Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

New Map Generator - Planetoids - V1.75 Now up


  • Please log in to reply
1122 replies to this topic

#1

Seibai
    Seibai

    Coal Miner

  • Members
  • 134 posts

Posted 21 November 2010 - 02:25 AM

Note: this version is outdated. The latest version of the Planetoids generator can be found here:
http://www.minecraft...125-compatible/

I've been working on this map generator for a couple weeks now. It makes a random map built out of hundreds of little planets (see images below to get the idea). You can optionally set it to have either water or open sky at the bottom. The map with water is only half as tall, as the MineCraft engine seems to be much more resource-intense for full-height open maps.

I'm really interested in feedback / suggestions, particularly if you have feature requests.

Download here:
http://cid-f4a929c20...apGenerator.zip

Here's a sample of an open sky map:
Posted Image

A different map at night:
Posted Image

And one with water below:
Posted Image

Update - V1.75 now up! Changes:
1. Tweaked ore probabilities
2. Added ability to change planetoid density (the number is actually the number of times the generator can fail to find a good position to put a new planet before it gives up - higehr values will cause there to be more planets that are closer together)
3. Third option for map subtype added (try it and see)

Changes in v1.5:
1. Gravel now present
2. Planet radius controllable



Small warning: max planet radius on open sky causes Minecraft to crash for me, but you can still make much bigger planets. Let me know if you have problems.

Here are a couple of 64x64 chunk sample maps for the Mac / Linux users out there:

Open Sky Map
http://cid-f4a929c20...penSkyWorld.zip

Water Map
http://cid-f4a929c20.../WaterWorld.zip
I make map generators :)

Register or log in to remove.

#2

Seibai
    Seibai

    Coal Miner

  • Members
  • 134 posts

Posted 21 November 2010 - 02:27 AM

To run:
1. Unzip PlanetoidMapGenerator to its own folder
2. Run PlanetoidMapGenerator.exe
3. Enter a folder name, a map side in chunks, and whether you want water below or an open sky map
4. Copy the world folder created to either the "world" folder in your Minecraft folder (for SMP) or the
%appdata%\.minecraft\saves folder.

Note: Using an open sky map for multiplayer is a bad idea just now, since if you fall, you just full forever and don't die. Also while I can run open sky maps fine in single player, I've had some performance issues running them as a server.
I make map generators :)

#3

Captain Crazy
  • Location: Concord, New Hampshire
  • Minecraft: Captain_Crazy

Posted 21 November 2010 - 02:28 AM

:stone:

you better make it spawn with a hookshot, though

#4

Afforess
    Afforess

    Gold Miner

  • Curse Premium
  • Curse Premium
  • 401 posts
  • Location: Michigan, USA
  • Minecraft: Afforess

Posted 21 November 2010 - 02:29 AM

Looks very interesting. Your download link doesn't work though.

#5

Captain Crazy
  • Location: Concord, New Hampshire
  • Minecraft: Captain_Crazy

Posted 21 November 2010 - 02:34 AM

just a little question: just how in the hell would I get from planet to planet

#6

Seibai
    Seibai

    Coal Miner

  • Members
  • 134 posts

Posted 21 November 2010 - 02:37 AM

I posted a fixed download link. Let me know if it doesn't work for you.

You get from planet to planet by building bridges :iapprove: You always start on a planet that you can mine by hand.
I make map generators :)

#7

Paraway
    Paraway

    Coal Miner

  • Members
  • 108 posts

Posted 21 November 2010 - 02:38 AM

looks completely badass i cant wait to play!
Your Choice...

#8

Seibai
    Seibai

    Coal Miner

  • Members
  • 134 posts

Posted 21 November 2010 - 02:48 AM

You should be able to get every type of block in these maps except for reeds (that includes obsidian).

That said, some of them end up being hidden rather well...
I make map generators :)

#9

nd4spd
    nd4spd

    Stone Miner

  • Members
  • 86 posts
  • Location: Australia

Posted 21 November 2010 - 03:30 AM

THIS IS AMAZING, i'm having great fun in my new planetoids map!
thanks for working on this.  :tnt:

What's beneath all the water btw?
and what happens when i reach the edge? (ungenerated portion of map)

ianfitz100 said:

Why were you getting your hopes up? Set a low bar, and you won't be disappointed.

jon99977 said:

FUCK THE PEOPLE WHO INVENTED OBFUSCATION. FUCK THEM WITH KNIVES.

TheAvelon said:

How do I shot mod?

#10

Seibai
    Seibai

    Coal Miner

  • Members
  • 134 posts

Posted 21 November 2010 - 03:37 AM

The answer to both questions is adminium.

If you have water below, there's adminium beneath it (the water is 3 deep so you don't die when you fall in, and you can either mine the bottom of the lowest planetoids or swim up a waterfall to get back up.

There's also an uncrossable adminium wall around the world (though you can escape if you use a portal). If you're willing to let the generator run for a while though , you can make maps big enough that it would take you forever to reach the edge. A 128x128 chunk map is 2 KM to a side, and doesn't take that long to make.

(note: just noticed that it crashes for side lengths of more than 1024 - I'll work on fixing that if people want really huge maps)
I make map generators :)

#11

Seibai
    Seibai

    Coal Miner

  • Members
  • 134 posts

Posted 21 November 2010 - 04:06 AM

And for reference, a 128x128 map takes 11 minutes on my system.
I make map generators :)

#12

CreeperDaReeper
  • Location: Norwalk Ohio
  • Minecraft: CreeperDaReeper

Posted 21 November 2010 - 04:14 AM

Seibai said:

And for reference, a 128x128 map takes 11 minutes on my system.

I had about the same time.

Laterz.

#13

nd4spd
    nd4spd

    Stone Miner

  • Members
  • 86 posts
  • Location: Australia

Posted 21 November 2010 - 04:43 AM

Thanks for your simple and hasty response.

Seibai said:

There's also an uncrossable adminium wall around the world
Another question; What's beyond this wall, does the terrain generate as normal?

ianfitz100 said:

Why were you getting your hopes up? Set a low bar, and you won't be disappointed.

jon99977 said:

FUCK THE PEOPLE WHO INVENTED OBFUSCATION. FUCK THEM WITH KNIVES.

TheAvelon said:

How do I shot mod?

#14

Garrett3322

Posted 21 November 2010 - 04:49 AM

Time to make a super mario galaxy level minecraft style :D
Posted Image Click it!
____________________________________________________________________________
BOOMP!

#15

Portalboat

Posted 21 November 2010 - 05:04 AM

Hey, do you think it'll be possible for you to make a VGUI in the future, so you could control the size of the planetoids?


Also, I KNOW this isn't going to happen, but it would be really awsome if you could make some kind of gravity block that makes the planets behave like in SMG. :tnt:

#16

Gwenovier
  • Location: Memphis
  • Minecraft: todash1919

Posted 21 November 2010 - 05:11 AM

Started playing... First thought: Freaking neat!  Second thought: Ohmigod, underneath all of those leaves... There are logs... Third thought: God, I hope all stone planets don't have LAVA cores! (They didn't... Next one was coal)  I use the elevator mod so as soon as I get some redstone and iron my new level is gonna get a whole lot easier...  Fantastic Mod.
----------------------
You listenin' Pig?

#17

Cornshot

Posted 21 November 2010 - 06:43 AM

This looks like it would be quite fun and challenging to build on. Is there snow though?

#18

Hazzy
    Hazzy

    Coal Miner

  • Members
  • 120 posts

Posted 21 November 2010 - 06:53 AM

Awesome. Now if only each planetoid had its own gravity.... ;D

Are Sand planets stable? :|:

#19

Seibai
    Seibai

    Coal Miner

  • Members
  • 134 posts

Posted 21 November 2010 - 06:55 AM

nd4spd said:

Another question; What's beyond this wall, does the terrain generate as normal?

Yes, if you can get beyond the wall the world there is generated as normal. That's actually why I started putting walls around the levels my generators make - I wrote a forest generator and there was always lava somewhere around the edge that would set it on fire.

I like limiting the game to the generated map type too.
I make map generators :)

#20

Seibai
    Seibai

    Coal Miner

  • Members
  • 134 posts

Posted 21 November 2010 - 06:59 AM

Portalboat said:

Hey, do you think it'll be possible for you to make a VGUI in the future, so you could control the size of the planetoids?

It wouldn't be too hard to make a UI that let you set the paremeters for how the planets were generated. I could see doing that as sort of a V2. The paremeters I'm thinking I'd make controllable would be:
1. Min / Max planet size
2. Percentage chance of each planet type occurring
3. Minimum height snow occurs at (right now snow can show up on the top quarter or so of the map, in areas not too near heat sources)
I make map generators :)