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75 replies to this topic
#22
Posted 14 January 2012 - 11:22 PM
Hi, I would like to recommend contacting Eloraam, she might be able to help because she coded that too. I also think that you should do an experimental build with the different color lights actually coloring the area around it. That seems cool to me.
One other thing, could you make two mods? one where you right click and the other where you use redstone? I don't know ANYTHING about coding, so maybe you could use a config file for that? IDK.
Cool idea man, I like it a lot, as soon as I get Finite Liquid off my game I can start experimenting with mods.
Yours and Minecraft Comes Alive will be first. Good idea, I look forward to using it.
P.S. Ever think of making them a little more expensive? I would say, if you were to make two mods make the one that uses the right click method a little more expensive. Thanks for reading. Goodbye.
One other thing, could you make two mods? one where you right click and the other where you use redstone? I don't know ANYTHING about coding, so maybe you could use a config file for that? IDK.
Cool idea man, I like it a lot, as soon as I get Finite Liquid off my game I can start experimenting with mods.
P.S. Ever think of making them a little more expensive? I would say, if you were to make two mods make the one that uses the right click method a little more expensive. Thanks for reading. Goodbye.
<a href="http://www.kongregat...r=Ethen12"><img src="http://cdn1.kongrega...160x36chat.gif" width="160" height="36" alt="Kongregate logo"></a>
#23
Posted 15 January 2012 - 02:42 PM
IUSEMODShappyface, on 14 January 2012 - 11:22 PM, said:
Hi, I would like to recommend contacting Eloraam, she might be able to help because she coded that too. I also think that you should do an experimental build with the different color lights actually coloring the area around it. That seems cool to me.
One other thing, could you make two mods? one where you right click and the other where you use redstone? I don't know ANYTHING about coding, so maybe you could use a config file for that? IDK.
Cool idea man, I like it a lot, as soon as I get Finite Liquid off my game I can start experimenting with mods.
Yours and Minecraft Comes Alive will be first. Good idea, I look forward to using it.
P.S. Ever think of making them a little more expensive? I would say, if you were to make two mods make the one that uses the right click method a little more expensive. Thanks for reading. Goodbye.
One other thing, could you make two mods? one where you right click and the other where you use redstone? I don't know ANYTHING about coding, so maybe you could use a config file for that? IDK.
Cool idea man, I like it a lot, as soon as I get Finite Liquid off my game I can start experimenting with mods.
P.S. Ever think of making them a little more expensive? I would say, if you were to make two mods make the one that uses the right click method a little more expensive. Thanks for reading. Goodbye.
hmm good idea about the config file I hadn't thought of that.
#24
Posted 21 January 2012 - 08:18 PM
This version adds
- config file for how the light is activated
ignore this ive come across too many bugs so am reverting to the last build for the time being
#25
Posted 26 January 2012 - 05:32 PM
V7 Now Out
This version adds
This version adds
- config file for how the light is activated (might be a bit buggy please leave a comment if it is)
- new texture
- Blocks now see-through
#26
Posted 26 January 2012 - 07:25 PM
i made a mod spotlight of this mod
#27
Posted 26 January 2012 - 08:06 PM
hafsteinnpe, on 26 January 2012 - 07:25 PM, said:
i made a mod spotlight of this mod
hey thanks for the spotlight could you make another because i realised i have changed the recipe to glowstone surrounded by 4 glass makes 4 glasslights and not said or changed the photo... me being stupid :/
#28
Posted 26 January 2012 - 08:12 PM
SMP Plz!!!!!!!!so good!!
#30
Posted 27 January 2012 - 02:39 PM
Hi there, I really like your mod, can you make it so the block id's your mod uses is configurable, as your mod conflicts with too many other mods.
#32
Posted 27 January 2012 - 07:20 PM
V8 now out
This update contains
This update contains
- Minecraft vanilla SMP compatibility / server version
- Block ID's changeable in the config file
#34
Posted 27 January 2012 - 09:11 PM
Opposing Forces, on 27 January 2012 - 09:02 PM, said:
Downloaded. i'll check it out tonight. been looking for something like this. hopefully it doesn't interfere with my other mods..
#35
Posted 27 January 2012 - 09:28 PM
youtube video spotlight if you wanna use it:
#40
Posted 30 January 2012 - 02:46 AM
skierz, on 14 January 2012 - 09:31 PM, said:
The textures are being redone and i am looking into making the blocks see through (if anyone knows how pm me)
It looks incredibly similar to my mod, (Neon mod) but you can keep it up.
in the Block(yournamehere) file, (outside the constructor) add the code
public boolean isOpaqueCube()
{
return false;
}
And they will be see through!











