[x16] ShortStuf7's Clean Design Pack (v2.3!) - Full MC v1.2.x Support!
#41
Posted 09 December 2010 - 11:47 PM
How can I fix this? ^^
Everything else looks beautiful nonetheless.
#42
Posted 09 December 2010 - 11:59 PM
#43
Posted 10 December 2010 - 05:02 AM
Hanakimi said:
How can I fix this? ^^
Everything else looks beautiful nonetheless.
WoodPuncher said:

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#44
Posted 12 December 2010 - 04:20 AM
I think clay is too bright of a red. It sticks out like a sore thumb when it's above water on a beach, and it kind of ruins the feel of the beach and looks odd and unnatural. (I feel like I have to go mine it just to get rid of it.
Mossy Cobblestone is another block that I also feel isn't subtle enough and sticks out too much. It may be too green. It doesn't smoothly blend in with the rest of the world to me. Cartoony.
And just as a comment, thanks for keeping some texture on the glass block. My biggest pet peeve with custom texture packs is that they almost always make the glass block just a 100% empty, 100% see-through frame, which doesn't look like glass at all. Yours looks great.
I hope my comments were constructive.
#46
Posted 12 December 2010 - 06:10 AM
#47
Posted 12 December 2010 - 06:12 AM
Awesome pack.
[simg]http://img850.images...148/mysigv2.png[/simg]
#48
Posted 12 December 2010 - 11:40 AM
Spewns said:
I think clay is too bright of a red. It sticks out like a sore thumb when it's above water on a beach, and it kind of ruins the feel of the beach and looks odd and unnatural. (I feel like I have to go mine it just to get rid of it.
Mossy Cobblestone is another block that I also feel isn't subtle enough and sticks out too much. It may be too green. It doesn't smoothly blend in with the rest of the world to me. Cartoony.
And just as a comment, thanks for keeping some texture on the glass block. My biggest pet peeve with custom texture packs is that they almost always make the glass block just a 100% empty, 100% see-through frame, which doesn't look like glass at all. Yours looks great.
I hope my comments were constructive.

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#49
Posted 12 December 2010 - 12:30 PM
Update v1.1:
I decided to just go ahead and make those quick changes before sleep, so here you go

Download:
http://dl.dropbox.co...sign%20Pack.zip
Edit: Oops didn't mean to double post there!

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#50
Posted 12 December 2010 - 04:05 PM
#51
Posted 12 December 2010 - 05:18 PM
#52
Posted 12 December 2010 - 11:01 PM
fergus said:
EDIT:
Alright, fixed the wheat and updated original post with updated downloads and such, or you can just download below.
Update v1.2:

Download v1.2:
http://dl.dropbox.co...sign%20Pack.zip

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#53
Posted 13 December 2010 - 12:04 AM
Will definitely try this in conjunction with Frenden V5 which is my main. Awesome!
#54
Posted 13 December 2010 - 07:54 AM

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#55
Posted 13 December 2010 - 02:02 PM
#56
Posted 13 December 2010 - 02:18 PM
Rojom said:
In comparison to a 32x32, 64x64 or 128x128 pack, yes you'd have a performance boost to some extent, as the game isn't being pushed to render as many pixels per texture, per frame. Minecraft's original texture size is exactly the same as this pack (16x16) and therefore it'd be my assumption that this, or any 16x16 pack most likely wouldn't give you a boost coming from the assumed default.. unless there's some crazy java wizardry going on in Minecraft that handles point sampling within the pixel shader in some absurdly optimized manner ;D

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#57
Posted 13 December 2010 - 02:52 PM
*Downloads*
EDIT: And after revising this texture pack, it is REALLY well done, the simplicity basically makes this texture pack unique, the only thing if I were you that you could look into are the mobs, the Zombie seems a bit cartoonish, other than that, this texture pack is wonderful!
#58
Posted 14 December 2010 - 04:16 AM
WelshyRhys said:
*Downloads*
EDIT: And after revising this texture pack, it is REALLY well done, the simplicity basically makes this texture pack unique, the only thing if I were you that you could look into are the mobs, the Zombie seems a bit cartoonish, other than that, this texture pack is wonderful!

You can also follow me @SStuf7 on twitter
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#59
Posted 14 December 2010 - 04:20 AM
Edit: I think the cartoon-y look of the zombies goes great with this pack!
#60
Posted 14 December 2010 - 07:38 AM
Expectation said:
Edit: I think the cartoon-y look of the zombies goes great with this pack!

You can also follow me @SStuf7 on twitter
Check out My Portfolio Website!
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