BuildCraft-IndustrialCraft2 Crossover Mod v1.28[SSP/SMP]
This mod adds 4 electric engines, a oil materializer which produces oil from UU-matter, a generator that can run off of oil, fuel, or power from Build Craft's conductive pipes.
Download BC 2.x version
Download BC 3.x version (IB)
BC 3.x version changes
Crossover Recipes

Download:
v1.28 client Mediafire Link
for MC 1.2.5, BC 2.2.14, and IC2 1.95b.
v1.28 server Mediafire Link
for MC 1.2.5, BC 2.2.14, and IC2 1.95b.
v1.28 Bukkit port unofficial by halvors Download Link
for MC 1.2.5, BC 2.2.14, and IC2 1.95b. Designed to work with ports from mcportcentral.co.za. Questions regarding the Bukkit port should be asked here.
Experimental:
IB v0.08 [SSP] Mediafire Link
for MC 1.2.5, BC 3.1.5, and IC2 1.95b.
If you have a problem, you must follow the guidelines in the reporting bugs section or you will not receive any assistance.
IB Changelog:
v.08
- Updated to 1.2.5.
- All of the changed for 1.27
- Added support for buildcraft API fuels for the petrochemical generator.
- Slightly improved performance of the petrochemical generator in respect to FPS.
- New Item: MJ Reader (BC version of the EU reader)
- Crafted by surrouding a EU reader with 8 golden conductive pipes
- Accuacy depends on what you use it on, Conductive pipes>wooden conductive pipes>engines (depending on how long you wait between clicks)>machines
- Know Issue: Machines portion is not finished, and is inaccurate under certain conditions.
- Crafted by surrouding a EU reader with 8 golden conductive pipes
WARNING: This is an beta version, use at your own risk.
Changes:
v1.28
- Updated to 1.2.5.
- Internal changes that may fix some issues people were having with the OM in SMP.
- Fixed a bug where engines were giving 'free energy' when toggled on and off
- Included a temporay fix where wooden conductive pipes were not outputting the full amount of energy from Industrial Electric Engines. Warning: there is a limit on how much power you can put through a pipe.
Old Versions
Installation
- Backup your save.
- Install Buildcraft 2.2.15 and IC2 1.95b following their instructions.
- Test to make sure BC and IC2 work.
- Backup your save again.
- Disable ID resolver if you are using it.
- Backup your save.
- Place the BCIC2crossover zip into your mods folder in the minecraft directory.
- The zip must be named such that it loads before BC and IC2 on both clients and servers. The way the zip is named when you download it should work on most, if not all systems.
- Play!
- For multiplayer make sure you have the same block ID's as the server.
Warning: Some people have experienced problems with BC energy and ID resolver, you are advised not to use it, or to seek assistance on ID resolver's thread. On the first run, this mod will create a cfg file in the /config/ directory of your minecraft folder, you can edit that manually if you have ID issues. By default this used block IDs 210, 211, and 212.
FAQ
Q: I get some error like "Slot <some number> is already occupied by <object name>"?
A: Edit the config file "BCIC2Crossover.cfg" in your minecraft/config directory to change ID's this mod used. ONLY EDIT NEWLY INSTALLED MODS' IDS
Q: I am getting an error like:
java.lang.NullPointerException at buildcraft.energy.TextureFuelFX.<init>A: This is most probably a block ID error, check modloader.txt to see if BC energy loaded correctly.
Q: Does this work with BC 3.x?
A: IB versions do. They are as stable as BC is, which is in alpha at this time.
Q: I am getting an error like
java.lang.NoSuchMethodError: buildcraft.api.APIProxy.getWorld()Lxd;
A: It says right below the download link which version of buildcraft it works with, try reading that.
Reporting Bugs
- Double check to make sure you installed it correctly.
- Check the FAQ and Known Issues sections to see if your problem is covered.
- READ THE ERROR MESSAGE AND MODLOADER.TXT! If it says you have a block ID error, you have a block ID error. If the error message does not contain BCIC2crossover anywhere in it, then its probably not an issue with this mod.
- Post the error message you are getting, AND the contents of modloader.txt inside of spoiler tags.
- If in the game, post a screenshot of your setup inside of spoiler tags. You can upload the images at http://imgur.com.
Crafting Recipes
Note: All electric engines run best when they are blue; however, they will not explode if they overheat. There is still a penalty, it's just not a crater where your engine used to be. They will still explode if you provide too high of an voltage. Diamond pipes, and diamond gears can now be crafted from industrial diamonds (not shown).
Small Electric Engine
Cools in the same manner a steam engine does, equivalent to a steam engine. Accepts up to LV.

Medium Electric Engine
Requires coolant, equivalent to a combustion engine burning fuel. Accepts up to LV.

Large Electric Engine
Requires coolant. Accepts up to MV. Produces 5x more BC energy than the Medium Electric Engine, the exact amount needed to run a quarry, refinery, filler, or builder at full speed.

Industrial Electric Engine
Requires a fully powered dedicated pump, connected via gold waterproof pipe to remain cool. Accepts up to HV. Produces slightly more than 4x the amount of BC energy the Large Electric Engine produces.

Petrochemical Generator
Runs off of oil, fuel, or power from BuildCraft's conductive pipes. Turns off on redstone power. Produces 10 EU/t when running off of oil; 25 EU/t when running of off fuel or power from BuildCraft's conductive pipes.

Oil Materializer
Produces oil from IC2's UU-matter. This requires a wooden waterproof pipe and an redstone engine to extract the oil from the machine. Produces 1 bucket of oil per UU-matter.

Known Issues
Stand Alone Chunk Loader Mod [SSP]
Provides a basic, stand alone chunk loading block that keeps whichever chunk it is placed in loaded; a simple implementation of forge's chunk loading function.
Download:
v.01
MediaFire Link
Recipe:

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