No Forge compatibility? Snotty comments about Macs (which comprise, by-the-way, far more than "1%" of home computers; and since when was "don't support the minority" a good philosophy anyway)?
I'm officially giving up on this mod, despite its usefulness. It has officially become to large of a pain in the ass to be worth it. So many mods now require Forge than all those that are incompatible with it get left behind.
I agree with the others making the statement about updating this to have compatibility with Forge.
Almost all mods are migrating to Forge, and this is one Mod i use regularly and to not be able to use it just because its not compatible with Forge is a let down really
Kudos for all the work on this, and please do consider adding in Forge compatibility so the many users out there don't abandon it
Time: 4/17/12 4:24 PM
Description: Exception occured in ModLoader
java.lang.VerifyError: (class: mod_WorldEditCUI, method: clientConnect signature: (Lawr;)V) Incompatible argument to function
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1964)
at ModLoader.addMod(ModLoader.java:372)
at ModLoader.readFromClassPath(ModLoader.java:1281)
at ModLoader.init(ModLoader.java:899)
at ModLoader.addAllRenderers(ModLoader.java:215)
at bbj.<init>(RenderManager.java:93)
at bbj.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:515)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 401392664 bytes (382 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ModLoader, EntityRendererProxy, ModTextureStatic, ...[wecui.InitializationFactory], [wecui.event.ChannelEvent], [wecui.fevents.Event], [wecui.render.region.BaseRegion, CuboidRegion]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 1
ModLoader 1.4.5
When I used to be staff on a server or two, WECUI was indispensible. I adored using its selection modes to guide my construction...
Even when I wasn't copypasting volumes of blocks!
Being able to visually PROJECT your build-space as a light grid in-world ALONE was incredibly useful. Now that I've decided I won't get involved in server admin again, I miss it terribly...
Is there any possibility of there being a client-side-only 'measurement tools' mod based on WECUI's selection system? Because I would love the holy heck out of that ;_; you have no idea.
That's exactly what I've been working on! The mod's name is BuildRegion. Still working on spheres and cylinders though.
It's also compatible with Forge (though Forge is not required). It's not intended as a replacement for WECUI: BuildRegion is 100% client-side. Personally, I use both WECUI and my own BuildRegion mod together. Works great.
i have no idee, why it dosn't work for you. My guess would be conflicting mods...
I doubt that anything is conflicted between the mods, i've even just used the required mods (Modloader1.4.4, and Single player commands) the only thing i could see that would effect it, is that maybe the modloader must be 1.4.2? O__O if anyone has a fresh copy of that, i'd appreciate it greatly ;D
I doubt that anything is conflicted between the mods, i've even just used the required mods (Modloader1.4.4, and Single player commands) the only thing i could see that would effect it, is that maybe the modloader must be 1.4.2? O__O if anyone has a fresh copy of that, i'd appreciate it greatly ;D
hell, or even the minecraft they used xD
my 1.4.4 update does not work with Single player commands, its just for smp... and as there is no spc for 1.4.4...
try to only install modloader 1.4.4 and the worldeditcui 1.4.4
my 1.4.4 update does not work with Single player commands, its just for smp... and as there is no spc for 1.4.4...
try to only install modloader 1.4.4 and the worldeditcui 1.4.4
I did, and when i do just that, it doesn't work at all :/ But i shall give it another go
but here is a screen shot of what happens when i have only modloader 1.4.4 and the gui:
It registers that the mod is installed, but doesn't allow me to use any of the features such as the commands or tools. but for me, when i have both the gui and single player commands installed, the functions work, but the gui doesn't show. O_o i've decompiled and gone over the code as well. doesn't seem to make any sense.
So I'm thinking I'm just screwed till there's a new version. lmao xD
One question, why don't you make WorldEditCUI compatible with Forge?
I really need Forge for these Mods:
Zombe's Modpack
Rei's Minimap
Optifine
NotEnoughItems
Macromod + Liteloader
One question, why don't you make WorldEditCUI compatible with Forge?
I really need Forge for these Mods:
Zombe's Modpack
Rei's Minimap
Optifine
NotEnoughItems
Macromod + Liteloader
Edit: Saw that "NOT Forge, but Support is coming"
Why do I feel like you use the same exact mods as me
Is there any way you could make it also display the clipboard? Perhaps //display to toggle on and off the copy's position relative to you. I ask because I'm often forced to //flip for symmetry, but, being pretty bad at visualizing how it'll end up, resort to pasting it in where it in to see the new orientation, undoing, and rotating.
java.lang.ClassFormatError: Incompatible magic value 0 in class file wecui/vendor/org/yaml/snakeyaml/emitter/Emitable
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at wecui.config.Configuration.<init>(Configuration.java:62)
at wecui.config.CUIConfiguration.initialize(CUIConfiguration.java:86)
at wecui.WorldEditCUI.initialize(WorldEditCUI.java:60)
at mod_WorldEditCUI.<init>(mod_WorldEditCUI.java:37)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:373)
at ModLoader.readFromClassPath(ModLoader.java:1281)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.a(Unknown Source)
at magic.launcher.j.a(Unknown Source)
at magic.launcher.q.println(Unknown Source)
at ModLoader.init(ModLoader.java:894)
at ModLoader.addAllRenderers(ModLoader.java:215)
at bbj.<init>(RenderManager.java:93)
at bbj.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:515)
at java.lang.Thread.run(Unknown Source)
This is with modloader 1.4.5, minecraft 1.4.5, and launched via magic launcher. 64bit java 7 install. I've never had a problem with this configuration before.
Rollback Post to RevisionRollBack
Former Support Guru and bukkit admin, master of the I-have-little-time-so-I-drive-by-post style.
Please don't PM me for help, PM's don't help the community at large as it's not publicly viewable.
Use pastie or pastebin for config files, I do not download them.
502 bad gateway.
I am secretly a modder, who works only for himself, seldom publishes.
I'm officially giving up on this mod, despite its usefulness. It has officially become to large of a pain in the ass to be worth it. So many mods now require Forge than all those that are incompatible with it get left behind.
But best scenario would be for WECUI to be updated with forge. Please consider!
IP: play.ecc.eco
Website: https://ecocitycraft.com
Wiki: https://ecocitycraft.com/wiki
Shop: https://ecocitycraft.com/shop
Discord: https://ecocitycraft.com/discord
Almost all mods are migrating to Forge, and this is one Mod i use regularly and to not be able to use it just because its not compatible with Forge is a let down really
Kudos for all the work on this, and please do consider adding in Forge compatibility so the many users out there don't abandon it
I have no Mac to test it, i test my unofficial updates on windows and linux and have no idea why it shouldn't work on mac too..
okey, i will change that as soon as 1.4.5 releases
i have no idee, why it dosn't work for you. My guess would be conflicting mods...
I'll try to make the next version liteloader or forge compatible.
Seems to work great on 1.4.5, no problems so far using along side of modloader/mcpatcher/toomanyitems
// Ooh. Shiny.
Time: 4/17/12 4:24 PM
Description: Exception occured in ModLoader
java.lang.VerifyError: (class: mod_WorldEditCUI, method: clientConnect signature: (Lawr;)V) Incompatible argument to function
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1964)
at ModLoader.addMod(ModLoader.java:372)
at ModLoader.readFromClassPath(ModLoader.java:1281)
at ModLoader.init(ModLoader.java:899)
at ModLoader.addAllRenderers(ModLoader.java:215)
at bbj.<init>(RenderManager.java:93)
at bbj.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:515)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 401392664 bytes (382 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ModLoader, EntityRendererProxy, ModTextureStatic, ...[wecui.InitializationFactory], [wecui.event.ChannelEvent], [wecui.fevents.Event], [wecui.render.region.BaseRegion, CuboidRegion]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 1
ModLoader 1.4.5
That's exactly what I've been working on! The mod's name is BuildRegion. Still working on spheres and cylinders though.
It's also compatible with Forge (though Forge is not required). It's not intended as a replacement for WECUI: BuildRegion is 100% client-side. Personally, I use both WECUI and my own BuildRegion mod together. Works great.
BuildRegion | ExtraFluffy | LibShapeDraw | McPacketSniffer | NoSoundLag | more...
I doubt that anything is conflicted between the mods, i've even just used the required mods (Modloader1.4.4, and Single player commands) the only thing i could see that would effect it, is that maybe the modloader must be 1.4.2? O__O if anyone has a fresh copy of that, i'd appreciate it greatly ;D
hell, or even the minecraft they used xD
my 1.4.4 update does not work with Single player commands, its just for smp... and as there is no spc for 1.4.4...
try to only install modloader 1.4.4 and the worldeditcui 1.4.4
I did, and when i do just that, it doesn't work at all :/ But i shall give it another go
but here is a screen shot of what happens when i have only modloader 1.4.4 and the gui:
It registers that the mod is installed, but doesn't allow me to use any of the features such as the commands or tools. but for me, when i have both the gui and single player commands installed, the functions work, but the gui doesn't show. O_o i've decompiled and gone over the code as well. doesn't seem to make any sense.
So I'm thinking I'm just screwed till there's a new version. lmao xD
I Solve practical problems
I really need Forge for these Mods:
Zombe's Modpack
Rei's Minimap
Optifine
NotEnoughItems
Macromod + Liteloader
Edit: Saw that "NOT Forge, but Support is coming"
Why do I feel like you use the same exact mods as me
Because this mods are the most useful for a Serveradmin like me ^^
This is with modloader 1.4.5, minecraft 1.4.5, and launched via magic launcher. 64bit java 7 install. I've never had a problem with this configuration before.