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[1.8.1][Nov 19] Lahwran's mods - WorldeditCUI


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#41

    ovk22

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Posted 12 December 2010 - 08:50 PM

XinwxHleak2 said:

The inv edit black screens me, only when I use a mod loader though. It wont work WITH OUT the mod loader, but it black screens with the mod loader....... .... ... -__-
What this guy said, i've deleted the meta-inf folder but i get a black screen every time after i log in, somethings messed up with the new version...

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#42

    lahwran

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Posted 12 December 2010 - 09:01 PM

pay attention to what I say people, I'll only repeat this this once: the new version requires my settings api! if you don't install the settings API before attempting to use it, it will blackscreen. got it? good.

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#43

    ovk22

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Posted 12 December 2010 - 09:48 PM

lahwran said:

pay attention to what I say people, I'll only repeat this this once: the new version requires my settings api! if you don't install the settings API before attempting to use it, it will blackscreen. got it? good.
I did and it still black screens, i even tried using a clean minecraft.jar and when modloader, your settings api and the in-game inv editor are all installed it goes to black screen. I tried mod loader 1.2.6 and 1.2.6 v2 both result in the same thing.

#44

    lahwran

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Posted 13 December 2010 - 05:01 AM

ovk22 said:

lahwran said:

pay attention to what I say people, I'll only repeat this this once: the new version requires my settings api! if you don't install the settings API before attempting to use it, it will blackscreen. got it? good.
I did and it still black screens, i even tried using a clean minecraft.jar and when modloader, your settings api and the in-game inv editor are all installed it goes to black screen. I tried mod loader 1.2.6 and 1.2.6 v2 both result in the same thing.

I see. well, I found what was wrong:

Exception in thread "main" java.lang.NoClassDefFoundError: settingtypes/Setting
...
Caused by: java.lang.ClassNotFoundException: settingtypes.Setting
...

sorry about that. uploading a version tested and working now (for sure this time; but because I said for sure, I jinxed it, and it will probably break even worse than before.)

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#45

    Polymorph

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Posted 13 December 2010 - 06:49 AM

lahwran said:

ovk22 said:

lahwran said:

pay attention to what I say people, I'll only repeat this this once: the new version requires my settings api! if you don't install the settings API before attempting to use it, it will blackscreen. got it? good.
I did and it still black screens, i even tried using a clean minecraft.jar and when modloader, your settings api and the in-game inv editor are all installed it goes to black screen. I tried mod loader 1.2.6 and 1.2.6 v2 both result in the same thing.

I see. well, I found what was wrong:

Exception in thread "main" java.lang.NoClassDefFoundError: settingtypes/Setting
...
Caused by: java.lang.ClassNotFoundException: settingtypes.Setting
...

sorry about that. uploading a version tested and working now (for sure this time; but because I said for sure, I jinxed it, and it will probably break even worse than before.)
It still blackscreens. Before you lash out on me like the last guy, I used a clean Minecraft.jar, deleted META-INF, Installed the modloader, installed your settings API, installed the ingame invedit, launched Minecraft, and posted this complaint, in that order.

#46

    lahwran

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Posted 13 December 2010 - 07:07 AM

Polymorph said:

It still blackscreens. Before you lash out on me like the last guy, I used a clean Minecraft.jar, deleted META-INF, Installed the modloader, installed your settings API, installed the ingame invedit, launched Minecraft, and posted this complaint, in that order.

on second check, everything still checks out and initializes correctly. can you please run the Minecraft.jar (the linux launcher) in a command line? sounds like you're on linux or mac, the command is:
java -jar '/home/user/Downloads/Minecraft.jar' (linux path example)
or
java -jar '/Users/User/Downloads/Minecraft.jar' (mac path example)
or
java -jar "C:/Documents and Settings/User/My Documents/Downloads/Minecraft.jar" (windows path example)

replace the path with the one for your OS.

then paste the output into a [ code].

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#47

    Polymorph

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Posted 13 December 2010 - 07:34 AM

lahwran said:

on second check, everything still checks out and initializes correctly. can you please run the Minecraft.jar (the linux launcher) in a command line? sounds like you're on linux or mac, the command is:
java -jar '/home/user/Downloads/Minecraft.jar' (linux path example)
or
java -jar '/Users/User/Downloads/Minecraft.jar' (mac path example)
or
java -jar "C:/Documents and Settings/User/My Documents/Downloads/Minecraft.jar" (windows path example)

replace the path with the one for your OS.

then paste the output into a [ code].
It didn't output anything.

#48

    lahwran

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Posted 13 December 2010 - 07:49 AM

well in that case, I'm gonna have to say that I'm stuck. if you could get on http://www.esper.net/publicirc.php and enter #risucraft in that box, I can probably assist you more.

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#49

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Posted 14 December 2010 - 12:35 AM

:White: :|: []
:|: :White: :|:
[] :|: :White:

Is what the bandage recipe should be. :D

#50

    303

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Posted 14 December 2010 - 12:20 PM

Thanks for making the settings api. This is just what the modding community needs. No need for manually editing config files in obscure directories.

I rewrote my grappling hook mod to use your settings api. The next release will depend on your api. However, I first require the functionality to unassign keybindings, ie, assign them to KEY_NONE (-1), and have a isDown() method of KeybindingSettings that returns false if the key isn't bound, otherwise, return Keyboard.isKeyDown(value).
303's mods: 303 Arrows mod, Grappling Hook, Ore Sparing TNT, Mining TNT, Prefix Skeletons

#51

    lahwran

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Posted 14 December 2010 - 02:41 PM

BOOMcow said:

:) :Pink: []
:Pink: :P :Pink:
[] :Pink: :Pink:

Is what the bandage recipe should be. :)

thank you sir, I will use this.

303 said:

I rewrote my grappling hook mod to use your settings api. The next release will depend on your api. However, I first require the functionality to unassign keybindings, ie, assign them to KEY_NONE (-1), and have a isDown() method of KeybindingSettings that returns false if the key isn't bound, otherwise, return Keyboard.isKeyDown(value).

OK, I can do that. I'll do that next after getting scrollables working.

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#52

    lahwran

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Posted 15 December 2010 - 05:02 AM

got your update out, 303. now to add scrolling ...

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#53

  • Location: Nanango,Qld,Australia
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Posted 15 December 2010 - 10:46 AM

ok.. everything seems to work here great.

Pros.: actually changed inv in game .. rather than being in limbo like the alternate ingame inv editors (yes there are 2 of them.. that i've seen. one i didn't even look at that gioves you heaps of pages of buttons.. and the older one that i used to like using till the got rid of the ingame hotkeys)

Cons: Items scroll way too fast (unless you set it to 1 then they don't scroll at all) same with stack

I worked it out the numbers in the sliders in options is the delay between scrolling to the next item / adjustment in stack size.. it was the wording on the buttons that threw mw off .. so all is good now on my system at the moment i've set both to 15 :Pig:

Over all this mod (ingame inv edit) and the mod settings mods .. are absolutly fanstastic

I'd like to see added ( a key to toggle the display display of items on side for when not in use and to have that key also disable other keys use in this mod when list isn't displayed

#54

Posted 15 December 2010 - 12:52 PM

For some reason, it wont work on my mac 10.6.5 I did all you asked, with the new settings and stuff. I can get it on, Change the settings for the INVedit clone and play my world. But when I press the buttons I set the bindings to, they don't work. I have a few other mods that edit the key combination. Such as the fly mod, single player commands, and the in game INVedit 0.3 with the gui (the one that you have to press f4 and choose a type of block).

#55

    303

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Posted 15 December 2010 - 01:14 PM

Looking at the source of the settings api, isn't the following line a bug? In KeybindingSetting.isKeyDown:
if (this.value != -1)
Shouldn't it be 0 (Keyboard.KEY_NONE)?
303's mods: 303 Arrows mod, Grappling Hook, Ore Sparing TNT, Mining TNT, Prefix Skeletons

#56

  • Location: Nanango,Qld,Australia
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Posted 15 December 2010 - 01:41 PM

thats strange.. the keybindings seem to work fine on my Windows 7 system..

I rebound every key its using .. the keys i'm using now are home, delete, end, pgup, pg dwn, insert

it all got accepted here and even saved them.. I've started several games

#57

    lahwran

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Posted 15 December 2010 - 03:50 PM

JTTCOTE said:

For some reason, it wont work on my mac 10.6.5 I did all you asked, with the new settings and stuff. I can get it on, Change the settings for the INVedit clone and play my world. But when I press the buttons I set the bindings to, they don't work. I have a few other mods that edit the key combination. Such as the fly mod, single player commands, and the in game INVedit 0.3 with the gui (the one that you have to press f4 and choose a type of block).

try it with no other mods.

303 said:

Looking at the source of the settings api, isn't the following line a bug? In KeybindingSetting.isKeyDown:
if (this.value != -1)
Shouldn't it be 0 (Keyboard.KEY_NONE)?

I assumed that KEY_NONE was a real key on some keyboard layouts (yeah, I know, sounds kinda stupid in hindsight) and so coded to avoid setting the key value to a key that might be possible to activate ingame. however, it's an easy fix to replace that with KEY_NONE.

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#58

Posted 16 December 2010 - 02:02 AM

i know how to install mods, but i cant figure out which folder to put where for the api.

EDIT: nevermind, clicked wrong link

#59

    Fusnax

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Posted 16 December 2010 - 02:49 AM

Your Ingame InvEdit is awesome but one thing, once i installed it, it looks like it deleted all the recipes from mods
Let's say i want to make something from minecraft advanced mod but it doesn't work
Though that is why I installed your mod, is a bit annoying to not be able to make your recipes by your own
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#60

Posted 16 December 2010 - 06:13 AM

umm.. Lahwran.. sorry to bother.. but i just dont understand how to install the Biome Terrain Mod :Pig: please help..
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