FentonAlpha, on 14 February 2012 - 05:05 PM, said:
Can anyone tell me (if even possible) what i would need to edit in my level.dat with this program in order to make this appear as a fresh start world even though structures and features have spawned in it?
The purpose is to use an existing World with the "Tale of Kingdoms" mod. I have moved my spawn point to where i want the Mods building to spawn, but the mod will only spawn them on new worlds. So to sum up... how can i make my old world new without deleting all the progress i made on it? Is that even possible?
That largely depends on how the mod determines new-world state. If it goes off of an attribute like TerrainGenerated (which is used by Minecraft to determine when to populate chunks with trees, ores, etc.), then you could reset that flag, although it may have negative effects on your chunks. If it hooks into the routines that actually create chunks, then you'd need to delete the chunks where you'd like it to spawn. If it somehow hooks into the code that first creates a world, then I'm not sure there's anything you could do.
mandog15, on 14 February 2012 - 06:28 PM, said:
Cool
I have a question, I have a diamond sword on a world in minecraft, I want to edit it to have enchantments, how?
You can add the necessary tags to your items to give them enchantments. Check
http://www.minecraft...le_Format#Items for the exact tag hierarchy needed -- enchantments are rooted in the "ench" compound tag. If you have enchantments on any of your items already, then you can look at those in NBTExplorer and use them as a guide. If you look around the tools forum, there are also tools specifically to edit enchantments that are probably easier to use.