HOLY ****. Magic should be double-edged. Just as dangerous as it is beneficial. Chaotic. So you really would be messing with something you cannot possibly fathom.
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This may be a fad, but I love dragons, so why the heck not?
I like and dis-like how resource demanding you make the runes, if they are kept expensive then they should a large effect that would make it worth while, such as temporarily freezing enemies in a 7 block radius and it can recharge and refreeze the enemy before it can move(it could only escape if another monster took its place). If runes were made cheaper than it could be like a landmine and it only affects players that touches the stones directly.
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Starcraft 2 is the Brawl to Brood War's Melee
Quote from Doug Hug »
Let's kick ass and eat granola and lucky for you I brought lots of granola
Thanks for the replies. I have not played this "Runescape" but it seems there is a lot of negativity attached to it! It does seem like Notch is planning more mystical elements in the game (goblins, kobolts) so maybe we will see some sort of magic system later on.
Quote from Qwill »
Very well done sir. If this is how magic was implemented, I would for once agree with magic. I think no separate workbench is needed, just use the alchemy workbench. This idea actually works perfectly with LightWarrior's idea for an alchemy crafting method. Read it here: http://www.minecraftforum.net/viewtopic.php?f=1&t=8856
Again, very nice.
That is indeed a great concept and would work well with a rune system!
The only magic id probably ever use are things that summon a pack of blood thirsty mobs, or a lot of poly morphing runes , and become a polysterker!*
Also, if i see a freeze trap, ill just dig a new door! BUST IN!
*constant changing to a different mob
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Quote from dra6o0n »
Magic have a bigger priority than Technology when it comes to combat, but Mining and Crafting a bigger priority to Magic.
Skull runes sound like a good way to greif! Place it underground a major farming area :twisted:
No morph rune? I wanna Trick people into attempting to kill me because they think im a pig, then transform into a spider and knock them into water and transform into a skeleton and snipe them to death.
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Quote from dra6o0n »
Magic have a bigger priority than Technology when it comes to combat, but Mining and Crafting a bigger priority to Magic.
Change Rune to Magic stone because obviously when people hear or read "Rune" They think Runescape.
He is a secret wizard. He would know.
This is his area of expertise, people.
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Also, since I forgot to add this, I'll say it instead of editing my last post.
I like how the OP made a use for [gold]
Quote from Seiseki »
Quote from virulentRant »
I suggest instead using a fire rune instead of steel as an arrow tip.
That would be more awesome instead of shooting fireballs.
Agreed, attaching runes to arrows sounds like a cool idea, but it would be very expensive, material wise! :tongue.gif:
Using runes to imbue weapons would be nice though, perhaps imbue a large chunk of arrows at the same time with a fire rune. Or just imbuing a quiver with 4 fire runes, which sounds even better.
I was thinking a quiver of 8 considering the high costs of making runes.
Fire rune - Can be used to cast a firespell, required for fire traps.
Rune of Luck - Imbued with gold. Increases luck when carried in your inventory, which gives better loot from chests, drops from monsters and things that depend on a random factor.
Rune of Nature - Imbued with a rare wood taken form a rare tree. Place on the ground to increase growth of tree's and crops in a large area around it.
Rune of Death - Imbued with Skulls or bones. Zombies and skeletons are drawn towards you when carried in your inventory. Place on the ground to keep trees, grass, flowers and crops from growing in a large area around it, any plants in the area will wither and die.
Rune of Health - Very slowly regenerates your HP when carried in your inventory.
Rune of Light - Imbued with a gem of each color. Slightly increases brightness around you when carried in your inventory. Place on the ground to make a pillar of light. (useful for finding your way back in the night and can be used in various creative ways.)
Rune of Death and Rune of Life are great ideas.
However, I dislike just about all of the others for the specific reason of their planned uses. Carrying something in your inventory that causes an effect is... meh. Most of these type that you outlined feel like the stereotypical, over-the-top magic I'd hate to see minecraft get. Breathing underwater is too powerful for a rune to do. If there is some way of breathing underwater, it should be with a primitive submarine that you can craft.
I guess my point is that this rune suggestion is just the subtle sort of magic I can accept and love. You're turning back into pew-pew fireball, for lack of a more eloquent description. Launching fireballs with magic, healing with magic, breathing underwater with magic, etc; these are things that make people adverse to adding magic to minecraft.
My advice: Keep it at "enchanting", or "imbuing", whatever you want to call putting the runes on a block. They shouldn't be actively used or even passive direct-to-player buff. They're more to make items that can't be explained with technology. I.E. Freeze or fire traps and bombs, building airships (a rune derived from obsidian that can be placed into some specific block to make it the "float block"), adding area effects (this is the part of your idea I liked)
Quote from Menen »
Change Rune to Magic stone because obviously when people hear or read "Rune" They think Runescape.
They'll get over it. Rune is NOT a word from runescape. Let me connect you to the Wikipedia article:http://en.wikipedia.org/wiki/Runic_alphabet
If the name doesn't stay as rune, I will be displeased.
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Choose your words wisely.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
I dont know what strikes people as magical about the mobs. Now if skelentons shot fireballs or zombies teleported, we could assume magic. But has anyone ever thought they could be creatures from hell? That doesnt suggest magic.
I dont know what strikes people as magical about the mobs. Now if skelentons shot fireballs or zombies teleported, we could assume magic. But has anyone ever thought they could be creatures from hell? That doesnt suggest magic.
Tell me what that does suggest then.
It suggests monodeistic theism as a primary theme of the game.
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This may be a fad, but I love dragons, so why the heck not?
I dont know what strikes people as magical about the mobs. Now if skelentons shot fireballs or zombies teleported, we could assume magic. But has anyone ever thought they could be creatures from hell? That doesnt suggest magic.
Tell me what that does suggest then.
It suggests monodeistic theism as a primary theme of the game.
Oh alright, because I was thinking monsters from hell somehow relates to some property of magic, or greater force that defies the Laws. How silly of me.
Anyways, this sounds like it could be fun, but I don't think notch wants magic... >_>
Which makes me wonder what he DOES want in the game.
Enchanting items to give various effects seems ok to me, and with that use this system seems like it would work. However, I don't want to see this turn into spell-slinging. Imbuding a block with fire to make a firetrap, sure. Walking out and throwing a fireball at a swarm of enemies, no.
As people have bitched about, er, I mean said, Magic isnt really supposed to be in here, and it doesn't fit. I don't entirely agree with this, as it is a fantastic existence sort of game, with nonrealistic things and such. But I don't like the concept of straight up magic things. For this reason, I think that the powers imbued should stick to Freezing(Water or something), setting the surrounding area/mobs on fire, stunning, doing blatant damage, and maybe some other things. Try to stray from Teleportation(This would also be hard to code, what if you have 3 tele slabs?) magic powers like fire balls or lightning from your hands, and things of that nature.
I didn't read the entire thread, so I'm not saying somebody already said those things, and this isn't directed at anyone in particular.
All in all, I like the OP's ideas and his way of crafting such.
Also,
Quote from Isythos »
Magic is just a word that is used to describe something which we do not understand.
Any sufficiently advanced technology is indistinguishable from magic.
This may be true, but we are not dealing with advanced technology producing currently-unexplainable effects. If Minecraft was sci-fi, we could have unexplained technologies to produce whatever effects we wanted, but minecraft is not sci-fi. Unexplained effects will not be advanced technology, they would, in fact, be some form of magic.
Perhaps there should just be 6 basic Elemental Runes, which, when combined, create more advanced Runes, and so on and so forth.
The Elements are as follows:
Fire
Water
Earth
Air
Darkness
Light
Examples:
Fire Rune + Air Rune = Aura of Flame Rune: A small Tornado of flame is circling around, setting anything within 1 block of you on fire.
Fire Rune + Water Rune = Steam Rune: Let's you emit a small burst of steam where you want, preventing things from seeing through the area for 5 seconds.
Air Rune + Earth Rune = Bladestorm Rune: When attached to a bow, all arrows come out with multiple tips, sending metal everywhere after impact.
Darkness Rune + Earth Rune = Chaotic Skin-Metal: When made into armour (requires the armour and the rune to be combined), causes the user to take only 75% of normal damage. However, monsters are highly attractted to the dark energies, and it emits an aura of darkness.
Of course, all runes have a short amount of uses.
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Warriors of Chaos!!!
Khorne, Slaanesh, Tzeentch, Nurgle - So many ways to die, so few times to do so.
...
HOLY ****. Magic should be double-edged. Just as dangerous as it is beneficial. Chaotic. So you really would be messing with something you cannot possibly fathom.
That's a great idea for a random decoration! :smile.gif:
That is indeed a great concept and would work well with a rune system!
I want transportation besides walking and stairs.
Freeze traps are even more useful.
Also, if i see a freeze trap, ill just dig a new door! BUST IN!
*constant changing to a different mob
facepalm of the month- dra6o0n
No morph rune? I wanna Trick people into attempting to kill me because they think im a pig, then transform into a spider and knock them into water and transform into a skeleton and snipe them to death.
facepalm of the month- dra6o0n
You are awesome.
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Also @whomever I dislike your magic missiles.
Bow is good enough for ranged.
I suggest instead using a fire rune instead of steel as an arrow tip.
That would be more awesome instead of shooting fireballs.
He is a secret wizard. He would know.
This is his area of expertise, people.
---
Also, since I forgot to add this, I'll say it instead of editing my last post.
I like how the OP made a use for [gold]
I was thinking a quiver of 8 considering the high costs of making runes.
Rune of Death and Rune of Life are great ideas.
However, I dislike just about all of the others for the specific reason of their planned uses. Carrying something in your inventory that causes an effect is... meh. Most of these type that you outlined feel like the stereotypical, over-the-top magic I'd hate to see minecraft get. Breathing underwater is too powerful for a rune to do. If there is some way of breathing underwater, it should be with a primitive submarine that you can craft.
I guess my point is that this rune suggestion is just the subtle sort of magic I can accept and love. You're turning back into pew-pew fireball, for lack of a more eloquent description. Launching fireballs with magic, healing with magic, breathing underwater with magic, etc; these are things that make people adverse to adding magic to minecraft.
My advice: Keep it at "enchanting", or "imbuing", whatever you want to call putting the runes on a block. They shouldn't be actively used or even passive direct-to-player buff. They're more to make items that can't be explained with technology. I.E. Freeze or fire traps and bombs, building airships (a rune derived from obsidian that can be placed into some specific block to make it the "float block"), adding area effects (this is the part of your idea I liked)
They'll get over it. Rune is NOT a word from runescape. Let me connect you to the Wikipedia article:http://en.wikipedia.org/wiki/Runic_alphabet
If the name doesn't stay as rune, I will be displeased.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
Tell me what that does suggest then.
It suggests monodeistic theism as a primary theme of the game.
Oh alright, because I was thinking monsters from hell somehow relates to some property of magic, or greater force that defies the Laws. How silly of me.
Anyways, this sounds like it could be fun, but I don't think notch wants magic... >_>
Which makes me wonder what he DOES want in the game.
Actually, it tends to refer to things which blatantly break the natural "rules".
I didn't read the entire thread, so I'm not saying somebody already said those things, and this isn't directed at anyone in particular.
All in all, I like the OP's ideas and his way of crafting such.
Also,
You sir, are stupid.
This may be true, but we are not dealing with advanced technology producing currently-unexplainable effects. If Minecraft was sci-fi, we could have unexplained technologies to produce whatever effects we wanted, but minecraft is not sci-fi. Unexplained effects will not be advanced technology, they would, in fact, be some form of magic.
The Elements are as follows:
Fire
Water
Earth
Air
Darkness
Light
Examples:
Fire Rune + Air Rune = Aura of Flame Rune: A small Tornado of flame is circling around, setting anything within 1 block of you on fire.
Fire Rune + Water Rune = Steam Rune: Let's you emit a small burst of steam where you want, preventing things from seeing through the area for 5 seconds.
Air Rune + Earth Rune = Bladestorm Rune: When attached to a bow, all arrows come out with multiple tips, sending metal everywhere after impact.
Darkness Rune + Earth Rune = Chaotic Skin-Metal: When made into armour (requires the armour and the rune to be combined), causes the user to take only 75% of normal damage. However, monsters are highly attractted to the dark energies, and it emits an aura of darkness.
Of course, all runes have a short amount of uses.
Warriors of Chaos!!!
Khorne, Slaanesh, Tzeentch, Nurgle - So many ways to die, so few times to do so.