Is there a way to use this tool to view block types and their locations in a given chunk?
Not conveniently. You can look at a chunk's byte array but it would be almost impossible to grok anything meaningful from it, except perhaps if you're a mod or map generator author. MCedit is a much better tool for this kind of thing. Or possibly writing a very small custom program with Substrate if you're looking for more of a compiled list.
Not conveniently. You can look at a chunk's byte array but it would be almost impossible to grok anything meaningful from it, except perhaps if you're a mod or map generator author. MCedit is a much better tool for this kind of thing. Or possibly writing a very small custom program with Substrate if you're looking for more of a compiled list.
Ah, thank you for the quick response. I will try out MCedit and take a look at Substrate.
Sorry, I don't understand your question. What is kb 127?
You can add anything that is valid NBT data, so you could add enchantment data with values that aren't legal in Minecraft. But it's only meaningful if you have some mod installed that understands it. Otherwise Minecraft will either delete the data, or crash.
Thanks for this! I had recently created a Hardcore level and have made so much progression I was worried about dying and having it all put to waste, so I used this tool to change it back to basic survival.
I downloaded this, then I built a secret room with a bunch of herobrine heads on the walls. I'm hoping he'll be freaked out at least a little, considering that he doesn't know that I know the first thing about NBT editing. I don't even know if he knows what NBT editing is. The only problem is, those super speed and slowness potions have made me keep thinking EVERYTHING on the screen is on super quake pro. But I guess that's my fault XD
I would recommend putting the potion you want traded into your inventory, and then in NBTExplorer copying that item's node and pasting it into the correct trade node on a villager entry. It's not something I've ever done, but other people have done it. You could also make the potion directly if you want, but I'd be shocked if there aren't easier solutions.
The hardest part is finding the villager you want to edit. If you know the villager's block coordinates, then you could translate that into the correct region and chunk coordinates and drill down into the correct chunk to find it. Or you could try searching for entries with their "id" set to "Villager", but unless you limit your search to a single region, you'll end up stepping through every villager in the game.
YouTube probably has some videos on villager trade editing with NBTExplorer, so you can try looking for those.
I tried making a green villager spawner using this app, did everything exactly like the tutorial video (by ChimneySwift) said, and when I went to import the edited schematic, it said "could not detect file type". I inserted the short and int and edited everything to be how the video tells me to do it. This may be MCedit's fault, but it can import the PREMADE schematics and one I DOWNLOADED, but none edited with NBTexplorer.
What is the file's name? NBTExplorer uses the file's extension to determine how to load it. Standard NBT files should end in .dat, .nbt, or .schematic. It it ends in one of those, then I will need to see the file.
umm....Can I change weather with this?like disable it or remove all snow?or an option to make raining like 1 second so it doesnt matter
For changing weather, there are SMP commands. In a snow biome, type /toggledownfall to enable/disable snow, and in any other biome, /toggledownfall will enable/disable rain.
For changing weather, there are SMP commands. In a snow biome, type /toggledownfall to enable/disable snow, and in any other biome, /toggledownfall will enable/disable rain.
This looks pretty interesting... I was looking for a good tool to make adventure maps; I already use MCedit and WorldPainter, what kind of things can this program do?
Read or change any piece of data in the save game.
It's the lowest-level editing you can do. Apart from editing some values in level.dat, you only want to use this tool when no other options are available. That usually happens with each new big feature, since other tooling needs time to catch up.
It's also useful to players who use mods that add new blocks and entities to the game, because they can surgically remove world-breaking data without affecting the rest of the modded data.
Probably one of the settings in level.dat. I don't know off the top of my head, but the Minecraft Wiki does fully document all the tags you'll find.
Not conveniently. You can look at a chunk's byte array but it would be almost impossible to grok anything meaningful from it, except perhaps if you're a mod or map generator author. MCedit is a much better tool for this kind of thing. Or possibly writing a very small custom program with Substrate if you're looking for more of a compiled list.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Ah, thank you for the quick response. I will try out MCedit and take a look at Substrate.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
You can add anything that is valid NBT data, so you could add enchantment data with values that aren't legal in Minecraft. But it's only meaningful if you have some mod installed that understands it. Otherwise Minecraft will either delete the data, or crash.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Wait, what?
Panic at the Disco, Fall out Boy, Linkin Park, K-POP, My Chemical Romance
I am ze one great ketchup bottle!
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
The hardest part is finding the villager you want to edit. If you know the villager's block coordinates, then you could translate that into the correct region and chunk coordinates and drill down into the correct chunk to find it. Or you could try searching for entries with their "id" set to "Villager", but unless you limit your search to a single region, you'll end up stepping through every villager in the game.
YouTube probably has some videos on villager trade editing with NBTExplorer, so you can try looking for those.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
For changing weather, there are SMP commands. In a snow biome, type /toggledownfall to enable/disable snow, and in any other biome, /toggledownfall will enable/disable rain.
2. Try a different unzipping utility like 7zip.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
It's the lowest-level editing you can do. Apart from editing some values in level.dat, you only want to use this tool when no other options are available. That usually happens with each new big feature, since other tooling needs time to catch up.
It's also useful to players who use mods that add new blocks and entities to the game, because they can surgically remove world-breaking data without affecting the rest of the modded data.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate