Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

Redstone prefabs!


  • Please log in to reply
19 replies to this topic

#1

captainarcain

Posted 02 December 2010 - 10:09 PM

Update! 12/02/2010 10:50pm Eastern: 8x8 display w/ 64-bit memory.

It's important for everyone who wants to learn how to use Redstone in Minecraft to build as much as they can from templates and, of course, their imaginations.  But! For those of us with larger projects in mind, it might help to have something quick on hand just to pop in there and wire up.

I'm hoping that we can build a repository of generic built prefabs that we can all stick together to make some really cool stuff.  Here - I've built (and mostly labeled) a few things that may possibly prove useful for anyone interested.  I've tried to make these as compact, but also as user friendly as possible so that wiring it to your own project can be simple.

The following downloads are all in McEdit Schematic format.


8x8 display with 64-bit memory.

Why? How the hell should I know, I just build the things... Each pixel on the display is mapped to a bit of memory in the tower.  Map to stored ROM images?

Posted Image

Posted Image


http://arcain.is-a-g...raft/64bits.zip


"Compact" 7 segment display

Here is a 7 segment display with no need for an octopus of wires hanging out of it.

Posted Image


http://arcain.is-a-g...seg_display.zip


3 bit binary to decimal (0-7) converter with power rails

This is the 3-bit Binary to Decimal (0-7) converter from the Minecraft Wiki with the addition of pre-built power rails.  Just plug your project in to the 3 inputs and watch it go!

Posted Image


http://arcain.is-a-g..._bin_to_dec.zip


Triple digit display with 10 bit input (0-9) for each display

Three floors with 10 inputs each for each display with only 1 block of space between displays.

Posted Image

Posted Image


http://arcain.is-a-g...git_Display.zip


8 bit memory module

8 bits of memory with a single stage reset and individual inputs/outputs per-bit.  Outputs are parallel.

Posted Image


http://arcain.is-a-g...t/8_bit_mem.zip


I'll probably throw together 16, 32 and maybe even 64-bit memory modules to throw up here too.  I'll add stuff as I go along too.  Enjoy!
Posted Image

Register or log in to remove.

#2

NinjaKai
    NinjaKai

    Nether Resident

  • Members
  • 2297 posts
  • Location: Among the darkness
  • Minecraft: NinjaKai

Posted 02 December 2010 - 10:11 PM

I don't even touch the stuff . . . way too complicated imho . . .

Nice work though.
"It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories, instead of theories to suit facts."
::Quote from The Adventures of Sherlock Holmes

#3

captainarcain

Posted 02 December 2010 - 10:19 PM

Thanks! I'm working on a few other things too.  I'm probably not going to bother with some of the more simple stuff like combination locks and whatnot since I think people should learn that on their own.  Still, I wouldn't mind seeing an 8 bit ALU posted here or something of it's ilk.
Posted Image

#4

Sgt_Blinky

Posted 03 December 2010 - 02:23 AM

Thank you im  gonna have a lot of fun looking at these this stuff facinates me :(

#5

Troubletcat
  • Location: Sydney, Australia

Posted 03 December 2010 - 02:37 AM

Great idea! I haven't really gotten into redstone much YET, but this is a great resource, and I'm sure I'll end up using it when I start trying more complex things.

    Relax. Take a deep breath. Everything's not going to be O.K.

Check out my gaming blog, Zombie Arcade. Now with Minecraft videos!

#6

Nzen
    Nzen

    Newly Spawned

  • Members
  • 1 posts

Posted 03 December 2010 - 06:12 AM

The zip contains a .schematic file. What program should I use to open it, CAD, cartograph?

#7

Fallensn0w

Posted 03 December 2010 - 06:18 AM

Nzen said:

The zip contains a .schematic file. What program should I use to open it, CAD, cartograph?

MCEdit works fine.
Posted Image
The first compiler out there for the minecraft computer called Redgame.

#8

Hellenion
  • Location: The Subnet
  • Minecraft: Hellenion

Posted 03 December 2010 - 06:27 AM

I think it's even possible to make a digital time display. O_O

*goes collect redstone*

I think we need to drop the 24h though... how long is a day in minecraft?
A = {x ∈ P(U) | x ∉ x}

Quote

That's one small step for ma¶«-
Solidus Server

#9

howlingmonkey

Posted 03 December 2010 - 06:40 AM

You can probably make your memory module quite a bit smaller (and the storage behind the displays as well) using this 2x4x5 D-latch I came up with. Here's a 2x3x5 version if you don't need to chain them side-by-side.

I also have a thread about my ALU module (1-bit, can be chained to produce n-bit ALUs) here.

I wonder if these are more appropriate for the wiki than the forums. There are a number of threads with these kinds of things (the "red stuff" logic gates thread has a ton) but I think the scope is a little too broad for a single wiki page. Perhaps the existing page should be split up into specialized sections for each component. There's a lot of stuff on the forums that isn't up anywhere else, and you really have to dig for some of it.

#10

captainarcain

Posted 03 December 2010 - 07:08 PM

howlingmonkey said:

You can probably make your memory module quite a bit smaller (and the storage behind the displays as well) using this 2x4x5 D-latch I came up with....  <-snip->"

Dude! Thank you! That looks a hell of a lot more efficient than my model.  I'm still having issues trying to understand the schematics that the redstone simulator pumps out but I seem to be getting it slowly.  I'm trying to build your design now so I get wrap my head around it better.  i'll try popping it in to redstone sim and see if that makes more sense too.  I agree completely that we should start updating the wiki with this stuff.  There needs to be a central repository for redstone seeing as it seems to be a game all by it's self.

I'll keep digging in to what you've given me and see what I can come up with.  Thanks again!
Posted Image

#11

captainarcain

Posted 06 December 2010 - 11:20 PM

(edit, found a way to reduce it further.)

After some careful consideration and a lot of frustrating trial and error, I've managed to pare down the memory to a single 6x1x2 design using only two torches.  

:Red:  =  redstone dust
:|:  = torch

(Side view)

[]   :Red:   :Red:  :Red:  []  []
:Red:  :D   :P  :D  :|:  :Red:
:grass:  :|:  :grass:  :Red:  :Red:  :grass:

Looking at it this way, the top torch faces right and the bottom faces left with wires at the ends.  The output is inverse and also used at the reset.
Posted Image

#12

Xakel
    Xakel

    Redstone Miner

  • Members
  • 650 posts
  • Location: Milwaukee, WI, USA
  • Minecraft: Xakel

Posted 07 December 2010 - 12:37 AM

Is there any real purpose or practical use for this stuff? or is it just "look what I made, it's impressive looking"
"People don't change, they're changed by the actions of others."
"In the end we're all just chalk lines on the concrete, drawn only to be washed away."
"Just because I'm paranoid, doesn't mean people aren't out to get me."

#13

howlingmonkey

Posted 07 December 2010 - 12:41 AM

captainarcain said:

(edit, found a way to reduce it further.)

After some careful consideration and a lot of frustrating trial and error, I've managed to pare down the memory to a single 6x1x2 design using only two torches.  

:Red:  =  redstone dust
:|:  = torch

(Side view)

[]   :Red:   :Red:  :Red:  []  []
:Red:  :Spider:   :P  :grass:  :|:  :Red:
:grass:  :|:  :grass:  :Red:  :Red:  :grass:

Looking at it this way, the top torch faces right and the bottom faces left with wires at the ends.  The output is inverse and also used at the reset.
Is this supposed to be an SR latch? There's a 1x3x3 design here.

#14

ShadowKatt

Posted 07 December 2010 - 01:27 AM

yeah, I can't even get two iron doors to open at the same time. Logic circuits? I think my brain is already starting to melt...

#15

rock0head132
  • Minecraft: rock0head132

Posted 07 December 2010 - 01:34 AM

NinjaKai said:

I don't even touch the stuff . . . way too complicated imho . . .

Nice work though.

Yeah you need to be an engineer to use that stuff for more than opening doors. now if you could power mine carts that would be cool.
Give me my good old stone pick ax and I'll be happy.

#16

captainarcain

Posted 07 December 2010 - 04:03 AM

howlingmonkey said:

captainarcain said:

(edit, found a way to reduce it further.)

After some careful consideration and a lot of frustrating trial and error, I've managed to pare down the memory to a single 6x1x2 design using only two torches.  

:Red:  =  redstone dust
:|:  = torch

(Side view)

[]   :Red:   :Red:  :Red:  []  []
:Red:  :||||:   :||||:  :VV:  :|:  :Red:
:VV:  :|:  :grass:  :Red:  :Red:  :grass:

Looking at it this way, the top torch faces right and the bottom faces left with wires at the ends.  The output is inverse and also used at the reset.
Is this supposed to be an SR latch? There's a 1x3x3 design here.


yep, y'know what? I totally found that out too just playing around with my design and yeah... I feel like an idiot.  BUT! Onward and upward, yes?! I've added a reset bar to the row so it all works like it's supposed to.  I'll edit the post and put the new schematic up if anyone wants it.
Posted Image

#17

Arcesious

Posted 07 December 2010 - 04:10 AM

I've had this game for weeks now and I still can't wrap my mind around this redstone stuff.
Please feed the trolls. XD

#18

Xakel
    Xakel

    Redstone Miner

  • Members
  • 650 posts
  • Location: Milwaukee, WI, USA
  • Minecraft: Xakel

Posted 07 December 2010 - 07:30 AM

ShadowKatt said:

I can't even get two iron doors to open at the same time.

I recently figured out how to make double doors work, it's putting it into a building that's that hard part.
"People don't change, they're changed by the actions of others."
"In the end we're all just chalk lines on the concrete, drawn only to be washed away."
"Just because I'm paranoid, doesn't mean people aren't out to get me."

#19

slash_trix

Posted 07 December 2010 - 08:54 AM

what texture pack are you using ??? great designs btw

#20

captainarcain

Posted 07 December 2010 - 09:14 AM

slash_trix said:

what texture pack are you using ??? great designs btw


Thank you! I'm using the johnsmith Ver. 4 texture pack found here: http://www.minecraft...hp?f=25&t=29164
Posted Image