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Destroy the Tower


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#5161

Sylveon
    Sylveon

    Coal Miner

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  • Location: Alaska

Posted 25 December 2012 - 05:56 PM

I pull out the red tape recorder cannon and shoot 9001 red tape recorders at the in-progress terratron to reverse construction by 5%

then I hack the computer core and downgrade it, nothing to major, just now it cannot handle using any failsafe boosts of any kind

now when the terratron is finished, we still will be able to take control, bioshock!
Just so you know, my avatar is one of these guys, he is just not in uniform in the picture.

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#5162

CDF
    CDF

    Zombie Killer

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  • Location: Mie Prefecture, Japan

Posted 25 December 2012 - 10:44 PM

I use open to Gensokyo. (Touhou world, if you don't understand)
I started raising dragons again, so please click them.
Posted ImagePosted Image

#5163

Adrenaline Rush
  • Location: Eating stuff at my house.
  • Minecraft: lucasthebest17

Posted 25 December 2012 - 10:50 PM

i redtape recorder the redtape recorders and reverse the function, they now are raising the construction speed.

i de-hack the computer core and make a failsafe IN the computer core, now you can't hack it. didn't think about those did ya?
The Ninja'ing, it's happening way too much to me.

#5164

TT2000
    TT2000

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  • Location: In the waiting room
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Posted 26 December 2012 - 12:25 AM

The stasis field protects the terratron from all kinds of attacks, including ones that don't directly hurt the terratron. And I don't think I can really raise construction speed...

OVERALL CONSTRUCTION:
))))))))))))))))))))
(24%)

Currently working on: Shields

Terratron status:

HP: 10000/10000
Shields: 2000/2000(Shields increase by 500 per construction turn spent, max 5000)
Ammo: 0/0(Ammo increases by 500 per construction turn spent, max 7500)

Weapons:
TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ?
Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0%
Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0%
Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0%
Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion:
0%
Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0%
Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0%
Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0%
Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0%
Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%

Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round)
Curses: Stasis field(can not move/attack)
Signature inserted here!

#5165

Adrenaline Rush
  • Location: Eating stuff at my house.
  • Minecraft: lucasthebest17

Posted 26 December 2012 - 12:36 AM

i grab 400 thousand dollars worth of normal bullets that can fire heavy's minigun for 12 secs and give it to tt2000
The Ninja'ing, it's happening way too much to me.

#5166

OpelSpeedster
  • Location: In your fridge
  • Minecraft: OpelSpeedster

Posted 26 December 2012 - 12:38 AM

I summon an Uber Turret to destroy the tower.



Uber Turret's health: 50.000
Stats:

-Damage per missile: 125

-Shots per second: 2

-Damage per minute: 15000

Notes: Has shields.

Appearance:
Posted Image

ノ(*-_-)ヽ Be Bored

worst. right arm. ever.

best trailer ever


#5167

Adrenaline Rush
  • Location: Eating stuff at my house.
  • Minecraft: lucasthebest17

Posted 26 December 2012 - 12:46 AM

...nah. *FRYING PAN*

the uber turret takes damage.

also, opel.

Spoiler:

there are no swears on other language in there. trust me.
The Ninja'ing, it's happening way too much to me.

#5168

TT2000
    TT2000

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  • Location: In the waiting room
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Posted 26 December 2012 - 01:01 AM

View PostAdrenaline Rush, on 26 December 2012 - 12:36 AM, said:

i grab 400 thousand dollars worth of normal bullets that can fire heavy's minigun for 12 secs and give it to tt2000

I guess that increases my ammo construction  by 1%

OVERALL CONSTRUCTION:
))))))))))))))))))))
(26%)

Currently working on: Shields

Terratron status:

HP: 10000/10000
Shields: 2500/2500(Shields increase by 500 per construction turn spent, max 5000)
Ammo: 500/500(Ammo increases by 500 per construction turn spent, max 7500)

Weapons:
TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ?
Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0%
Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0%
Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0%
Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion:
0%
Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0%
Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0%
Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0%
Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0%
Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%

Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round)
Curses: Stasis field(can not move/attack)
Signature inserted here!

#5169

BioShock_Rules
  • Location: Dome, waiting for my Care Package
  • Minecraft: BioShock_Rules
  • PSN:juzwikallday

Posted 26 December 2012 - 01:14 AM

View Postchilltheshadow9001, on 25 December 2012 - 05:56 PM, said:

I pull out the red tape recorder cannon and shoot 9001 red tape recorders at the in-progress terratron to reverse construction by 5%

then I hack the computer core and downgrade it, nothing to major, just now it cannot handle using any failsafe boosts of any kind

now when the terratron is finished, we still will be able to take control, bioshock!
The Terratron is in a Stasis Field

View PostGLaCB, on 25 December 2012 - 10:44 PM, said:

I use open to Gensokyo. (Touhou world, if you don't understand)
Portal opening...

View PostAdrenaline Rush, on 25 December 2012 - 10:50 PM, said:

i redtape recorder the redtape recorders and reverse the function, they now are raising the construction speed.

i de-hack the computer core and make a failsafe IN the computer core, now you can't hack it. didn't think about those did ya?
The Red Tape Recorders were never placed on the Terratron
Raising the construction speed would make in unbelievably OP.  As long as it takes 100 posts to complete, it is balanced.

View PostTT2000, on 26 December 2012 - 12:25 AM, said:

The stasis field protects the terratron from all kinds of attacks, including ones that don't directly hurt the terratron. And I don't think I can really raise construction speed...

OVERALL CONSTRUCTION:
))))))))))))))))))))
(24%)

[Snip]

View PostAdrenaline Rush, on 26 December 2012 - 12:36 AM, said:

i grab 400 thousand dollars worth of normal bullets that can fire heavy's minigun for 12 secs and give it to tt2000

View PostOpelSpeedster, on 26 December 2012 - 12:38 AM, said:

I summon an Uber Turret to destroy the tower.



Uber Turret's health: 50.000
Stats:

-Damage per missile: 125

-Shots per second: 2

-Damage per minute: 15000

Notes: Has shields.

Appearance:
Posted Image
You're joking, right?
50,000 Health?  That's two freakin' Towers!

View PostAdrenaline Rush, on 26 December 2012 - 12:46 AM, said:

...nah. *FRYING PAN*

the uber turret takes damage.

also, opel.

Spoiler:

there are no swears on other language in there. trust me.

View PostTT2000, on 26 December 2012 - 01:01 AM, said:

I guess that increases my ammo construction  by 1%

OVERALL CONSTRUCTION:
))))))))))))))))))))
(26%)

[Snip]

My Attack: I continue constructing the Secret Weapon, and reveal it's Health
Secret Weapon:
Health: 6,000 / 6,000
Shields: 4,000 / 4,000
Attacks:
Classified
Boosts: Stasis Field (Cannot be Damaged)
Curses: Stasis Field (Cannot do anything)

Tower:
Health: 23,228 / 25,000
Shields: 148 / 2,000
Status: Posted Image = Sturdy
Boosts: None
Curses: None

Chilltheshadow9001:
Health: 850 / 1,100
Boosts: Vampire (60% Damage dealt comes back to Chilltheshadow as Health), Corruption (20% chance of turning killed Targets into a Vampire), Ninja (Attacks directed toward Chilltheshadow randomly fail), Half Demon (+30% Damage dealt)
Curses: Vampire (After 0 posts of not dealing Damage or assisting team, -10 Health every post), Weak Eyes (Vulnerable Sunlight), Half Demon (Vulnerable to Attacks involving the use of Holy objects)

Chuck Norris:
Health: 1,600 / 3,000
Shields: 100 / 1,500
Boosts: None
Curses: None

MACkenzie:
Health: 5,750 / 6,000
Shields: 2,750 / 3,000Weapons:
MAC Cannon [Ammo: ∞ (3-post charge)| Damage: 800| Special effects: Shield Piercing (Deals full Damage to Target's Health and Shields values)]
Boosts: Heavy Duty (-10% Damage taken to Health)
Curses: Circuit Breaker (MAC Cannon will fail to charge if Health is below 6,000 or Shields are below 1,001)

Video Game Portal:
Health: 1,500 / 1,500
Power: 900 / 1,000
Actions:
Open [Power Cost: 100| Special Effects: Open Says-a-Me (Opens portal to desired video game world, completes after 1 post)]
Teleport [Power Cost: 300| Effects: Come Hither (Spawns one video game character from the active video game world)]
Close [Power Cost: 0| Effects: Sealant (Closes portal, completes after 1 post)]
Recharge [Power Cost: 0| Effects: After Seal Can only be used after closing), Charge! (+100 Power every post until GLaCB cancels)]

Destroy the Tower's one year Anniversary is almost here!
What are you...?  WHO ARE YOU PEOPLE?!!?!?  I must warn you... my power level... IT'S OVAR 9,000!!!!
Posted Image

#5170

TT2000
    TT2000

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  • Location: In the waiting room
  • Minecraft: TT2012

Posted 26 December 2012 - 01:57 AM

Bioshock, is this weapon being built specifically to counter my terratron?

OVERALL CONSTRUCTION:
))))))))))))))))))))
(27%)

Currently working on: Shields

Terratron status:

HP: 10000/10000
Shields: 3000/3000(Shields increase by 500 per construction turn spent, max 5000)
Ammo: 500/500(Ammo increases by 500 per construction turn spent, max 7500)

Weapons:
TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ?
Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0%
Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0%
Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0%
Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion:
0%
Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0%
Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0%
Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0%
Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0%
Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%

Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round)
Curses: Stasis field(can not move/attack)
Signature inserted here!

#5171

Sylveon
    Sylveon

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  • Location: Alaska

Posted 26 December 2012 - 04:02 AM

I backstab TT2000 and hack the terratron, removing the stasis field

then I activate a planet buster inside the terratron
Just so you know, my avatar is one of these guys, he is just not in uniform in the picture.

#5172

Adrenaline Rush
  • Location: Eating stuff at my house.
  • Minecraft: lucasthebest17

Posted 26 December 2012 - 10:26 AM

you can't
stasis field it can't be attacked from the outside, stop being a tryhard.

then i proceed to put uber heavies on top of the tower making attacks randomly fail.

also, opel is ripping the turret health straight from spore, and ain't even thinking about balance.
The Ninja'ing, it's happening way too much to me.

#5173

KaBling
    KaBling

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Posted 26 December 2012 - 11:23 AM

I Jarate every defender.

#5174

Adrenaline Rush
  • Location: Eating stuff at my house.
  • Minecraft: lucasthebest17

Posted 26 December 2012 - 11:56 AM

i clean it off with water.
The Ninja'ing, it's happening way too much to me.

#5175

TT2000
    TT2000

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  • Location: In the waiting room
  • Minecraft: TT2012

Posted 26 December 2012 - 12:02 PM

Even if you were able to do that successfully, chill, the terratron would be useless as it has none of its weapons complete.

OVERALL CONSTRUCTION:
))))))))))))))))))))
(28%)

Currently working on: Shields

Terratron status:

HP: 10000/10000
Shields: 3500/3500(Shields increase by 500 per construction turn spent, max 5000)
Ammo: 500/500(Ammo increases by 500 per construction turn spent, max 7500)

Weapons:
TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ?
Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0%
Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0%
Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0%
Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion:
0%
Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0%
Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0%
Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0%
Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0%
Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%

Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round)
Curses: Stasis field(can not move/attack)
Signature inserted here!

#5176

KaBling
    KaBling

    Creeper Destroyer

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  • Location: Down Under the Down Under
  • Minecraft: KaDynamics

Posted 26 December 2012 - 12:05 PM

I then throw Jar-Jitsu at every defender (Advanced weaponizer mod, bees instead of Jarate.)

#5177

Adrenaline Rush
  • Location: Eating stuff at my house.
  • Minecraft: lucasthebest17

Posted 26 December 2012 - 12:23 PM

my heat prevents the bees from getting close, they will toast if they get close.
The Ninja'ing, it's happening way too much to me.

#5178

TT2000
    TT2000

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  • Location: In the waiting room
  • Minecraft: TT2012

Posted 26 December 2012 - 12:38 PM

I continue construction. It will be complete eventually!

OVERALL CONSTRUCTION:
))))))))))))))))))))
(29%)

Currently working on: Shields

Terratron status:

HP: 10000/10000
Shields: 4000/4000(Shields increase by 500 per construction turn spent, max 5000)
Ammo: 500/500(Ammo increases by 500 per construction turn spent, max 7500)

Weapons:
TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ?
Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0%
Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0%
Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0%
Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion:
0%
Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0%
Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0%
Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0%
Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0%
Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%

Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round)
Curses: Stasis field(can not move/attack)
Signature inserted here!

#5179

rhozy
    rhozy

    Carpenter

  • Members
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  • Location: Heat-Haze Realm
  • Minecraft: rhozy

Posted 26 December 2012 - 01:37 PM

HRP-CMV/9Cb
Herp's Cutting-Edge Multiterrain Vehicle/9-Cakers Beta

Land Mode
Air Mode
Water Mode

Health: Charging...... (80%)
Armor: Charging...... (80%)
Weapons:
Vulcan Cannon [Dmg: 450 Ammo: 100% (5% per use) Effects: Depleted Uranium Bullets (Additional 5% Damage from radioactive poisoning)]
Guided Missiles [Dmg: 600 Ammo: 100% (5% per use) Effects: Hyper-Misiles (Faster missiles adding extra damage from missile's kinetic energy)]
Magnetic Field [Dmg: 300 Ammo: 100% (10%per use) Effects: Internal System Error (Opponent got paralyzed until Bioshock post)]
ICBM [Dmg: Nuke 2500 EMP 0 Thermonuke 2000 Ammo: N 1 E 2 TN 1 Effets: Nuke(Radioative poisoning: Deals 300 damage to any defend by fictional or nonfictional living creature) EMP (Electronic Doomsday: Deals 300 damage for opponent's eletronic instruments or vehicles) Thermonuke (Heatwave: Increases temperature to 100 degree Celsius for next 3 defense)]
Boosts:
Static-Dynamic [Switch between Static Mode (Can't attack, move, attacked,etc) and Dynamic Mode (Can attack, move, attacked, etc) ]
Heavy Armor Plating [2.5% less damage received]
Terrestrial Revitalization [Tributes 1500 HP to heal all attackers
Curses:
Currently none

Upgrades:
Vulcan: Lv 1
Missile: Lv 1
Magnet: Lv 1
ICBM: Lv 1


Project 9 Progress: //////////////////// [100%: Coming Soon.]
Posted Image
1st Member and Leader of Mekakushi Dan. Eye Concealment Ability. Oh, and it's not awkward at all.

#5180

TT2000
    TT2000

    Iron Miner

  • Members
  • 323 posts
  • Location: In the waiting room
  • Minecraft: TT2012

Posted 26 December 2012 - 03:13 PM

...

OVERALL CONSTRUCTION:
))))))))))))))))))))
(30%)

Currently working on: Shields

Terratron status:

HP: 10000/10000
Shields: 4500/4500(Shields increase by 500 per construction turn spent, max 5000)
Ammo: 500/500(Ammo increases by 500 per construction turn spent, max 7500)

Weapons:
TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ?
Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0%
Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0%
Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0%
Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion:
0%
Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0%
Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0%
Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0%
Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0%
Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%

Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round)
Curses: Stasis field(can not move/attack)
Signature inserted here!