 - 10:56 PM

i haven't got the updated version yet, but i think there may be a incompatibility with this mod and another, my fairy's keep leaving me when i reload the map, they keep their names but i cant get back my queens, the mods i'm using as well are toomanyitems, rei's mini map and treecapitator oh... and of course this fairy's mod!

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#342

  • Location: Las Vegas Nevada
  • Minecraft: elxist

Posted 12 February 2012 - 11:12 PM

Quote

i haven't got the updated version yet, but i think there may be a incompatibility with this mod and another, my fairy's keep leaving me when i reload the map, they keep their names but i cant get back my queens, the mods i'm using as well are toomanyitems, rei's mini map and treecapitator oh... and of course this fairy's mod!

I don't think there should be any conflicts with those mods . Till Minecraft gets updated Im playing around with getting as many mods to work at once without issues . Currently , I am running this fairy mod , phosphorous caverns , all 7 of pams mods , TMI , Millenaire , Mo' Creatures , Teh'Krushs squirrel mod , The Butterfly mod , Garden Craft , Blood mod , Zombie Dismemberment , Fireworks mod , Clay soldiers , Better Dungeons , the Seasons Mod and Optifine....

Amazingly my minecraft hasn't exploded and it all runs without having changed any ID's or anything yet...I'm trying to find something else to jam in there and see how far it can go lol
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#343

    makermod1

    Lapis Lazuli Collector

  • Members
  • 980 posts

Posted 12 February 2012 - 11:18 PM

wow.. just wow... this reminds me so much of the clay soldiers mod haha!!
would they both run together??
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#344

  • Location: In an igloo
  • Minecraft: Glefro

Posted 12 February 2012 - 11:25 PM

View PostKodaichiZero, on 10 February 2012 - 08:41 PM, said:

And I've also added a brand new feature that may be a bit controversial, which I'm planning to reveal tomorrow at some point.
Y u no reveal controversial feature?

Haha just kidding, However a progress update would be nice :D

View PostKelemvore, on 12 February 2012 - 11:12 PM, said:

I don't think there should be any conflicts with those mods . Till Minecraft gets updated Im playing around with getting as many mods to work at once without issues . Currently , I am running this fairy mod , phosphorous caverns , all 7 of pams mods , TMI , Millenaire , Mo' Creatures , Teh'Krushs squirrel mod , The Butterfly mod , Garden Craft , Blood mod , Zombie Dismemberment , Fireworks mod , Clay soldiers , Better Dungeons , the Seasons Mod and Optifine....

Amazingly my minecraft hasn't exploded and it all runs without having changed any ID's or anything yet...I'm trying to find something else to jam in there and see how far it can go lol
Im using all of those mods except for Garden craft the blood mod, the fireworks mod and zombie dismemberment.
I'm also using Kingpins kritters, Chococraft, Crab mod, Doggy talents, Tale of kingdoms, Elemental creepers, Destructive tornadoes, Fossil and archaeology, Littleblocks mod, Minecraft comes alive mod,3 of Pam's mods, Portal gun mod, Recipe book mod, Somnia, Thaumcraft, Timber!, Titans mod, The twilight forest and Balkons weapon mod. Yea i know ALOT of mods :P

#345

  • Minecraft: Ashley1289

Posted 13 February 2012 - 02:11 AM

um can someone help me i followed the rules downloaded it correctly and the fairies spawn but they dont spawn in factions/groups/armies they only spawn as one with no name. Plz help me i wanna tame a queen! yes i stayed in a spot and waited a minute nothing happened. i let a day past still nothing. nothing i have to be on creative just to get guards with the eggs!
Also u should make fairies wear amor only if they are tamed and u make them hold one
Also Queen egg!

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#346

  • Location: Las Vegas Nevada
  • Minecraft: elxist

Posted 13 February 2012 - 02:33 AM

Quote

Im using all of those mods except for Garden craft the blood mod, the fireworks mod and zombie dismemberment.
I'm also using Kingpins kritters, Chococraft, Crab mod, Doggy talents, Tale of kingdoms, Elemental creepers, Destructive tornadoes, Fossil and archaeology, Littleblocks mod, Minecraft comes alive mod,3 of Pam's mods, Portal gun mod, Recipe book mod, Somnia, Thaumcraft, Timber!, Titans mod, The twilight forest and Balkons weapon mod. Yea i know ALOT of mods :P

lol , looks like I am a far ways off in my quest to jam as many mods into my minecraft as possible before it explodes! and I have been eying some of the mods you listed like Chococraft and twilight forest... hmm guess I have more things to download and fiddle with...

Maybe the new feature was so powerful , it usurped Kodaichi and the next post will be from Queen Winky Bird about their new peoples mod!
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#347

Posted 13 February 2012 - 02:37 AM

View PostAusFox, on 11 February 2012 - 09:25 AM, said:

I thought the lillypads idea would be neat too, I wonder if they can be scripted to automatically use nearby ones as an seat when employed as fisher-fae? Possibly some kind of waypoint system like the signs, tho they might just fall off. Guess its up to the clever guy in charge to know if it'll work! :lol:

Well we have to make a decision about that. Right now, when you tell a fairy to sit, it does the same thing that dogs do - makes them stay completely still in one spot and stops them from following you. If we want fairies to be able to get up and sit down by themselves, that would be kind of contradictory, wouldn't it? If you tell a fairy to sit, it's not supposed to just get up and walk away whenever it feels like. If you can come up with something that makes sense, then sure. The only possible way I think it could work out is if you lose the ability to make a fairy sit when she's at a post. It's up to you guys to choose if you want that or not.


View PostoDoinWork, on 11 February 2012 - 10:06 PM, said:

So I'm not sure if I'm the only one whose been having this bug, but whenever I've destroyed an entire fairy faction (except for the queen of course) and the queen starts pouting, she never stops. I keep following queens for like half an hour, trying to feed them glistering melons, but they always have that black smoke above their head and it never goes away. Could someone please tell me how to fix this? The only other mod I have installed it TooManyItems.
^ This:

View PostKelemvore, on 11 February 2012 - 10:55 PM, said:

You have to keep your distance for them to calm down , to be able to tame them . I normally stand as far back as possible while still keeping them insight for like 40 seconds . Almost every time they are calm and ready to tame .

View PostKyuubiBlade, on 12 February 2012 - 10:56 PM, said:

i haven't got the updated version yet, but i think there may be a incompatibility with this mod and another, my fairy's keep leaving me when i reload the map, they keep their names but i cant get back my queens, the mods i'm using as well are toomanyitems, rei's mini map and treecapitator oh... and of course this fairy's mod!

It's because you're not logging in. You HAVE to log in or else you start off the game with a randomly generated username each time. Fairies are bound to usernames. So if your username changes, the fairy won't recognize you.

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For Single and Multiplayer!


#348

Posted 13 February 2012 - 02:50 AM

Always a fun mod, glad to see you are updating it lots :D

#349

    Riking

    Iron Miner

  • Members
  • 281 posts
  • Location: Sky

Posted 13 February 2012 - 02:52 AM

This mod is amazingly great and is amazing!
I want to use it evary day!
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#350

Posted 13 February 2012 - 03:24 AM

It's time for an...

IN-DEVELOPMENT SNEAK PEEK!


Today's feature brings us something that really separates fairies from other similar mythical beings. The Colonization update will have your fairies taking up tools and doing various chores and activities that will make them almost as useful as the dudes from MineColony. But there's one little exception: fairies can't (and won't) become miners. Why's that? Well, allow me to explain:

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The Withering System is a new addition to the Fairy Factions mod. Fairies, as you probably already know, enjoy sunlight. In fact, sunlight is very important to them because they need at least a little bit of light shining on them at all times in order to stay healthy. If a fairy is kept in total or near-total darkness for more than a whole minute, she will develop a health condition known as withering. The first indication of withering is that the fairy's skin and hair will become pale and greyish, and puffs of green smoke will come out of her body. The fairy will also be affected in other ways: She won't be able to run or fly as quickly as before, and she also won't be able to carry you as high when you fly with her. Most importantly, her health will drain constantly at a slow rate until it sits at just above half a heart - so any source of damage will kill her instantly. Healing her at this point is pretty much useless because her health will quickly go right back down to half a heart. Fortunately, there is a cure: sunlight. All you have to do to cure a withered fairy is expose her to the sky during the day and she will be instantly cured, but her health will stay at whatever it was, so she'll most likely need a snack right away.

- The fairy in the above picture is in a place too bright for it to become withered.
- A fairy must stay within a light level of 0 or 1 for a whole minute to become withered. (pitch black or one level above)
- Withering drains your fairy's health and makes her weaker, but will not kill her.
- Moonlight is bright enough to prevent the withering effect from happening.
- If monsters can't spawn in your house, then fairies won't wither in it either.
- A withered fairy can't be cured by anything except direct sunlight.
- Withered fairies don't drop glowstone dust when they die - instead they drop rotten flesh.
- So don't ask for fairy miners. Because they'll just get sick anyway.


Oh, also: the first secret fairy is going to be immune to withering. ;) but she still can't be a miner!

And that's all for this sneak peek! Stay tuned for more!


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For Single and Multiplayer!


#351

  • Minecraft: Ashley1289

Posted 13 February 2012 - 03:45 AM

can anyone plz help me tell me why fairies are only spawning as one and not in any factions! plz help! I stayed in one spot for minute! im on normal! Creative(i can switch back to survival)! HELP!

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#352

Posted 13 February 2012 - 04:03 AM

View Postqwertyuiop1287, on 13 February 2012 - 03:45 AM, said:

can anyone plz help me tell me why fairies are only spawning as one and not in any factions! plz help! I stayed in one spot for minute! im on normal! Creative(i can switch back to survival)! HELP!

I don't know, but that is pretty strange. I've never had that happen to me. Are you using any other mods?

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For Single and Multiplayer!


#353

  • Minecraft: Ashley1289

Posted 13 February 2012 - 04:54 AM

View PostKodaichiZero, on 13 February 2012 - 04:03 AM, said:

I don't know, but that is pretty strange. I've never had that happen to me. Are you using any other mods?
Yes im using the Female Gender Option Mod and BabyAnimals Mod and Seatable Chairs and PanicHouse.
But i used a clean jar file and it still did the same.

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#354

Posted 13 February 2012 - 05:50 AM

View Postqwertyuiop1287, on 13 February 2012 - 04:54 AM, said:

Yes im using the Female Gender Option Mod and BabyAnimals Mod and Seatable Chairs and PanicHouse.
But i used a clean jar file and it still did the same.

Hmm. Explain to me what the BabyAnimals mod does.

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For Single and Multiplayer!


#355

  • Location: Las Vegas Nevada
  • Minecraft: elxist

Posted 13 February 2012 - 06:11 AM

yay for update news!

It would be even funnier , well at least to me , if the fairies stayed withered for to long they turned into zombie fairies and attack you...or if when withered they get killed they then turn into the zombie fairies . Maybe not zombies , but they instead turn into an evil/demonic version of the former fairy . That would be kind of cool , but yeah .

Also , the thing with the fishing on lillypads would be nice , but with the whole sitting thing , it seems like to much of a hassle that would lead to many other issues . So , while a cool idea , seems to be not worth the effort and problems just for a minor albeit cute addition...
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#356

Posted 13 February 2012 - 06:12 AM

can you make it so fairy's turn in to dark fairy's if the wither and die from the darkness and those fairy kill and hunt down good fairy

#357

Posted 13 February 2012 - 01:50 PM

View Postgammawolfs, on 13 February 2012 - 06:12 AM, said:

can you make it so fairy's turn in to dark fairy's if the wither and die from the darkness and those fairy kill and hunt down good fairy

Uh, are you seriously asking me to make your own companions go evil and try to kill you when you leave them in the dark...? I'm not saying that's a bad idea, but I don't think many people would enjoy that... :S

I guess a good idea would be to make it an option somehow.

Option withered = "1" by default.
0 = no withering
1 = normal withering
2 = turn evil when withered

I guess it could work out. Options are always a nice thing. I just need to learn how to properly use property files.

EDIT: And the guy above you seems to support the same idea. Huh. I'll probably be getting even more soon.

EDI2: Just watched another video on youtube of people failing to tame fairies because they don't understand how the mourning phase works. I'm going to nerf it significantly so the waiting period is reduced and fairies won't run away from you at that time either. Also I'll add a message prompt saying why their taming attempts are failing, so people don't look like idiots rapidly clicking a fairy with a melon to no avail.

e.g.:

->You can't tame this queen until you defeat all her comrades.
->You can't tame this queen because she's currently owned by "Username"
->You can't tame this fairy right now because she's trying to kill you.

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For Single and Multiplayer!


#358

  • Location: Playing Minecraft
  • Minecraft: to be "erindalcuthalion"

Posted 13 February 2012 - 05:43 PM

View PostKodaichiZero, on 13 February 2012 - 03:24 AM, said:

It's time for an...

IN-DEVELOPMENT SNEAK PEEK!


Today's feature brings us something that really separates fairies from other similar mythical beings. The Colonization update will have your fairies taking up tools and doing various chores and activities that will make them almost as useful as the dudes from MineColony. But there's one little exception: fairies can't (and won't) become miners. Why's that? Well, allow me to explain:

Posted Image

The Withering System is a new addition to the Fairy Factions mod. Fairies, as you probably already know, enjoy sunlight. In fact, sunlight is very important to them because they need at least a little bit of light shining on them at all times in order to stay healthy. If a fairy is kept in total or near-total darkness for more than a whole minute, she will develop a health condition known as withering. The first indication of withering is that the fairy's skin and hair will become pale and greyish, and puffs of green smoke will come out of her body. The fairy will also be affected in other ways: She won't be able to run or fly as quickly as before, and she also won't be able to carry you as high when you fly with her. Most importantly, her health will drain constantly at a slow rate until it sits at just above half a heart - so any source of damage will kill her instantly. Healing her at this point is pretty much useless because her health will quickly go right back down to half a heart. Fortunately, there is a cure: sunlight. All you have to do to cure a withered fairy is expose her to the sky during the day and she will be instantly cured, but her health will stay at whatever it was, so she'll most likely need a snack right away.

- The fairy in the above picture is in a place too bright for it to become withered.
- A fairy must stay within a light level of 0 or 1 for a whole minute to become withered. (pitch black or one level above)
- Withering drains your fairy's health and makes her weaker, but will not kill her.
- Moonlight is bright enough to prevent the withering effect from happening.
- If monsters can't spawn in your house, then fairies won't wither in it either.
- A withered fairy can't be cured by anything except direct sunlight.
- Withered fairies don't drop glowstone dust when they die - instead they drop rotten flesh.
- So don't ask for fairy miners. Because they'll just get sick anyway.


Oh, also: the first secret fairy is going to be immune to withering. ;) but she still can't be a miner!

And that's all for this sneak peek! Stay tuned for more!


Scream of joy.
I can't wait.
Is the first fairy class a subterranean one?
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#359

  • Minecraft: KyuubiBlade

Posted 13 February 2012 - 07:24 PM

View PostKodaichiZero, on 13 February 2012 - 02:37 AM, said:

It's because you're not logging in. You HAVE to log in or else you start off the game with a randomly generated username each time. Fairies are bound to usernames. So if your username changes, the fairy won't recognize you.

well i was logged in, or else i would not have been able to fill my friends server with like 50 fairy eggs

#360

Posted 13 February 2012 - 08:20 PM

suggestions by me:
netherfairy, drops some xp and 1 gunpowder, takes 3 damages
superfairy, drops diamonds and 20 xp, can be found more than once, spawn rate: 0,4 (boss)
smileyfairey (slime fairy) drops a magic wand that shoots magic balls (takes 4 damage) with 20 uses. Spawnrate: 0,1 found in tiny dungeons near bedrock.
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