Jump to content

Help
Latest News Article

[1.2.5] More World Types v2.2 (Now with SMP!)

1.2.5 smp ssp

679 replies to this topic

#41

    Crenox

    Enderman Ender

  • Members
  • 9299 posts
  • Location: World 1-1
  • Minecraft: Crenox

Posted 16 January 2012 - 05:37 PM

Nice mod, it's just there's already a mod like this and it's way better but still, I'll try this out.
Posted Image

Register or log in to remove.

#42

    kurtss

    Iron Miner

  • Curse Premium
  • Curse Premium
  • 331 posts
  • Location: Long Island
  • Minecraft: kurtss

Posted 16 January 2012 - 05:50 PM

View PostDragonfree97, on 16 January 2012 - 05:27 PM, said:

There's a tool called MCNostalgia that (legally!) downgrades your Minecraft to a previous version. Alpha, Indev and Infdev are in there.

I'll look into it.

View Postjansteffen, on 16 January 2012 - 05:32 PM, said:

looks good :-) can you add "extended" versions of both which generate the world itself just as it does already, but with villages, ravines, strongholds and mineshafts? :D I'd love to see some testificates running around on some floating islands :D

Done in v1.1.

View PostTechtronic, on 16 January 2012 - 05:36 PM, said:

in the title it says 1.1 but at download you mention its 1.0. which is this for? >_<

The [1.1] is the Minecraft version this is for. The screenshot is a 1.0 world.

i MINED you dog!


#43

    Domino

    Obsidian Miner

  • Members
  • 1263 posts
  • Location: McCalla, Alabama
  • Minecraft: Domino

Posted 16 January 2012 - 05:52 PM

Looks awesome! Will download now.

#44

Posted 16 January 2012 - 07:02 PM

View Postkurtss, on 16 January 2012 - 05:04 PM, said:

I added the structures back in v1.1.

Excellent... I have hardly touched it, so I probably just missed them in my brief fly-through to reach my old spawn.

#45

  • Location: Behind you.
  • Minecraft: stormkiller112

Posted 16 January 2012 - 07:04 PM

You're gonna add a cave world? I love you.
Posted Image

#46

Posted 16 January 2012 - 09:08 PM

View PostNetherack Creeper, on 14 January 2012 - 08:38 PM, said:

Does it need modloader?
who knows

#47

Posted 16 January 2012 - 10:08 PM

View Postne0g0rd, on 16 January 2012 - 09:08 PM, said:

who knows
Nope. It worked perfectly fine on my otherwise 100% unmodded* minecraft.jar.

* by "unmodded" I mean only using MCPatcher for HD Textures

#48

    TWMGfan

    Redstone Miner

  • Members
  • 517 posts
  • Location: canada bc
  • Minecraft: lordkalem

Posted 16 January 2012 - 11:15 PM

skylands works but the beta world doesn't at all. its still the same world gen as the new. if you dont know the codes needed to make the world load like it did back in 1.7 and earlier then go find one of the earlier versions and read through all the necessary class files before you try something like that.
Posted Image

#49

Posted 16 January 2012 - 11:42 PM

So does this NOT work with ModLoader then? Because it isn't working on my minecraft.jar that only has ModLoader on it...

#50

    ccbad

    Out of the Water

  • Members
  • 7 posts

Posted 16 January 2012 - 11:52 PM

how do you enter the skylands?

#51

    ccbad

    Out of the Water

  • Members
  • 7 posts

Posted 17 January 2012 - 12:02 AM

wait, is there a 1.1 download? is the download a 1.1 one?

#52

Posted 17 January 2012 - 12:23 AM

Ignore what I said earlier, I was putting the wrong files in the jar xD

#53

    kurtss

    Iron Miner

  • Curse Premium
  • Curse Premium
  • 331 posts
  • Location: Long Island
  • Minecraft: kurtss

Posted 17 January 2012 - 03:42 AM

View Postne0g0rd, on 16 January 2012 - 09:08 PM, said:

who knows

It doesn't.

View PostTWMGfan, on 16 January 2012 - 11:15 PM, said:

skylands works but the beta world doesn't at all. its still the same world gen as the new. if you dont know the codes needed to make the world load like it did back in 1.7 and earlier then go find one of the earlier versions and read through all the necessary class files before you try something like that.

The beta world uses the new biomes and the ore generation - most other things are exactly the same.

View Postccbad, on 16 January 2012 - 11:52 PM, said:

how do you enter the skylands?

It's a world type, not a dimension.

View Postccbad, on 17 January 2012 - 12:02 AM, said:

wait, is there a 1.1 download? is the download a 1.1 one?

Yes, this is 1.1.

i MINED you dog!


#54

Posted 17 January 2012 - 04:54 AM

Does this mean i can use seeds from 1.7.......... or is it just a similar type of generation?

#55

Posted 17 January 2012 - 07:45 AM

I really do not want to uninstall Modloader just for Skylands and I don't want to go to the pain of installing all those mods for Aether. Can you make this Modloader-compatable please?

Posted Image


#56

Posted 17 January 2012 - 11:45 AM

View PostTWMGfan, on 16 January 2012 - 11:15 PM, said:

skylands works but the beta world doesn't at all. its still the same world gen as the new. if you dont know the codes needed to make the world load like it did back in 1.7 and earlier then go find one of the earlier versions and read through all the necessary class files before you try something like that.

I installed it on a clean 1.1 yesterday morning and Beta works passably, but only for the surface. Extensive exploration last night revealed a few major issues, though, and it seems to all come down to the fact that it appears this doesn't have a cave generator, instead using the same cave and dungeon generation as b1.8 and newer. It would also be nice to see if each world-type can have its own biome generation, though I am loving some of the biome changes on my old-school map, which has all the right coastlines, and somewhat more interesting lanscapes, though all of them are, to me, passably close to the old in spite of being imperfect. I feel that it adds a little flavor to my old world.

Anyway, is there any chance that a future update might be able to include Beta Cave/Dungeon generation? I'm willing to look into the source code myself to see if I can help out with building a better Beta generator for this, too, so just let me know if you want any help on this.

For all of the curious, I'll put up a few comparison screenshots tonight of my original world, the modern version of the same seed, and the World Types Beta generated version.

#57

  • Minecraft: phicksur

Posted 17 January 2012 - 01:58 PM

Would you be willing to coordinate with Risugami and have his biosphere mod added into the list?

Right now I have to run his Biosphere mod OR your mod, and I like Biospheres a lot more than I like skylands.
Check out my YouTube channel.
No, seriously, check it out. It's got content! :D

#58

Posted 17 January 2012 - 02:07 PM

Awesome mod, can't way to see new kinds of worlds added.
Best of All : Skylands with all biomes !! good job on that.

#59

    kurtss

    Iron Miner

  • Curse Premium
  • Curse Premium
  • 331 posts
  • Location: Long Island
  • Minecraft: kurtss

Posted 17 January 2012 - 10:38 PM

View PostZoofule, on 17 January 2012 - 04:54 AM, said:

Does this mean i can use seeds from 1.7.......... or is it just a similar type of generation?

It's a similar type of generation.

View PostazureMagic, on 17 January 2012 - 07:45 AM, said:

I really do not want to uninstall Modloader just for Skylands and I don't want to go to the pain of installing all those mods for Aether. Can you make this Modloader-compatable please?

...it is.

View PostKharonAlpua, on 17 January 2012 - 11:45 AM, said:

I installed it on a clean 1.1 yesterday morning and Beta works passably, but only for the surface. Extensive exploration last night revealed a few major issues, though, and it seems to all come down to the fact that it appears this doesn't have a cave generator, instead using the same cave and dungeon generation as b1.8 and newer. It would also be nice to see if each world-type can have its own biome generation, though I am loving some of the biome changes on my old-school map, which has all the right coastlines, and somewhat more interesting lanscapes, though all of them are, to me, passably close to the old in spite of being imperfect. I feel that it adds a little flavor to my old world.

Anyway, is there any chance that a future update might be able to include Beta Cave/Dungeon generation? I'm willing to look into the source code myself to see if I can help out with building a better Beta generator for this, too, so just let me know if you want any help on this.

For all of the curious, I'll put up a few comparison screenshots tonight of my original world, the modern version of the same seed, and the World Types Beta generated version.

I can try to reincorporate the old cave then - not sure if it conflicts with the new generation though.

View PostPhicksur, on 17 January 2012 - 01:58 PM, said:

Would you be willing to coordinate with Risugami and have his biosphere mod added into the list?

Right now I have to run his Biosphere mod OR your mod, and I like Biospheres a lot more than I like skylands.

Not sure how I could get in contact with him; I'm sure he gets tons of PMs a day.

i MINED you dog!


#60

    RxD

    Iron Miner

  • Members
  • 256 posts

Posted 18 January 2012 - 01:04 AM

oh no i need a world type that generates a world like 1.7,with Glacier and 404 seeds,no a normal generation with swamps
Posted Image