Placing a block two blocks in front of the sticky piston at the top right breaks it. This can have sticky pistons hooked up to all 4 outputs.
Magix decided to make a video of this version!
*Note, when he made this I was using that layout. I only minimised the redstone shortly afterwards. Using the circuit in this video is more reliable, but it's slower*GASP* and bigger.
blue = input
yellow = block to delete
green = I wanted more colour.
Perfectly optimised. There is not a single faster block deleter that doesn't use instant wire.
Youtube video of it in action.
Is this STILL too large for your liking?
BAM. UBER COMPACT. 4*3*3
Need a video to make it? HERE YOU GO BRO!
Yes, I had an accent. I was bored.
STILL TOO BIG FOR YA?
That's alright. I made it smaller.
Place the block at the right piston. Deletes block, auto resets. BAM. INSTA DELETION.
*NOTE: This does not work if a piston pushes a block in. To make it work, add another piston facing away from the floating one. That'll fix it. I'll get a picture to it later, I just didn't realize that it wouldn't work until I made my cobblestone destroyer lol.
OK. OK. You wanna delete TWO blocks, at once. I understand. WHAT? You ALSO want it to automatically reset? Well.. I suppose I can throw another design out here for ya...
Blue blocks = Blocks to destroy.
All pistons auto-reset using this.
*NOTE: This does not work if you use a piston to push the block into the deleter.
Hmm, I like the clock, and I have come across this glitch before whilst messing with clocks, I'm afraid it doesn't delete the block though... maybe I've got it set up wrong or maybe it's my mods installed causing the block not to break, not sure though, sorry, maybe someone else could try it?Ooh... shall try the compacted version :biggrin.gif:
Hmm, I like the clock, and I have come across this glitch before whilst messing with clocks, I'm afraid it doesn't delete the block though... maybe I've got it set up wrong or maybe it's my mods installed causing the block not to break, not sure though, sorry, maybe someone else could try it?
Ooh... shall try the compacted version :biggrin.gif:
Works perfectly lol. I'm making a video of it right now, I've got it automatic now. You can now automatically delete the block, and then reset the piston.
Yes, the compacted version works for me :smile.gif: although the uncompacted version would probably be more useful (for deleting blocks and stopping or starting a redstone signal)
Right, here's the uncompacted version, together with Magix addition. All you do is place a block and it is deleted :smile.gif: works rather well, can almost definitely be compacted and optimised (the block can take a while to delete depending on the time that you place it). Well done though XDaWNeDX, unfortunately it's a bug and so might be fixed...
And I forgot to post the picture -sighs- bear with me, I'm new to this...
You can hook the original version up to a regular repeater clock and move the sticky piston around with another sticky piston. That way it'll update itself automatically
I've got it setup so you can input blocks to be deleted, and reset the dual pistons in the compacted version. I'm recording it now.
Currently completely un-optimized. Just theories being thrown out now. I'm unsure as to what can actually be done with this, but I'm sure it'll have a use somewhere.
blue = input
yellow = block to delete
green = I wanted more colour.
This is perfectly optimised. Any less clocks, the piston doesn't unbug. Any more, and you're wasting ticks. This deletes and resets the block in 4 ticks I believe. It's... VERY fast.
I WAS gonna upload a video, but this is so INSANELY simplified that it really doesn't need one. This is confirmed to work in SSP.
Nice to see a different version of this, I've been using the one with the piston TFF where you just pulse it on and off quickly so the block in the middle vanishes.
Yeah I made one of these too (just to see what would happen)
I built it first on Single Player and the block did not get removed. It just cycles at a high speed.
When I went onto a server and tried it the server said 'replaced bock with air' and the pistons were still going around as if there was still a block there. that was some weird stuff i found...
But yeah so on SSP it doesn't destroy the block, however on SMP it does. It is mostly useful for making a clock as OP said. It makes a clock with micro ticks (i believe around 0.33 ticks?)
If you read the post, you'd notice that the sticky piston at the top right actually delets the blocks. The clock in the middle just provides the micro tick that's required to delete blocks. I've found a better way to do this using 3 regular pistons and a sticky piston. Faster, automatic and doesn't require a clock to be constantly running.
Oh, you made it so you have to actually press a button. Mine is automatic =P
Feel free to put it to the OP if you want.
(totally not view-whoring)
It can be clocked, but it doesn't actually do much if the block isn't placed lol, and it has to be place at the perfect time if it is clocked. Both ways work. Just have a piston push the block into the place where the soon-to-be deleted block goes, and then send a current to the input. It's slightly faster than the original. I'll put your video in the OP as well. Try and find a way to get the two corners ORed together. It works, but making it automatic is slightly difficult. It tends to extend and retract two times at once.
EDIT: Just realized. I have to find some use for this now, or I just seem silly.
Doesn't work for me lol. Plus, it's slightly slower than mine. Although it did give me inspiration to take the circuitry for resetting the block out of the torches that are embedded in the ground. I'll figure out a way...
Alls I know, is the one in the thread you gave me doesn't work properly. Did it work for you?
I made one and it didn't work, made another one and it worked. So apparently it has to do with chunk boundaries or something.
Hmm, odd. Well mine works in the same place that one didn't work at, so I at least get the reliable part. Is it actually faster, cuz the video just shows server lag and not the actual speed. It's a LOT more compact than mine, but I haven't gotten around to compacting mine yet. Just making it as fast as possible first.
Just realized. I have to find some use for this now, or I just seem silly.
Never fear, I thought of that (although there's probably an easier way of doing it). You could make a circuit for a door or something like that, which involves a redstone current running through a block (with a repeater or torch) you can then make it so the door is constantly open once a button is pushed, or maybe, a redstone torch is placed. This could have quite a few uses in adventure maps. You could even, using a player detector/BUD switch or something like that, you could re-enact the horror film cliche of a door closing behind the player and being impossible to open again. Just a few ideas :smile.gif:
Never fear, I thought of that (although there's probably an easier way of doing it). You could make a circuit for a door or something like that, which involves a redstone current running through a block (with a repeater or torch) you can then make it so the door is constantly open once a button is pushed, or maybe, a redstone torch is placed. This could have quite a few uses in adventure maps. You could even, using a player detector/BUD switch or something like that, you could re-enact the horror film cliche of a door closing behind the player and being impossible to open again. Just a few ideas :smile.gif:
Yeah, I was thinking something along those lines. It could be handy for adventure maps lol.
I've currently upgraded this a TONNE. It is MUCH faster now, and fail safe. I'm trying to figure out how to get a piston to extend / retract instantly... But not AS isntant as this lol. I need an isntant piston to reset it and make it about 3-4 ticks faster. (Each tick is technically 1/20th of a second.)
Uploaded with ImageShack.us
Placing a block two blocks in front of the sticky piston at the top right breaks it. This can have sticky pistons hooked up to all 4 outputs.
Magix decided to make a video of this version!
*Note, when he made this I was using that layout. I only minimised the redstone shortly afterwards. Using the circuit in this video is more reliable, but it's slower*GASP* and bigger.
Compacted version:
Uploaded with ImageShack.us
Place a block over either of the two redstone torches, deletes the block. Does not auto-reset.
Uploaded with ImageShack.us
blue = input
yellow = block to delete
green = I wanted more colour.
Perfectly optimised. There is not a single faster block deleter that doesn't use instant wire.
Youtube video of it in action.
Is this STILL too large for your liking?
BAM. UBER COMPACT. 4*3*3
Need a video to make it? HERE YOU GO BRO!
Yes, I had an accent. I was bored.
STILL TOO BIG FOR YA?
That's alright. I made it smaller.
Place the block at the right piston. Deletes block, auto resets. BAM. INSTA DELETION.
*NOTE: This does not work if a piston pushes a block in. To make it work, add another piston facing away from the floating one. That'll fix it. I'll get a picture to it later, I just didn't realize that it wouldn't work until I made my cobblestone destroyer lol.
OK. OK. You wanna delete TWO blocks, at once. I understand. WHAT? You ALSO want it to automatically reset? Well.. I suppose I can throw another design out here for ya...
Blue blocks = Blocks to destroy.
All pistons auto-reset using this.
*NOTE: This does not work if you use a piston to push the block into the deleter.
OH. It's also a great example of BUDs.
Works perfectly lol. I'm making a video of it right now, I've got it automatic now. You can now automatically delete the block, and then reset the piston.
And I forgot to post the picture -sighs- bear with me, I'm new to this...
I've got it setup so you can input blocks to be deleted, and reset the dual pistons in the compacted version. I'm recording it now.
Currently completely un-optimized. Just theories being thrown out now. I'm unsure as to what can actually be done with this, but I'm sure it'll have a use somewhere.
Uploaded with ImageShack.us
blue = input
yellow = block to delete
green = I wanted more colour.
This is perfectly optimised. Any less clocks, the piston doesn't unbug. Any more, and you're wasting ticks. This deletes and resets the block in 4 ticks I believe. It's... VERY fast.
I WAS gonna upload a video, but this is so INSANELY simplified that it really doesn't need one. This is confirmed to work in SSP.
Haha, never heard of that one. How fast is it?
If you read the post, you'd notice that the sticky piston at the top right actually delets the blocks. The clock in the middle just provides the micro tick that's required to delete blocks. I've found a better way to do this using 3 regular pistons and a sticky piston. Faster, automatic and doesn't require a clock to be constantly running.
Uploaded a vid myself to the OP. I'll put a tutorial for my version tomorrow, but it's so damn simplified I really shouldn't need to lol.
EDIT: Using the rapid piston pulser, if you or two of the opposite corner outputs together, the piston goes a little bit faster. :smile.gif:
It can be clocked, but it doesn't actually do much if the block isn't placed lol, and it has to be place at the perfect time if it is clocked. Both ways work. Just have a piston push the block into the place where the soon-to-be deleted block goes, and then send a current to the input. It's slightly faster than the original. I'll put your video in the OP as well. Try and find a way to get the two corners ORed together. It works, but making it automatic is slightly difficult. It tends to extend and retract two times at once.
EDIT: Just realized. I have to find some use for this now, or I just seem silly.
Takes so long to upload a 1 minute video... wtf...
Doesn't work for me lol. Plus, it's slightly slower than mine. Although it did give me inspiration to take the circuitry for resetting the block out of the torches that are embedded in the ground. I'll figure out a way...
Alls I know, is the one in the thread you gave me doesn't work properly. Did it work for you?
Hmm, odd. Well mine works in the same place that one didn't work at, so I at least get the reliable part. Is it actually faster, cuz the video just shows server lag and not the actual speed. It's a LOT more compact than mine, but I haven't gotten around to compacting mine yet. Just making it as fast as possible first.
Also, edited the first post with my new video.
Haha, THAT's taking it to an extreme. I'd like to see somebody try and make that from this. It does have it's uses though...
Anyway, it's 7AM here, so I think I'll head to sleep now lol.
Never fear, I thought of that (although there's probably an easier way of doing it). You could make a circuit for a door or something like that, which involves a redstone current running through a block (with a repeater or torch) you can then make it so the door is constantly open once a button is pushed, or maybe, a redstone torch is placed. This could have quite a few uses in adventure maps. You could even, using a player detector/BUD switch or something like that, you could re-enact the horror film cliche of a door closing behind the player and being impossible to open again. Just a few ideas :smile.gif:
Yeah, I was thinking something along those lines. It could be handy for adventure maps lol.
I've currently upgraded this a TONNE. It is MUCH faster now, and fail safe. I'm trying to figure out how to get a piston to extend / retract instantly... But not AS isntant as this lol. I need an isntant piston to reset it and make it about 3-4 ticks faster. (Each tick is technically 1/20th of a second.)
Also, you can compact the wiring A LOT from the OP screenshots.