Help with Zombie XP trap?
Posted 03 December 2011 - 03:53 AM
I put this math into practice and actually built it. I built a trap that funnels zombies from a spawner into a "mobivator" that takes the zombies up and then drops them 24 blocks. It turns out this did not work. At 24 blocks every zombie dies. I shortened the drop by 1 bock (23) and only some survive the fall, the ones that do take 2 hits to kill. This confirms my math because if you plugged in 23 blocks to the equation you would get 10 hearts. I then shortened the drop one more and most zombies survive the fall but they take 2 or 3 hits to kill. I have checked my system countless times and I am sure they are not taking extra damage from drowning along the way.
Posted 03 December 2011 - 04:05 AM
Posted 03 December 2011 - 04:10 AM
Posted 03 December 2011 - 04:17 AM
A guy posted a thread about making a trap like that from a spawner. Your math is right, but MC must be glitchy. Make sure the mobs don't suffocate anywhere, that could be a problem.
Posted 03 December 2011 - 05:21 PM
this will make it a 23.5 block fall as the fence counts for 1.5 blocks tall...
lmk if this works for you...
Posted 03 December 2011 - 05:30 PM
Posted 03 December 2011 - 05:35 PM
Posted 03 December 2011 - 05:48 PM
Posted 03 December 2011 - 05:48 PM
It sounds like you may be using this type of trap already if so try changing the difficulty from normal to hard or easy etc. I've found that it changes how hard it is to kill the mobs after they fall. honestly the best the thing to do is just experiment a bit with the diffulty level and height until you get it right I had to do this myself as well.
//edit: I've used this trap for skeletons, zombies and spiders, it works great for the first two, but not the spiders because they: 1 have less health, and 2 can crawl through a 1 and even a 1/2 block space. I've not tried this with spiders with a 1/2 corner block opening so that may work , but I kind of doubt it. I also like using str potions.
Posted 03 December 2011 - 06:12 PM
Posted 03 December 2011 - 07:40 PM
Posted 03 December 2011 - 07:52 PM
Posted 04 December 2011 - 05:20 AM
Posted 04 December 2011 - 05:24 AM
Also, as noted above, because Zombies now have armour, they will always require 2-3 hits to kill with a non-weapon. I have a Zombie grinder but gave it up and went and found a skellie dungeon, guaranteed one hit kill with a 23 block drop.
Posted 04 December 2011 - 05:26 AM
Posted 04 December 2011 - 05:44 PM
Yes, but a two hit kill with a cooked fish or loaf of bread is still pretty easy XP But the zombie armour is why I switched to skeletons.
Posted 04 December 2011 - 07:58 PM
Well good thing i have 2 skeleton spawners underground I can try!
Posted 04 January 2012 - 05:47 AM
I found a contradiction.
Wiki says zombie armour was removed.i know nothing about how armour works, but it seems you cant 1 hit zombies after fall damage.
Try the fences. If that doesnt work, try having instead of the mobavator, make them go into a suffocation area- pistons push a block and suffocate them or a repeater based time.
Suffocation is 1 heart per second.
Depending on your diffuculty, youll screw around with how many repeaters to use.
I suggest having the zombies get pushed 8 blocks away, stop the current with a sign. Make them fall 2 blocks.
Set a button to activate a piston for say 5 seconds. The piston pushes a block into the zombies head space. After 5
Seconds, it retracts.
That is if u use 1 sticky piston. If no slimeballs,
Use 2 pistons. 1 is direcrly linked to a button, the other is linked to the repearer delay and pushes the block back after5 seconds. Try an rs nor latch.
One input te button the other is the end of the repeater delay. Hope this helps. I will post if i can sort this out.
I play on smp so ill ask what the difficulty is.
Posted 04 January 2012 - 06:29 AM
In the video, which I have watched about 5 times before, he mentions that the last block before the fall has to have no water on it. That can be done by placing a sign to stop the last bit of water. How this helps is that some zombies jump at the last second before the fall, and som don't. The zombies don't seem to jump if the last block before the fall has no water on it. After that, just see how many blocks down it takes (probably 25-26) for them all to be one hit killed.
Hope that helped!~
Posted 09 June 2012 - 02:32 AM
To make the splash potions you first get water bottles, ad put them in a brewer.
Then you add 1 Nether Wart
Then 1 golden melon (Gold nugget and a melon slice in crafting bench)
Then you put in 1 gunpowder(to make it splash potion)
then just right click it on the zombies, and its kills all in 1 hit!
Hope this helped