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[1.1.0] Power Craft factory mod - 2.1 - BUGS FIXED! Automate your worlds!

#1 User is offline

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Posted 04 December 2011 - 09:53 PM

*
POPULAR

Power Craft v2.1 ...for Minecraft 1.1.0

Follow @MightyPork on twitter!


Try our DEMO map, created by NotThatKindOfOrc.

Quote

Reporting BUGS
If you find a bug or your game crashes, post a crash report in the post.
Saying that "it crashed", that you "got black screen" or that it says "Saving Chunks" is useless. I need some real information about the crash, best is the piece of log near "Caused by".


Quote

==== 2.1 ====
* Fixed black screen crashes (multiplayerWorld error)
* Corectly updated MCP -> all errors should be gone.
* Fishers shall work again



Read Guide - its updated!

Current screenshots



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( You can download this world here: WORLD SAVE )


PowerCraft is...
  • Intuitive yet powerful industrial mod
  • Ideal for automatic farming
  • Easier than some other industrial mods
  • Very good mod compatibility
  • Automatic item & mob transport
  • Automatic farming, potion brewing, crafting, smelting
  • Programmable Mining machines
  • NEW: FISHING MACHINE!
  • Over 15.000 downloads!


Read Guide to Powercraft.



DOES NOT REQUIRE FORGE, but is compatible with it.
Benefit of using forge is that all blocks will have proper particle effects.


CHANGELOG
Spoiler




Download
for Minecraft 1.1.0; Needs ModLoader!
PowerCraft is compatible with forge, but does not require it.

Old versions:

PowerCraft 1.7C for MineCraft 1.0.0


Installation
  • Download and install ModLoader.
  • Download the zip file through the download link.
  • Put it into .minecraft/mods.
  • DO NOT EXTRACT THE ZIP!
  • Run Minecraft.
Videos:




Black screen?
Spoiler


LICENSE
Spoiler


Source code

Read the License before you download source code!
Use the sources to make patches and to get some modding knowledge.

PowerCraft sources v1.9B
PowerCraft sources v2.0
PowerCraft sources v2.1



* Signatures - support this mod! *
Use one of these signatures if you like PowerCraft

Signatures created by Sekuido:
Posted Image
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MightyPork's signature:
Posted Image


Signature codes:
Spoiler



* Texture packs *
[not updated!]
PowerCraft patch for Sphax PureDB
texture pack
...created by
sWOu_jume

- inject the patch into that texture pack to get it working.



* Videos *
NEW VIDEO!
Spoiler


- Factory ideas

Spoiler


- Series of factory tutorials
Spoiler



Known bugs

Spoiler


--------------------------------------------------

I worked on this mod almost half a year.
If you like my work, you can Donate!


Donations received
  • $40 from Rhadamanthys
  • $30 from 中野 政則
  • $20 from Mike Rayl
  • $20 from NotThatKindOfOrc
  • $10 from Sekuido
  • $10 from Didar Bashikov
  • $4 from Luke Perkin
  • $2 from Alicia Lynch
Thank you!

If you want your nick here, write it in the comment.

------------------------------------------------------------

Credits
* MightyPork
- wrote nearly all the code and made the default graphics.
* Ercinee - implemented IInventory interaction and fixed many bugs.
* Sirlazer2 - came up with some of the ideas and helped with debugging.

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#2 User is offline

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Posted 04 December 2011 - 09:55 PM

Very interesting. Nice job.
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#3 User is offline

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Posted 04 December 2011 - 09:58 PM

Good job man. You finally did it :D
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#4 User is offline

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Posted 05 December 2011 - 01:41 PM

This is.... AMAZING! :D Thank you so much
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#5 User is offline

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Posted 06 December 2011 - 03:16 PM

View PostSirlazer2, on 05 December 2011 - 01:41 PM, said:

This is.... AMAZING! :D Thank you so much


Having a blast with this so far.
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I support Never Alone.
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#6 User is offline

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Posted 06 December 2011 - 03:23 PM

looks AMAZING but i cant open the Spoilers for downlaod link etc. :S
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#7 User is offline

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Posted 06 December 2011 - 03:33 PM

sounds very cool please go on with it

oh and you might add a movie on the post about how it works

edit:
this goes like a train.

This post has been edited by kokonus: 15 December 2011 - 03:50 PM

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#8 User is offline

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Posted 06 December 2011 - 03:43 PM

when i install it this gets

Mods loaded: 2
ModLoader 1.0.0
mod_TooManyItems 1.0.0 2011-11-19

Minecraft has crashed!
----------------------

Minecraft has stopped running because it encountered a problem.

If you wish to report this, please copy this entire text and email it to support@mojang.com.
Please include a description of what you did when the error occured.



--- BEGIN ERROR REPORT 6641b313 --------
Generated 6-12-11 16:42

Minecraft: Minecraft 1.0.0
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Mobile Intel® 4 Series Express Chipset Family version 2.1.0 - Build 8.15.10.1883, Intel

java.lang.NoClassDefFoundError: LMP;
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.privateGetPublicFields(Unknown Source)
at java.lang.Class.getFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1697)
at ModLoader.addMod(ModLoader.java:274)
at ModLoader.readFromClassPath(ModLoader.java:1227)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: MP
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 14 more
--- END ERROR REPORT daea48e7 ----------


please help
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Posted 06 December 2011 - 08:13 PM

View Postkokonus, on 06 December 2011 - 03:43 PM, said:

when i install it this gets

Mods loaded: 2
ModLoader 1.0.0
mod_TooManyItems 1.0.0 2011-11-19

Minecraft has crashed!
----------------------

Minecraft has stopped running because it encountered a problem.

If you wish to report this, please copy this entire text and email it to support@mojang.com.
Please include a description of what you did when the error occured.



--- BEGIN ERROR REPORT 6641b313 --------
Generated 6-12-11 16:42

Minecraft: Minecraft 1.0.0
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Mobile Intel® 4 Series Express Chipset Family version 2.1.0 - Build 8.15.10.1883, Intel

java.lang.NoClassDefFoundError: LMP;
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.privateGetPublicFields(Unknown Source)
at java.lang.Class.getFields(Unknown Source)
...


please help


I don't know what the hell is LMP, the class is called MP.class.
Try downloading the full pack (I removed the modules links now), and tell me if it still crashes. It might be some class name conflict, but I really dunno.
try opening TMI zip file, and search for something like MP or LMP, that might be the problem.




View PostPepsimaxl, on 06 December 2011 - 03:23 PM, said:

looks AMAZING but i cant open the Spoilers for downlaod link etc. :S


I removed the download spoiler, so now you can - at least - download it.
Read the rest here: [1.0.0] - FutureCraft - Automate your world! Minecraft Mod
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#10 User is offline

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Posted 06 December 2011 - 08:17 PM

Amazing...

Just a quick question, how many block Ids does it use?
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#11 User is offline

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Posted 07 December 2011 - 12:18 PM

awesome mod ! keep the good work up ! much more easear than buildcraft ! (btw can you also add like an automated mining system (like buildcraft), that would be awesome !)

EDIT: I would also suggest to add corner belts ;)
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#12 User is offline

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Posted 07 December 2011 - 01:31 PM

Futuristic stuff and Minecraft are a bad mix.
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Posted 07 December 2011 - 02:14 PM

View Post1996BRECHT, on 07 December 2011 - 12:18 PM, said:

awesome mod ! keep the good work up ! much more easear than buildcraft ! (btw can you also add like an automated mining system (like buildcraft), that would be awesome !)

EDIT: I would also suggest to add corner belts ;)

You need no corner belts, just connect basic belts into a corner. Redirectors are for a different thing.
Or you mean the texture? It is possible, of course. But it would be kinda too difficult and not look that good.
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#14 User is offline

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Posted 07 December 2011 - 02:20 PM

i redowloaded it but it still doesnt work now it says this



java.lang.NoClassDefFoundError: de/matthiasmann/twl/model/ButtonModel
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.privateGetPublicFields(Unknown Source)
at java.lang.Class.getFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1697)
at ModLoader.addMod(ModLoader.java:274)
at ModLoader.readFromModFolder(ModLoader.java:1293)
at ModLoader.init(ModLoader.java:826)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: de.matthiasmann.twl.model.ButtonModel
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 14 more
7-dec-2011 15:13:48 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Michiel Verschuuren\AppData\Roaming\.minecraft\mods\sppcommands
7-dec-2011 15:13:48 ModLoader readFromModFolder
FINER: Directory found.
7-dec-2011 15:13:48 ModLoader init
FINE: Mod Loaded: "mod_TooManyItems 1.0.0 2011-11-19"
7-dec-2011 15:13:48 ModLoader AddAllRenderers
FINE: Initialized

its a bit odd i redownloaded it and that class wasnt in tmi i try without tmi now

sorry i dont read install correct i put it in the minecraft jar

sorry for the time loss and good luck with this mod
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Posted 07 December 2011 - 02:43 PM

Please do use Minecraft Forge

pwnedgod said:

People just don't know how to override getName() and instead they use the getVersion() for their mod names -.-
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Posted 07 December 2011 - 02:49 PM

Nice mod! I see you changed the name. Of your mod
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Posted 07 December 2011 - 03:50 PM

hello.
I wanna play it with buildcraft (up to today buildcraft seems more usefull, but this mod seems way more fun) but the item id`s are conflicting. The problem: i can`t change the item ideas of ur mod`s items and even not the one of buildcraft.
Could you make it working with buildcraft?
I cannot change the config file (my text editor doesn`t support .propeties )
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Posted 07 December 2011 - 03:52 PM

View PostMightyPork, on 07 December 2011 - 02:14 PM, said:

You need no corner belts, just connect basic belts into a corner. Redirectors are for a different thing.
Or you mean the texture? It is possible, of course. But it would be kinda too difficult and not look that good.


it's becose sometimes items fly off if there are no cobblestone sides, it would be cool if the items would stay on the belts, even if there are no sides, you understand what I mean ?

btw also add auto furnace ;)

edit: it's okay, i find out that you don't need sides in corners ;)
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Posted 07 December 2011 - 06:23 PM

View Postkokonus, on 07 December 2011 - 02:20 PM, said:


FINER: Adding mods from C:\Users\Michiel Verschuuren\AppData\Roaming\.minecraft\mods\sppcommands




I don't code, but spccommands is probably single player commands, could be your issue. Delete(after backing up) your minecraft.jar and start over.
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Posted 07 December 2011 - 09:00 PM

This mod has got a lot of potential. I love all the ideas in here. I'll be sure to try it out - I'm currently using the 1.8.1 TechnicPack by the Yogscast, so hopefully once all those mods are updated I can test out compatibility.
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