Destroy the Tower
#5161
Posted 25 December 2012 - 05:56 PM
then I hack the computer core and downgrade it, nothing to major, just now it cannot handle using any failsafe boosts of any kind
now when the terratron is finished, we still will be able to take control, bioshock!
#5162
Posted 25 December 2012 - 10:44 PM
#5163
Posted 25 December 2012 - 10:50 PM
i de-hack the computer core and make a failsafe IN the computer core, now you can't hack it. didn't think about those did ya?
#5164
Posted 26 December 2012 - 12:25 AM
OVERALL CONSTRUCTION:
))))))))))))))))))))
(24%)
Currently working on: Shields
Terratron status:
HP: 10000/10000
Shields: 2000/2000(Shields increase by 500 per construction turn spent, max 5000)
Ammo: 0/0(Ammo increases by 500 per construction turn spent, max 7500)
Weapons:
TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ?
Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0%
Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0%
Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0%
Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion:
0%
Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0%
Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0%
Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0%
Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0%
Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%
Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round)
Curses: Stasis field(can not move/attack)
#5165
Posted 26 December 2012 - 12:36 AM
#5167
Posted 26 December 2012 - 12:46 AM
the uber turret takes damage.
also, opel.
there are no swears on other language in there. trust me.
#5168
Posted 26 December 2012 - 01:01 AM
Adrenaline Rush, on 26 December 2012 - 12:36 AM, said:
I guess that increases my ammo construction by 1%
OVERALL CONSTRUCTION:
))))))))))))))))))))
(26%)
Currently working on: Shields
Terratron status:
HP: 10000/10000
Shields: 2500/2500(Shields increase by 500 per construction turn spent, max 5000)
Ammo: 500/500(Ammo increases by 500 per construction turn spent, max 7500)
Weapons:
TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ?
Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0%
Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0%
Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0%
Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion:
0%
Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0%
Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0%
Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0%
Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0%
Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%
Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round)
Curses: Stasis field(can not move/attack)
#5169
Posted 26 December 2012 - 01:14 AM
chilltheshadow9001, on 25 December 2012 - 05:56 PM, said:
then I hack the computer core and downgrade it, nothing to major, just now it cannot handle using any failsafe boosts of any kind
now when the terratron is finished, we still will be able to take control, bioshock!
GLaCB, on 25 December 2012 - 10:44 PM, said:
Adrenaline Rush, on 25 December 2012 - 10:50 PM, said:
i de-hack the computer core and make a failsafe IN the computer core, now you can't hack it. didn't think about those did ya?
Raising the construction speed would make in unbelievably OP. As long as it takes 100 posts to complete, it is balanced.
TT2000, on 26 December 2012 - 12:25 AM, said:
OVERALL CONSTRUCTION:
))))))))))))))))))))
(24%)
[Snip]
Adrenaline Rush, on 26 December 2012 - 12:36 AM, said:
OpelSpeedster, on 26 December 2012 - 12:38 AM, said:
Uber Turret's health: 50.000
Stats:
-Damage per missile: 125
-Shots per second: 2
-Damage per minute: 15000
Notes: Has shields.
Appearance:
50,000 Health? That's two freakin' Towers!
Adrenaline Rush, on 26 December 2012 - 12:46 AM, said:
the uber turret takes damage.
also, opel.
there are no swears on other language in there. trust me.
TT2000, on 26 December 2012 - 01:01 AM, said:
OVERALL CONSTRUCTION:
))))))))))))))))))))
(26%)
[Snip]
My Attack: I continue constructing the Secret Weapon, and reveal it's Health
Secret Weapon:
Health: 6,000 / 6,000
Shields: 4,000 / 4,000
Attacks:
Classified
Boosts: Stasis Field (Cannot be Damaged)
Curses: Stasis Field (Cannot do anything)
Tower:
Health: 23,228 / 25,000
Shields: 148 / 2,000
Status:
Boosts: None
Curses: None
Chilltheshadow9001:
Health: 850 / 1,100
Boosts: Vampire (60% Damage dealt comes back to Chilltheshadow as Health), Corruption (20% chance of turning killed Targets into a Vampire), Ninja (Attacks directed toward Chilltheshadow randomly fail), Half Demon (+30% Damage dealt)
Curses: Vampire (After 0 posts of not dealing Damage or assisting team, -10 Health every post), Weak Eyes (Vulnerable Sunlight), Half Demon (Vulnerable to Attacks involving the use of Holy objects)
Chuck Norris:
Health: 1,600 / 3,000
Shields: 100 / 1,500
Boosts: None
Curses: None
MACkenzie:
Health: 5,750 / 6,000
Shields: 2,750 / 3,000Weapons:
MAC Cannon [Ammo: ∞ (3-post charge)| Damage: 800| Special effects: Shield Piercing (Deals full Damage to Target's Health and Shields values)]
Boosts: Heavy Duty (-10% Damage taken to Health)
Curses: Circuit Breaker (MAC Cannon will fail to charge if Health is below 6,000 or Shields are below 1,001)
Video Game Portal:
Health: 1,500 / 1,500
Power: 900 / 1,000
Actions:
Open [Power Cost: 100| Special Effects: Open Says-a-Me (Opens portal to desired video game world, completes after 1 post)]
Teleport [Power Cost: 300| Effects: Come Hither (Spawns one video game character from the active video game world)]
Close [Power Cost: 0| Effects: Sealant (Closes portal, completes after 1 post)]
Recharge [Power Cost: 0| Effects: After Seal Can only be used after closing), Charge! (+100 Power every post until GLaCB cancels)]
Destroy the Tower's one year Anniversary is almost here!
#5170
Posted 26 December 2012 - 01:57 AM
OVERALL CONSTRUCTION:
))))))))))))))))))))
(27%)
Currently working on: Shields
Terratron status:
HP: 10000/10000
Shields: 3000/3000(Shields increase by 500 per construction turn spent, max 5000)
Ammo: 500/500(Ammo increases by 500 per construction turn spent, max 7500)
Weapons:
TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ?
Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0%
Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0%
Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0%
Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion:
0%
Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0%
Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0%
Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0%
Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0%
Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%
Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round)
Curses: Stasis field(can not move/attack)
#5171
Posted 26 December 2012 - 04:02 AM
then I activate a planet buster inside the terratron
#5172
Posted 26 December 2012 - 10:26 AM
stasis field it can't be attacked from the outside, stop being a tryhard.
then i proceed to put uber heavies on top of the tower making attacks randomly fail.
also, opel is ripping the turret health straight from spore, and ain't even thinking about balance.
#5173
Posted 26 December 2012 - 11:23 AM

Rep my posts, you -insert offensive word here-!
#5174
Posted 26 December 2012 - 11:56 AM
#5175
Posted 26 December 2012 - 12:02 PM
OVERALL CONSTRUCTION:
))))))))))))))))))))
(28%)
Currently working on: Shields
Terratron status:
HP: 10000/10000
Shields: 3500/3500(Shields increase by 500 per construction turn spent, max 5000)
Ammo: 500/500(Ammo increases by 500 per construction turn spent, max 7500)
Weapons:
TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ?
Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0%
Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0%
Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0%
Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion:
0%
Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0%
Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0%
Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0%
Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0%
Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%
Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round)
Curses: Stasis field(can not move/attack)
#5176
Posted 26 December 2012 - 12:05 PM

Rep my posts, you -insert offensive word here-!
#5177
Posted 26 December 2012 - 12:23 PM
#5178
Posted 26 December 2012 - 12:38 PM
OVERALL CONSTRUCTION:
))))))))))))))))))))
(29%)
Currently working on: Shields
Terratron status:
HP: 10000/10000
Shields: 4000/4000(Shields increase by 500 per construction turn spent, max 5000)
Ammo: 500/500(Ammo increases by 500 per construction turn spent, max 7500)
Weapons:
TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ?
Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0%
Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0%
Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0%
Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion:
0%
Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0%
Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0%
Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0%
Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0%
Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%
Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round)
Curses: Stasis field(can not move/attack)
#5179
Posted 26 December 2012 - 01:37 PM
Herp's Cutting-Edge Multiterrain Vehicle/9-Cakers Beta
Land Mode
Air Mode
Water Mode
Health: Charging...... (80%)
Armor: Charging...... (80%)
Weapons:
Vulcan Cannon [Dmg: 450 Ammo: 100% (5% per use) Effects: Depleted Uranium Bullets (Additional 5% Damage from radioactive poisoning)]
Guided Missiles [Dmg: 600 Ammo: 100% (5% per use) Effects: Hyper-Misiles (Faster missiles adding extra damage from missile's kinetic energy)]
Magnetic Field [Dmg: 300 Ammo: 100% (10%per use) Effects: Internal System Error (Opponent got paralyzed until Bioshock post)]
ICBM [Dmg: Nuke 2500 EMP 0 Thermonuke 2000 Ammo: N 1 E 2 TN 1 Effets: Nuke(Radioative poisoning: Deals 300 damage to any defend by fictional or nonfictional living creature) EMP (Electronic Doomsday: Deals 300 damage for opponent's eletronic instruments or vehicles) Thermonuke (Heatwave: Increases temperature to 100 degree Celsius for next 3 defense)]
Boosts:
Static-Dynamic [Switch between Static Mode (Can't attack, move, attacked,etc) and Dynamic Mode (Can attack, move, attacked, etc) ]
Heavy Armor Plating [2.5% less damage received]
Terrestrial Revitalization [Tributes 1500 HP to heal all attackers
Curses:
Currently none
Upgrades:
Vulcan: Lv 1
Missile: Lv 1
Magnet: Lv 1
ICBM: Lv 1
Project 9 Progress: //////////////////// [100%: Coming Soon.]

Hatsune Miku - Love is War
#5180
Posted 26 December 2012 - 03:13 PM
OVERALL CONSTRUCTION:
))))))))))))))))))))
(30%)
Currently working on: Shields
Terratron status:
HP: 10000/10000
Shields: 4500/4500(Shields increase by 500 per construction turn spent, max 5000)
Ammo: 500/500(Ammo increases by 500 per construction turn spent, max 7500)
Weapons:
TOP SECRET SUPERWEAPON: Ammo cost:? Damage: ? Special effects: All-in(destroys terratron once used), ?
Flamethrower: Ammo cost: 1000: Damage: 500 Special effects: Flame(sets targets ablaze(50 damage per turn for 5 turns)fire based(deals extra damage to targets that are weak to fire) Completion: 0%
Anti-air missiles: Ammo cost: 750: Damage: 225 Attacks: 2 Special effects: Deals double damage to air based targets Completion:0%
Weak-radar beam: Ammo cost: 750: Damage: 250 Special effects: Stuns target, opens up a weak spot that causes the target to take extra damage for 3 turns Completion: 0%
Sentry shoot: Ammo cost: 1000: Damage: 250 Attacks: 2 Special effects: Shoots sentries at target, sentries fall to the ground and begin opening fire on random enemy vehicles for 100 damage per turn. Sentries have 100 HP each and fall apart after 3 turns. Completion:
0%
Crush: Ammo cost: 0 Damage:600 Special effects: Deals 300 damage to terratron when used Completion:0%
Sticky bomb launch: Ammo cost: 800 Damage: 750: Special effects: Launches a sticky bomb onto target with 500 HP that detonates when Bioshock posts(damage is not dealt until bomb detonates). If bomb is destroyed before that point, nothing happens. Completion: 0%
Barrage: Ammo cost: 2000 Damage: 1250 Special effects: Immobilizes Terratron until Bioshock posts. Completion:0%
Self heal: Ammo cost: 500 Damage: 0 Special effects: Terratron heals itself for 500 HP and 250 shields. Completion:0%
Ammo producers: Ammo cost: 0 Damage: 0 Special effects: Terratron restores 750 of its own ammo. Completion:0%
Buffs: Stasis field(can not be attacked) Round-end completer(serves same purpose as a round-end protector plus automatically completes terratron if it is still under construction by the end of the round)
Curses: Stasis field(can not move/attack)










