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[1.2.5] Single Player Commands [V3.2.2] - Official Download

spc single player single player commands mod commands command mod simo_415 noclip fly

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#41

    AliStarr

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Posted 08 December 2010 - 12:55 PM

simo_415 said:


Ouch... 137MB... downloading now...

Do you have any other mods installed?
Have you had any other mods installed in the past?

This sounds like strange behavior that is all, like i have mentioned previously I have been using this mod since i made it and haven't really seen many problems (well any that i haven't fixed). But I will watch the video and try and reproduce it on my machine if i can, i have one with basically the same specs as yours.
heh sorry about that its a 20 sec video so i dont know why its so big...

i have functional books and 303's mod loader on now, but i have had that popular minimap one (cant remember the name) and a few inv hacks that no longer work, but since then i have had a fresh minecraft.jar installed
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#42

Posted 08 December 2010 - 12:59 PM

Hmm looks like lag like in smp sometimes... what is the cpu and memory usage of minecraft when this happens?

#43

    AliStarr

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Posted 08 December 2010 - 01:03 PM

simo_415 said:

Hmm looks like lag like in smp sometimes... what is the cpu and memory usage of minecraft when this happens?
it isn't lag though.... im on about 60-80 fps then when that happens... ummm it uses about 1.2gig of memory and a shit load of my cpu speed 80% plus. I cant have any program running in the background or it crashes the minecraft.
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#44

Posted 08 December 2010 - 01:09 PM

AliStarr said:

simo_415 said:

Hmm looks like lag like in smp sometimes... what is the cpu and memory usage of minecraft when this happens?
it isn't lag though.... im on about 60-80 fps then when that happens... ummm it uses about 1.2gig of memory and a shit load of my cpu speed 80% plus. I cant have any program running in the background or it crashes the minecraft.

Wow 1.2gb of memory? That is possibly the reason, minecraft is limited to using only 1gb of memory (1,024MB to be precise) when it gets over that mark and hits the limit it will cause game problems such as unexplained crashes, chunks not loading correctly, save corruption and game lag.

Does minecraft always use 1.2gb of memory, or does it start low and over time go up?

#45

    AliStarr

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Posted 08 December 2010 - 01:16 PM

simo_415 said:


Wow 1.2gb of memory? That is possibly the reason, minecraft is limited to using only 1gb of memory (1,024MB to be precise) when it gets over that mark and hits the limit it will cause game problems such as unexplained crashes, chunks not loading correctly, save corruption and game lag.

Does minecraft always use 1.2gb of memory, or does it start low and over time go up?

it starts around 540mb but when it gets into the actual single player environment it jacks up to that.
I suspect its because my computer is shit. it is a school issued laptop and it has a few background services that are hidden and very resource intensive. (and yes ive tried to remove them ) but all hope shall be restored when i build my beast! /sigh

ohwell i hope you can help fix it
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#46

Posted 08 December 2010 - 01:23 PM

AliStarr said:

it starts around 540mb but when it gets into the actual single player environment it jacks up to that.
I suspect its because my computer is shit. it is a school issued laptop and it has a few background services that are hidden and very resource intensive. (and yes ive tried to remove them ) but all hope shall be restored when i build my beast! /sigh

ohwell i hope you can help fix it

Ah ok, that sucks. I use minecraft on three different computers and they basically always start at no more the 150MB ram usage - depending on the map. I have run some basic tests on the commands to check resource utilisation but they don't appear to have an effect on anything, I am not really too sure what to do to fix this problem - or whether it is specific to the mod? If running minecraft unmodded for a period of 1-2hours (like mentioned) does the same problem occur?

#47

Posted 08 December 2010 - 05:51 PM

This is a link to Sunrises ControllerBlock
it is compatible with 1.2.6 (second post of the topic is for SSP.

:Diamond:

#48

Posted 08 December 2010 - 10:56 PM

deknahs said:

This is a link to Sunrises ControllerBlock
it is compatible with 1.2.6 (second post of the topic is for SSP.

:)

Ok. Here is the bq.class that is compatible with Sunrises controller block mod - I will update the original post with this as well.

Note: You MUST have Sunrises controller block mod installed (specifically the Mod Loader) for this to work.

Download

#49

  • Location: Under Your Bed

Posted 09 December 2010 - 12:01 AM

How do I create a backup of my minecraft.jar?
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#50

Posted 09 December 2010 - 12:21 AM

Redslug said:

How do I create a backup of my minecraft.jar?

Copy minecraft.jar, paste in different location..

#51

  • Location: Behind you...
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Posted 09 December 2010 - 12:25 AM

Hey um,you wouldn't happen to be able to add a cuboid command would you? Because I think that would be VERY
useful,if you cant then you don't have to,its only a suggestion.
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#52

Posted 09 December 2010 - 12:28 AM

dan3697 said:

Hey um,you wouldn't happen to be able to add a cuboid command would you? Because I think that would be VERY
useful,if you cant then you don't have to,its only a suggestion.

Please explain what you mean... and give an example if possible

#53

Posted 09 December 2010 - 12:30 AM

Can you give me instructions on how to install this mod? I'm having a pretty hard time getting it to work... Im running Windows xp SP3. I have winrar and everything needed, and I tried moving the .class files from the download into the Minecraft.jar file, its just giving me a black screen everytime I start minecraft.

Ocelot60 said:

525 - Hitting a pig makes all its wool fall off straight away.

#54

Posted 09 December 2010 - 01:44 AM

simo_415 said:

dan3697 said:

Hey um,you wouldn't happen to be able to add a cuboid command would you? Because I think that would be VERY
useful,if you cant then you don't have to,its only a suggestion.

Please explain what you mean... and give an example if possible
Cuboid is a hMod plugin (http://forum.hey0.ne...read.php?tid=34)
You use a wooden shovel to select 1-2 points and can copy the area, move it, delete it, fill with any block. build certain things with it. Its quite a fun plugin for online.
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#55

Posted 09 December 2010 - 03:12 AM

iFreshMezna said:

Can you give me instructions on how to install this mod? I'm having a pretty hard time getting it to work... Im running Windows xp SP3. I have winrar and everything needed, and I tried moving the .class files from the download into the Minecraft.jar file, its just giving me a black screen everytime I start minecraft.

Basic Installation Instructions
1. Go to the minecraft bin directory and backup minecraft.jar
2. Using 7zip or equally capable ZIP viewer open minecraft.jar
3. Delete the META-INF folder
4. Copy the 3 class files contained within the mod to minecraft.jar, replacing the existing files.
5. Enjoy the mod.

#56

Posted 09 December 2010 - 03:13 AM

NeutralStar said:

simo_415 said:

dan3697 said:

Hey um,you wouldn't happen to be able to add a cuboid command would you? Because I think that would be VERY
useful,if you cant then you don't have to,its only a suggestion.

Please explain what you mean... and give an example if possible
Cuboid is a hMod plugin (http://forum.hey0.ne...read.php?tid=34)
You use a wooden shovel to select 1-2 points and can copy the area, move it, delete it, fill with any block. build certain things with it. Its quite a fun plugin for online.

Ooo... sounds complicated. If I get some time tonight I will have a look at that mod and see if it can be implemented without too many problems.

#57

  • Location: Coffee Capital of the World
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Posted 09 December 2010 - 04:16 AM

I look forward to a worldedit tool for this mod, if you choose to release one. I've been using it for a couple of hours now and I thoroughly enjoy it. Maybe you should look into some extra commands, expand the mod a bit. Add a /help command, that could help too. Also, you should maybe change /give to /item, or add it as a different version of the command - I feel as though Hmod has gotten me used to it and now I keep typing the wrong command in... Of course I can't speak for everyone.

P.S. a /listwaypoints command would be nice.

P.P.S. It says the post I'm quoting was posted on Dec. 9th, two days in the future...
wtf?
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#58

Posted 09 December 2010 - 04:30 AM

TKLeader said:

I look forward to a worldedit tool for this mod, if you choose to release one. I've been using it for a couple of hours now and I thoroughly enjoy it. Maybe you should look into some extra commands, expand the mod a bit. Add a /help command, that could help too. Also, you should maybe change /give to /item, or add it as a different version of the command - I feel as though Hmod has gotten me used to it and now I keep typing the wrong command in... Of course I can't speak for everyone.

P.S. a /listwaypoints command would be nice.

P.P.S. It says the post I'm quoting was posted on Dec. 9th, two days in the future...
wtf?

Lol, it is the 9th :Skeleton:

/listwaypoints I'll add in now, same with /help, I'll consider /item but /give sounds so much nicer in my head "give me some stone > give 1" lol.

When you say a 'worldedit' tool what exactly do you mean?

I'll release the update when 1.2.7 comes along so I don't have to release two separate ones.

#59

Posted 09 December 2010 - 04:54 AM

Hey man sweet mod, the WorldEdit refers to another hey0 plugin, they are what make smp fun to build on, if you could find a way to implement smp plugins then you would revolutionize both ssp and smp modding.

I would personally suggest going on irc, the #hey0 channel specifically on irc.esper.net, showing them this post and possibly collaborating with some of the plugin authors to make this the best mod i've seen yet!

but /item is better than /give, also maybe adding in shorthand commands such as /i for give and /tp for tele.

Good luck developing this mod and breaking boundaries.
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#60

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Posted 09 December 2010 - 04:58 AM

simo_415 said:

TKLeader said:

I look forward to a worldedit tool for this mod, if you choose to release one. I've been using it for a couple of hours now and I thoroughly enjoy it. Maybe you should look into some extra commands, expand the mod a bit. Add a /help command, that could help too. Also, you should maybe change /give to /item, or add it as a different version of the command - I feel as though Hmod has gotten me used to it and now I keep typing the wrong command in... Of course I can't speak for everyone.

P.S. a /listwaypoints command would be nice.

P.P.S. It says the post I'm quoting was posted on Dec. 9th, two days in the future...
wtf?

Lol, it is the 9th ;)

/listwaypoints I'll add in now, same with /help, I'll consider /item but /give sounds so much nicer in my head "give me some stone > give 1" lol.

When you say a 'worldedit' tool what exactly do you mean?

I'll release the update when 1.2.7 comes along so I don't have to release two separate ones.

Worldedit is an Hmod plugin similar to Cuboid, but much easier to use (in my opinion). Basically you type something like /wand and you get a wooden axe, which you then use to set a pos1 and a pos2. left clicking sets pos1 and right clicking sets pos2. Once you have those selected, it creates a rectangle out of that - or a cube depanding on where you placed them. Once you have that in place you can do any number of things, for instance typing //set 4 will change everything in the selection into Cobblestone. Of course there would be an //undo command or something.

Heres a link to the plugins forum page:
http://forum.hey0.ne...read.php?tid=94
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