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[1.2.5] GlassLight

1.2.5 glass light lamp redstone

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76 replies to this topic

Poll: [1.2.5] GlassLight (132 member(s) have cast votes)

How should the light react to redstone

  1. When the light is powered its on and when it isnt its off (64 votes [50.00%])

    Percentage of vote: 50.00%

  2. When you power it, it turns on and you have to power it again to make it turn off (20 votes [15.62%])

    Percentage of vote: 15.62%

  3. When the light is powered its off and when it isnt its on (7 votes [5.47%])

    Percentage of vote: 5.47%

  4. Changeable in a properties file (37 votes [28.91%])

    Percentage of vote: 28.91%

Should i change the recipie for the coloured blocks?

  1. Yes, change it to 4 dyes round a glasslight (27 votes [30.00%])

    Percentage of vote: 30.00%

  2. No, its good at the moment (63 votes [70.00%])

    Percentage of vote: 70.00%

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#21

tystom3
    tystom3

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Posted 14 January 2012 - 11:03 PM

The GlassLight mod now has an offical IRC channel! If you have questions or wish to follow the developement of the mod, join #GlassLight @ EsperNet!
Posted Image

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#22

IUSEMODShappyface
  • Minecraft: OoO_A_Face

Posted 14 January 2012 - 11:22 PM

Hi, I would like to recommend contacting Eloraam, she might be able to help because she coded that too. I also think that you should do an experimental build with the different color lights actually coloring the area around it. That seems cool to me.
One other thing, could you make two mods? one where you right click and the other where you use redstone? I don't know ANYTHING about coding, so maybe you could use a config file for that? IDK.
Cool idea man, I like it a lot, as soon as I get Finite Liquid off my game I can start experimenting with mods. :) Yours and Minecraft Comes Alive will be first.  Good idea, I look forward to using it.


P.S. Ever think of making them a little more expensive? I would say, if you were to make two mods make the one that uses the right click method a little more expensive. Thanks for reading. Goodbye.
<a href="http://www.kongregat...r=Ethen12"><img src="http://cdn1.kongrega...160x36chat.gif" width="160" height="36" alt="Kongregate logo"></a>

#23

skierz
    skierz

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Posted 15 January 2012 - 02:42 PM

View PostIUSEMODShappyface, on 14 January 2012 - 11:22 PM, said:

Hi, I would like to recommend contacting Eloraam, she might be able to help because she coded that too. I also think that you should do an experimental build with the different color lights actually coloring the area around it. That seems cool to me.
One other thing, could you make two mods? one where you right click and the other where you use redstone? I don't know ANYTHING about coding, so maybe you could use a config file for that? IDK.
Cool idea man, I like it a lot, as soon as I get Finite Liquid off my game I can start experimenting with mods. :) Yours and Minecraft Comes Alive will be first.  Good idea, I look forward to using it.


P.S. Ever think of making them a little more expensive? I would say, if you were to make two mods make the one that uses the right click method a little more expensive. Thanks for reading. Goodbye.

hmm good idea about the config file I hadn't thought of that.

#24

skierz
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Posted 21 January 2012 - 08:18 PM

V7 Now Out
This version adds
  • config file for how the light is activated
textures are being redone and i am looking into making the block see through any ideas pm me


ignore this ive come across too many bugs so am reverting to the last build for the time being

#25

skierz
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Posted 26 January 2012 - 05:32 PM

V7 Now Out
This version adds
  • config file for how the light is activated (might be a bit buggy please leave a comment if it is)
  • new texture
  • Blocks now see-through


#26

hafsteinnpe

Posted 26 January 2012 - 07:25 PM

i made a mod spotlight of this mod



#27

skierz
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Posted 26 January 2012 - 08:06 PM

View Posthafsteinnpe, on 26 January 2012 - 07:25 PM, said:

i made a mod spotlight of this mod



hey thanks for the spotlight could you make another because i realised i have changed the recipe to glowstone surrounded by 4 glass makes 4 glasslights and not said or changed the photo... me being stupid :/

#28

marsking
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Posted 26 January 2012 - 08:12 PM

SMP Plz!!!!!!!!so good!!

#29

skierz
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Posted 26 January 2012 - 08:43 PM

View Postmarsking, on 26 January 2012 - 08:12 PM, said:

SMP Plz!!!!!!!!so good!!
ok i will look into it bukkit or vanilla smp?

#30

Affamole
    Affamole

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Posted 27 January 2012 - 02:39 PM

Hi there, I really like your mod, can you make it so the block id's your mod uses is configurable, as your mod conflicts with too many other mods.

#31

skierz
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Posted 27 January 2012 - 05:59 PM

View PostAffamole, on 27 January 2012 - 02:39 PM, said:

Hi there, I really like your mod, can you make it so the block id's your mod uses is configurable, as your mod conflicts with too many other mods.
ok this will be in the next update

#32

skierz
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Posted 27 January 2012 - 07:20 PM

V8 now out
This update contains
  • Minecraft vanilla SMP compatibility / server version
  • Block ID's changeable in the config file


#33

Opposing Forces
  • Location: in your nether realm..
  • Minecraft: OpposingForces

Posted 27 January 2012 - 09:02 PM

Downloaded. i'll check it out tonight. been looking for something like this. hopefully it doesn't interfere with my other mods..
Never dig straight down.
Posted Image

#34

skierz
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Posted 27 January 2012 - 09:11 PM

View PostOpposing Forces, on 27 January 2012 - 09:02 PM, said:

Downloaded. i'll check it out tonight. been looking for something like this. hopefully it doesn't interfere with my other mods..
If it does you can change the Block ID's and if that doesnt help please post on here so i can fix it

#35

iamboozer

Posted 27 January 2012 - 09:28 PM

youtube video spotlight if you wanna use it:

#36

skierz
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Posted 27 January 2012 - 09:51 PM

View Postiamboozer, on 27 January 2012 - 09:28 PM, said:

youtube video spotlight if you wanna use it:
This video has been added to the post thanks for the mod spotlight.

#37

Dant3s
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Posted 28 January 2012 - 02:08 AM

View Postskierz, on 27 January 2012 - 09:11 PM, said:

If it does you can change the Block ID's and if that doesnt help please post on here so i can fix it
I dont't know why but changing id's wont have effect to smp

#38

skierz
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Posted 28 January 2012 - 08:48 AM

View PostDant3s, on 28 January 2012 - 02:08 AM, said:

I dont't know why but changing id's wont have effect to smp
hmm i didnt think of that... and also if you change them on the mod they will be different to those on the server

#39

Opposing Forces
  • Location: in your nether realm..
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Posted 30 January 2012 - 02:36 AM

in the config file i changed it to turn on and off with a right click but it doesn't work. reverting to redstone powered works but the right click option doesn't.
Never dig straight down.
Posted Image

#40

Nugget_bram
  • Location: Somewhere...
  • Minecraft: nugget_bram

Posted 30 January 2012 - 02:46 AM

View Postskierz, on 14 January 2012 - 09:31 PM, said:

The textures are being redone and i am looking into making the blocks see through (if anyone knows how pm me)

It looks incredibly similar to my mod, (Neon mod) but you can keep it up.

in the Block(yournamehere) file, (outside the constructor) add the code
public boolean isOpaqueCube()
	{
		return false;
	}

And they will be see through!
Posted Image
Damn turtles!