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[64x64][1.7]Wolfhound Pack


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Poll: [64x64][1.7]Wolfhound Pack (213 member(s) have cast votes)

Which variation would you like to see semi-finished next?

  1. Early Medieval (20 votes [9.39%])

    Percentage of vote: 9.39%

  2. Late Medieval (23 votes [10.80%])

    Percentage of vote: 10.80%

  3. Prehistoric (10 votes [4.69%])

    Percentage of vote: 4.69%

  4. Turkish (6 votes [2.82%])

    Percentage of vote: 2.82%

  5. Modern (16 votes [7.51%])

    Percentage of vote: 7.51%

  6. Undersea (18 votes [8.45%])

    Percentage of vote: 8.45%

  7. Steampunk (63 votes [29.58%])

    Percentage of vote: 29.58%

  8. Roman (12 votes [5.63%])

    Percentage of vote: 5.63%

  9. Corruption (9 votes [4.23%])

    Percentage of vote: 4.23%

  10. Sci-fi (16 votes [7.51%])

    Percentage of vote: 7.51%

  11. Native American (20 votes [9.39%])

    Percentage of vote: 9.39%

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#1141

Thistle
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Posted 11 May 2013 - 03:45 PM

View Postcreeping_creepers, on 11 May 2013 - 06:05 AM, said:

excuse me, may i port your pack to pocket edition?
my thread:
http://www.minecraft...zed/page__st__0

Certainly, just make sure to give me credit and link back to the this thread.
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#1142

Shadeflame3
  • Minecraft: Shadeflame3

Posted 12 May 2013 - 02:31 AM

Hello, its me again, I needed to ask you to make a much needed change to the texture pack, swap the smooth and chiseled versions of the sandstone, they are backward, the one labeled smooth is carved with a griffon or something like that, and the one labeled chiseled is actually smooth looking, I literally just downloaded the one on the 1st page hoping it would fix it and it didn't, for people using other texture packs it wont have the same feel and it will be kind of hard to make 2 copies of the map just for that reason. I am really just hoping it wasn't on purpose.

~Shadeflame3

#1143

Thistle
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Posted 12 May 2013 - 10:38 PM

Oh shoot, I thought I'd fixed that by now.  Guess not.
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#1144

Thistle
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Posted 14 May 2013 - 10:10 PM

Working on a new banner because I can't stand to work on the customizer today.
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#1145

Zahnradfee
  • Location: Germany
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Posted 14 May 2013 - 10:37 PM

We appreciate every work! :)
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#1146

Thistle
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Posted 14 May 2013 - 11:01 PM

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#1147

Shadeflame3
  • Minecraft: Shadeflame3

Posted 15 May 2013 - 02:39 AM

View PostThistle, on 12 May 2013 - 10:38 PM, said:

Oh shoot, I thought I'd fixed that by now.  Guess not.
Ok, that's a relief, please tell me when you have that issue sorted out so I can re-download it. Thanks. Ill make a forum topic on the map after I finish the 1st boss, wont take long though.

#1148

Thistle
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Posted 15 May 2013 - 09:16 PM

View PostShadeflame3, on 15 May 2013 - 02:39 AM, said:


Ok, that's a relief, please tell me when you have that issue sorted out so I can re-download it. Thanks. Ill make a forum topic on the map after I finish the 1st boss, wont take long though.

It's uploaded, you should be good to go now.
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#1149

Thistle
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Posted 20 May 2013 - 12:09 AM

Updated the monsters for heavenly.
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#1150

khirasier

Posted 22 May 2013 - 10:01 AM

heyy thistle i love yoyur texture packs it is one of my favourites and i play bigdig and ftb alot so could you please make mod texture patches and if you do it will really make my day

#1151

Thistle
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Posted 23 May 2013 - 09:06 PM

View Postkhirasier, on 22 May 2013 - 10:01 AM, said:

heyy thistle i love yoyur texture packs it is one of my favourites and i play bigdig and ftb alot so could you please make mod texture patches and if you do it will really make my day

I don't make mod textures as I don't want to have to keep up with them.  It's just too much work.  Sorry.
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#1152

Thistle
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Posted 23 May 2013 - 11:32 PM

Made some big updates to the customizer.  It should be functioning.  In theory.
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#1153

MaximusDoobius
  • Minecraft: jb24249

Posted 24 May 2013 - 11:36 AM

just wanted to know:
Will there be a rennaissance varient?
I've followed Wolfhound since the beginning and have every varient.

#1154

Thistle
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Posted 24 May 2013 - 08:52 PM

View PostMaximusDoobius, on 24 May 2013 - 11:36 AM, said:

just wanted to know:
Will there be a rennaissance varient?
I've followed Wolfhound since the beginning and have every varient.

Yes!  It will likely be in the late medieval.
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#1155

MaximusDoobius
  • Minecraft: jb24249

Posted 24 May 2013 - 11:23 PM

View PostThistle, on 24 May 2013 - 08:52 PM, said:

Yes!  It will likely be in the late medieval.
Okay, great tohear. very few Minecrafters are this dedicated to their texture packs and i truly love what you're doing.

#1156

Genshou
    Genshou

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Posted 26 May 2013 - 02:49 AM

I've really been digging the fantasy textures! (Purple crystals everywhere, even my torches are magic crystals. Posted Image ) Might I suggest for a new bucket texture a Wizard's Staff?  We can 'absorb' the power of liquids and then release it for magical effect (Conjuring a flowing river of lava, making infinite water springs anywhere, and curing myself of poison sound pretty magical to me).  The staff could have a gem that lights up with a colour corresponding to the liquid, or the end of the staff could even change shape.

I got the idea from an old old crappy texture pack that did that, and I thought it was the coolest idea ever back then.  But they were crummy 16x textures by an amateur.  I would love to see it with some of your ornate style! :0

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I'm a wizard!  I'm also known as Cookie or Cookies in some circles, so that also makes me a chocolatey wizard! “ψ(`∇´)ψ

#1157

khirasier

Posted 26 May 2013 - 04:47 AM

what if you made a website for wolfhound and let people post their own mod patches

#1158

Thistle
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Posted 26 May 2013 - 04:33 PM

View PostGenshou, on 26 May 2013 - 02:49 AM, said:

I've really been digging the fantasy textures! (Purple crystals everywhere, even my torches are magic crystals. Posted Image ) Might I suggest for a new bucket texture a Wizard's Staff?  We can 'absorb' the power of liquids and then release it for magical effect (Conjuring a flowing river of lava, making infinite water springs anywhere, and curing myself of poison sound pretty magical to me).  The staff could have a gem that lights up with a colour corresponding to the liquid, or the end of the staff could even change shape.

I got the idea from an old old crappy texture pack that did that, and I thought it was the coolest idea ever back then.  But they were crummy 16x textures by an amateur.  I would love to see it with some of your ornate style! :0

Hmmmm.  Well, I'm already working on staffs as the weapons is the thing.  But I like the idea.

View Postkhirasier, on 26 May 2013 - 04:47 AM, said:

what if you made a website for wolfhound and let people post their own mod patches

I would not be against people managing their own mod patches, but I don't think I'll be willing to host them.  It's a bit too much to manage on top of everything else I'm doing.
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#1159

Duvaingwen

Posted 26 May 2013 - 11:14 PM

I really like the gold vinework on the wool blocks, and I was wondering if you'd given any thought to silver vinework alternates? The gold stands out a little oddly when I mix it with the fairy theme (which is my favorite!).

#1160

Thistle
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Posted 26 May 2013 - 11:43 PM

View PostDuvaingwen, on 26 May 2013 - 11:14 PM, said:

I really like the gold vinework on the wool blocks, and I was wondering if you'd given any thought to silver vinework alternates? The gold stands out a little oddly when I mix it with the fairy theme (which is my favorite!).

Ooo!  I like this idea.  I'll do that after I unbreak the customizer.
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