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[1.2.5] Power Craft factory mod - v3.3 - VOTING ABOUT NEW FEATURES!

power craft mining mod machine redstone factory logic gates automation programming mightypork

2822 replies to this topic

Poll: New features to add (things with most votes will be added - or all) (284 member(s) have cast votes)

Mark what you like ;)

  1. FEATURE: New, C-like language for miners, interpretted, with conditional tests, for loops etc. (89 votes [5.07%])

    Percentage of vote: 5.07%

  2. FEATURE: Armor protecting you from lasers (reducing damage) (111 votes [6.32%])

    Percentage of vote: 6.32%

  3. NEW: Control lights with text label (new type) (95 votes [5.41%])

    Percentage of vote: 5.41%

  4. NEW: Buttons with text label (subtype of lights block) (95 votes [5.41%])

    Percentage of vote: 5.41%

  5. NEW: Directional TNT for mining tunnels, chainable for stronger explosion (118 votes [6.72%])

    Percentage of vote: 6.72%

  6. NEW: Redstone storage block (subtype of iron frame) (97 votes [5.53%])

    Percentage of vote: 5.53%

  7. NEW: Enderpearl storage block (subtype of iron frame) (77 votes [4.39%])

    Percentage of vote: 4.39%

  8. FEATURE: Better iron frame blocks texture (85 votes [4.84%])

    Percentage of vote: 4.84%

  9. NEW: Steel walkpath (with fence?) , mounted on walls (subtype of iron frame) (104 votes [5.93%])

    Percentage of vote: 5.93%

  10. NEW: Steel walkpatch stairs, mounted on wall (subtype of iron frame) (104 votes [5.93%])

    Percentage of vote: 5.93%

  11. FEATURE: Harvester beam refractable on prisms (122 votes [6.95%])

    Percentage of vote: 6.95%

  12. NEW: Flying block building robot (132 votes [7.52%])

    Percentage of vote: 7.52%

  13. NEW: Hovercraft vehicle (175 votes [9.97%])

    Percentage of vote: 9.97%

  14. NEW: Cars for players (149 votes [8.49%])

    Percentage of vote: 8.49%

  15. NEW: Turtle animal mob (68 votes [3.87%])

    Percentage of vote: 3.87%

  16. NEW: New crops (carrot, tomatoes, potatoes, corn) + foods (134 votes [7.64%])

    Percentage of vote: 7.64%

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#41

    hudpet

    Newly Spawned

  • Members
  • 1 posts

Posted 08 December 2011 - 08:55 PM

I get this modlloader error report after placing the FUTURE CRAFT Mod zip-file in the minecraft mods folder and starting up minecraft:



Future_Craft.zip
Dec 9, 2011 7:38:42 AM ModLoader readFromModFolder
FINER: Zip found.
Dec 9, 2011 7:38:42 AM ModLoader addMod
FINE: Failed to load mod from "mod_FCcore.class"
Dec 9, 2011 7:38:42 AM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: MP (wrong name: mp)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Class.java:2291)
at java.lang.Class.privateGetPublicFields(Class.java:2324)
at java.lang.Class.getFields(Class.java:1359)
at ModLoader.setupProperties(ModLoader.java:1697)
at ModLoader.addMod(ModLoader.java:274)
at ModLoader.readFromModFolder(ModLoader.java:1293)
at ModLoader.init(ModLoader.java:826)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Thread.java:680)

This "NoClassDefFoundError: MP (wrong name: mp)" is repeated for all the mod_FCcore, mod_FClogic,mod_FCmachines and mod_FCtransport classes.

Can anyone assist me please?

Register or log in to remove.

#42

Posted 08 December 2011 - 09:59 PM

View Posthudpet, on 08 December 2011 - 08:55 PM, said:

I get this modlloader error report after placing the FUTURE CRAFT Mod zip-file in the minecraft mods folder and starting up minecraft:



Future_Craft.zip
Dec 9, 2011 7:38:42 AM ModLoader readFromModFolder
FINER: Zip found.
Dec 9, 2011 7:38:42 AM ModLoader addMod
FINE: Failed to load mod from "mod_FCcore.class"
Dec 9, 2011 7:38:42 AM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: MP (wrong name: mp)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Class.java:2291)
at java.lang.Class.privateGetPublicFields(Class.java:2324)
at java.lang.Class.getFields(Class.java:1359)
at ModLoader.setupProperties(ModLoader.java:1697)
at ModLoader.addMod(ModLoader.java:274)
at ModLoader.readFromModFolder(ModLoader.java:1293)
at ModLoader.init(ModLoader.java:826)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Thread.java:680)

This "NoClassDefFoundError: MP (wrong name: mp)" is repeated for all the mod_FCcore, mod_FClogic,mod_FCmachines and mod_FCtransport classes.

Can anyone assist me please?

You got an old version. try it now.
Posted Image

#43

Posted 08 December 2011 - 10:27 PM

Really nice mod, do you consider to make this mod work with forge?

#44

Posted 09 December 2011 - 12:45 AM

Add a thing that lowers items and PUTs them IN a chest :D it will make it SOOOOOO much better but it is GREAT

Also DO NOT USE FORGE!!!!!

#45

Posted 09 December 2011 - 03:01 PM

View Postjoejoey, on 09 December 2011 - 12:45 AM, said:

Add a thing that lowers items and PUTs them IN a chest :D it will make it SOOOOOO much better but it is GREAT

Also DO NOT USE FORGE!!!!!

Free fall lowers items, right? And basic belts store items in chests. check the new GUIDE to understand all the stuff.
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#46

Posted 09 December 2011 - 03:16 PM

View PostCTandler, on 08 December 2011 - 05:23 PM, said:

I really like your mod.
Buildcraft is much too complicated for my taste but I always wanted a way to auto some stuff.

But I've discovered a little bug with your logic gates.
When you destroy them there appaers the item of the gate but also an inverter gate.

And I have also three suggestions.

- Can you make it possible for the harvester to harvest minecarts?

- And it would be great when chests and furnaces somehow give a signal when they are full, maybe with a detector block placed next to the chest/furnace or something like that, or maybe a belt that changes its dirction when the chest it is aimed at is full.

-At last I want to ask you for an option to silence the pulsars, it can become really annoying to hear them all the time.

The inverter bug is now fixed.
I will work on the pulsars in a next release. For now, you can use RADIO and have all the opulsars in a separate room where you cant hear them.
Ofc, you will need the LATEST VERSION!
Posted Image

#47

    SporeBr

    Out of the Water

  • Members
  • 3 posts

Posted 09 December 2011 - 03:26 PM

So its just a big copy with diferent skins from MineFactory?

http://www.minecraft...updated-to-100/

Click on that link and see the MineFactory that was created before your mod and is the same thing.

#48

Posted 09 December 2011 - 04:45 PM

View PostSporeBr, on 09 December 2011 - 03:26 PM, said:

So its just a big copy with diferent skins from MineFactory?

http://www.minecraft...updated-to-100/

Click on that link and see the MineFactory that was created before your mod and is the same thing.

It looks like if he had stolen some of my mods, becouse almost all of the things in this mod existed since september, and now I decided to put them all together. this has nothing to do with this mod.
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#49

Posted 09 December 2011 - 04:47 PM

please do a SMP VERSION i love this mod

#50

Posted 09 December 2011 - 04:48 PM

View PostMightyPork, on 09 December 2011 - 04:45 PM, said:

It looks like if he had stolen some of my mods, becouse almost all of the things in this mod existed since september, and now I decided to put them all together. this has nothing to do with this mod.

He didn't steal anything, Minefactory has been around for a very long time, that's actually the "Reloaded" release.

No one stole anything here, its just a simple "we have the same ideas" thing. Conveyor Belts, Harvesters, think we've all thought of this kinda stuff at some point.

Same thing with this mod and:
RP2 (and 500 other mods) with Gates
Buildcraft with Chutes/Pipes (and Conveyors that are crafted the same way as the various pipe types)
MFR (and Forestry) with Fertilizers/Harvesters

Etc.

Posted Image


#51

  • Location: Scotland
  • Minecraft: Alibal97

Posted 09 December 2011 - 04:48 PM

Brilliant mod! Absolutely love the whole idea and loads simpler and easier to use than buildcraft. Great work!!! You get these for your hard work!!! :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

This signature has been removed for being too awesome...


#52

Posted 09 December 2011 - 04:54 PM

I hope you like my new ROASTER.
It was intended to work as an industrial furnace, for mass smelting, but it is great also for grinders (sets monsters on fire) and as a grill.
Posted Image

#53

  • Location: In My Dirt House!
  • Minecraft: secretpro1

Posted 09 December 2011 - 05:06 PM

copied some names copied some block textures pretty much, yes you lied, copied code
Posted Image

#54

Posted 09 December 2011 - 05:13 PM

View Postsecretpro1, on 09 December 2011 - 05:06 PM, said:

copied some names copied some block textures pretty much, yes you lied, copied code

Shut up, I never copied single line of code nor a texture.
i panted it all myself in GIMP, and coded in KWrite.
Posted Image

#55

Posted 09 December 2011 - 05:18 PM

View PostbobZILLA779, on 08 December 2011 - 03:07 AM, said:

so this is basically buildcraft, and red power with a few things different?

I suppose that the ideas may be the same, but I really didn't steal anything. This is my own work.
Posted Image

#56

Posted 09 December 2011 - 05:30 PM

Wasn't sure about this mod when I first looked at it, but now I'd be lost without it... very clean crisp mod highly recommend for new players getting into the more complex builds.

MightyPork keep it updated as would hate to loose this mod and ignore the negative feed back, similar mods are scatted all over the place when it gets this petty the first person ever to make a mod could say everyone copied him/her :)

#57

    pj3005

    Zombie Killer

  • Members
  • 200 posts
  • Location: belgium

Posted 09 December 2011 - 05:32 PM

half a year to steal and copy mods?

the list of fake's

  • block dispenser: redpower
  • convery belt: minefactory reloaded,buildcraft pipe's,redpower tubes
  • auto crafting table: buildcraft
  • harvester: minefactory reloaded
  • t-flip-flop: redpower
  • item detector belt: buildcraft 3.0.0 gate
  • extraction belt: buildcraft wooden pipe
  • item seperator belt: buildcraft diamond pipe(and its more precisely)
  • item redirection pipe: buildcraft iron pipe
  • i am watching al the video's now to find more stolen parts
  • nope i dont find any stolen parts
  • oh yeah, elevator:just use pipes from buildcraft
my score for this mod... let me think..................................................................................................
..................................................................................................................................................................
oh yeah.
(dont click spoiler if you dont want to read how bad this mod is)
Spoiler
my hint: dont download it al idea's are bad copys of other much better mods that use forge

eloraam,spacetoad and power crystals will know this
i warn you

EDIT: and look at my signature, thats already a link to minefactory reloaded

second EDIT: ok al messages are sent,they gonna hate you soooooooooo muuuuuuuch

#58

  • Minecraft: FoamyTrampoline

Posted 09 December 2011 - 05:36 PM

View Postlazyboy007, on 08 December 2011 - 07:45 PM, said:

They aren't listed in TMI for some reason. You'll need to craft them yourself or use the CraftGuide mod.
k thanks

#59

    pj3005

    Zombie Killer

  • Members
  • 200 posts
  • Location: belgium

Posted 09 December 2011 - 05:51 PM

View PostMightyPork, on 09 December 2011 - 05:13 PM, said:

Shut up, I never copied single line of code nor a texture.
i panted it all myself in GIMP, and coded in KWrite.
dont lie

View Postjoejoey, on 09 December 2011 - 12:45 AM, said:

Add a thing that lowers items and PUTs them IN a chest :D it will make it SOOOOOO much better but it is GREAT

Also DO NOT USE FORGE!!!!!
dont ad forge?
are you crazy

#60

Posted 09 December 2011 - 05:53 PM

View Postpj3005, on 09 December 2011 - 05:51 PM, said:

dont lie


dont ad forge?
are you crazy

Agreed, not using Forge is just a stupid decision, its basically vital for compatibility with other technic mods.

Posted Image