Latest News
NEI Updated to 1.2.2.1. This is a bugfix release for all known bugs, (including any visual nasties).
Railcraft Plugin updated to 1.2.2.1. Obsolete Items are now hidden and the subsets have returned.
Copying
I'm really sick and tired of this copying crap. Its quite offensive for someone who has put time and effort into their mod to be told it is a stolen copied ripoff etc. I have friends that refuse to make and release a mod simply on the basis that they can't take the flak people will give them because their mod has the same purpose as another yet in their style.Are all cars stolen, is the idea of making a table copied, are all computers ripoffs?
Before anyone accuses anyone else of copying I expect them to have talked to both mod authors in question and have checked the code. Even then do it in a PM rather than causing comotion.
(I wish forum admins would suspend anyone who didn't follow those guidelines).
If you have something you think I should add to this, or wish to debate me on my logic. Come to the #redpower espernet IRC.
CodeChickenLoader 0.3.5 for [1.2.3]
This will extracompatibilise my mods using wrapper functions etc to prevent collisions.
Installing this into the jar will allow you to put NEI in the mods folder instead of the jar. To make updating easier for now.
If you know me in the #redpower IRC then you have probably heard about this and it currently has many capabilities. If you don't know how to use them then don't. For intirested modders the source is avaliable and it is based on javassist.
The client now has an installer which is half finished, it currently just deletes the meta inf and installs itself into the jar and puts the default configs in the config dir.
If you want to do a manual install open the installer with winrar and extract the two zip archives. THen put the configs in the config/CCLoader dir and the CCLoader files in the jar.
Installer
Server
Source
0.3.2 for 1.1.0
Client
Server
0.2.5 for 1.0.0
Client
Server
CodeChickenCore 0.5.2 for [1.2.5]
Latest
Client
Server
Source
Bukkit Port by cpw.
Bukkit
0.4.4 for 1.2.3
Client
Server
Bukkit Port by cpw.
Bukkit
0.4.2 for 1.1.0
Client
Server
Bukkit Port By Halvors
Bukkit
0.4.0 for 1.0.0
Client
Server
A bukkit port was done by Wolvan.
Bukkit
Not Enough Items (NEI) 1.2.2.2 for [1.2.5]
Overview
Videos
A nice mod review by piedudeaus
Another mod Spotlight by Phobic Bus with information on how to install.
A third mod Spotlight by iPodmail. Please note that this does not REQUIRE CodeChickenLoader.
Differences\Enhancements
- Recipe Mode (Crafting, Smelting, Brewing)
- Item Searching
- Item Subset Dropdown menu (Hiding\Showing)
- Complete SMP support if installed on server
- Enchantment Sector
- All types of Mob Spawners obtainable and place able.
- Magnetic Mode
- Heal Button
- Mob Spawners in SMP show the mob type
- Advanced configuration files
- In game Options Menu
- A few handling tweaks
- An Extended API supporting extended item damages, mod based sorting tags and custom recipes with ModLoader type loader
Detailed Information
Recipe view contains 2 functions, Recipes and Usage. Pressing the recipe key (default R) or usage key (default U) while hovering over any item will take you into this mode. Once in recipe view clicking will bring up recipes and right clicking will show usages. The back recipe key (default BACKSPACE) can be used to go back to the last recipe and the Esc or Inventory key is used to exit.
Recipe view shows you all the ways to craft that item, be it with a Crafting Bench, Furnace, Brewing Stand or another custom crafting inventory (Eg Alloy Furnace from RP2).


Unlike Craft Guide when a recipe can be made using multiple types of the same item (Eg the different colours of wool or the different types of wood), the ingredients will cycle through the available subtypes. So the wool will change colour.


Usage mode shows you all the recipes that contain that Item.


And it shows shapeless recipes too.

The ? button will appear when the type of recipe matches the container you currently have opened. Eg. If you show shaped recipies while using a workbench.
Clicking on this button will return you to the main inventory wher you will see highlighted overlays in the slots prompting you of which items to put where.


Item Search Box
The Item Search Box is the black bordered rectangle at the bottom. Only items that contain the text in the Item Search field will be shown in the Item Pane. The search box must be clicked on to start typing. Right clicking on the search box will clear it instantly. It is not case sensitive. Any search terms will be saved and loaded when you restart minecraft.

The search box also supports wildcards * (any string of characters) and ? (any one character) as well as the complicated java.regex pattern matcher. As an example Bl?ck shows names containing Black and Block. Also ^Block would show items starting with block such as Block Breaker and block$ would show items ending with block such as noteblock or diamond block.

Item Subsets
The Item Subsets button is a dropdown menu containing many different grouped sets of items. Clicking on a set will show all the items it contains and right clicking will hide them all. Double clicking on a set will show only the items in that set.

Mods can use the API to generate their own tag sets.

Shift clicking on a set will type @setname into the search bar which will make the Item Pane show only items in that set.

If you rightclick on the Item Subsets button the buttons for saving subsets will appear. These function identically to the normal save states, renaming, save\load\delete, but they will save and load the items you have hidden and shown.

You can also add your own sets using the config file located in ".minecraft\config\NEISubsSet"
Enchantment Selector
By pressing the enchantment key (default X) you can bring up the enchantment selector gui. It allows you to put an item in the slot and select the enchantments and level that could be applied from an enchantment table. The level can go up to a maximum of X. Clicking on an enchantment toggles it on and off. (To prevent unnice bugs)The normal multiple enchantment conflict rules apply so you can't have fortune and silk touch together etc. Unfortunately due to space limitations some names have had to be shortened, Projectile to Proj, Protection to Protect, Bane of Arthropods to Arthropods. Enchantment names will only be shortened if there is not enough space. Eg Protection will be shortened to Protect if you set level 8 because VIII takes up a bit of space.


Trash
The trash can button functions in 4 ways. All operations apply both to your personal inventory and any inventory you may have opened (Eg a chest).
1. Click on it while holding an item it will delete the item you are holding.
2. Hold SHIFT while clicking on it with an item in your hand and it will delete all the items of that type in your inventory.
3. Hold SHIFT while clicking on it will clear your inventory.
4. Just clicking normally will toggle Trash Mode
Trash Mode
When trash mode is enabled any item you click on will be deleted. Holding SHIFT and clicking on any item will delete all items of that type.
Creative Mode
Clicking on the C button will toggle creative mode. This is self-explanatory. Simply change from creative to survival and back again. Note that on SMP servers this will change only you into creative mode and not the entire server.
Rain
Again another self-explanatory button, if it's raining right now this button will be enabled activated. Clicking it will change the rain to on or off.
Magnet Mode
The last of the toggle buttons. When magnet mode is enabled any items within a reasonable distance will pick themselves up and fly towards you. Items wont be attracted if they can't fit in your inventory though.

Utility Buttons
The 4 buttons with the sun and moon are time set buttons. They will set the time to Dawn, Noon, Dusk and Midnight when clicked. These will only advance time forward to not break machines relying on world time. So if you click the day button multiple times it will keep advancing the days.
The heart button will heal the player, fill the hunger bar and stop them burning if on fire.
Save States
There are 7 save states capable of saving your entire inventory and armour to disk. Right clicking on a state will let you rename it. The x Button appears next to loaded states will clear them. Save states are a global feature that can be transferred between worlds and even servers.

Options Menu
This is just the regular MC Style options configuration. It allows you to edit various settings and especially Key Bindings.


The first Button Toggles wether NEI is Enabled or not. If it's not enabled you wont be able to see anything except the options Button. The enabled state is separated for SMP and SSP.
The Cheat Mode button toggles between Cheat Mode and Recipe Mode. Recipe mode is for playing legit and just using the recipe book component. The save states and cheat buttons will disappear and the Item panel will not spawn items into your inventory.
Extra Cheats sets wether the Create, Rain, Magnet, Time and Heal buttons are to be shown.
Button Style switches between the default Minecraft Button Style obtained from your texture pack and the old school black box TMI style (showcased below)

Item IDs toggles whether to show the ID of the item in the tool tip. This will work for all items in your inventory as well as the panel.
This option will cycle between Shown, Auto and Hidden. Auto will show ID's only when NEI itself is shown and enabled.
This has the added use of showing you exactly how much damage a tool has sustainer. Eg the Sapphire Pickaxe below has taken 6 damage.

Save states merely sets weather or not to show the save states, self-explanitory.
If Item drops are disabled any EntityItems in the world will be deleted. So mining a block or dropping an item will give you nothing. Someone said they must have it for lag removal so I added it.
The KeyBindings all do what they say. Click on them and then press the key you want to change it to.
Mob Spawners
NEI makes all types of mob spawners obtainable in your inventory and place able. Any custom mobs you may have will also be assigned a spawner. The spawner item will show the entity inside of it just like the block. Hostile mobs will have Red names and Passive mobs Blue names. The bug in SMP where all mob spawners show pigs has also been fixed. Any users who have NEI installed (even if they are not Ops) on a server with NEI will be shown the correct mob.

Various Inv Tweaks
Ctrl clicking on any item in your inventory will give you more of it, just as if you clicked on it in the Item Pane. If you pick up an item and hold shift while placing it in a container then all items of that type you have in your inventory will also be put in alongside the placed item. Useful for transferring all your cobblestone to a chest in one go.
SMP
Everything that you can do in SSP can be done in SMP if the server has NEI installed. If not then NEI can still spawn items using the give command if you are an OP. Most of the features are only enabled for OPs.
Config
There are many options in NEI that can be configured in "config\NEI.cfg". Note that most of these are editable in the options menu.
Server Config
A configuration file will be generated in config\NEIServer.cfg containing various confiutation options for servers. The config file comments explain the functions. In short it allows you to assign certain functions to be used only by certain players. So you can select who can use OP enchantments etc. There is also a banned blocks section, any blocks that are banned wont show in a user's item panel. Bedrock is banned by default so connected users can't spawn bedrock, (unless you specify their name).
Extended API
There is an extended API built in to NEI to allow mods to integrate properly. This is demonstrated with the RedPower module that provides Alloy Furnace recipes and RedPower specific subsets.I am aware that there are many different crafting inventories out there. BTW's anvil, IC2 has a bunch etc. However I only use the Alloy Furnace from RedPower. Therefore I welcome modders who want to make small modules like the RedPower one for various other mods.
The source package should help guide modders through. NEI uses a modloader like config loading system. Simply call your configuration class NEI****Config.class and implement IConfigureNEI and package it with your mods. Any calls to NEI should be made from this class or subclasses. Your mod must not directly call any NEI functions or classes as that will make it dependant on NEI to function. Simply include the config and classes with your mod and it will be activated only if NEI is installed.
NEI RedPower Module
Install Instructions + Downloads
NotEnoughItems will NOT work with TMI also installed. Please use the uninstaller to remove TMI if you have it.
If you merely want to update NEI, NEI will update quite happily if you just overwrite the old version with the new one.
While Minecraft Forge is not required if it isn't installed you won't be able to see mobs in mobspawner items.
The process for installing NEI has changed. (For the easier).
On the client
Install Modloader into the jar.
Install NEI into the jar.
Install CodeChickenCore into the jar.
Install any modules in the mods folder.
On the server
Install FML OR MinecraftForge into your jar. (Info FML can be found at the bottom of this post)
Install NEI into the mods folder.
Install CodeChickenCore into the mods folder.
NotEnoughItems. Provides: All NEI functionality.
Client
Server
Source
Bukkit Port by cpw.
Bukkit
RailCraft Config Module. Provides: RailCraft Subset Tags, Rolling Machine and Coke Oven recipes. Requires: NotEnoughItems+RailCraft Client.
RC_Plugin
RedPower Config Module. Provides: RedPower Subset Tags, Alloy Furnace recipies and Showing of all MicroBlocks. Requires: NotEnoughItems+RedPower.
RP_Plugin
1.2.0 for 1.2.3
Client
Server
Bukkit Port by cpw.
Bukkit
1.1.2 for 1.1.0
Client
Server
RP_Plugin
TMI_Uninstaller
Bukkit Port By Halvors
Bukkit
1.0.5 for 1.0.0
Client
Server
RP_Plugin
TMI_Uninstaller
ChangeLog
Fixed right slots not being selectable when NEI is hidden and a potion effect is active.
1.2.2.1
Fixed Options button closing Gui and causing dupes and open chests.
Fixed some cheats being active when NEI is disabled/hidden.
NEI now properlat hides itself when there isn't enough room. *RP Control Monitor*
NEI will slightly overlap on the large gui setting to make some people happy with their reso.
Fixed bug with placing infinite items on non slots in container.
Unenchanted items no longer have the enchanted animation.
Fixed Scrolling on Output Slots.
Fixed SMP Time buttons.
Railcraft plugin subsets returned and obsolete items hidden.
1.2.2
Many bug fixes.
Signs and other unstackables can now be infinite.
Updated Railcraft Plugin
1.2.1
Updated to 1.2.5
Fixed some buttons not working in SMP.
Fixed Spawn Eggs
Disabled delete mode in creative
Added Infinite Item Handler to API
Improved infinite items in SMP
Improved SMP item spawning behavior
Fixed bug to allow middle mouse clicks to transfer in GuiContainer
Fixed some recipe crashes
Seriously improved shift place.
Scrolling over a stack will transfer/take items from slots.
Moved to FML
Added much better packet handling
Clicking while holding Q will drop items
Shift clicking outside the container will drop all items
When you are Opped or De-Opped you no longer have to relog for NEI to realise.
1.2.0
Added a documented API
Added new system where right clicking on the time and rain will disable them, so that you can automatically skip night and permenantly disable rain.
Improved the item nofifier and added it to the Server permissions.
Fixed potion effects moving the inv.
Fixed all render glitches in the inventory (dark background, no sky) and therefore compatibility with a few mods, eg EnchantView
Fixed creative bugs.
Added hook to add things to the tooltip renderer.
Added hook to add options
Added Block/ItemID dumping to file
Added a recipe template class to make creating custom recipies easier.
Added utility mode, where you can specify what actions are 'utilities' and not cheats.
Slightly improved some layout aspects
Improved delete mode handling
Fixed obscure mob spawner crash bug.
Improved fast transfer
1.1.3
Fixed bug where clicking on recipes in the server would pick up inventory items
Added per world options (Magnet mode and search by default)
Added Realtime Search Option
Updated to 1.2.3
1.1.2
New SMP Communication system, will report protocol version mismatches so you know when to update NEI
Added the ability to render overlays on custom guis to the API(done)
Added the overlay rendering to RP2 Project Table
Fixed issues with Millienaire, You can type the letter m in the search box correctly and the mobspawner won't crash
Fixed a bug allowing you to get items in recipe mode
Removed black box with TMI_Style + ExtraCheats Off.
Added config Options for the rain and heal commands
Search inventories is now changed by doubleclicking on the search box, it will display a gold edge when enabled.
Clicking and Rightclicking on the item panel in Recipe Mode shows the Recipies and Usages respectively.
Shift+Recipe Key now opens the Usage gui
1.1.1b
Fixed duplicates of NBT (IC2) items.
Made NBT damages work properly (IC2)
Item damage bars now show in the panel (IC2 tools/batteries)
Force added thermopile from RP2.
Fixed dark inventories with empty searches.
1.1.1
NEI will now search the creative mode inventory for mod added items to maximise compatibility
Fixed creative mode not working in SMP
Added Spawn Eggs
Added a config option to lock recipe mode
Added an option to show unused ID's
Added an option to search the current container using the search bar.
Updated RP Plugin for pr2pr4d and added a new MicroBlock handler.
1.1.0
Updated for 1.1.0
Fixed usage key on furnace items reducing stacksize to 1
Fixed some infinite item moving bugs
1.0.5
Fixed bug in SMP where swapping dimensions resulted in users gaining full priviledges.
Fixed creative bugs.
made some changes to the SMP access config, utilities for nonOPs
made RP module modular.
fixed incompatibility with zombe's furnace mod
fixed SMP crashes when trying to spawn items that don't exist on the server
added Time set buttons to unmodded servers
fixed bug with swapping infinte stacks
made scroll wheel only work when mouse is inside the ItemPanel
added items being deleted when dropped onto item panel
fixed some dropdown file subsets
hopefully added compatibility for mods that add more blockIDs
1.0.4
Transparent overlays for recipe containers.
Large changes to the recipe API.
Creative mode toggle button shows in servers without NEI installed.
Fixed tools looking like mob spawners when picked up.
Fixed a crash with the item panel in recipe mode.
Fixed a crash with Ctrl+Click on empty slots.
Fixed bug where showing recipies on inv items would reduce the stack size to 1.
Black box no longer shows for TMI style buttons when they aren't enabled.
Shows both lava and water types with appropriate names. (Lava Source, Lava Still etc)
Added auto ID visibilty setting to show ID's only when NEI is shown\enabled.
1.0.3 (bugfix)
ItemID's can now be used for searching
fixed an obscure crash with infinite items.
changed Shapless to Shapeless
fixed crashes with dropdown list
removed Forge Requirement.
1.0.3
Enchantment Selector no-longer accessable in recipe mode.
Mob Spawners compatible with Mo-Creatures and Animal Bikes.
Replaced Marglyph's code with my own.
Item Subsets saving.
DropDown menu now has a slight latency before activating. Makes navigating easier on large resolutions.
1.0.2
Fixed Mo Creatures Incompatibility.
Fixed error with mods that add more blockIDs.
1.0.1
Various bugfixes.
1.0.0
Official Release
Proof that this mod is not a stolen ripoff
citricsquid, on 02 January 2012 - 08:44 AM, said:
Compatible With
Minecraft Forge.Convenient Inventory. (Install only ConvenientInventory.class)
Mo Creatures.
Credits
Inspired by TooManyItems and Recipe Book.Eloraam - Permission to integrate with RedPower and RedPower itself of course
Many friendly and supportive Beta Testers.
Wireless Redstone Chicken Bones Edition (WRCBE) 1.2.1 for [1.2.5]
Overview
The signals are synchronised in a dimension called the Redstone Ether or REther. This dimension has no physical form and purely stores signals. It can be accessed by combining the Interdimensional properties of Obsidian, Glowstone and EnderPearls from the OverWorld, Nether and Ender with redstone to enter the RedstoneEther. There are 5000 different frequencies storing independent state, name and colour. Due to the dimensional nature of the REther signals sent in the nether will translate into the OverWorld and vice versa.
Differences from the original mod
Changes:
- Advanced GUI
- Triangulator vector based
- No GUI to use remote just hold right click. Remotes also set frequencies
- Fancier block models integrated with RedPower Logic
- Sniffer fades out and shows frequency with mouse over
Additions:
- Frequency Naming
- Coloured Frequencies
- Jamming
- REP
- Wireless Map
- Addons for SMP
- SMP frequency permissions and Private Sniffer
- Interdimensional Ether
- Trackers
Videos
A nice mod spotlight by Direwolf20.
A mod spotlight by pcmaster highlighting a few more of the applications of WR-CBE.
Detailed Information
Core
GUI
As you can see the gui has had some serious advancements.Simple
Yes the simple gui is still thereColour
A frequency in the REther can be made to resonate at a speed equivalent to the wavelength of a certain wavelength of light. You may set the colour of a frequency in the advanced gui by pressing the Phase Shift Button. The colour is a purely aesthetic effect used by the addons for identification in inventory or on the map. The slot above the Phase Shift button will cycle through the items in your inventory. By default the colours are the dyes and redstone is the resetter. Black and white cannot be used. If RedPower is installed the colour setters are the different coloured lumar and white is reset. Note: Colours are purely for easy identification on the addons. They provide no technical properties.
Naming
The much requested feature to assign names to frequencies is here. It's fairly intuitive, just look at the screenshot above.
Transmitter
The transmitter is simple. Power it with redstone and it will broadcast to all receivers on that frequency.
Receiver
A receiver will power connected devices if there are any transmitters currently active on its frequency.
SMP permissions
There is a fairly complicated permissions system in place for SMP management.
The /freq command can be used to manipulate various cofigurations. Use /freq help to learn what they are and how to use them.
It is advised that the Private Sniffer from the addons module is used for managing private frequencies, as this does not require the player to be an OP.
Frequencies are split into three ranges; public (0-1000), shared (1001-5000) and OP managed.
Public frequencies are there for anyone to do whatever they want with.
Shared frequencies are like public frequencies, however use of the private command a frequency can be locked to just one player.
These ranges can be changed through the freq set and get commands. Also the freq jam/open commands and the freq scan command can be used to allocate ranges of freqs specifically to certain players.
Anyone who doesn't have permission to access a freq will be shown a greyed out square on their sniffer. They will be unable to set any device to that frequency. However they can still use devices set by other players.

Bolt Effect


What more can I say, Epic huh.The Wireless Bolt is generated by jammers and REP's. The bolt will "jam" any devices nearby preventing them from working. Transmitters will stop transmitting, receivers will stop receiving and any devices a player is carrying will no longer work. Dont worry the effect lasts for a limited time period. For some reason cognitive processing causes a detectable effect in the Redstone Ether and a the bolt will also seek out nearby mobs and players dealing damage in the process. Fortunately more intense cognitive abilities provides some resistance to the effect, so players wont take as much of a blow as that sheep over there. Wreak havoc on your fellow player's wireless contraptions or make a visually entertaining mob trap.
For those who are intirested, L-Systems.
Addons
The remote is a handheld transmitter operated by holding right mouse. The frequency change GUI is opened by right-clicking while sneaking. If a remote is used on a wireless tile it will change the frequency of the tile to that of the remote, useful for setting the frequencies of multiple devices quickly.


Triangulator
The triangulator is essentially a wireless compass. It will point to the nearest transmitter on the frequency its on. The frequency change GUI is opened by right-clicking while sneaking. If there are no active transmitters in this dimension or you are using a remote at the same time the triangulator wont know where to point.
For the techy guys the triangulator doesnt actually point to the nearest transmitter, rather it adds all transmitters on the frequency based on their distance to the player in the ration 1/d therefore if you have 3 transmitters 20 blocks east and 1 transmitter 10 blocks west it will point east. So if you want to confuse someone using a transmitter to mark their way home put 5 somewhere nearby.
Wireless Sniffer
The sniffer is a device that can detect which frequencies are on and show them to you. Incidentally It will also show you which ones you dont have access to in SMP.

Private Sniffer
The private sniffer is an upgraded version of the normal sniffer. It has main purpose in SMP where you can click on a frequency that is shared to make it private. Private freqs will show as green.

Wireless Map
The wireless map is pretty self-explanatory. Any transmitters on any frequency will show as beacons on the map, even if they are not visible from the sky.
There is a green beacon in the desert, an orange beacon in the forest and three red beacons near the center. And yes I'm in a plane.While it would be great to simply make your old maps wireless, problems with the map system make that near impossible. I may make a cartographer mod for copying maps and setting different scales.
Wireless Tracker
The wireless tracker is a throwable device that will stick to entities and transmit a signal. Use Sneak+Right Click to set the freq and then throw it. You can then use the map/sniffer/triangulator to track down your target at any time.
These guys will even stay stuck to players through portals and between logouts. However if an entity is 'unloaded' or a player is logged out the tracker will dissapear until the entity returns.
Trackers can be removed from an entity by pulling them off with a sticky piston or by melting the adhesive with fire. Once the tracker is no longer sticky it will spin like an item and can be picked up. Note that the tracker will quickly cool down and revert to it's normal sticky state.
REP
The Redstone Ether Pulse or REP is essentially the redstone version of an EMP. It is a throwable device that will generate the jamming effect apon impact. A second click with one in hand will detonate an aerial REP. The resulting energy wave will prevent further REPs from being thrown for a few seconds.

RedPower Integration Plugin Module
Thanks to Eloraam's kindness she has permitted me to make a RedPower integration module. This allows wireless transmitters, receivers and jammers to be placed on walls and ceilings like the rest of Eloraam's logic tiles. Yes cover plates and the screwdriver work on them. The block models and wireless capabilities are mine and completely original.


Note the jammer is supposed to be disabled when powered.
Control Integration
Wireless Recievers and Transmitters will connect to Ribbon Cables on the sides. Sneake-Clicking with a screwdriver will open up the gui to set the BusID.
Simply use IOXADDR to set the device as target and use IOX! to set the frequency of the device.
Install Instructions + Downloads
Wireless Redstone CBE is split into three separate packs for three reasons, 1 to satisfy the LGPL license of the original mod and the closed source license of RedPower, 2 for people who dont want the addons, 3 for people to be able to make their own blocks and devices work wirelessly (eg wireless pistons).
Simply place the zips in the mods folder.
Bukkit ports done by cpw.
Core. Provides: All rether functionality. Requires: ModLoader+Forge+CodeChickenCore
Client
Server
Source
Bukkit
Addons. Provides: Remote, Triangulator, Wireless/Private Sniffer, Wireless Map, Wireless Tracker and REP. Requires: Core.
Client
Server
Bukkit
RedPower. Provides: RPLogic style Transmitters, Receivers and Jammers. Requires: Core+RedPower Logic.
Client
Server
Bukkit
ChangeLog
1.2.1
Frames now work with transmitters/recievers.
Remote will no longer pulse while opening the Gui.
Obsidian Sticks use the ore dictionary and recipe output increased to 2.
1.2.0
Updated to 1.2.5.
Added trackers.
Added new command system.
Added Private Sniffer.
Credits
Aliaz - Original Wireless Redstone mod.Danny494 - Textures for REP, Sticks, Bowl, Map, Sniffer, and a lot of texture drafting\base textures.
Eloraam - Permission to integrate with RedPower and RedPower itself of course
Alexandria, madindehead, Kenny - Beta Testing.
FML
FML stands for Forge Modloader and is an awesome replacement for ModloaderMP. It is only installed on the server. Information about it can be found here.
FML is already included in Minecraft Forge so there is no need to install both. If you want to download FML for NEI, I have a direct link for the recommended version here.
Excessively Asked Questions
A. Install Code Chicken Core.
Q. I can't spawn items!
A. Change from Recipe Mode to Cheat Mode
Q. I can't switch out of Recipe Mode!
A. Open up the /config/NEI.cfg file and set
lockmode=-1
Q. My Remote/Triang is a pink square!
A. Optifine Conflict, make sure you have Optifine A6.
Q. Can we have wireless bundled cables (or any other variant)?
A. No, it involves lots of code and design, would be very difficult to integrate nicely and is quite overpowered.
Q. Thaumcraft NEI plugin?
A. If anyone wants to make one, go ahead. I'm not in a position to make one as I don't use mods that aren't SMP.
Q. Buildcraft/Forestry/EqEx/Any Other plugin?
A. If anyone wants to make one, go ahead. I don't make plugins for mods I don't use and pahimar plans to make the EqEx plugin himself.
Q. I get a saving chunks or black screen. ur mod sux cuz it r no wurk.
A. Logs or it didn't happen.
Reporting Bugs
If you want me to help you with problems you are having with any of my mods do everyone a favour and follow a few steps first.1. Make sure you have a running ModLoader+ModLoaderMp installation. If you have that then I can rule out all prerequisites to this mod like failing to delete Meta-INF or install MLMP.
2. Tell me what happened. And if it's a visual glitch what you can do to cause it to happen.
3. Get me a crash log. Black screen is not enough. Run MC through the following command line "java -Xincgc -Xmx1024M -cp Minecraft.exe net.minecraft.LauncherFrame" and give me the but where it says Exception at ...
4. I help you and we resolve the issue happily
Thanks:
Victorzimmer for giving me an ftp server to host on.
Disclaimer:
While any of my mods should not destroy your world, I take no responsibility for damage done to your minecraft your world or the chair you are sitting on. Also while Eloraam has permitted me to integrate WRCBE with RedPower (for which I am extremely grateful) she is in no way affiliated with the mod. Do not bug her about anything related to this mod
License:
Wireless Redstone Core is licensed under the LGPL and the source is avaliable for download.
You are welcome to use the core interface in any of your mods to make them have wireless capabilities.
You are free to use whatever source I have however you want, as long as you don't release it without my permission.
ModPacks:
You are welcome to include any of my mods in modpacks as long as you provide credit. My name and a link to this page is fine.
Adf.ly:
If you hate adf.ly, feel free to throw $5 in the donate button and put your email address in the comments, and I'll mail you a direct link whenever I update a mod. Otherwise I think you'll find that 5 seconds of your time isn't that much
Donate
I have spent many hours before school, during school and after school working on these mods, including almost every hour of 9 weeks of holidays. I loved every bit but if you'd like to show your appreciation for my effort and time spent creating these mods. Please donate. If you'd like a little note like sponsored by... or want me to prioritise a certain feature you are more then welcome to include a short message with your donation.

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