Mineways: 3D Prints of Minecraft Objects
Posted 14 December 2012 - 08:18 PM
No, the model size doesn't matter for texture quality. Since each individual block in Minecraft is textured separately, you can use as many blocks as you want. You can also use higher resolution terrain.png files, some come with the Mineways distribution for your amusement. There's some work to be done with terrain.png from 1.3 on up (thanks, Mojang, for reusing tiles you didn't need to reuse yet).
Posted 15 December 2012 - 04:47 PM
Posted 30 December 2012 - 05:58 PM
Posted 30 December 2012 - 07:12 PM
Posted 06 January 2013 - 11:57 PM
Posted 09 January 2013 - 06:23 PM
*Yay rooster teeth*
I Solve practical problems
Posted 21 January 2013 - 12:59 PM
Blocks shouldn't lose texture ever. Larger blocks will show more detail. Blocks that are 2 mm (the default) show a bit of texture - I can read "TNT" on those blocks, for example. However, I find that 3 mm blocks make more of the textures recognizable.
How to Right-Click in Mac OS X.
Cost is based mostly on how much material you use. Smaller is cuter and cooler and cheaper. The main limitation on making models small is wall thickness: thin walls may cause your model to be rejected, as the print service will fear that the model will break.
Here are two cute examples, Toadstool Tower ($9.07) and the Mushroom Village ($7.76). Prices are "at cost", no profit to me.
Posted 12 April 2013 - 11:59 AM
Posted 14 April 2013 - 11:52 PM
Did you follow the tutorial? I just tried the latest Mineways with Cinema 4D R13 and it worked fine, see below.
Posted 15 April 2013 - 12:01 AM
Posted 24 April 2013 - 12:36 PM
I'm so sick of having to do multi-exports for massive worlds!
Posted 11 May 2013 - 03:20 AM