#41
Posted 16 January 2012 - 05:37 PM
#42
Posted 16 January 2012 - 05:50 PM
Dragonfree97, on 16 January 2012 - 05:27 PM, said:
I'll look into it.
jansteffen, on 16 January 2012 - 05:32 PM, said:
Done in v1.1.
Techtronic, on 16 January 2012 - 05:36 PM, said:
The [1.1] is the Minecraft version this is for. The screenshot is a 1.0 world.
i MINED you dog!
#45
Posted 16 January 2012 - 07:04 PM
#48
Posted 16 January 2012 - 11:15 PM
#49
Posted 16 January 2012 - 11:42 PM
#50
Posted 16 January 2012 - 11:52 PM
#51
Posted 17 January 2012 - 12:02 AM
#52
Posted 17 January 2012 - 12:23 AM
#53
Posted 17 January 2012 - 03:42 AM
ne0g0rd, on 16 January 2012 - 09:08 PM, said:
It doesn't.
TWMGfan, on 16 January 2012 - 11:15 PM, said:
The beta world uses the new biomes and the ore generation - most other things are exactly the same.
ccbad, on 16 January 2012 - 11:52 PM, said:
It's a world type, not a dimension.
ccbad, on 17 January 2012 - 12:02 AM, said:
Yes, this is 1.1.
i MINED you dog!
#54
Posted 17 January 2012 - 04:54 AM
#56
Posted 17 January 2012 - 11:45 AM
TWMGfan, on 16 January 2012 - 11:15 PM, said:
I installed it on a clean 1.1 yesterday morning and Beta works passably, but only for the surface. Extensive exploration last night revealed a few major issues, though, and it seems to all come down to the fact that it appears this doesn't have a cave generator, instead using the same cave and dungeon generation as b1.8 and newer. It would also be nice to see if each world-type can have its own biome generation, though I am loving some of the biome changes on my old-school map, which has all the right coastlines, and somewhat more interesting lanscapes, though all of them are, to me, passably close to the old in spite of being imperfect. I feel that it adds a little flavor to my old world.
Anyway, is there any chance that a future update might be able to include Beta Cave/Dungeon generation? I'm willing to look into the source code myself to see if I can help out with building a better Beta generator for this, too, so just let me know if you want any help on this.
For all of the curious, I'll put up a few comparison screenshots tonight of my original world, the modern version of the same seed, and the World Types Beta generated version.
#57
Posted 17 January 2012 - 01:58 PM
Right now I have to run his Biosphere mod OR your mod, and I like Biospheres a lot more than I like skylands.
No, seriously, check it out. It's got content! :D
#58
Posted 17 January 2012 - 02:07 PM
Best of All : Skylands with all biomes !! good job on that.
#59
Posted 17 January 2012 - 10:38 PM
Zoofule, on 17 January 2012 - 04:54 AM, said:
It's a similar type of generation.
azureMagic, on 17 January 2012 - 07:45 AM, said:
...it is.
KharonAlpua, on 17 January 2012 - 11:45 AM, said:
Anyway, is there any chance that a future update might be able to include Beta Cave/Dungeon generation? I'm willing to look into the source code myself to see if I can help out with building a better Beta generator for this, too, so just let me know if you want any help on this.
For all of the curious, I'll put up a few comparison screenshots tonight of my original world, the modern version of the same seed, and the World Types Beta generated version.
I can try to reincorporate the old cave then - not sure if it conflicts with the new generation though.
Phicksur, on 17 January 2012 - 01:58 PM, said:
Right now I have to run his Biosphere mod OR your mod, and I like Biospheres a lot more than I like skylands.
Not sure how I could get in contact with him; I'm sure he gets tons of PMs a day.
i MINED you dog!
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