[x64]["1.2.5"] Ovo's Rustic Pack: Redemption
#41
Posted 01 January 2012 - 12:27 AM
I'm also starting to have my doubts about it now because I cannot find any recent stuff from the developers....does anyone know of any solutions or alternatives?
PS: The problem I have with it is that it says I have a Flash or Java script error.
#42
Posted 01 January 2012 - 12:40 AM
james27, on 01 January 2012 - 12:27 AM, said:
I'm also starting to have my doubts about it now because I cannot find any recent stuff from the developers....does anyone know of any solutions or alternatives?
PS: The problem I have with it is that it says I have a Flash or Java script error.
NoScript or Script- or AdBlocker in your browser activated?
(Mark Twain)
#43
Posted 01 January 2012 - 01:47 AM
james27, on 01 January 2012 - 12:27 AM, said:
I'm also starting to have my doubts about it now because I cannot find any recent stuff from the developers....does anyone know of any solutions or alternatives?
PS: The problem I have with it is that it says I have a Flash or Java script error.
I made an account to try it out, still happens on vanilla Google Chrome. I checked their forums, its apparently broken for everyone and they are working on it.
Also, my sister is making a sheep texture (she can't stand default mobs for some reason). I don't know how it will turn out, (and don't have too high of expectations) but I'll post it here when she's finished.

#44
Posted 01 January 2012 - 05:21 AM
http://flying-sheep....ck-Customizer/#
on the top right is "Make your own customizer"
#45
Posted 01 January 2012 - 07:04 PM
Sinner2784, on 01 January 2012 - 05:21 AM, said:
http://flying-sheep....ck-Customizer/#
on the top right is "Make your own customizer"
Something like that, though it only supports the main 'terrain' png and not the items or moon phases or Gui's.
#46
Posted 02 January 2012 - 04:50 AM
#47
Posted 02 January 2012 - 05:58 AM
EDIT: Oh and I think the cauldron someone made, although it looks great, needs a little touching up on the feet and on the corners of the bottom.
#50
Posted 02 January 2012 - 05:31 PM
izbbass, on 02 January 2012 - 05:58 AM, said:
Ah yes, I'd forgotten that I meant to do that. Here, fixed:

Ended up replacing the iron legs altogether with wooden ones, as their shape fits the cauldron model better. That little bit of the top of each leg no longer shows on the inside of the cauldron, either.
#51
Posted 02 January 2012 - 06:03 PM
Gl0u0m, on 02 January 2012 - 05:31 PM, said:

Ended up replacing the iron legs altogether with wooden ones, as their shape fits the cauldron model better. That little bit of the top of each leg no longer shows on the inside of the cauldron, either.
EDIT: And oh yea, the spawner is another block unfinished.
#56
Posted 02 January 2012 - 07:39 PM
Dark_destroyerxx, on 02 January 2012 - 07:08 PM, said:
I don't really understand what you mean? The purpose of this texture pack is that it looks different from the original. Now if we leave all the GUI as it was in the original, why would we want the texture pack then? The idea is to give it a "rustic" (and HD) feeling, not to leave half of the staff as it was and just kill the mood?
OT: did anyone think of adding the eggs from the mob-spawners for the current pre-release 11w50? Otherwise I could try, but I am really crap at this... I warn you
(Mark Twain)
#57
Posted 02 January 2012 - 07:47 PM
And dirt has holes in it I can see caves from it
I mean stone
#59
Posted 02 January 2012 - 08:20 PM
#60
Posted 02 January 2012 - 09:35 PM

This (unfinished!) would be the second stage of growth; trying to mimic the style of some of the old wild grass textures Ovo did (with some influence from Misa's rather delightfully grotesque Nether Wart as well, particularly in the colors used.) In the final stage, the bulb (is that the right term?) would open, revealing some sort of seed pod thingy inside, which is what you would collect for potion-making or replanting.
Thoughts/suggestions/critique?
EDIT: Oh wow, I messed up. Forgot that the Nether Wart model used the texture four times in a square formation, rather than two times in a cross formation (like the flowers.) I'll have to change it up a bit, probably add a second plant beside it.
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