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[1.2.5] ThaumCraft 2.1.6d (OUTDATED)

1.2.5

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#1

Azanor
    Azanor

    Void Walker

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  • Location: South Africa

Posted 03 December 2011 - 08:09 PM

*
POPULAR

Thaumcraft 3 has been released.

Head to http://www.minecraft...5-thaumcraft-3/




Posted Image


"Thaumaturgy... which giveth certain order to make strange works, of the sense to be perceived and of men greatly to be wondered at." - Mathematicall Praeface to Euclid's Elements (1570), John Dee


Thaumaturgy is the capability of a magician to work miracles. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle worker.

This is what this mod is all about - drawing magic from physical objects in the form of "Vis" and reshaping it to perform miracles.

At its core this mod allows you to turn raw matter in vis, which can then be used to power magical symbols, enchant items or even turn back into different, slightly tastier kinds of matter.

For more information visit the Wiki here: http://thaumcraft2.wikispaces.com/

You also might want to check out Thaumcraft for Noobs


Those wanting to use Thaumcraft 2 in a mod pack can go right ahead. Posted Image

This permission does not extend to AC/TC3 however when/if it is released, but I might revisit my stance on mod packs at that stage. For now however TC2 is fair game. Enjoy.




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I'm sad to say that this will more than likely be the final version of Thaumcraft 2 unless some kind of major bug pops up. Don't fret however, Thaumcraft will return, though possibly under a different name. Go check out the Arcanacraft thread for some hints as to what might be coming.


For Minecraft 1.2.5

Adf.ly Download (with Buildcraft 3.x API)

Thaumcraft 2 API 0.3 Alpha

Adf.ly Download
The API is still an alpha release so please report any problems or bugs.


Also check out this NEI plugin for Thaumcraft by mistaqur
NEI_ThaumcraftPlugin 1.1.0.18.zip - for NEI 1.3


shadydeath created an IRC channel at irc.esper.net:#thaumcraft
I check it regularly so pop in if you want to chat.


WARNING
There is a very tiny chance that updates may break your save. Backup just in case.


Older versions
Spoiler:

Change Log
Spoiler:

Installation
Spoiler:

Compatibility with other mods
Spoiler:

Texture Packs
Spoiler:

Videos


by Direwolf20



basic tutorials by flamytygwa


TC2 LP series by msa545

Videos of older versions
Spoiler:



Banner
Spoiler:


Also go check out http://www.minecraft...ip-arcanacraft/. This is where discussion is happening regarding a possible successor to TC2.


Special thanks to...
Dan Scott (http://www.danscottart.com) for all the help he gave me with some of the sprites.


Lorc, creator of the icons I use for enchanting and other things
bonemouse, creator of the Isabella Texture Pack for letting me use his chest textures and skin as well as ScottKillen for making the Thaumium armor graphics based on the Isabella pack.
chicken_bones for letting me base my lightning effect code on his L-Systems code from WRCBE
Eloraam for allowing me to add Redpower and Blutricity integration



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ThaumCraft by Azanor is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License
Only Minecraftforum.net is able to host any of my material without my consent.
It may not be placed on any web site or otherwise distributed publicly without advance permission.
This mod isn't open source.


Posted Image


Register or log in to remove.

#2

DefaultAsAwesome
  • Location: A Walmart trash can
  • Minecraft: Psybeam524

Posted 03 December 2011 - 08:09 PM

EPIC! Downloading :iapprove:
Check out my YouTube channel! http://youtube.com/defaultasawesome

#3

Azanor
    Azanor

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Posted 03 December 2011 - 08:09 PM

reserved for future use

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#4

pokkep
    pokkep

    Gold Miner

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  • Minecraft: pokkep

Posted 03 December 2011 - 08:10 PM

Idk about Thaum...I personally prefer using the Thu'um but to each his own. Anyway looks nice. Imma make a video of it, be in touch soon!

DOVAHKIIN!
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#5

HunterOHatfield

Posted 03 December 2011 - 08:14 PM

I...I think I love you. :'D
This looks amazing!  Although, I do have mo creatures installed and I am feeling a bit too lazy to edit the values. :P
This mod will still work fine without doing that, right?
Posted Image One Click would be very much appreciated.

#6

Murayama

Posted 03 December 2011 - 08:20 PM

Cool. Interesting. Unique. Great job!

Love the visuals as well!

#7

linkinpark1
  • Location: im in your blades stealing your edges
  • Minecraft: longshot136

Posted 03 December 2011 - 08:21 PM

03-Dec-2011 20:20:33 ModLoader init
FINE: ModLoader 1.0.0 Initializing...
03-Dec-2011 20:20:33 ModLoader readFromClassPath
FINER: Adding mods from C:\Users\David\AppData\Roaming\.minecraft\bin\minecraft.jar
03-Dec-2011 20:20:33 ModLoader readFromClassPath
FINER: Zip found.
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: netherdirtID set to 181
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: heatglassID set to 182
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: glologID set to 183
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: gloleavesID set to 184
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: fouliteoreID set to 185
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: neridiumoreID set to 186
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: foulitetorchID set to 187
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: glowoodID set to 188
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: glosaplingID set to 189
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: heatsandID set to 190
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: greenshroomID set to 191
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: purpleshroomID set to 192
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: pyridiumoreID set to 193
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: soulglassID set to 194
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: glowoodfenceID set to 195
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: smoothnetherrackID set to 196
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: charcoaltorchID set to 197
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: glowoodstairsID set to 198
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: netherrackstairsID set to 199
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: ghastbombID set to 200
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: nethercrafterID set to 201
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: inactivefurnaceID set to 202
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: activefurnaceID set to 203
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: glowoodchestID set to 204
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: woreID set to 205
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: liniumoreID set to 206
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: darkwheatID set to 207
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: lavareedsID set to 208
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: glowoodbookshelfID set to 209
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: neridiumblockID set to 210
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: pyridiumblockID set to 211
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: liniumblockID set to 212
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: glowoodladderID set to 213
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: glowooddoorID set to 214
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: glowoodplateID set to 215
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: ghastApocalypseMode set to false
03-Dec-2011 20:20:33 ModLoader addMod
FINE: Mod Initialized: "mod_Nether NetherCraft v2.0 for MC 1.0.0" from mod_Nether.class
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: RecipeBookID set to 397
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: Rows set to 3
03-Dec-2011 20:20:33 ModLoader setupProperties
FINER: Columns set to 2
03-Dec-2011 20:20:33 ModLoader addMod
FINE: Mod Initialized: "mod_RecipeBook 1.0.0" from mod_RecipeBook.class
03-Dec-2011 20:20:33 ModLoader addMod
FINE: Failed to load mod from "mod_ThaumCraft.class"
03-Dec-2011 20:20:33 ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: forge/ITextureProvider
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.privateGetPublicFields(Unknown Source)
at java.lang.Class.getFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1697)
at ModLoader.addMod(ModLoader.java:274)
at ModLoader.readFromClassPath(ModLoader.java:1227)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: forge.ITextureProvider
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 25 more
03-Dec-2011 20:20:44 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\David\AppData\Roaming\.minecraft\mods\TradeMod.zip
03-Dec-2011 20:20:44 ModLoader readFromModFolder
FINER: Zip found.
03-Dec-2011 20:20:44 ModLoader addMod
FINE: Mod Initialized: "mod_trade Version: 1.0.3" from mod_trade.class
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/glowoodinside.png,172). 37 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/netherlog.png,173). 36 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/frontchest.png,184). 35 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/topchest.png,185). 34 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/sidechest.png,186). 33 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/frontrightchest.png,187). 32 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/backrightchest.png,188). 31 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/frontleftchest.png,189). 30 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/backleftchest.png,190). 29 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/crops0.png,191). 28 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/crops1.png,196). 27 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/crops2.png,197). 26 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/crops3.png,198). 25 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/crops4.png,199). 24 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/crops5.png,200). 23 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/tilled.png,201). 22 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/netherdirt.png,202). 21 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/doortop.png,203). 20 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/doorbottom.png,204). 19 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/netherwood.png,211). 18 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/glowleaves.png,212). 17 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/fouliteore.png,213). 16 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/neridiumore.png,214). 15 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/netherglass.png,215). 14 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/pyridiumore.png,216). 13 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/slowglass.png,217). 12 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/nethersmooth.png,218). 11 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/ghastbombbl.png,219). 10 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/waterblock.png,220). 9 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/liniumore.png,221). 8 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/netherreed.png,229). 7 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/bookshelf.png,230). 6 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/neridiumblock.png,231). 5 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/pyridiumblock.png,232). 4 left.
03-Dec-2011 20:20:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/scokeev/liniumblock.png,233). 3 left.
03-Dec-2011 20:20:44 ModLoader init
FINE: Mod Loaded: "mod_Nether NetherCraft v2.0 for MC 1.0.0"
03-Dec-2011 20:20:44 ModLoader init
FINE: Mod Loaded: "mod_RecipeBook 1.0.0"
03-Dec-2011 20:20:44 ModLoader init
FINE: Mod Loaded: "mod_trade Version: 1.0.3"
03-Dec-2011 20:20:44 ModLoader AddAllRenderers
FINE: Initialized
lil help it crashed ^^^
Posted Image

#8

Azanor
    Azanor

    Void Walker

  • Members
  • 1534 posts
  • Location: South Africa

Posted 03 December 2011 - 08:29 PM

View PostHunterOHatfield, on 03 December 2011 - 08:14 PM, said:

I...I think I love you. :'D
This looks amazing!  Although, I do have mo creatures installed and I am feeling a bit too lazy to edit the values. :P
This mod will still work fine without doing that, right?

Yup, you just won't be able to smelt the items from MoCreatures in the crucible.

View Postlinkinpark1, on 03 December 2011 - 08:21 PM, said:

java.lang.NoClassDefFoundError: forge/ITextureProvider

I think you may not have Forge installed.

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#9

MainFrame

Posted 03 December 2011 - 08:48 PM

I installed this mod on a clean minecraft.jar that I patched with mcpatcher before ( hd textures, fonts and randomobs) , installed modloader ,modloadermp and Forge but it won't run.

Upon loging into my account I get a black screen, not even a crash, just a completely black screen.

#10

Azanor
    Azanor

    Void Walker

  • Members
  • 1534 posts
  • Location: South Africa

Posted 03 December 2011 - 08:51 PM

View PostMainFrame, on 03 December 2011 - 08:48 PM, said:

I installed this mod on a clean minecraft.jar that I patched with mcpatcher before ( hd textures, fonts and randomobs) , installed modloader ,modloadermp and Forge but it won't run.

Upon loging into my account I get a black screen, not even a crash, just a completely black screen.

If you use the "Test Minecraft" option in mcpatcher, do you get any errors in the log?

Posted Image


#11

XxGuRzAxX
  • Location: The Overworld
  • Minecraft: iZsoul

Posted 03 December 2011 - 09:02 PM

Epic mod.
Not downloading cause I got Skyrim so.. xP
Anyway THIS will be my FIRST mod when I'll get back to Minecraft. [ In a few years maybe.]

Posted Image


#12

Gortess
    Gortess

    Tree Puncher

  • Members
  • 18 posts
  • Minecraft: Gortess

Posted 03 December 2011 - 09:11 PM

looks cool, would i have your consent to do a video review of this mod?
Gortess Video Reviews: *1280x720 High Definition Videos. *High Quality Audio Recorded by Blue Snowball Microphone. *Opinions, Ratings, Suggestions, and Evaluation Card Included. CHECK OUT OUR CONTENT AT YOUTUBE.COM/GORTESS

#13

Azanor
    Azanor

    Void Walker

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  • Location: South Africa

Posted 03 December 2011 - 09:12 PM

View PostGortess, on 03 December 2011 - 09:11 PM, said:

looks cool, would i have your consent to do a video review of this mod?

Go ahead :)

Posted Image


#14

MainFrame

Posted 04 December 2011 - 01:02 AM

It just shows this

Quote

"Exception in thread "Minecraft main thread" java.lang.NoSuchMethodError: zh.setTileSize(Lnet/minecraft/client/Minecraft;)V
at net.minecraft.client.Minecraft.a(SourceFile:254)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)"

and goes on trying to start minecraft.

#15

Zide
    Zide

    Obsidian Miner

  • Members
  • 1220 posts
  • Location: A special server ;)
  • Minecraft: Chaecter

Posted 04 December 2011 - 01:06 AM

The complexity! It burns... but really, great mod.
Hello there!
Spoiler:

#16

Spuza_35

Posted 04 December 2011 - 01:14 AM

Really neat mod! May I do a mod spotlight of it?
Posted Image

#17

Spuza_35

Posted 04 December 2011 - 04:47 AM

I tried to make a cool spotlight, so I hope you like it! Posted Image



Updated Version



Thaumcraft 1.2.1


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#18

Azanor
    Azanor

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  • Location: South Africa

Posted 04 December 2011 - 07:24 AM

View PostMainFrame, on 04 December 2011 - 01:02 AM, said:

It just shows this



and goes on trying to start minecraft.

1) Do you have the newest version of Modloader, ModloaderMP and Forge?
2) Do you have Minecraft 1.0.0?
3) Did you copy my zip file into the mods folder?

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#19

Azanor
    Azanor

    Void Walker

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  • 1534 posts
  • Location: South Africa

Posted 04 December 2011 - 07:33 AM

View PostSpuza_35, on 04 December 2011 - 04:47 AM, said:

I tried to make a cool spotlight, so I hope you like it! :D

Awesome :)

The obelisks have definite uses, you just need to play around with them a bit.

Posted Image


#20

Spuza_35

Posted 04 December 2011 - 07:53 AM

View PostAzanor, on 04 December 2011 - 07:33 AM, said:

Awesome :)

The obelisks have definite uses, you just need to play around with them a bit.

They are very intriguing! I will go obelisk hunting haha
Posted Image