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[1.4.7]Sonic Ether's Unbelievable Shaders (GLSL Shaders, Dynamic Shadows, More!)


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#1

sonicether

Posted 14 January 2012 - 03:11 AM

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Sonic Ether's Unbelievable Shaders v10 RC7 [compatible with Minecraft 1.4.7]

Updated (v10 RC7): February 28, 2013

Please read this entire post before attempting an install or posting about a bug.

Like my page on Facebook if you want to see what I'm up to and get news on development http://www.facebook.com/SonicEther


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[url="http://www.minecraftforum.net/topic/940974-100sonic-ethers-unbelievable-shaders-glsl-shaders-dynamic-shadows-more/"][IMG]http://i68.photobucket.com/albums/i33/SonicEther/seussig2.jpg[/IMG][/url]


This mod is a "mod of a mod" (original mod here created by daxnitro and edited/updated by karyonix: GLSL Shaders) that makes your Minecraft look simply unbelievably good!



v10.0 RC7:
-Added water refraction and reflection
-Added specular highlight on water
-Variable penumbra soft shadows
-Revamped lighting system
-"HDR" variable exposure effect
-New sky and sun effects
-Atmospheric fog
-Lighting and tonemapping adjustments




About

This mod adds shaders to Minecraft in a post-process manner that simulate different effects that occur in the real-world in how light reacts with objects and with the human eye. This mod also adds dynamic movement to flora and fire. Note: This mod was configured with a high-spec system in mind. If you run vanilla Minecraft with max view distance and fancy settings at around 100+ fps and most modern games at med-high to high settings, then this mod should run fine for you. Read further down in the Tweaks section for how to get better performance out of this mod.





Downloads

Please, do not include this mod in any modpacks. I don't want my mod scattered about the internet. For now I want this thread to remain the only official place where people can download the official and latest versions. Thank you.


CORE GLSL MOD:

GLSL Shaders Mod modified by karyonix



SHADERPACKS:

LATEST:
SEUS v10 RC7 Ultra


LEGACY VERSIONS:






Installation Instructions (PLEASE READ!)

1. Download the latest version of the GLSL Shaders Mod from here

2. Read the filename of the GLSL Shaders Mod. Its name contains information about what version of Minecraft and Optifine should be used with it. "mc1.4.6" means it is to be used with Minecraft version 1.4.6 (and 1.4.7 in this special case). "ofuD5" means it is to be used with OptiFine HD Ultra D5 (the "u" stands for "Ultra" and D5 corresponds to the version).

3. Download the correct version of OptiFine that corresponds to the version of GLSL Shaders you just downloaded from this thread

4. Put these mods in a place that you can recall later (like .minecraft/mods)

5. Download a shaderpack from the SHADERPACKS section above and put the zip file here: .minecraft\shaderpacks To access the .minecraft folder, press Start and type "%appdata%" (without quotations) and click the "Roaming" folder that appears. There you will find the .minecraft folder

6. Download Magic Launcher. It is a very very useful tool that you will not regret downloading!

7. Run Magic Launcher executable and click "Setup"

8. Click "New" at the top right to create a new Minecraft launch configuration and name it so you can keep track of it

9. Remove any mods already added to the list by selecting them and clicking "Remove" on the right

10. Click the "Add" button and select the OptiFine zip file that you downloaded earlier

11. Click the "Add" button and select the GLSL Shaders Mod zip file that you downloaded earlier

12. Click "OK" once both OptiFine and GLSL Shaders mod have been added. Optionally test to make sure it works.

13. In the "Configuration" drop-down on the main screen of Magic Launcher, select the configuration that you just created and launch it by clicking "Login". If Minecraft does not start correctly, you didn't match the versions of Minecraft, OptiFine, and GLSL Shaders Mod. Read step 2 for more information.

14. Once in the Minecraft main menu, click "Options" and then "Shaders" and select the shaderpack you downloaded before, then click "Done". Shaderpacks work much like texturepacks in that you can install many and switch between them at any time.

15. Go to "Options > Video Settings > Quality" and make sure "Clear Water" is ON, and "Antialiasing", "Anisotropic Filtering", and "Connected Textures" are all OFF.

16. Play the game! If you have some performance issues, read the "Tweaks" section below. Follow the steps in "Reporting an Issue" if you have bugs/issues.


Tweaks

Spoiler:



Reporting an Issue

Spoiler:


Special thanks again to daxnitro for his hard work in making this visual experience possible! Special thanks also to karyonix for updating GLSL Shaders and collaborating with me in this project! Post screenshots of your Minecraft world with unbelievable quality for everyone to see!

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#2

ZeroKiIIer

Posted 14 January 2012 - 03:12 AM

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I just tried it out. It is amazing! The finest work of a shader mod i have ever seen. It gives quite beautiful shadows and realism to minecraft especially on server which have huge buildings etc. I recommend this to anyone looking for a realism mod =D.
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#3

DarkTower2Ds
  • Location: Behind you
  • Minecraft: DarkTower2Ds
  • Xbox:HYPER123456

Posted 14 January 2012 - 03:13 AM

COOL!! Time to down-grade...
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#4

pie90087
  • Location: The Firestation
  • Minecraft: pie90087

Posted 14 January 2012 - 07:20 AM

Can i have a hand i get this ugly error while i play minecraft i installed it correctly.
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Halp D:!

#5

sonicether

Posted 14 January 2012 - 09:32 AM

View Postpie90087, on 14 January 2012 - 07:20 AM, said:

Can i have a hand i get this ugly error while i play minecraft i installed it correctly.
Spoiler:
Halp D:!

Oh wow... Is there any way you can take multiple screenshots while walking forward or upload a video somewhere of what's going on? Kind of hard to pinpoint what might be causing that from just a few screens. Are there any correct shadows? Or are they all messed up? Are you running Windows?

#6

Grog
    Grog

    Carpenter

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Posted 14 January 2012 - 10:10 AM

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*Starts rocking backwards and forwards*
We have gone t-to far. Man was not meant for this...

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I use a pile of other mods so I was surprised when this worked without a hitch. Purely amazing. My laptop hates me now though and I think I may have to move minecraft over to my desktop computer for the sack of a lagless experience. Does this support bump-mapped texture packs?

EDIT 22/3/2012: Above texture pack is my WIP one. Hasn't been released and I'm a little too busy with Uni at the moment to finish off all that I wanted for a first release. Please don't message me about it. Thanks. Posted Image

Edit 16/9/2012 - It's released and called 'A Brush More Colour'. I dont want to post a link from someone else's thread so just search it.

#7

DarkVarano

Posted 14 January 2012 - 10:10 AM

Well done, but the shadow are very buggy, But I think it comes from GLSL shaders, not from your shader.

#8

pie90087
  • Location: The Firestation
  • Minecraft: pie90087

Posted 14 January 2012 - 10:13 AM

View Postsonicether, on 14 January 2012 - 09:32 AM, said:

Oh wow... Is there any way you can take multiple screenshots while walking forward or upload a video somewhere of what's going on? Kind of hard to pinpoint what might be causing that from just a few screens. Are there any correct shadows? Or are they all messed up? Are you running Windows?
sorry bout that here's a video:


There are correct shadows just lines thought the landscape that follow my char im also running on windows. oh by the way Amassing work on this shadier it looks great, just.. without lines, of course.

#9

sonicether

Posted 14 January 2012 - 10:26 AM

@pie90087: Try putting this file into your minecraft.jar/Shaders folder and overwrite the existing one in there and see if you get different results: Alternate Shadows

@DarkVarano Indeed, the shadows are quite buggy. And yes, it's not my fault but I could hardly put blame on daxnitro, think about what he has created! I don't mind the bugginess for now, and he said he'll work extra hard to fix the shadows for the next update. I'm looking forward to that very much!

@Grog ... ... That ... well my jaw dropped when I saw your screenshots. It looks incredible!! I'll start working on a version that supports bump mapping asap :)

#10

Grog
    Grog

    Carpenter

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Posted 14 January 2012 - 11:09 AM

View Postsonicether, on 14 January 2012 - 10:26 AM, said:

@Grog ... ... That ... well my jaw dropped when I saw your screenshots. It looks incredible!! I'll start working on a version that supports bump mapping asap :)

It looks even better when you chuck on some of those higher resolution texture packs. 64x64s and 128x128s packs don't look out of place anymore but look right at home with these shaders on. Big call but I think we may have hit a new age in minecraft. One where minecraft can actually be described as a good looking game. :P Oh and I see what you mean when you mentioned shadows in the sky. Very unsettling having those dark shapes looming over you. haha

#11

Skylar201
  • Minecraft: Skylar201

Posted 14 January 2012 - 12:41 PM

This + Water Shader mod = Epic Minecraft.
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Check out my epic Request!

#12

Twololcats
  • Location: The Aether
  • Minecraft: Twololcats

Posted 14 January 2012 - 03:38 PM

OH WOW
at first i thought this was fake because it was too awesome
now i know its real and my mind nearly exploded :D
your shaders are really unbelievable sonicether
That cheezburger? I ate it...twice

#13

Peri_Rawesome
  • Location: England
  • Minecraft: Peri_Rawesome

Posted 14 January 2012 - 05:51 PM

This is amazing, thanks for making minecraft look great, anyone know if this will work with the water shader mod?

EDIT: Anyone else find this crashes when they open a GUI window like a chest or the chat on multiplayer? Im using tekkit (multiplayer version of the technicpack) don't know if it may be to do with that, or it may be my 2011 macbook pros rubbish graphics card (Intel 3000HD 384mb memory shared with main memory(The only bad thing about my computer, why did apple choose such a pants graphics card?)) Anyway, my graphics card is listed as laggy but playable on the GLSL shaders wiki so i doubt it is that. I don't know where you find crash logs, if someone could tell me where they are, i'll post them.

EDIT 2: Its now started to crash randomly, while I'm just walking around.
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#14

cocondell
  • Location: Under your bed
  • Minecraft: Condell
  • Xbox:Chanrah

Posted 14 January 2012 - 05:59 PM

Amazing, will this lagg me a lot though?
Invisible signature, because I can.

#15

pie90087
  • Location: The Firestation
  • Minecraft: pie90087

Posted 14 January 2012 - 07:11 PM

View Postsonicether, on 14 January 2012 - 10:26 AM, said:

@pie90087: Try putting this file into your minecraft.jar/Shaders folder and overwrite the existing one in there and see if you get different results: Alternate Shadows
Welp heres another video:

Its gotten better but sadly the lines are still there. it might be a problem with my computer. DARNET NOTCH WHY DID YOU HAVE TO CODE MC IN JAVA, FIX IT JEB!

#16

Sooi
    Sooi

    Coal Miner

  • Members
  • 149 posts
  • Location: Belgium
  • Minecraft: sooi11

Posted 14 January 2012 - 07:24 PM

I dont get it I tried this a couple times on a clear minecraft and it doesn't do anything but the normal GSLS shaders am I missing something?

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#17

farcry15
    farcry15

    Out of the Water

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Posted 14 January 2012 - 08:21 PM

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looking good

#18

_phil
    _phil

    Zombie Killer

  • Members
  • 232 posts

Posted 14 January 2012 - 08:26 PM

Make MC look like on the pics and you will be hired by Mojang.
Its awesome, im already installing :)
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#19

Kalcho
    Kalcho

    Tree Puncher

  • Members
  • 21 posts
  • Location: In the Dirt
  • Minecraft: Kalcho

Posted 14 January 2012 - 09:00 PM

Wow! If I combine this mod whit water shader and a smooth texture pack it will look awsome!! :Diamond: :Diamond: :Diamond:
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#20

farcry15
    farcry15

    Out of the Water

  • Members
  • 3 posts

Posted 14 January 2012 - 09:13 PM

water shader mod is incompatible with the glsl shader mod. hopefully the mod this is bassed on is updated to have water shaders.