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[1.2.5] ThaumCraft 2.1.6d (OUTDATED)

1.2.5

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#14721

PsiQss
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Posted 11 May 2012 - 02:06 PM

Well, I have BC 2.1.4 installed and TC2 works just fine. I think.

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#14722

natchu96
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Posted 11 May 2012 - 02:08 PM

View PostBoxmen, on 11 May 2012 - 01:56 PM, said:

Can you make a version of ThaumCraft that has Bultcraft 2.1.4 api?

Why?!? This mod has no SMP anyway, and that's the only thing BC 2.x has over 3.x.

View PostPsiQss, on 11 May 2012 - 02:06 PM, said:

Well, I have BC 2.1.4 installed and TC2 works just fine. I think.

It's sorta backwards compatible. Emphasis on the sorta.
"Better Than Wolves: where the line between morality and immorality is a mile wide and has loops in some places." - Stormweaver
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#14723

Calcifire3691

Posted 11 May 2012 - 02:11 PM

View PostGenuineHomelessGuy, on 11 May 2012 - 01:51 PM, said:

It is, this is because we see the red "glow" of the red torch and the dim torch light which is actually tinted slightly yellow as of 1.1 I believe. (which means colored lights are technically possible and are just part of the light tile sprite for torches Posted Image )

yep, there is technically a light map like the biome map, I believe that moonlight is blue, sunlight is white, and torches are yellow.
I wonder if you could theoretically expand it so that it uses the "darkness" colours for dark torches? (of course, it would still be emitting positive light levels, just "reverse light" not actually making it dark
(insert light fantastic reference here)

View Postnatchu96, on 11 May 2012 - 02:08 PM, said:

It's sorta backwards compatible. Emphasis on the sorta.
*nervously eyes the generator*

VERY sorta

#14724

d95
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Posted 11 May 2012 - 02:33 PM

i have made a lot of random thaumcraft inspired textures since this mod came out and i want to share them soon if anybody needs textures for a addon.


i have made a lot of eldrich inspired stuff and the quality of the textures is medium(nice enough)

i like to make item textures,but blocktextures is not my thing.


maybe i should make some mobmodels too and release them so addonmakers can use them

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#14725

Hman745
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Posted 11 May 2012 - 02:59 PM

For those that say that colored lighting is not possible I don't care for that. I just want a hovering colored ever-burning fire around my house.

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#14726

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Posted 11 May 2012 - 03:07 PM

Hello guys.. I have a question! (Warning: Spoilers, possibly!)

Spoiler:

Moo.

#14727

TheGrayGoo
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Posted 11 May 2012 - 03:11 PM

View PostZeCowMan, on 11 May 2012 - 03:07 PM, said:

Hello guys.. I have a question! (Warning: Spoilers, possibly!)

Spoiler:
They do do something
Spoiler:

View Postzephraph, on 10 May 2012 - 10:31 PM, said:

snip
What about making a Thaumic Deconstructor?

I read somewhere that the reason complex blocks can't be converted to vis is because of performance issues. I presume the conversion to vis is some recursive function call that looks at the recipe and then tries to convert the sub components to vis as well. Still, sometimes in my factories I find that I accidentally over stock machines and complex components that I don't really need at that particular moment. It would be nice to have a machine that uses vis to break an item down into its components.

snip
Me Gusta!

View Postdemonblades, on 11 May 2012 - 01:07 AM, said:

given enough time, it would be an interesting fight
Bit late, but EE would win, Within half an hour of EE you have full diamond armour, stacks of arrows and nova tnt
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#14728

WhatGravitas

Posted 11 May 2012 - 03:24 PM

View PostTheGrayGoo, on 11 May 2012 - 03:11 PM, said:

Me Gusta!
...but it should be named the Thaumic Retrograder and look like a (blocky) hourglass that turns around when its done.

Deconstruction is for engineers, mad MAGIC! just reverts time!

#14729

ZeCowMan
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Posted 11 May 2012 - 03:25 PM

View PostTheGrayGoo, on 11 May 2012 - 03:11 PM, said:

They do do something
Spoiler:


Me Gusta!

Bit late, but EE would win, Within half an hour of EE you have full diamond armour, stacks of arrows and nova tnt

Yeah..

Spoiler:

Moo.

#14730

FnordMan
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Posted 11 May 2012 - 03:35 PM

View Posthaette, on 11 May 2012 - 05:38 AM, said:

IIRC it was about four or five for a basic focus. Been a while so that's probably wrong. Other foci cover a wider area so they need more fuel to mine everything they can reach.
Fire takes maybe 2-3 while digging it's stuff. The penalty is that you don't get stuff like cobble, dirt and stuff like that out. (which I really don't care about as I have lots of it)

View PostTXMount, on 11 May 2012 - 01:50 PM, said:

I vaguely recall hearing that Notch IS planning on implementing colored light, but I couldn't point you to an article to confirm that...  I DEEPLY hope it actually does come to pass, because it would be just lovely walking through the rainbow-colored light of my crystal farm..
Jeb, not Notch. Notch turned minecraft over to Jeb a while ago now.

#14731

Doom Lich

Posted 11 May 2012 - 03:45 PM

Quote

snip
What about making a Thaumic Deconstructor?

I read somewhere that the reason complex blocks can't be converted to vis is because of performance issues. I presume the conversion to vis is some recursive function call that looks at the recipe and then tries to convert the sub components to vis as well. Still, sometimes in my factories I find that I accidentally over stock machines and complex components that I don't really need at that particular moment. It would be nice to have a machine that uses vis to break an item down into its components.

snip

This, a thousand times. MAKE IT SO AZANOR YOU MAGICAL GOD!

I'm the bard. Always will be. And no one EVER respects the bard.

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#14732

jmandiablo

Posted 11 May 2012 - 04:06 PM

Any one have a good seed for thaumificating and all that jazz to share? Im looking to start a new world

#14733

natchu96
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Posted 11 May 2012 - 04:10 PM

View PostDoom Lich, on 11 May 2012 - 03:45 PM, said:

This, a thousand times. MAKE IT SO AZANOR YOU MAGICAL GOD!

Like any of the gods owe you anything.

People don't seem to have as much respect as they used to in this age . . .
"Better Than Wolves: where the line between morality and immorality is a mile wide and has loops in some places." - Stormweaver
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#14734

WhatGravitas

Posted 11 May 2012 - 04:14 PM

View Postjmandiablo, on 11 May 2012 - 04:06 PM, said:

Any one have a good seed for thaumificating and all that jazz to share? Im looking to start a new world
The TC2 goodies aren't particularly tied to seeds for some reason. You'll have better luck just finding a regular seed you like. Perhaps with a decent forest nearby.

#14735

TXMount
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Posted 11 May 2012 - 04:16 PM

View Postjmandiablo, on 11 May 2012 - 04:06 PM, said:

Any one have a good seed for thaumificating and all that jazz to share? Im looking to start a new world

I'm fond of using whatever music I'm currently listening to as a seed.   Try "Ceremonials" as a seed (no quotes, of course) and if it spawns you in the same place it did for me, there should be about 6 monoliths within 500 meters, a village (I think) NW of spawn, and about 6 silverwood trees NE of spawn.
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#14736

TheGrayGoo
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Posted 11 May 2012 - 04:47 PM

EDIT: Derp
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#14737

minecrafter1134

Posted 11 May 2012 - 04:47 PM

got an error, if you try to place a nitor torch on top of a vis condensor, it destroys the condensor.

#14738

Hman745
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Posted 11 May 2012 - 04:50 PM

View Postminecrafter1134, on 11 May 2012 - 04:47 PM, said:

got an error, if you try to place a nitor torch on top of a vis condensor, it destroys the condensor.
Well yes because the condenser uses the block above it for the crystal animation.

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#14739

Sage Harpuia

Posted 11 May 2012 - 04:52 PM

View Postminecrafter1134, on 11 May 2012 - 04:47 PM, said:

got an error, if you try to place a nitor torch on top of a vis condensor, it destroys the condensor.
Not a bug, if there is something on top of a condenser it drops, as it wouldn't have place for an eventual crystal.

EDIT: ninjas!

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#14740

Hman745
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Posted 11 May 2012 - 05:00 PM

View PostSage Harpuia, on 11 May 2012 - 04:52 PM, said:

EDIT: ninjas!
I don't know what you're talking about. :rolleyes:

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