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[1.2.5]Sonic Ether's Unbelievable Shaders (GLSL Shaders, Dynamic Shadows, More!)


6528 replies to this topic

#1021

Posted 20 January 2012 - 08:41 AM

View PostPOPFRED, on 20 January 2012 - 03:55 AM, said:

Alright, I have a problem downloading.I've seen you post
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(To anyone with the "javassist.NotFoundException: a(..) is not found in adt" error, just right-click on the "1.0.0 line" in the Installer and disable it.)
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But this is what I got...
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OS:Windows Vista (amd64) version 6.0
Java: 1.7.0_01, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode),Oracle Corporation

Catalogging local mods
Scanning C:\Users\Quinto\AppData\Roaming\.Nitrous\mods
Scanning C:\Users\Raycard\Desktop\ORIGINAL Shaders\Shaders\mods
Found mod Shaders

Starting installation
Creating backup
Unpacking JAR

==== Installing SHaders====
Error installing Shaders!
javassist.NotFoundException: a(..) is not found in kz
at javassist.CtClassType.getDeclaredMethod(CtClassType.java:1215)
at Hooks.install(Hooks.java:34)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:125)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44
====Shaders Failled Installation====

Repacking JAR
Installation complete
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-Can you PLEASE fix this?Your lucky,I had to type the whole thing because I can't copy&paste

Sorry to hear about your issues, man. Unfortunately since I did not write the installer I can't help you too much. Head over to daxnitro's thread (linked in the original post) and explore that thread and his wiki, I hope you can find some answers. Please if you do, post here or send me a message and let me know what you did to fix it so I can add the fix to the front page. Thanks!
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#1022

  • Location: Pennsylvania
  • Minecraft: MTX1996

Posted 20 January 2012 - 09:03 AM

You think you could add support for the Block distoration mod? You'll just have to give the aby.class file an new name. That's all :D

Or... could you add it to be part of this mod? Please?? :(
I'll give you virtual diamondz if you do :Diamond: :Diamond: :Diamond:
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"If we were to play SkyBlock in hardcore, Trevor would die in the first 5 minutes! We would live until we die of old age!" ~rball99

#1023

Posted 20 January 2012 - 09:13 AM

sonicether, can you please help with the issues I am having?


View PostLordBishop, on 20 January 2012 - 05:35 AM, said:

It looks very good, Kudos to you. But I'm having this issue: Posted Image Help?

I am on an IMac with these specs:


Chipset Model: AMD Radeon HD 6970M
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 1024 MB
Vendor: ATI (0x1002)
Device ID: 0x6720
Revision ID: 0x0000
ROM Revision: 113-C2960H-188
EFI Driver Version: 01.00.544

And I'm on version 10.6.8 (Snow Lep)


#1024

  • Minecraft: EbilCookie

Posted 20 January 2012 - 09:15 AM

Well i once used the shaders but i got the black lines problem so I uninstalled it. I updated my card(nVidia GeForce 8800 GT) but I still had the problem. I did installed optifine first.
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#1025

    jxmvpxj

    Out of the Water

  • Members
  • 2 posts

Posted 20 January 2012 - 09:21 AM

wont let me install my specs are 16gb of ram 3tb memory 5.2 ghz prosser and 13 core i7 plz teel me what ive done wrong

#1026

Posted 20 January 2012 - 10:14 AM

This helps everyone with the glsl Shadow shader. No more blue screenshots anymore!

It is the updated version to "page 40".

Lets undo this:
Spoiler

If you get only 5% to 50% as many FPS everything is working correctly:

Tweaks for more FPS and more detail:
Spoiler


#1027

Posted 20 January 2012 - 11:04 AM

Hey, great post, username_not_taken! I was getting about 40 fps, and in the general video settings I turned graphics to fast and that gave me about a 7-10 fps boost, turned trees and grass edges back to fancy in Details. Smooth FPS seems to reduce input lag at the cost of fps, so with this disabled I was getting about 50 fps. Pretty good improvement, I'd say! I'll put these tweaks in the first post.

View PostLordBishop, on 20 January 2012 - 09:13 AM, said:

sonicether, can you please help with the issues I am having?

Latest drivers? Latest version of my mod? Latest version of OptiFine? Try those things :)
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#1028

    rewrite

    Out of the Water

  • Members
  • 2 posts

Posted 20 January 2012 - 11:13 AM

is there a way to make this work with 1.0.0?

#1029

Posted 20 January 2012 - 11:30 AM

View Postrewrite, on 20 January 2012 - 11:13 AM, said:

is there a way to make this work with 1.0.0?

yes. the link to the minecraft 1.0.0 version of this has been aded again to the first post here.

#1030

Posted 20 January 2012 - 11:32 AM

View Postusername_not_taken, on 20 January 2012 - 10:14 AM, said:

big snip
Thanks for more tips. What are your views on using Glare ATM?

Also, I don't know why, but my graphics cards seem to like high resolutions. Dropping resolutions does nothing for performance - whether its dropping SHADOWRES or the full screen resolution. Got 2Gb VRAM if that helps x2 cards in SLI. I also for some reason get higher framerates when setting preload chunks to a higher value, and when setting the draw distance to very far (Which should supposedly cut my FPS down to a ninth of its current value, but I go up 1 or 2 FPS for some reason).
Might I also ask where to find FSAA to disable it?

#1031

Posted 20 January 2012 - 11:34 AM

Well i got the same problem as anyone else. I have everthing Grey/Green/Yellow with the default texture. But I don't see any textures. When I use a texture pack. Everthing will turn green only. I also tried out all the solutions to this problem:
Incorrect Texture Render Symptoms

Most blocks appear grey
Grass blocks, leaf blocks and grass appears green

Fixes

Apparently installing Optifine and then the shaders fixes this problem, I haven't tested so no gauruntee it will work.

Also to note, people said that Optifine HD D2 works the best. Just a side note

Going on multiplayer servers helps to load the textures. (Proven) .

None of these work. I stayed in a server for more then an hour but nothing. I'm playing on my laptop with the specs:

Windows Ultimate edition x64.
Intel Core i5 m430.
4 GB Ram.
ATI Mobility Redeon 5650 (While this card is known to work perfectly in the Hardware Compatibility on the Wiki)

Need more info? On my PC this mod works. Is this a Laptop Issue? I have know idea what to do about this problem.

#1032

Posted 20 January 2012 - 12:03 PM

View PostJoccaren, on 20 January 2012 - 11:32 AM, said:

Thanks for more tips. What are your views on using Glare ATM?

Also, I don't know why, but my graphics cards seem to like high resolutions. Dropping resolutions does nothing for performance - whether its dropping SHADOWRES or the full screen resolution. Got 2Gb VRAM if that helps x2 cards in SLI. I also for some reason get higher framerates when setting preload chunks to a higher value, and when setting the draw distance to very far (Which should supposedly cut my FPS down to a ninth of its current value, but I go up 1 or 2 FPS for some reason).
Might I also ask where to find FSAA to disable it?

This tutorial is not for you. It is for people whos graphic card is old and lonely. Normally a PCs GPU is much faster than its CPU, but your PC seems to be different from that. You have 2 cards with 2GB of ram per card and likely very fast GPUs.

Please tell me how high you can set SHADOWDETAIL and how far you can make shadows visible. set shadowdetail to 8192 or 16384 or 32768 or 65536 make videos of it if it works.

glare? I try not to think about it, its default setting is worse than bloom. It might have high potential and its nice for screenshots.

#1033

Posted 20 January 2012 - 01:00 PM

I've got 160fps :DD for all who have lags disable waving grass :D my cpu is around 30% =)
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#1034

Posted 20 January 2012 - 01:18 PM

First off, great mod.

Unfortunately, I'm having an issue with the mod leaving water and ice invisible on fancy graphics. Updated all my drivers only 5 minutes ago, so those are all up to date. I tried playing around with all of Optifine's settings, still no improvements (apart from switching to simple graphics). Shadows casted by water are all there, and the water still exists. It's just invisible. Couldn't find any solutions to this anywhere, so if anyone could help, would be very appreciated.

Mods installed are this one, Optifine, FiniteLiquid and Zipline.

/edit
Wrong topic. It seems to be cause by Optifine itself.

#1035

Posted 20 January 2012 - 01:48 PM

View PostSildur1, on 20 January 2012 - 01:00 PM, said:

I've got 160fps :DD for all who have lags disable waving grass :D my cpu is around 30% =)

How do u disable waving grass
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#1036

Posted 20 January 2012 - 01:49 PM

might be a stupid question but does this work on multiplayer
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#1037

    mibu62

    Tree Puncher

  • Members
  • 16 posts

Posted 20 January 2012 - 02:00 PM

I tried to get the shaders running with Bumpmapping.

Here are my shaderfiles: My link

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#1038

Posted 20 January 2012 - 02:26 PM

Now this is wha minecraft should look like. I'm tempted to overhaul the terrain system just to give this mod it's just desserts
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#1039

Posted 20 January 2012 - 02:36 PM

View Postsilverbullet1989, on 20 January 2012 - 01:48 PM, said:

How do u disable waving grass

Place this in your shaders folder in minecraft.jar
http://www.mediafire...c0o6xcliv38km4l (for disable waving grass)

BTW: Motionblur dosen't work (for me) with the new version 1.1.03 overwrite this code in final.fsh if it (too) dosen't work for you or download already fixed by me http://www.mediafire...i0wamn2a3jaylc0

Spoiler

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#1040

  • Location: Genova [Italy]
  • Minecraft: JanusBifrons

Posted 20 January 2012 - 02:59 PM

View PostLyonZ, on 19 January 2012 - 11:22 PM, said:

I've enabled DOF but it's kind of too much, is there a way to turn it down a bit? Like to make objects less blurry around? Thanks.
Sorry mate, I don't know how to soften the DOF effect.. this Bokeh DOF is a bit too strong but still enjoyable, in my opinion, the only problem is the unfocused hand! I hope someone could answer you..

View PostAsiancowbox, on 20 January 2012 - 01:49 PM, said:

might be a stupid question but does this work on multiplayer
It does!