[1.1] TBM (Tunnel Boring Machine) Mod
#1
Posted 03 December 2011 - 03:37 AM

POPULAR
I'm working on a TBM (Tunnel Boring Machine) mod for minecraft. It consists of a very flexible system of interchangable modules that allow you to create some pretty whacky tunneling machines.
So far the mod consists of the following special modules :
- TBM Drillhead which does the drilling
- TBM Filler which outputs material in the direction you placed the block (like walls)
- TBM Engine which powers the thing and provides pretty gfx
- TBM Ejecters which output anything mined by the drillhead
- TBM Platform which serves as a metal grate base for the machine
Anything made of glass or iron blocks that is connected to the machine will be carried along. My thoughts go towards an integration with either IndustrialCraft or BuildCraft.
Update v0.1.2
This is the second update to the Alpha version of TBM. The following changes were made in this release :
- Explosions and Flowing water no longer cause the machine to drift, water digging is enabled again
- Random crashes in the Rendering code on starting a save game with an active TBM
- Glass and Iron blocks no longer disappear on loading an active TBM save game
- Selecting Infinite on the CPU block no longer sets it to 1
- TBM Blocks are now in the Creative mode Inventory!
- Better destruction of mobs caught in the drillheads
- Auto config generation
- Fixed Filler GUI scaling
- CPU wont start anymore without an engine attached
All blocks have a recipe which i'll explain in another post, for now it's recommended to use Creative mode.
There are several known issues which will be addressed in the next builds. Most importantly they are :
- Quitting MC while a TBM is moving 'might' corrupt the machine or its inventory. It should work ok if you let MC save the game to disk first.
- Mob interaction has not been tested and could produce some weird or interesting effects.
- There is no height limit on the machine right now, it could run out of your world.
Download
Copy the following JAR file to your mods folder (v0.1.2) :
http://goo.gl/xpWcS
The audio files need to go in your resources/mods/ folder (yes AudioMod required).
This zip contains 1 audio file from IC2 which i either hope to integrate with in the near future or replace with another effect.
http://goo.gl/y55KY
More information
The tracklayer as seen in the first video has been REMOVED. The filler module does exactly the same and more.
Some filler module insights :
- Leaving its item selection empty will make it act like a directional drillhead and remove blocks in front of it.
- Placing a Diamond Hoe in it will create a tilled field.
- Placing seeds in it will put crops on a tilled field.
- Placing a filled water bucket will make it eject water. (great for moats or canals)
The ejecter module outputs material mined by the drillheads but only 10% of it as to not overpower the machine.
Ejecter module might be broken in this release but i dont want to delay a first releasy.
Engines require Coal. Right now there is no enforcing of the number of engines required or any speed penalties. We'll have to brainstorm on the best game mechanics.
For now, enjoy the first release of TBM, hopefully the first of many to come.
Videos
Tower Building Machine, TBM Going UP :
http://www.youtube.c...h?v=QwB5MOwL-q0
1500+ Blocks TBM FPS Test :
http://www.youtube.c...h?v=eC38k3JS2xk
TBM Boat Constructing Glass Tunnel :
http://www.youtube.c...h?v=bL24o7jYxd4
TBM In Action :
http://www.youtube.c...h?v=ukjxPFUH-EE
And the Making Of :
http://www.youtube.c...h?v=S4rblU5I64I
#3
Posted 03 December 2011 - 05:37 AM
#6
Posted 03 December 2011 - 10:58 AM
Arivor, on 03 December 2011 - 10:50 AM, said:
-Arivor
Right now it simply runs in infinite mode but this is easily changed. My focus has mainly been on actual game mechanics and gfx so far. Since i'm not sure yet which direction i'm taking the integration it might influence the energy dynamics. For example with IC2 it could be nuclear powered with automatic cabling laying behind the machine.
As for resources i was thinking to have the machine reuse parts of what gets mined up to go into the materials used in the walls. For sure there will be no free energy/materials in the end
Any ideas are greatly appreciated!
#7
Posted 03 December 2011 - 03:27 PM
TBM Boat Constructing Glass Tunnel :
http://www.youtube.c...h?v=bL24o7jYxd4
#9
Posted 03 December 2011 - 04:54 PM
IGN: KMeisters
#10
Posted 05 December 2011 - 12:27 AM
#11
Posted 05 December 2011 - 12:31 AM
IGN: KMeisters
#14
Posted 10 December 2011 - 12:34 PM
I am an anime person now but before I wasn't.
#16
Posted 10 December 2011 - 01:10 PM
Also, I see that you have coded iron and glass blocks to "follow" the machine, but because iron block is very expensive, most people who play "legit" will never use iron block, making them really redundant.
By the way, how necessarily are TBM Platforms? Are they compulsory for the TBM to work?
Oh, and one more thing, if you want, I can help you do some textures for your mod
Thanks, and I await your reply.
#17
Posted 10 December 2011 - 03:22 PM
#18
Posted 11 December 2011 - 04:25 PM
I cannot believe no one thought of this yet and I will support you till the end of the world
From what I can tell by watching the video you can basically make any kind of machine, It can make a tunnel,
It can make a bridge, Heck it can flatten a whole area and and lay down bricks on the floor
GAH I can't wait to see this mod in action when it's released
I'm sure many people gave you enuff diamonds already so I'll just give you
#19
Posted 11 December 2011 - 08:30 PM
Though if you want to be the premier TBM mod, I would look into the suggestions above about up/down tunneling, as well as diagonal and angled horizontal mining.
But good job, it looks great!
#20
Posted 11 December 2011 - 08:44 PM
Looking forward to try this out
My website with links to my stuff, Minecraft elevator on youtube, minecraft server etc. www.evisystems.org

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