[1.1] [SSP/SMP] ExtraBiomes (V1.51) (Discontinued)
#42
Posted 02 January 2012 - 05:53 AM
Also I personally like the look of the glacier with ice better, but I haven't downloaded it yet, so you don't have to listen to me.
Anyway, great work! It looks amazing!
#43
Posted 02 January 2012 - 06:12 AM
little-fuzzy-dude, on 02 January 2012 - 05:53 AM, said:
Also I personally like the look of the glacier with ice better, but I haven't downloaded it yet, so you don't have to listen to me.
Anyway, great work! It looks amazing!
#44
Posted 02 January 2012 - 06:15 AM
MisterFiber, on 02 January 2012 - 06:12 AM, said:
#45
Posted 02 January 2012 - 07:47 AM
have bug list:
1.snow not gen on leaves.
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Can you add "Deep Ocean" biome and "Drought" biome ?
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Edit !!!!!!!!!!!!
Can you remove your biome in multiplayer ?
because it a difference.
#46
Posted 02 January 2012 - 09:18 AM
BlacksWhites, on 02 January 2012 - 07:47 AM, said:
have bug list:
1.snow not gen on leaves.


2.tall grass gen on gravel in village.

3.No River biome Between Moutain.


-------------------------------------------
Can you add "Deep Ocean" biome and "Drought" biome ?


2: Not my fault, blame Notch!
3: That's due to the minimum height limit in the mountainous biomes being to high to allow ground-level rivers to generate. If I set it any lower, the mountain biomes will look awful. Besides, it kinda looks like a canyon!
Thank you so much for the bug reports. I really appreciate your effort and I do hope to see more posts in this thread like yours.
BTW, I like the idea for the drought biome. Perhaps a sandstone cover over a really dull, lifeless, rainless desert?
Edit: Forgot to mention, that first screenshot is beautiful!
#47
Posted 02 January 2012 - 09:40 AM
I love your mod I'll definitely download it!
I was wondering if it's possible to add some underwater biomes like underwater caves that are filled with water?
And here's a
Edit: I forgot to ask if it will ever be SMP compatible?
#48
Posted 02 January 2012 - 10:22 AM

Just thought I'd share this...
#49
Posted 02 January 2012 - 10:39 AM
#52
Posted 02 January 2012 - 06:19 PM
This version is a beta release, meaning it's unstable and could crash and corrupt new, and existing worlds. This is only for testers who have either backed up their saves and .jar, or those who really don't have anything to loose. Take what I've said into consideration, and ask yourself if you're willing to take this risk. If you get any error messages, please report the error on the forum page. Thank you.
Download can be found here
Worlds taking longer to generate is normal.
#53
Posted 02 January 2012 - 06:27 PM
Thumbs up for this mod! New tree types would be amazing too if you want to mess with things like that in the future.
#54
Posted 02 January 2012 - 06:38 PM
#55
Posted 02 January 2012 - 06:51 PM
CptWildee, on 02 January 2012 - 06:38 PM, said:
#58
Posted 02 January 2012 - 08:01 PM
Redwaller66, on 02 January 2012 - 06:27 PM, said:
Thumbs up for this mod! New tree types would be amazing too if you want to mess with things like that in the future.
Thank you for your interest.
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