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[1.1] [SSP/SMP] ExtraBiomes (V1.51) (Discontinued)

biome biomes world generation gen modloader mod extrabiomes ssp smp

1093 replies to this topic

#41

  • Location: Vancouver, BC, Canada

Posted 02 January 2012 - 05:33 AM

So the general consensus of users prefer the icy glacier as seen in the screenshot? Or should I keep the old stone one, and just add the icy one in addition (and mess up worlds again)?

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#42

Posted 02 January 2012 - 05:53 AM

This looks fantastic. I really want to download the mod, but... I didn't quite understand your first post. Will it screw up world generation in existing worlds? Like, if I load chunks that were never generated before, will I get a sheer cliff biome change thing? If that made any sense at all. Basically - will I need to delete my existing world or switch between jar files if I install it?

Also I personally like the look of the glacier with ice better, but I haven't downloaded it yet, so you don't have to listen to me. :)

Anyway, great work! It looks amazing!

#43

  • Location: Vancouver, BC, Canada

Posted 02 January 2012 - 06:12 AM

View Postlittle-fuzzy-dude, on 02 January 2012 - 05:53 AM, said:

This looks fantastic. I really want to download the mod, but... I didn't quite understand your first post. Will it screw up world generation in existing worlds? Like, if I load chunks that were never generated before, will I get a sheer cliff biome change thing? If that made any sense at all. Basically - will I need to delete my existing world or switch between jar files if I install it?

Also I personally like the look of the glacier with ice better, but I haven't downloaded it yet, so you don't have to listen to me. :)

Anyway, great work! It looks amazing!
Yes, there will be a big cliff between new and old generation. Really, for an optimal experiance, this mod is recommend for new worlds. But it will work just fine without the need to switch jars or change your world. Just proceed with caution if you choose to use this. Sorry if this sounds pretty lame, it's just the natural way of Minecraft's generation. Hope that helps. Feel free to ask any further questions. :)

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#44

Posted 02 January 2012 - 06:15 AM

View PostMisterFiber, on 02 January 2012 - 06:12 AM, said:

Yes, there will be a big cliff between new and old generation. Really, for an optimal experiance, this mod is recommend for new worlds. But it will work just fine without the need to switch jars or change your world. Just proceed with caution if you choose to use this. Sorry if this sounds pretty lame, it's just the natural way of Minecraft's generation. Hope that helps. Feel free to ask any further questions. :)
Thank you. That's the only thing I was wondering. I probably will end up downloading and just switching jars. It looks really cool!

#45

  • Minecraft: BlacksWhites

Posted 02 January 2012 - 07:47 AM

I like you mod !! :lol:

have bug list:

1.snow not gen on leaves.

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2.tall grass gen on gravel in village.

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3.No River biome Between Moutain.

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Can you add "Deep Ocean" biome and "Drought" biome ?

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Edit !!!!!!!!!!!!

Can you remove your biome in multiplayer ?
because it a difference.

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#46

  • Location: Vancouver, BC, Canada

Posted 02 January 2012 - 09:18 AM

View PostBlacksWhites, on 02 January 2012 - 07:47 AM, said:

I like you mod !! :lol:

have bug list:

1.snow not gen on leaves.

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2.tall grass gen on gravel in village.

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3.No River biome Between Moutain.

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Can you add "Deep Ocean" biome and "Drought" biome ?

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1: Snow will be able to pile on leaves in the next Minecraft update! :D
2: Not my fault, blame Notch!
3: That's due to the minimum height limit in the mountainous biomes being to high to allow ground-level rivers to generate. If I set it any lower, the mountain biomes will look awful. Besides, it kinda looks like a canyon! :)

Thank you so much for the bug reports. I really appreciate your effort and I do hope to see more posts in this thread like yours.

BTW, I like the idea for the drought biome. Perhaps a sandstone cover over a really dull, lifeless, rainless desert?

Edit: Forgot to mention, that first screenshot is beautiful!

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#47

Posted 02 January 2012 - 09:40 AM

Awesome work you did there.
I love your mod I'll definitely download it!

I was wondering if it's possible to add some underwater biomes like underwater caves that are filled with water?

And here's a :Diamond:

Edit: I forgot to ask if it will ever be SMP compatible?

#48

    C4C3

    Obsidian Miner

  • Members
  • 1394 posts
  • Location: Christchurch, New Zealand.
  • Minecraft: C4C3

Posted 02 January 2012 - 10:22 AM

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Just thought I'd share this...

#49

    IpatI

    Tree Puncher

  • Members
  • 23 posts

Posted 02 January 2012 - 10:39 AM

Is this really your first mod? Its very awesome! Thank you for this mod!

#50

  • Location: Vancouver, BC, Canada

Posted 02 January 2012 - 05:11 PM

View PostPrayKiller32, on 02 January 2012 - 09:40 AM, said:

Edit: I forgot to ask if it will ever be SMP compatible?
I'm working on it.

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#51

  • Location: Vancouver, BC, Canada

Posted 02 January 2012 - 05:40 PM

Completely ice glaciers, or ice glaciers filled with gravel?
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Beach progress:
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lol:
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#52

  • Location: Vancouver, BC, Canada

Posted 02 January 2012 - 06:19 PM

1.2 beta containing new glaciers, and experimental beaches.

This version is a beta release, meaning it's unstable and could crash and corrupt new, and existing worlds. This is only for testers who have either backed up their saves and .jar, or those who really don't have anything to loose. Take what I've said into consideration, and ask yourself if you're willing to take this risk. If you get any error messages, please report the error on the forum page. Thank you.

Download can be found here

Worlds taking longer to generate is normal.

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#53

  • Location: Ontario, Canada

Posted 02 January 2012 - 06:27 PM

Wow this really looks impressive! I just downloaded it along with mo creatures, and somnioa, and twilight forest, Beaches and glaciers would be amazing, and yes I suppoert that idea with the dry lands, just make sure it spawns near deserts or after mountains. Perhaps flat plateaus would be possible and cool as well ;) Is there a difference with the mountains that were there before in 1.0.0 and the ones generated in this mod? Because so testig this out on creative has not yeilded anything different in the mountainous biomes.

Thumbs up for this mod! New tree types would be amazing too if you want to mess with things like that in the future.

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#54

Posted 02 January 2012 - 06:38 PM

I've been using Disigma's Biome Mod for a while, and I decided i'd give yours a try. Sadly it didn't do it for me. First thing i noticed is that the grass colouring that my texture pack uses went ballistic, and used desert colored grass for certain forest biomes etc. As for the actual biomes they weren't very exciting to explore, i mean, autumn forests and winter forests has got a great concept, but they've got the same shapes. No hilly parts, just flat forestry. Same goes for the regular forests, aswell as for the birch forests. Flat and dull, like the 1.00 terrain. Sculpting the terrain is atleast as important as the visuals of it. That's why I will keep using disigmas biome mod. While he hasn't added alot of new biomes, he's made them all distinct, and given each one of them personalities even.

#55

  • Location: Vancouver, BC, Canada

Posted 02 January 2012 - 06:51 PM

View PostCptWildee, on 02 January 2012 - 06:38 PM, said:

I've been using Disigma's Biome Mod for a while, and I decided i'd give yours a try. Sadly it didn't do it for me. First thing i noticed is that the grass colouring that my texture pack uses went ballistic, and used desert colored grass for certain forest biomes etc. As for the actual biomes they weren't very exciting to explore, i mean, autumn forests and winter forests has got a great concept, but they've got the same shapes. No hilly parts, just flat forestry. Same goes for the regular forests, aswell as for the birch forests. Flat and dull, like the 1.00 terrain. Sculpting the terrain is atleast as important as the visuals of it. That's why I will keep using disigmas biome mod. While he hasn't added alot of new biomes, he's made them all distinct, and given each one of them personalities even.
I respect your opinion, but the point of the mod was to keep the feeling of default generation, without shockingly changing how it generates. But I understand how that wouldn't appeal to most people. As for the wonky grass, I think I may know what caused it. Can you tell me what pack you're using? I'd like to solve this little nuisance.

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#56

  • Location: Ontario, Canada

Posted 02 January 2012 - 07:05 PM

I updated my response, if u scroll up and reply to my ideas that would be appreciated. =P

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#57

  • Minecraft: Thunder9125

Posted 02 January 2012 - 07:19 PM

This is awesome. It adds more exploration to the biomes since its brand new. 1.0 generation biomes are boring since you see the same thing over and over and it stretches for miles. Good job!
"Muffin Lover, Likes moogles, Is a legend, Loves kingdomhearts"
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#58

  • Location: Vancouver, BC, Canada

Posted 02 January 2012 - 08:01 PM

View PostRedwaller66, on 02 January 2012 - 06:27 PM, said:

Wow this really looks impressive! I just downloaded it along with mo creatures, and somnioa, and twilight forest, Beaches and glaciers would be amazing, and yes I suppoert that idea with the dry lands, just make sure it spawns near deserts or after mountains. Perhaps flat plateaus would be possible and cool as well ;) Is there a difference with the mountains that were there before in 1.0.0 and the ones generated in this mod? Because so testig this out on creative has not yeilded anything different in the mountainous biomes.

Thumbs up for this mod! New tree types would be amazing too if you want to mess with things like that in the future.
I'll try out a couple of those ideas and see how it goes. I don't really want to get to wild with the terrain, but one crazy biome shouldn't hurt. ;) I may attempt tree types as well, but probably only for the jungle (so the trees can grow vines!).

Thank you for your interest. :D

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#59

Posted 02 January 2012 - 08:08 PM

Me Gusta! You definitively deserve this!
:Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

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#60

  • Location: Vancouver, BC, Canada

Posted 03 January 2012 - 12:00 AM

View PostBlacksWhites, on 02 January 2012 - 07:47 AM, said:

Edit !!!!!!!!!!!!

Can you remove your biome in multiplayer ?
because it a difference.
Oh no. The biomes in multiplayer are messed up? Ugh.

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