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[1.2.5] Never Alone [WIP - 0.5.1] An NPC and Magic Mod. Revive the Old Kingdom!

magic spells mobs trade [wip] [neveralone] [1.2.5] [1.2.3]

230 replies to this topic

#1

  • Location: Canterlot.

Posted 22 December 2011 - 08:00 PM

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Mod Spotlights

(feel free to do more for me, they'all go here regardless of your "e-popularity")
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A-Level Exam Period -

My Exam period just started and i have this next 8 weeks or so to bring nothing but as much pain misery biology and physics into my life as possible, it's very unlikely i'll be putting out significant updates during this period, but i will pick this up again when my exams are over Posted Image



IMPORTANT NOTE! - whenever any item or entity from this mod places an item into your inventory, you NEED to have an inventory slot free otherwise nothing will appear to have happened.



Download -

1.2.5 updated, has some new NPC's, i also made the whole Bonus NPC thing alot neater, I was also very very very tired when i made this update so if theres bugs... i'll get right on them, tommorow-ish.


The Boaty NPC is mountable and reacts according to your mouse movements, if you move your mouse really fast boaty will panic and start running and jumping all over the place very erratically.


This was a complete accident and i intend to make him behave like a proper boat in the next update Posted Image


REQUIRED -

ModLoader
Forge


~note~ Download the minecraftforge-CLIENT.zip file, NOT the src or the server zips. 1.3.4.41 and everything Upwards of that V of forge from that page will work just fine Posted Image Download and install as per my instructions below.


Download Never Alone V0.5.1 (for minecraft 1.2.5)


Download Never Alone V0.4.3 (for minecraft 1.2.3)

Download Never Alone V0.4.0 (for minecraft 1.1.0)




Older downloads ~

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NOTE - if you're updating from an older version, simply Drag the updated class files across and delete the mymods folder currently in your Jar, and put in the NEW mymods folder you received from the newest download.


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installation instructions -

-In a fresh 1.1 minecraft jar, delete META-INF
-Install ModLoader (drag the modloader files into the jar)
-Install the Forge API (drag the Forge API files into the jar)
-Drag ALL the files you received in my download into the jar
-Play! (check it works first, THEN feel free to install any other desired mods Posted Image )


GUIDE -


2 Versions - here is a downloadable tutorial adventure map that explains the inner workings of the mod in a more practical sense.


Download The Never Alone Tutorial Adventure Map! [1.2.5]



Or for those who prefer a text guide then feel free to examine this how-to list.


List of things to do to Help you get started Posted Image


Getting started

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Distribution

If you wish to include this mod in a modpack of ANY sorts, go right ahead Posted Image I'd appreciate if my name were placed somewhere amongst a list of credits, but as long as the name of the mod is there that right there is free publicity in itself, which i whole heartedly appreciate ;D also send me a PM if you do, i'll probably need to make the Block and Item ID's configurable for you if you intend to use this Posted Image

the only one thing i do NOT approve of is plaguerism. Don't steal my work, or else i'll be a sad panda.. A sad panda with a chainsaw.

I don't particularly want to spend alot of time making sure people don't post their own links of my content on other sites so i'll just say if you do, just leave a link to this thread somewhere and credit my name if you please Posted Image




F.A.Q

Q) What is the point of this mod? What does it add SPECIFICALLY? I can't understand your clusterfuck of a post!
A) This mod add's randomly generated structures with magic loot to find, a single ore, NPC's that you can unlock and collect like pokémonz by building them a house, a few magic spells, some gilded blocks, some strong mobs and 4 Bosses.

Q) Whoa whoa- you had me at magic loot. What sort of magic loot?
A) Well, it add's idols that you can offer gold ingots too for completely random effects, sometimes awesome items, sometimes awesome death, the NPC boxes that you rescue them from by building them their kingdom again, Sceptres and tomes that cast fireballs and lightning etc..

Q) Coolstory. Now whats this about NPC boxes and collecting pokémanz and such?
A) You aquire blocks that contain the souls of NPC's from the old kingdom that can only be released by building them suitable housing accomodation, once they're released they'll stay around their house and some will teach you spells, some will make you new blocks and trade etc.. none of them are overly avid fighters.

Q) What- They don't fight for me? LAAAME. Why not?
A) NPC's fighting with the player is a bad idea, have you SEEN PBat's pet graveyard from his survival series? It's about a half-mile long. but you DO receive a friendly little magma slime to fight for you when you get that spell Posted Image Followers ARE planned, they're just not there yet.

Q) K, so what are these 'Bosses' like?
A) They are the seven deadly sins and the four horseman of the apocalypse, bent on purifying the sins of man (AKA, YOU) and intend to smite you in all their heavenly smugness.

Q) x boss keeps killing me, they're too overpowered!
A) Use fire resistance potions / strength potions / traps. It's worth the effort for the rewards Posted Image

Q) x NPC isn't spawning from x block! What do i do?
A) Refer to the list of blocks listed underneath the NPC's section of this post and tell me if i've forgotten to input the chat message telling you which blocks to use in-game Posted Image

Q) How do i make x item in your mod? Not all the recipes are listed here
A) Download and install Risugami's Crafting guide or another mod fit for the purpose of viewing recipe's in-game Posted Image

Q) x NPC was missing when i came to check on him!
A) He/she either 1, fell down a hole, 2, wandered off into the sunset somewhere far away because you didn't build walls around him/her or 3, was killed by a monster because your house is too dark / unsafe Posted Image Build them adequete defences if you want to protect them.








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*THIS SECTION IS BEING REWRITTEN TO SHOW YOU PROPERLY WHAT ALL THE ITEMS DO AND THEIR EFFECTS, PLEASE BEAR WITH ME FOR A DAY OR TWO Posted Image*

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THE SEVEN SINS -








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Gluttony is one of the seven fragments of the kings soul. As you have probably guessed, the king of the old kingdom had his soul fractured into 7 parts, the Seven Deadly Sins. This sin can be obtained and defeated with the use of a magical item called the Lucky Horse Shoe. The lucky horse shoe can randomly be obtained by offering gold to the randomly generated idols, It functions a miniature handheld idol with random effects on a smaller scale and doesn't cost you any raw materials unlike the idol. It has a small chance of producing an apocalypse block which will randomly summon a sin and subsequently destroy itself.

If you're having some trouble defeating gluttony, my advice to you is to make use of the magic plates and magic explosive plates, build yourself an arena full of explosives and protective walls >Posted Image that should make the fight 1000% easier.






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Wrath is undying and cannot be killed by conventional means. He is also summoned via the apocalypse block, sins are summoned at random, attempting to kill him with simply a blade may lead to unintended consequences. Your best strategy is to use projectiles.


THE FOUR HORSEMAN -

UNDER CONSTRUCTION

Here's a preview ;D


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Still under heavy development, there IS a way to access War the first horseman you see here in the v0.3.5 update... But you'll need Single Player Commands Posted Image
















Structure Generation


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Progress

CHANGELOG
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Bear in mind i'm going at this alone, it's quite an ambitious mod for a beginner so progress is likely to be pain-stakingly slow, don't expect anything solid and downloadable for at least a great many months, the purpose of the thread at the moment is to collect ideas and work out the kinks and basically to extend my java knowledge.



Cinematic video




As of the current update, this mod edits NO base class files


...I'm bad at producing videos, hopefully someone will do a mod spotlight for me / make a banner / wiki or something DX

Suggestions


-suggestions from you guys go here ;D -

~ Darker textures for the Gilded Blocks ~ less yellow (will probably release a texture-pack upon completion Posted Image )
~ Having NPC's build structures for you ~ (Considerable, seeing as the later structures i.e the castle is ridiculously huge - at the same time i don't want to copy MineColony though if you catch my drift Posted Image )
~ Properties file where you can change NPc dialogue and names and such ~ (There is some code for an in-game GUI to change their names that i could possibly implement..)
~ An ability to Cycle through the NPC Block textures ~ (this has been mentioned a few tiems now, Y U NO APPROVE OF MY TEXTURING- lmao, kidding ~ yeah this a possible one as well, we'll see how it goes Posted Image )


((NRTI = Not Ready To Implement))


Credit where it's Due

Big thankyou to ValcainHD for his tutorials and general help when i was first getting started Posted Image

Thanks to WadupMan for supporting the thread when it was simply an idea, very first supporter ;D

Thankyou to Noppes for helping out with some inventory code for putting up with every single monotonous plea for help in modding knowledge that i've been throwing at him on a daily basis, this mod would not be anywhere near as functional or awesome without his help! Posted Image Make sure you check out his Custom NPC's mod as well Posted Image real cool guy, you don't often get as pleasant a response when asking for help from other modders as i did from him, thanks again ;D

And thankyou Amber Tonerre very much for suggesting i should go to noppes for the help in the first place ;P wouldn't have found him otherwise Posted Image

Another thankyou to HDAViirus for his tutorials and general help with a few of the more advanced bits of code i couldn't quite get my head around Posted Image Definately check them out, they're so informative for new modders.

And to VelouriumCamper for keeping me sane and putting forward some brilliant ideas ;o

HUGE THANKYOU to NaruArth for helping with the radius block detection code, if it weren't for him you would have had to place blocks IN EXACT POSITIONS for NPC's to spawn, make sure you check out his profile and his mods :0 he's a very competent coder and very cool guy.



Art

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#2

Posted 24 December 2011 - 08:51 PM

Does he make cow noises 0.o and cool mod
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#3

  • Minecraft: dude0367

Posted 24 December 2011 - 10:43 PM

I can see this mod becoming really awesome if you keep it up. So far it reminds me of MineColony
Rapid Fire Bow Mod: http://www.minecraft...rapid-fire-bow/ (By ME! :D )
Youtube: dude0367

#4

  • Location: Canterlot.

Posted 26 December 2011 - 10:47 PM

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Does he make cow noises 0.o and cool mod

I'm trying to fix the sounds, MCP keeps having a heart-attack when i fiddle with the sounds for some reason XD


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I can see this mod becoming really awesome if you keep it up. So far it reminds me of MineColony

Thankyou! :D I can only hope to appease ~

Oh i updated it by the way, Bob has more intelligent AI and now has the IQ of a 5 year old opposed to a mouldy sandwich XD

That and the NPC block now actually checks it's surrounding blocks for the required blocks for its NPC :)
(that was the hardest part i was struggling with, progress should be a bit faster now :) (until i face-plant another brick wall of java XD ))

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^^^^^^ Click me! ^^^^^^


#5

    WadupMan

    Lapis Lazuli Collector

  • Members
  • 938 posts
  • Location: Right Behind You... Eating Cookie Dough.

Posted 26 December 2011 - 11:00 PM

Hey, do you need any help from me? I'm the guy that wanted to help you with the Texturing of the Mobs.

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#6

Posted 26 December 2011 - 11:01 PM

this is just what ive been wanting nice job! i cant wait until we get a download link
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RvsB forevar!!!

#7

    WadupMan

    Lapis Lazuli Collector

  • Members
  • 938 posts
  • Location: Right Behind You... Eating Cookie Dough.

Posted 26 December 2011 - 11:09 PM

View PostAmber Tonerre, on 26 December 2011 - 11:01 PM, said:

this is just what ive been wanting nice job! i cant wait until we get a download link
Off Topic: Lol, do you like that banner? I made it for that project, and I think that Mod has been put to a stand still :P .

On Topic: Could I in any way help with this Mod?

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#8

  • Location: Canterlot.

Posted 26 December 2011 - 11:09 PM

View PostWadupMan, on 26 December 2011 - 11:00 PM, said:

Hey, do you need any help from me? I'm the guy that wanted to help you with the Texturing of the Mobs.


Nah i'm alright for now thankyou, texturing is kind of a fun little side-track from coding i like to do myself :3
stops my brain from melting XD

But if i do need a texturer in future if the mod is larger then usual, i'll come to you first :P

EDIT:: ooh, what banner? where :D

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this is just what ive been wanting nice job! i cant wait until we get a download link

thankyou, you and me both :P I want to make sure there's enough content and that it all runs smoothly with as few bugs as possible before i release :3

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^^^^^^ Click me! ^^^^^^


#9

    WadupMan

    Lapis Lazuli Collector

  • Members
  • 938 posts
  • Location: Right Behind You... Eating Cookie Dough.

Posted 26 December 2011 - 11:11 PM

View Postvegnagun1, on 26 December 2011 - 11:09 PM, said:


-Snip-


Cool, I really like to help people when It comes to Texturing for a mod!

And i was talking about the Elementary craft Banner that guy has. I made it ;)

Do you need a banner? I see you don't have one.

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#10

  • Location: Canterlot.

Posted 26 December 2011 - 11:16 PM

View PostWadupMan, on 26 December 2011 - 11:11 PM, said:

Cool, I really like to help people when It comes to Texturing for a mod!

And i was talking about the Elementary craft Banner that guy has. I made it ;)

Do you need a banner? I see you don't have one.

Oh thats cool :) Yeah sure i could do with a banner :3 go for it :)

If you can think of any other NPC's and functions / spells lemme know, i could do with ideas now that i've got most of the foundations for the code down :)

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#11

Posted 27 December 2011 - 02:22 AM

View Postvegnagun1, on 26 December 2011 - 11:16 PM, said:

*gets out scissors* -snip- -snip- -snip- *rip*

you shouldn't have versions yet its nice to know what your doing but people will get their hopes up XP
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RvsB forevar!!!

#12

  • Location: Canterlot.

Posted 27 December 2011 - 07:45 PM

View PostAmber Tonerre, on 27 December 2011 - 02:22 AM, said:

you shouldn't have versions yet its nice to know what your doing but people will get their hopes up XP

ah okay, i amended the top of the post to say which V will be release ;P

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#13

Posted 27 December 2011 - 07:48 PM

could i be a tester???
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RvsB forevar!!!

#14

  • Location: on your screen watching you
  • Minecraft: brickmaker12345

Posted 27 December 2011 - 07:52 PM

is this sort like a minecolney/millnere/t.o.k/humans+?
minecrafting like crazy (or madman) lol and i support
[url=http://www.minecraftanonymous.com]

#15

  • Location: Teh inturwebz
  • Minecraft: oOGeneral_RyanOo

Posted 27 December 2011 - 08:02 PM

cool, but i don't care for the skin. I think that you should use steves instead of squidwards lawl.
Posted ImageGimme an internet, plz?

#16

  • Location: Nowhere
  • Minecraft: MeneerGuus

Posted 27 December 2011 - 08:28 PM

This mod really has a lot of potential, i would love to play with this, but, if you want a bigger town, it will cost a LOT of resources and building time, so maybe, when you have a bit more villagers, and you have some kind off special building, (maybe your house? and then put a block in it that spawns 2 guards?) you can put down a block on the place you want the npc's to build? Then it acts like a chest and you can put the items in maybe. (this would be a special crafted block) But actually, this is exactly what you tried to avoid. But if you want to build a biger settlement, this is inevitable.

But this is a great mod and i fully suppport it, sadly, i dont have ANY coding experience and also i dont have any texturing experience.

Good Luck!

(hit me up when you need a beta tester, im on the forums everyday)
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#17

  • Location: Canterlot.

Posted 27 December 2011 - 08:52 PM

View PostHubbaBubba, on 27 December 2011 - 08:28 PM, said:


-snip-


ooh, thankyou :D

and yes, i'm fiddling around with the NPC's i have seeing what functions i can make them do and how i can make them be more helpful, i'm not fumbling around in the dark due to lack of coding knowledge anymore but theres still a learning curve i'm climbing my way over :)

Having them be able to produce essential resources for you is a nice idea, i think i'll try to make it a daily occurence, if you've built them a nice house and the things they said they wanted (i.e, a garden) then they should feel inclined to supply you with a few of the basic and harder-to-get items you need to build advanced larger housing..
and perhaps occasaionally rare items that help you build more efficiently, (i.e, an item that increases the range that you can place blocks (totally didn't rip that idea from terraria as well ;D ))

But i think having them build it for you is not the best idea... unless it's an NPC building a house of the same type as it's own (a farmer making another farmer + hut isn't too bad.. twice the resources daily from them :) )

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cool, but i don't care for the skin. I think that you should use steves instead of squidwards lawl.

Don't worry, the better NPC's will be based off more attractive models :P but for now, you have to start with the ugliest XD

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is this sort like a minecolney/millnere/t.o.k/humans+?

Not quite, collating the 3 mods into one single mod wouldn't serve much of a purpose (just play with them all installed :P ) but i am drawing alot of inspiration from those mods, i want as an end-goal for my NPCs to have a little bit more charisma and practical usage, more power to be amassed for the player rather then just have them stand around as trophies :P

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could i be a tester???

It's alright, i don't need to recruit anyone in particular, i'll just release it when it's ready and everyone who's interested can test it for me, but thankyou for asking, i will remember your generous offer :)

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#18

  • Location: The dream inside your dream.
  • Minecraft: hawk4687

Posted 27 December 2011 - 09:15 PM

This definitely looks like on of those mods Im gonna suggest to people :D, maybe make them look a little different (Idk not trying to tell you what to do just don't like the way NPC villagers look :P)

#19

Posted 28 December 2011 - 12:02 AM

it needs to be so you right click with an empty hand for him to follow you
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RvsB forevar!!!

#20

  • Location: Australia
  • Minecraft: hang_on_a_second

Posted 28 December 2011 - 06:56 AM

Wow. Just wow. Was looking for an NPC mod for an adventure map I want to build, to have Elder Scrolls style NPCs and wow. This is amazing. Not what I was looking for, but amazing all the same. Perhaps it would be worth having a config file put into the finished mod that will allow you to enter variable values that will allow you to create custom NPCs with custom dialogue, without the use of Java experience. You have done a brilliant job already, I love the ideas for the mod and I love where it is going. One question, though: Will you be able to remove the NPC spawn block, or at least make it so the top texture is the same as the texture required for around the block? I would really hate to have a nice looking house for a wizard full of his farmer servants, only to have to look at the testificates face every time I pay attention to the floor. You are doing an excellent job with this, and I hope you get a LOT more publicity!

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