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[1.2.5] BC-IC2 Crossover Mod v1.28 (For BC 2.2.14/3.1.5 and IC2 1.95b) [SSP/SMP]

crossover buildcraft industrialcraft ic2 bc

386 replies to this topic

#1

Posted 13 December 2011 - 11:24 PM

BuildCraft-IndustrialCraft2 Crossover Mod v1.28[SSP/SMP]

This mod adds 4 electric engines, a oil materializer which produces oil from UU-matter, a generator that can run off of oil, fuel, or power from Build Craft's conductive pipes.


Download BC 2.x version
Download BC 3.x version (IB)

BC 2.x version changes

BC 3.x version changes
Crossover Recipes

Install Instructions
FAQ

Reporting Bugs

Stand Alone Chunk Loader

Posted Image




Download:
v1.28 client Mediafire Link
for MC 1.2.5, BC 2.2.14, and IC2 1.95b.

v1.28 server Mediafire Link
for MC 1.2.5, BC 2.2.14, and IC2 1.95b.

v1.28 Bukkit port unofficial by halvors Download Link
for MC 1.2.5, BC 2.2.14, and IC2 1.95b. Designed to work with ports from mcportcentral.co.za. Questions regarding the Bukkit port should be asked here.

Experimental:

IB v0.08 [SSP] Mediafire Link
for MC 1.2.5, BC 3.1.5, and IC2 1.95b.

If you have a problem, you must follow the guidelines in the reporting bugs section or you will not receive any assistance.

IB Changelog:

v.08

  • Updated to 1.2.5.
v.07
  • All of the changed for 1.27
  • Added support for buildcraft API fuels for the petrochemical generator.
  • Slightly improved performance of the petrochemical generator in respect to FPS.
  • New Item: MJ Reader (BC version of the EU reader)
    • Crafted by surrouding a EU reader with 8 golden conductive pipes
    • Accuacy depends on what you use it on, Conductive pipes>wooden conductive pipes>engines (depending on how long you wait between clicks)>machines
    • Know Issue: Machines portion is not finished, and is inaccurate under certain conditions.
Spoiler

WARNING: This is an beta version, use at your own risk.


Changes:

v1.28
  • Updated to 1.2.5.
v1.27
  • Internal changes that may fix some issues people were having with the OM in SMP.
  • Fixed a bug where engines were giving 'free energy' when toggled on and off
  • Included a temporay fix where wooden conductive pipes were not outputting the full amount of energy from Industrial Electric Engines. Warning: there is a limit on how much power you can put through a pipe.
Spoiler

Old Versions
Spoiler

Installation
  • Backup your save.



  • Install Buildcraft 2.2.15 and IC2 1.95b following their instructions.



  • Test to make sure BC and IC2 work.



  • Backup your save again.



  • Disable ID resolver if you are using it.



  • Backup your save.



  • Place the BCIC2crossover zip into your mods folder in the minecraft directory.



  • The zip must be named such that it loads before BC and IC2 on both clients and servers. The way the zip is named when you download it should work on most, if not all systems.



  • Play!



  • For multiplayer make sure you have the same block ID's as the server.



Warning: Some people have experienced problems with BC energy and ID resolver, you are advised not to use it, or to seek assistance on ID resolver's thread. On the first run, this mod will create a cfg file in the /config/ directory of your minecraft folder, you can edit that manually if you have ID issues. By default this used block IDs 210, 211, and 212.

FAQ

Q: I get some error like "Slot <some number> is already occupied by <object name>"?
A: Edit the config file "BCIC2Crossover.cfg" in your minecraft/config directory to change ID's this mod used. ONLY EDIT NEWLY INSTALLED MODS' IDS

Q: I am getting an error like:
java.lang.NullPointerException
at buildcraft.energy.TextureFuelFX.<init>
A: This is most probably a block ID error, check modloader.txt to see if BC energy loaded correctly.

Q: Does this work with BC 3.x?

A: IB versions do. They are as stable as BC is, which is in alpha at this time.

Q: I am getting an error like
java.lang.NoSuchMethodError: buildcraft.api.APIProxy.getWorld()Lxd;

A: It says right below the download link which version of buildcraft it works with, try reading that.


Reporting Bugs
  • Double check to make sure you installed it correctly.



  • Check the FAQ and Known Issues sections to see if your problem is covered.



  • READ THE ERROR MESSAGE AND MODLOADER.TXT! If it says you have a block ID error, you have a block ID error. If the error message does not contain BCIC2crossover anywhere in it, then its probably not an issue with this mod.



  • Post the error message you are getting, AND the contents of modloader.txt inside of spoiler tags.



  • If in the game, post a screenshot of your setup inside of spoiler tags. You can upload the images at http://imgur.com.

Crafting Recipes


Note: All electric engines run best when they are blue; however, they will not explode if they overheat. There is still a penalty, it's just not a crater where your engine used to be. They will still explode if you provide too high of an voltage. Diamond pipes, and diamond gears can now be crafted from industrial diamonds (not shown).



Small Electric Engine
Cools in the same manner a steam engine does, equivalent to a steam engine. Accepts up to LV.
Posted Image

Medium Electric Engine
Requires coolant, equivalent to a combustion engine burning fuel. Accepts up to LV.
Posted Image

Large Electric Engine
Requires coolant. Accepts up to MV. Produces 5x more BC energy than the Medium Electric Engine, the exact amount needed to run a quarry, refinery, filler, or builder at full speed.
Posted Image

Industrial Electric Engine
Requires a fully powered dedicated pump, connected via gold waterproof pipe to remain cool. Accepts up to HV. Produces slightly more than 4x the amount of BC energy the Large Electric Engine produces.
Posted Image


Petrochemical Generator
Runs off of oil, fuel, or power from BuildCraft's conductive pipes. Turns off on redstone power. Produces 10 EU/t when running off of oil; 25 EU/t when running of off fuel or power from BuildCraft's conductive pipes.
Posted Image

Oil Materializer
Produces oil from IC2's UU-matter. This requires a wooden waterproof pipe and an redstone engine to extract the oil from the machine. Produces 1 bucket of oil per UU-matter.
Posted Image

Known Issues
Spoiler

Stand Alone Chunk Loader Mod [SSP]
Provides a basic, stand alone chunk loading block that keeps whichever chunk it is placed in loaded; a simple implementation of forge's chunk loading function.

Download:
v.01
MediaFire Link


Recipe:
Posted Image

Terms
Spoiler


Register or log in to remove.

#2

Posted 19 December 2011 - 07:29 AM

updated to MC 1.0, BC 2.2.8 and IC2 1.42. See OP for download link.

#3

    Icet44

    Tree Puncher

  • Members
  • 32 posts
  • Minecraft: Icet44

Posted 19 December 2011 - 04:38 PM

I get this error when installing :

java.lang.NullPointerException
	at mod_BuildCraftCore$EntityRenderIndex.hashCode(mod_BuildCraftCore.java:47)
	at java.util.HashMap.put(Unknown Source)
	at mod_BuildCraftFactory.ModsLoaded(mod_BuildCraftFactory.java:47)
	at ModLoader.init(ModLoader.java:838)
	at ModLoader.AddAllRenderers(ModLoader.java:186)
	at wb.<init>(wb.java:76)
	at wb.<clinit>(wb.java:9)
	at net.minecraft.client.Minecraft.a(SourceFile:265)
	at net.minecraft.client.Minecraft.run(SourceFile:644)
	at java.lang.Thread.run(Unknown Source)
IDK what is wrong with it. There are no ID conflicts! :(

In case you were wondering, my avatar is called a 'Glacepin' (Glaceon-Gulpin)


#4

Posted 19 December 2011 - 11:42 PM

View PostIcet44, on 19 December 2011 - 04:38 PM, said:

I get this error when installing :

java.lang.NullPointerException
	at mod_BuildCraftCore$EntityRenderIndex.hashCode(mod_BuildCraftCore.java:47)
	at java.util.HashMap.put(Unknown Source)
	at mod_BuildCraftFactory.ModsLoaded(mod_BuildCraftFactory.java:47)
	at ModLoader.init(ModLoader.java:838)
	at ModLoader.AddAllRenderers(ModLoader.java:186)
	at wb.<init>(wb.java:76)
	at wb.<clinit>(wb.java:9)
	at net.minecraft.client.Minecraft.a(SourceFile:265)
	at net.minecraft.client.Minecraft.run(SourceFile:644)
	at java.lang.Thread.run(Unknown Source)
IDK what is wrong with it. There are no ID conflicts! :(

Quote

Reporting Bugs

  • Double check to make sure you installed it correctly.
  • Check the FAQ and Known Issues sections to see if your problem is covered.
  • READ THE ERROR MESSAGE AND MODLOADER.TXT! If it says you have a block ID error, you have a block ID error. If the error message does not contain BCIC2crossover anywhere in it, then its probably not an issue with this mod.
  • Post the error message you are getting, AND the contents of modloader.txt inside of spoiler tags.
  • If in the game, post a screenshot of your setup inside of spoiler tags. You can upload the images at http://imgur.com.


#5

Posted 20 December 2011 - 08:17 PM

i cannot find whats wrong

Error log
Spoiler


Modloader.txt
Spoiler

Please help me

#6

Posted 21 December 2011 - 01:31 AM

I'm using several small engines powered by a solar-charged batt-box. It seems the small engines at least will draw their load no matter if they are on or off. I have two small engines powering a quarry and two small engines powering a peat-bog field and they all exhibit the same behavior: no matter if the engine is on or off they draw power. I have to physically cut the power lines to them to stop them drawing power.

#7

Posted 21 December 2011 - 02:13 AM

View PostHandspiker2, on 20 December 2011 - 08:17 PM, said:

i cannot find whats wrong

Error log



Modloader.txt
Spoiler

Please help me


Looks like an ID conflict. That or the config file is corrupt and cannot be read, but the first is more probable.

View Postchaosratt, on 21 December 2011 - 01:31 AM, said:

I'm using several small engines powered by a solar-charged batt-box. It seems the small engines at least will draw their load no matter if they are on or off. I have two small engines powering a quarry and two small engines powering a peat-bog field and they all exhibit the same behavior: no matter if the engine is on or off they draw power. I have to physically cut the power lines to them to stop them drawing power.

They will continue to draw power until the internal capacitor is charged. If you are still have trouble after several minutes, summit a proper bug report.

#8

  • Location: ಠ_ಠ McF ಠ_ಠ
  • Minecraft: pwnedgod

Posted 21 December 2011 - 02:15 AM

Did you permission to post your addon here?
(http://forum.industr...ad&threadID=344)
Private Signature

#9

Posted 21 December 2011 - 05:51 AM

i deleted both config and now its fine

thier were nboth older config so that might have been it

#10

Posted 21 December 2011 - 05:57 AM

View Postpwnedgod, on 21 December 2011 - 02:15 AM, said:

Did you permission to post your addon here?
(http://forum.industr...ad&threadID=344)

Quote

Terms
You are free to record videos of this mod, and post them on YouTube or other video hosting sites.

Portions of this code fall under Buildcraft's license and is posted here in compliance with said license.
Portions of this code fall under IC2's license and is posted here in compliance with said license.

The remaining portion of this code is mine, and my not be copied, modified, or redistributed in any form without my expressed permission.

All rights not explicitly granted are reserved.



#11

  • Location: ಠ_ಠ McF ಠ_ಠ
  • Minecraft: pwnedgod

Posted 21 December 2011 - 06:25 AM

View Postsilentdeth, on 21 December 2011 - 05:57 AM, said:

Quote

  • You're free to create any modfication of / extension for IC² for personal/private use. As well, you're free to publish any addon within this forum. However, if you intend to publish the addon anywhere else, you must obtain explicit permission by the IC²-Team first. Otherwise, your addon will be considered an infringement of IC's copyright and dealt with accordingly. I can't sue you, but all major forums in regard of IC and MC will deal with you accordingly, vastly reducing the amount of people ever noticing your mod

Private Signature

#12

Posted 21 December 2011 - 06:33 AM

how many oil buckets per tick does the petrol generator use?
Posted Image

#13

Posted 21 December 2011 - 09:47 AM

View Postpwnedgod, on 21 December 2011 - 06:25 AM, said:

You're free to create any modfication of / extension for IC² for personal/private use. As well, you're free to publish any addon within this forum. However, if you intend to publish the addon anywhere else, you must obtain explicit permission by the IC²-Team first. Otherwise, your addon will be considered an infringement of IC's copyright and dealt with accordingly. I can't sue you, but all major forums in regard of IC and MC will deal with you accordingly, vastly reducing the amount of people ever noticing your mod

do you not know what "in compliance with" means or what?

View PostLairosen, on 21 December 2011 - 06:33 AM, said:

how many oil buckets per tick does the petrol generator use?

It consumes oil and fuel at twice the rate of a combustion engine.

#14

    Icet44

    Tree Puncher

  • Members
  • 32 posts
  • Minecraft: Icet44

Posted 21 December 2011 - 04:15 PM

Ok Then

ModLoader.txt :

Spoiler

And the Error Log :

Spoiler

In case you were wondering, my avatar is called a 'Glacepin' (Glaceon-Gulpin)


#15

Posted 21 December 2011 - 05:24 PM

View PostIcet44, on 21 December 2011 - 04:15 PM, said:

Ok Then

ModLoader.txt :

Spoiler

And the Error Log :

Spoiler

Not an issue with this mod, it is something wrong with buildcraft. mod_BuildCraftFactory combined with $EntityRenderIndex is referencing tanks and refineries, look there for your problem.

#16

Posted 22 December 2011 - 07:27 PM

I know that the RP and EE crossovers now load themselves, but not BC. Do you know if SpaceToad or Alblaka are planning to make the crossover default?
GENERATION 21: The first time you see this, copy it into your signature on any forum and add 1 to the generation number. Social experiment.

#17

Posted 23 December 2011 - 04:48 AM

View Posthtothe2oh, on 22 December 2011 - 07:27 PM, said:

I know that the RP and EE crossovers now load themselves, but not BC. Do you know if SpaceToad or Alblaka are planning to make the crossover default?

Alblaka mentioned something about it a while ago. I dunno if it is still in the plans, nor what the ETA might be.

#18

  • Minecraft: SuperchargedSean

Posted 23 December 2011 - 08:23 AM

Y U NO MAKE SMP?!
Posted Image
Because The Grass Was Greener In Alpha

#19

Posted 23 December 2011 - 11:02 AM

Can u help?

About error in 1.8.1 all those mods worked together like a charm, no errors or whatsoever and then i upraded everything for 1.0.0 and when ever i put in Crossover mod in - minecraft crashes, then i go and delete it and restart, then all works again like a charm. And for this Crossover 1.1 i needed IC22 1.42 but that version is not available anymore, so anything that could be wrong is IC2 1.43 cause all other things is up to date and compatible with Crossover.

ModLoader.txt :

Spoiler


And the Error Log :

Spoiler


#20

Posted 23 December 2011 - 06:32 PM

View Postmartsr0906, on 23 December 2011 - 11:02 AM, said:

Can u help?

About error in 1.8.1 all those mods worked together like a charm, no errors or whatsoever and then i upraded everything for 1.0.0 and when ever i put in Crossover mod in - minecraft crashes, then i go and delete it and restart, then all works again like a charm. And for this Crossover 1.1 i needed IC22 1.42 but that version is not available anymore, so anything that could be wrong is IC2 1.43 cause all other things is up to date and compatible with Crossover.

ModLoader.txt :

2011.23.12 12:55:21 ModLoader init

Caused by: java.lang.IllegalArgumentException: Slot 210 is already occupied by BCIC2crossover.BlockOilMaterializer@c80e21 when adding ic2.common.BlockLuminator@17bcd4