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[1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued

1.2.5 inventory function ssp dual wield shield quiver

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#1

nerd-boy
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Posted 26 December 2011 - 12:51 PM

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Table of Contents


News & Announcements



Discontinuation of Battlegear 29/10/2012

I am officially announcing the discontinuation of this mod. The fact is, I have just lost interest in the mod. This is partly due to the fact that the changes in 1.3 required me to essentially go back and start from scratch with many of the features, and even drop some of those features you guys have come to love. I am not blaming the 1.3 update, I just feel it is time to move on.

But fear not, there is an alternative. Please go over and have a look at JadeKnightblazer's Asguard Shield Mod. Over the coming weeks  Jade and I will be working close together to integrate some of the code from this mod (mainly how I render shields in the offhand) into his mod. I see this is a win/win/win. A win for me because a small part of Battlegear can live on in Jade's mod while having the free time to work on my new project. A win for Jade as he can use some of this code to help make his mod really stand out and possibly also learn some of the rendering code. And a win for you guys as you still get a very functional and aesthetically pleasing shield mod.

I would also like to thank you guys, my fans for helping make what this mod what it is today. There are some of you who have been following this topic for a very long time (some from when the mod was just a shielding mod) and some who have only been following recently. But through your comments, suggestions and bug reports you have helped me turn the mod into something I never expected when I began coding it all those months ago. So I would like to say thank you.

Finally, for any of those who would like to continue following my work. I have created a new topic for Mine & Blade: Commander. For those that do not know, Mine & Blade: Commander is a new mod I am creating (or re-creating) that will allow you to create, customize and order an army made by NPCs. I will be using some of the features developed for this mod for the NPCs in M&B:Commander (eg sheathing & shield rendering). Right now I have only the basic rendering, customization and spawning of the 1st unit (The militia) which has over a mind boggling 20,000 different customization combinations. At the time of writing there is currently no download avaliable as the soldiers do little more than just stand there. However I will provide one if there is a high demand of people wanting to use the bots to populate a world simply for atmosphere. Also expect a video demonstration soon showing off the Spawing interface as well as the customization in action.

RIP: Mine & Blade Battlegear 29/12/2011 - 29/10/2012

Thankyou all again

nerd-boy


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Mod Mechanics

Weapon System


Mine & Blade: Battlegear implements an entirely new weapon system to minecraft. Pressing the 'I' button or clicking your player character in the Inventory screen will bring up the Weapon Inventory Screen.

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Weapons can be placed in the main hand or off hand slots. These weapons will be displayed on your player model when you go into 3rd person view. Weapons can be switched between sheathed and drawn by pressing the 'R' Key

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The 3 different weapon sets can be switched using the mouse wheel.

Items displayed in the following table are able to be placed in the weapon slots. There is an option in the config file to allow the use of weapons from other mods.

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New Weapons
Mine & Blade: Battlegear adds a number of new weapons to the game.

The Waraxe
The waraxe has the special ability of having a chance to cause 150% damage to mobs. Red sparks will fly around the mob to indicate extra damage.
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The Mace
The mace has the special ability of having a chance to cause a 3 second stun to enemy mobs. Blue sparks will fly around the mob to indicate stuns.

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The Quaterstaff/Spear
The spear sacrifices some of the power of the sword for increased range

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*Note: The spears must be made with a undamaged quaterstaff.

Minecraft Forge Installed Only
When used with Minecraft Forge the spear takes advantage of a custom renderer
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Shields

Shields can be crated using wood, leather, iron, gold or diamond

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In addition iron, gold & diamond shields can be painted. Painting is preformed by combining any iron, gold or diamond shield with the dye of your choice. Painting will retain the current shields damage and enchantments With Minecraft Forge Installed Only

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Note that this is just an example.
Painting can be done with any dye and any iron, gold or diamond shield in a shapeless recipie

Shield Blocking

When a shield is equipped shield blocking is activated by holding the right mouse button. While in blocking mode, all damage from mobs is ignored from the front 180 degree arc. In addition movement speed is slowed. Blocking mode cannot be sustained indefinitely as it drains your "blocking timer" based on the shield you are using. The blocking timer apears in the bottom left corner. Using a sword while blocking will make the bar go down slower (by 25%).

Shield Bashing

While blocking you are unable to attack, instead if an opponent is in front of you you can bash him with your shield by pressing the attack button (default left mouse button). The shield bash will cause no damage to your enemy but will instead knock them back. This consumes 1/3 of your block stamina bar

Shield Enchantments

Shields can be enchanted in the same way as armour. The enchantments however have very different effects.
  • Protection
    • Protection I - Can block for 50% longer & shield bash take 25% of the bar (normal 33%)
    • Protection II - Double Block Time
    • Protection III - Infinite Block Time
    • Protection IV - Infinite Block Time & No Shield Bash Penelty
  • Fire Protection
    • Fire Protection I - Take 1/2 damage from Fire sources while blocking
    • Fire Protection II - Take no damage from fire sources while blocking
    • Fire Protection III - Take no damage from fire sources while blocking & 25% chance enemy will be set on fire (3 seconds)
    • Fire Protection IV - Take no damage from fire sources while blocking & 50% chance enemy will be set on fire (3 seconds)
  • Blast Protection
    • Blast Protection I - Take 25% damage from Explosions sources while blocking
    • Blast Protection II - Take no damage from Explosions sources while blocking
    • Blast Protection III - Take no damage from Explosions sources while blocking. A sucessfull block of an explosion will chage the shield. The charge is released as a powerful attack (damage = 1/2 explosion damage) upon the next successful shield bash. Changing shields will de-charge the shield
    • Blast Protection IV - As above but the full damage is released
  • Projectile Protection
    • Projectile Protection I - Gain the ability to block all projectiles (including ghast fireballs)

    • Projectile Protection II - 25 % chance of reflecting enemy projectiles
    • Projectile Protection III - 50 % chance of reflecting enemy projectiles
    • Projectile Protection IV - all enemy projectiles are reflected

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Armour


Chain Armour
Mine & Blade: Battlegear introduces a new (legal) way of obtaining chainmail armour. 2 chain links can be obtained by placing a single iron ingot in a crafting grid. Chain links can then be used to make chainmail armour


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Knight's Armour
Knight's armour is a new armour set that has the protection and durability between that of iron and diamond armour. It however is quite expensive to make requiring a full set of iron and chain armour as well as a few blocks of wool.

Knight armour comes in 16 different colours corresponding to the 16 different minecraft colours. Knight armour can also be dyed to change its colour.
















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Knight armour includes a plume on the helmet as well as a custom cape on the chestpiece.

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A full set of Knight's Armour will get a Matched Set Bonus. This will provide    
  • An extra shield of defence (making it as protect you as much as diamond)
  • Shield bashes will cost 1/2 the amount of stamina.

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Quiver(Minecraft Forge & renderPlayerAPI Only)

Mine & Blade Battlegear introduce the quiver. The quiver is crafted as follows


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Placing the quiver in the quiver slot will open 4 new slots in your battle inventoy for arrows.


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Arrows will be taken from the arrow slots in preference to arrows in your inventory. In addition the number of arrows will be displayed in the battlemod hotbar. Finally, the quiver model is displayed on your back when holding a bow


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Decorations


Banners (Minecraft Forge Only)

Banners are the 1st of my purely decorative blocks. They come in 16 colours and can be placed on the ground (and will face you) or against a wall.

Banners are created using 2 wool (of the same colour) blocks with a stick underneath















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Banners can also be changed to any other colour using dye
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All the A song of Fire and Ice Inspired Banners
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Updates

Mine & Blade: Battlegear takes advantage of Vazkii''s amazing Mod Update Manager. This means whenever I issue an update, you will notified in game and linked to this page. You do not have to do anything else.

Furthermore, to any modders out there you should really think about taking advantage of this API. Its extremely easy to set up (I did it in less than 5 minutes) and we really should get behind and support Vazkii's amazing work

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Download & Installation Instructions

  • Download and install Minecraft Forge
    • You MUST use minecraft forge 3.3.7.135 or later
    • Make sure you delete the META-INF Folder from the jar
    • Also do not install Modloader after Forge, Minecraft Forge now contains it's own modloader that is backwards compatible.
  • Download and Install PlayerAPI
  • Download and Install Render PlayerAPI
    • This must be AFTER installation of Minecraft Forge
    • Make sure you have version 1.2 or newer
  • Check for any new announcements on this post. This step is VERY important to prevent potential problems caused by updating to new versions
  • Read the FAQ the Known Bugs and the inompatibilities sections.
  • Place the downloaded zip file in the mods directory in youre .minecraft directory
  • Take the fight to the creepers

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Videos

Review by stonecold913
Spoiler:

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FAQ, Bugs & Compatibilities


FAQ

Q: I found a bug, incompatible mod crash or blackscreen, what should I do?
A: First Read and follow all of my crash 101 post.

Next check if it has already been reported, please check both this page (under both bugs and incompatibilities), also could you please check posts at least 1 page back to avoid reposts. I will need  
  • A detailed discription of the problem
  • What other mods you are using.
  • Weather or not you are using minecraft forge and what version of Forge you are using.
  • A crash log if Minecraft has crashed or Blackscreened (Very very very important)
    • If your minecraft does not display the error log, try using this .bat script. It will run minecraft and copy any hidden error reports to a new .txt document (opened in notepad)
Note: If you do not provide ALL this, I will likely just ignore your post or report it as spam.

Q: Where is the config file?
A: The config file is located in the .minecraft/config directory under the name "MineAndBlade.cfg". It will be generated automatically when you first run the mod and will be opened by any text editor

Q: Can you add weapons from another mod to be used in battlemode? Note
A: Depending on how the mod is coded, some may already work. In most weapons from Balkons Weapon Mod will be flagged as weapons and therefore useable in battlemode.

For weapons that do not work, there is an option in the config file to add the item ids of custom weapons. Adding item ids to the cofig file (currently named "Mine & Blade.ini" and generated after you have 1st run the mod) will flag items as weapons. Ids should be seperated by comma-space.

The line to add ids to is this one

[Battle Mode Settings]
#Allows other items from mods to be used in battlemode
ValidWeaponIDs=

This however will not flag the weapons as duel wieldable, it will only allow them to be recognised as weapons and thus useable in battlemode. There is no way to make some weapons duel wieldable as they have a right click function.

Note: There is a bug in the config file for the 2.8.0.1 version so this function currently does not work. It will be fixed again in the next version.

Q: Why can I not dual wield all weapons (eg weapons from Balkons Weapon Mod)?
A: The mod will scan any item flagged as a weapon. If that weapon has a special function on a right click (other than blocking) it will flag the weapon as non-dual wieldable. You will therefore not be able to use the weapon in your off hand, with a shield or with another weapon. This is so there is no coflict with a weapons right click function and CANNOT be changed.

This is the reason you will never be able to dual wield many of Balkon's Weapons or certain gun mods which generall use the right mouse button to fire the weapon.

Q: Where is the link to the Mine & Blade: Battlegear file?
A: The link is right here. The beta for the next release can also be found on this post



Sorry for all the secrecy, I have had many problems with people not reading the important parts of the main post. If you got this far I am happy that you have demonstrated your ability to read and (hopefully) follow basic instructions.

Q: Can you add my idea for a  weapon?
A: No, This is not intended to be a weapon mod. It is quite unlikely I will add new weapons any time soon.

Q: Can I use your mod as part of my mod pack?
A: Yeah no problem, as long as you
  • Credit me
  • Link to this page
  • Do not profit from my work (i.e. no adfy links)
  • Keep it updated. I just don't want to have to deal with people reporting bugs I have fixed weeks ago
  • PM me to let me know you are using it. I may not have a chance to reply and if you agree with all of these terms, I really don't mind and will not ask you to take it down. I just would like to know that you are using my mod.
Q: Can I add texture pack support for your mod and if so can I use your textures as a base?
A: Yeah no problem, go nuts. Post your work though so I can ohh & ahh at it Posted Image

Q: When will SMP be ready?
A: It will be ready when it is ready. I won't even start looking at SMP until after 1.3 is released. Even then it will take me a long time to get everything working.

Q: Why can't I see offhand weapons in 3rd person?
A: You installed likely installed minecraft forge after RenderPlayerAPI. RenderPlayerAPI MUST be installed AFTER Minecraft Forge. Alternitvly, you may have a conflicting mod, if you are 100% sure you have done the correct order of instalation it may be a conflicting mod, please post a incompatiblity report (make sure you include every mod, api and patch used)

Q: Why did you just report me?
A: I have begun reporting everyone who posts questions that are answered in this post as spam. I am sick and tired of re-answering the exact same questions that are answered here.

Q: I love your mod, how can I donate?
A: Please do not donate, I do not do this to make money in any form (which is why I don't use adfy links). If you do have your heart set on donations, please send you money to one of the many worthy charities, they could do many greater things with the money.















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Current Bugs


Confirmed
  • Anything to do with SMP. Uninstall the mod before connecting to a SMP server. (fixed in beta 3)
  • Shift clicking weapons/tools in the weapon equip interface will crash the game(fixed in beta)
  • When blocking with a bow on your back, the bow will draw (fixed in beta)
  • Custom Weapons in "battlemode" are not recognised (fixed in beta)

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Compatibilities


Mine & Blade: Battlegear is know to be incompatible with the following and will likely cause Minecraft to crash
  • Anything that is incompatible with PlayerAPI
    • There is a compatibility fix for PlayerAPI and SPC here. Please read the instalation instructions for the patch
  • Anything incompatible with Minecraft Forge
    • One example of this is Elemental Arrows. As a rule of thumb try to keep away from mods that edit base classes.
  • Portalgun mod: Strange way of getting the player inventory causing a crash
  • Keep Items: We both use the same method to make our changes to the inventory, resulting in each mod constantly replacing the ineventory eventually resulting in a crash.
The Following mods are known to have minor issues with Mine & Blade: Battlegear but are still playable
  • Dynamic Lights: Torches held in the offhand do not currently give off light
  • More Enchanting: Shields with protection enchantement higher than 4 will not function correctly
  • Tropicraft: Offhand weapons do no render in 3rd person
  • Armor Stand Mod: Only black knight's armor will be displayed
  • There will likely be some issues with mods that either edit the player model in some form, or preform special rendering with the weapons.
  • Aether Mod:
    • Block Id conflict (change it in a config)
    • Their custom interface does not work (fixed in beta)
    • Sky sometimes turns brown (maybe fixed in beta)
    • Aether accessorys do not display (fixed in beta)
    • My GUI doesn't display (sometimes) (fixed in beta)

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Common Crashes


If you have a crash please check if any of these apply before posting

Conflicting Block Ids
Crashes with "java.lang.IllegalArgumentException: Slot 211 is already occupied by...."
Example
Spoiler:

This just means that you have a block ID conflict. Go to the config file (Location is .minecraft/config/Mine and Blade.conf) and change the number next to the BannerID variable to something else (between about 200 & 250) until you no longer get a crash.

Impropper Instalation

Crashes with "java.lang.NoClassDefFoundError: PlayerBase"

Example
Spoiler:

You didn't install PlayerAPI. Next time actually READ and FOLLOW the installation instructions.


Texture Packs

My x64 HD pack (based off misa's realistic texture pack)


This is only a quick texture pack I whipped up to go along with the x64 pack I generally use (download). To isntall just extract the files into your favourite (x64 or higher) texture pack. Pleasew note that I am not the best texture artist. Others could do a much better than I at high res textures, I just wanted to give it a go.

Pictures
Spoiler:

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Support Banners


Mine & Blade: Battlegear
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[center][url="http://www.minecraft...MG[/url[/center]


Achievement Banner (by Bacon_Master)

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[center][url="http://www.minecraft...MG[/url[/center]



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Planed features


(May take a while)
  • SMP Version
    • This may take a while, please do not ask about it, it will be ready when it is ready

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#2

jvample
    jvample

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Posted 26 December 2011 - 01:28 PM

Another Great mod by nerd-boy! Bookmarked

#3

DjGyarados
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Posted 26 December 2011 - 04:39 PM

This looks amazing. I've been wanting a shield mod exactly like this. You made it happen, good job Posted Image.
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#4

Qarbone
    Qarbone

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Posted 26 December 2011 - 08:50 PM

Will you make this mod separate from Battlecraft?  I already have a lot of mods installed and I'm not sure if they will be compatible with Battlecraft.

#5

nerd-boy
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Posted 26 December 2011 - 11:07 PM

View PostDjGyarados, on 26 December 2011 - 04:39 PM, said:

This looks amazing. I've been wanting a shield mod exactly like this. You made it happen, good job :).

If you need any testing or anything, pm me :)

I may just do that ;)

View PostQarbone, on 26 December 2011 - 08:50 PM, said:

Will you make this mod separate from Battlecraft?  I already have a lot of mods installed and I'm not sure if they will be compatible with Battlecraft.

Yeah, thats why i made a second topic. However the mods GUI features will be more tightly integrated into my battlecraft mod. But I knew some people would want this without the other features of battlecraft.

I would of course recommend you try Battlecraft also. This isn't in in yet though.

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#6

CASP3R_13
  • Minecraft: CASPER_1313

Posted 27 December 2011 - 12:56 AM

this looks amazing, any idea when you will release???

oh and one more thing, how come you dont set it so that the shields  can be right clicked to protect? or will it be optional??

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Spoiler:


#7

nerd-boy
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Posted 27 December 2011 - 01:09 AM

View PostCASP3R_13, on 27 December 2011 - 12:56 AM, said:

this looks amazing, any idea when you will release???

Actually I am about to re-do the main post, change a texture or 2 and upload an initial release. I couldn't be going through the whole closed beat test thing and doubt it will break anyone's game. But I should warn you before installing.

I will of course also require feedback on block times and durability.

All in all shouldn't take me much longer then an hour or so

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#8

Supperseffer
  • Location: Somewhere in the Vast Universe.

Posted 27 December 2011 - 01:58 AM

Once this is out, I'll probably make some alternate textures for the people who want more vanilla textures.

Also, are you going to release the raptor mount mod thingy as a seperate mod too? Just asking.
I used to have a signature like you,
THEN I TOOK AN ARROW TO THE KNEE.

#9

Jade Knightblazer
  • Location: Cuba, MO

Posted 27 December 2011 - 02:36 AM

please add SMP support :)

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#10

nerd-boy
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Posted 27 December 2011 - 04:05 AM

Ok Guys Beta 1 release is out. Let me know any Issue, Bugs, Suggtestions or Balance Tweaks.

Although I should warn you it is beta and therefore could be buggy.

View PostSupperseffer, on 27 December 2011 - 01:58 AM, said:

Once this is out, I'll probably make some alternate textures for the people who want more vanilla textures.

Also, are you going to release the raptor mount mod thingy as a seperate mod too? Just asking.

Yeah thats no problem. I can add it to the texture pack list if you want.

Although I should warn you, make sure the shield trims and backings line up properly with the normal pngs. If not the shield may look strange in 3rd person/Inventory view

I probably will but don't hold your breath on the whole raptor mounts though.

View PostJade Knightblazer, on 27 December 2011 - 02:36 AM, said:

please add SMP support :)

I might do that for this. Although I think I will have to edit base classes for that. I don't know if it would be worth me struggling with finding workarounds again.

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#11

DjGyarados
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Posted 27 December 2011 - 04:13 AM

First to download ftw .
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#12

DjGyarados
  • Location: Behind a screen...
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  • Xbox:Portugal IV

Posted 27 December 2011 - 04:30 AM

I found a serious bug, gonna upload a pic, one sec.

EDIT:

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ps. Ignore that guy in the background, that's from the friend mod.
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#13

CASP3R_13
  • Minecraft: CASPER_1313

Posted 27 December 2011 - 04:33 AM

View PostDjGyarados, on 27 December 2011 - 04:30 AM, said:

I found a serious bug, gonna upload a pic, one sec.

EDIT:

Posted Image
ps. Ignore that guy in the background, that's from the friend mod.

yea a serious bug useing friend mod XD its probably just that the friend cant handle the shield

Posted Image

Spoiler:


#14

DjGyarados
  • Location: Behind a screen...
  • Minecraft: DjGyarados
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Posted 27 December 2011 - 04:35 AM

View PostCASP3R_13, on 27 December 2011 - 04:33 AM, said:

yea a serious bug useing friend mod XD its probably just that the friend cant handle the shield

i love you no homo
Wait, sorry , when i said the guy in the back ground, i meant the guy jumping.

The one wearing the shield is me.

EDIT:
Discovered the cause of this glitch. It's an incompatibility with Smart moving mod. You should put that in the OP.
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#15

nerd-boy
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Posted 27 December 2011 - 04:44 AM

View PostDjGyarados, on 27 December 2011 - 04:35 AM, said:

Discovered the cause of this glitch. It's an incompatibility with Smart moving mod. You should put that in the OP.

Yep I'll put it up there. Does the glitch made it unplayable, or is it only the rendering in 3rd person

There is also another minor rendering issue where in 3rd person view the models armour will not move with its arm.

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#16

DjGyarados
  • Location: Behind a screen...
  • Minecraft: DjGyarados
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Posted 27 December 2011 - 04:46 AM

View Postnerd-boy, on 27 December 2011 - 04:44 AM, said:

Yep I'll put it up there. There is also another minor rendering issue where in 3rd person view the models armour will not move with its arm.
Im pretty sure it was working fine for me. Let me check.

Also be aware, if you're in a dark place, for example a cave, and then place a torch so it's lit up a bit, the shield will be black/dark. Test it out, i can't really explain it.
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#17

nerd-boy
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Posted 27 December 2011 - 04:51 AM

View PostDjGyarados, on 27 December 2011 - 04:46 AM, said:

Also be aware, if you're in a dark place, for example a cave, and then place a torch so it's lit up a bit, the shield will be black/dark. Test it out, i can't really explain it.

That would be because i essentially re-wrote the renderer. I'll see what I can do about fixing it.

Posted Image


#18

CASP3R_13
  • Minecraft: CASPER_1313

Posted 27 December 2011 - 05:13 AM

bug!

HEHE I FOUND A BUG CANT RLLY GET PROOF BUT IT HAPPENS

so what happens is when i equip the shield i click "R" (too block) and the shield disappears,

and when you jump your arm goes COMPLETELY ouy of control and then you get like 2 arms on 1 side

and (not sure if bug or not) you cant exit the Shield thingy by pressing "TAB"  or "e" (inventory) you have to press "Esc" :rolleyes: not that it madders that much

View PostDjGyarados, on 27 December 2011 - 04:35 AM, said:

Wait, sorry , when i said the guy in the back ground, i meant the guy jumping.

The one wearing the shield is me.

EDIT:
Discovered the cause of this glitch. It's an incompatibility with Smart moving mod. You should put that in the OP.
oh hehe my mistake :)

Posted Image

Spoiler:


#19

DjGyarados
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Posted 27 December 2011 - 05:16 AM

Lol, I was about to get blown up by a creeper, then i blocked, and it took all the damage, so epic :P

EDIT: If you jump off like a cliff or something, and you block, you take no damage...
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#20

nerd-boy
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Posted 27 December 2011 - 05:20 AM

View PostCASP3R_13, on 27 December 2011 - 05:13 AM, said:

bug!

HEHE I FOUND A BUG CANT RLLY GET PROOF BUT IT HAPPENS

so what happens is when i equip the shield i click "R" (too block) and the shield disappears,

and when you jump your arm goes COMPLETELY ouy of control and then you get like 2 arms on 1 side

I really need a pic of it. Also do all of these only happen in 3rd person view?

View PostCASP3R_13, on 27 December 2011 - 05:13 AM, said:

and (not sure if bug or not) you cant exit the Shield thingy by pressing "TAB"  or "e" (inventory) you have to press "Esc" :rolleyes: not that it madders that much

Yeah I had trouble with also making it close on Tab, I will try again later

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