[1.2.5] Power Craft factory mod - v3.3 - VOTING ABOUT NEW FEATURES!
#41
Posted 08 December 2011 - 08:55 PM
Future_Craft.zip
Dec 9, 2011 7:38:42 AM ModLoader readFromModFolder
FINER: Zip found.
Dec 9, 2011 7:38:42 AM ModLoader addMod
FINE: Failed to load mod from "mod_FCcore.class"
Dec 9, 2011 7:38:42 AM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: MP (wrong name: mp)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Class.java:2291)
at java.lang.Class.privateGetPublicFields(Class.java:2324)
at java.lang.Class.getFields(Class.java:1359)
at ModLoader.setupProperties(ModLoader.java:1697)
at ModLoader.addMod(ModLoader.java:274)
at ModLoader.readFromModFolder(ModLoader.java:1293)
at ModLoader.init(ModLoader.java:826)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Thread.java:680)
This "NoClassDefFoundError: MP (wrong name: mp)" is repeated for all the mod_FCcore, mod_FClogic,mod_FCmachines and mod_FCtransport classes.
Can anyone assist me please?
#42
Posted 08 December 2011 - 09:59 PM
hudpet, on 08 December 2011 - 08:55 PM, said:
Future_Craft.zip
Dec 9, 2011 7:38:42 AM ModLoader readFromModFolder
FINER: Zip found.
Dec 9, 2011 7:38:42 AM ModLoader addMod
FINE: Failed to load mod from "mod_FCcore.class"
Dec 9, 2011 7:38:42 AM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: MP (wrong name: mp)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Class.java:2291)
at java.lang.Class.privateGetPublicFields(Class.java:2324)
at java.lang.Class.getFields(Class.java:1359)
at ModLoader.setupProperties(ModLoader.java:1697)
at ModLoader.addMod(ModLoader.java:274)
at ModLoader.readFromModFolder(ModLoader.java:1293)
at ModLoader.init(ModLoader.java:826)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Thread.java:680)
This "NoClassDefFoundError: MP (wrong name: mp)" is repeated for all the mod_FCcore, mod_FClogic,mod_FCmachines and mod_FCtransport classes.
Can anyone assist me please?
You got an old version. try it now.
#43
Posted 08 December 2011 - 10:27 PM
#44
Posted 09 December 2011 - 12:45 AM
Also DO NOT USE FORGE!!!!!
#45
Posted 09 December 2011 - 03:01 PM
joejoey, on 09 December 2011 - 12:45 AM, said:
Also DO NOT USE FORGE!!!!!
Free fall lowers items, right? And basic belts store items in chests. check the new GUIDE to understand all the stuff.
#46
Posted 09 December 2011 - 03:16 PM
CTandler, on 08 December 2011 - 05:23 PM, said:
Buildcraft is much too complicated for my taste but I always wanted a way to auto some stuff.
But I've discovered a little bug with your logic gates.
When you destroy them there appaers the item of the gate but also an inverter gate.
And I have also three suggestions.
- Can you make it possible for the harvester to harvest minecarts?
- And it would be great when chests and furnaces somehow give a signal when they are full, maybe with a detector block placed next to the chest/furnace or something like that, or maybe a belt that changes its dirction when the chest it is aimed at is full.
-At last I want to ask you for an option to silence the pulsars, it can become really annoying to hear them all the time.
The inverter bug is now fixed.
I will work on the pulsars in a next release. For now, you can use RADIO and have all the opulsars in a separate room where you cant hear them.
Ofc, you will need the LATEST VERSION!
#47
Posted 09 December 2011 - 03:26 PM
http://www.minecraft...updated-to-100/
Click on that link and see the MineFactory that was created before your mod and is the same thing.
#48
Posted 09 December 2011 - 04:45 PM
SporeBr, on 09 December 2011 - 03:26 PM, said:
http://www.minecraft...updated-to-100/
Click on that link and see the MineFactory that was created before your mod and is the same thing.
It looks like if he had stolen some of my mods, becouse almost all of the things in this mod existed since september, and now I decided to put them all together. this has nothing to do with this mod.
#49
Posted 09 December 2011 - 04:47 PM
#50
Posted 09 December 2011 - 04:48 PM
MightyPork, on 09 December 2011 - 04:45 PM, said:
He didn't steal anything, Minefactory has been around for a very long time, that's actually the "Reloaded" release.
No one stole anything here, its just a simple "we have the same ideas" thing. Conveyor Belts, Harvesters, think we've all thought of this kinda stuff at some point.
Same thing with this mod and:
RP2 (and 500 other mods) with Gates
Buildcraft with Chutes/Pipes (and Conveyors that are crafted the same way as the various pipe types)
MFR (and Forestry) with Fertilizers/Harvesters
Etc.
#51
Posted 09 December 2011 - 04:48 PM
This signature has been removed for being too awesome...
#56
Posted 09 December 2011 - 05:30 PM
MightyPork keep it updated as would hate to loose this mod and ignore the negative feed back, similar mods are scatted all over the place when it gets this petty the first person ever to make a mod could say everyone copied him/her
#57
Posted 09 December 2011 - 05:32 PM
the list of fake's
- block dispenser: redpower
- convery belt: minefactory reloaded,buildcraft pipe's,redpower tubes
- auto crafting table: buildcraft
- harvester: minefactory reloaded
- t-flip-flop: redpower
- item detector belt: buildcraft 3.0.0 gate
- extraction belt: buildcraft wooden pipe
- item seperator belt: buildcraft diamond pipe(and its more precisely)
- item redirection pipe: buildcraft iron pipe
- i am watching al the video's now to find more stolen parts
- nope i dont find any stolen parts
- oh yeah, elevator:just use pipes from buildcraft
..................................................................................................................................................................
oh yeah.
(dont click spoiler if you dont want to read how bad this mod is)
eloraam,spacetoad and power crystals will know this
i warn you
EDIT: and look at my signature, thats already a link to minefactory reloaded
second EDIT: ok al messages are sent,they gonna hate you soooooooooo muuuuuuuch
#59
Posted 09 December 2011 - 05:51 PM
MightyPork, on 09 December 2011 - 05:13 PM, said:
i panted it all myself in GIMP, and coded in KWrite.
joejoey, on 09 December 2011 - 12:45 AM, said:
Also DO NOT USE FORGE!!!!!
are you crazy
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