XinwxHleak2 said:
[1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
#41
Posted 12 December 2010 - 08:50 PM
#42
Posted 12 December 2010 - 09:01 PM
#43
Posted 12 December 2010 - 09:48 PM
lahwran said:
#44
Posted 13 December 2010 - 05:01 AM
ovk22 said:
lahwran said:
I see. well, I found what was wrong:
Exception in thread "main" java.lang.NoClassDefFoundError: settingtypes/Setting
...
Caused by: java.lang.ClassNotFoundException: settingtypes.Setting
...
sorry about that. uploading a version tested and working now (for sure this time; but because I said for sure, I jinxed it, and it will probably break even worse than before.)
#45
Posted 13 December 2010 - 06:49 AM
lahwran said:
ovk22 said:
lahwran said:
I see. well, I found what was wrong:
Exception in thread "main" java.lang.NoClassDefFoundError: settingtypes/Setting
...
Caused by: java.lang.ClassNotFoundException: settingtypes.Setting
...
sorry about that. uploading a version tested and working now (for sure this time; but because I said for sure, I jinxed it, and it will probably break even worse than before.)
#46
Posted 13 December 2010 - 07:07 AM
Polymorph said:
on second check, everything still checks out and initializes correctly. can you please run the Minecraft.jar (the linux launcher) in a command line? sounds like you're on linux or mac, the command is:
java -jar '/home/user/Downloads/Minecraft.jar' (linux path example)
or
java -jar '/Users/User/Downloads/Minecraft.jar' (mac path example)
or
java -jar "C:/Documents and Settings/User/My Documents/Downloads/Minecraft.jar" (windows path example)
replace the path with the one for your OS.
then paste the output into a [ code].
#47
Posted 13 December 2010 - 07:34 AM
lahwran said:
java -jar '/home/user/Downloads/Minecraft.jar' (linux path example)
or
java -jar '/Users/User/Downloads/Minecraft.jar' (mac path example)
or
java -jar "C:/Documents and Settings/User/My Documents/Downloads/Minecraft.jar" (windows path example)
replace the path with the one for your OS.
then paste the output into a [ code].
#48
Posted 13 December 2010 - 07:49 AM
#49
Posted 14 December 2010 - 12:35 AM
[]
Is what the bandage recipe should be.
#50
Posted 14 December 2010 - 12:20 PM
I rewrote my grappling hook mod to use your settings api. The next release will depend on your api. However, I first require the functionality to unassign keybindings, ie, assign them to KEY_NONE (-1), and have a isDown() method of KeybindingSettings that returns false if the key isn't bound, otherwise, return Keyboard.isKeyDown(value).
#51
Posted 14 December 2010 - 02:41 PM
BOOMcow said:
[]
Is what the bandage recipe should be.
thank you sir, I will use this.
303 said:
OK, I can do that. I'll do that next after getting scrollables working.
#53
Posted 15 December 2010 - 10:46 AM
Pros.: actually changed inv in game .. rather than being in limbo like the alternate ingame inv editors (yes there are 2 of them.. that i've seen. one i didn't even look at that gioves you heaps of pages of buttons.. and the older one that i used to like using till the got rid of the ingame hotkeys)
Cons:
I worked it out the numbers in the sliders in options is the delay between scrolling to the next item / adjustment in stack size.. it was the wording on the buttons that threw mw off .. so all is good now on my system at the moment i've set both to 15
Over all this mod (ingame inv edit) and the mod settings mods .. are absolutly fanstastic
I'd like to see added ( a key to toggle the display display of items on side for when not in use and to have that key also disable other keys use in this mod when list isn't displayed
#54
Posted 15 December 2010 - 12:52 PM
#55
Posted 15 December 2010 - 01:14 PM
if (this.value != -1)Shouldn't it be 0 (Keyboard.KEY_NONE)?
#56
Posted 15 December 2010 - 01:41 PM
I rebound every key its using .. the keys i'm using now are home, delete, end, pgup, pg dwn, insert
it all got accepted here and even saved them.. I've started several games
#57
Posted 15 December 2010 - 03:50 PM
JTTCOTE said:
try it with no other mods.
303 said:
if (this.value != -1)Shouldn't it be 0 (Keyboard.KEY_NONE)?
I assumed that KEY_NONE was a real key on some keyboard layouts (yeah, I know, sounds kinda stupid in hindsight) and so coded to avoid setting the key value to a key that might be possible to activate ingame. however, it's an easy fix to replace that with KEY_NONE.
#58
Posted 16 December 2010 - 02:02 AM
EDIT: nevermind, clicked wrong link
#59
Posted 16 December 2010 - 02:49 AM
Let's say i want to make something from minecraft advanced mod but it doesn't work
Though that is why I installed your mod, is a bit annoying to not be able to make your recipes by your own
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