Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

AndrewJohn1995's and GreyAcuman's Rangecraft (OFFICIAL THREAD)


  • Please log in to reply
1379 replies to this topic

Poll: Rate our thread here. (3210 member(s) have cast votes)

Out of 10 what do you rate the RANGECRAFT update?

  1. 10 (Best suggestion on the forums) (1334 votes [41.54%])

    Percentage of vote: 41.54%

  2. 9 (Great suggestion) (946 votes [29.46%])

    Percentage of vote: 29.46%

  3. 8 (Good suggestion) (469 votes [14.61%])

    Percentage of vote: 14.61%

  4. 7 (Alright suggestion) (147 votes [4.58%])

    Percentage of vote: 4.58%

  5. 6 (Passable) (72 votes [2.24%])

    Percentage of vote: 2.24%

  6. 5 (Not sure) (52 votes [1.62%])

    Percentage of vote: 1.62%

  7. 4 (Needs work) (56 votes [1.74%])

    Percentage of vote: 1.74%

  8. 3 (Bad suggestion) (20 votes [0.62%])

    Percentage of vote: 0.62%

  9. 2 (Horrible suggestion) (11 votes [0.34%])

    Percentage of vote: 0.34%

  10. 1 (Worst suggestion on the forums) (104 votes [3.24%])

    Percentage of vote: 3.24%

Vote Guests cannot vote

#41

GreyAcumen
    GreyAcumen

    Blaze Extinguisher

  • Members
  • 4570 posts
  • Minecraft: GreyAcumen

Posted 21 November 2010 - 08:07 AM

The idea that i had for rope arrows was simply putting the segments of rope into the ammunition slot directly, while having appropriate arrows to fire it with in your inventory. In the case of this thread, it should be something only crossbows can do, since the heavier bolts would be needed to move and support the heavier rope without messing up the flight path of the missile.

GreyAcumen said:

I think rope should be done in segments, so that have 64 stack of rope would be like having a rope 64 meters long that you can put out in 1 meter long segments. The best part about this is that it could be arranged so that you attach it to the bottom or the side of  block, and the rope hangs down a single block. Then by placing another block of rope on the SAME place, it would automatically stick the new block of rope on the bottom of the first block of rope, allowing you to build your way down the side of a cliff without needing to drop gravel until it formed a stack up to you.
If a rope block doesn't have anything above it, it will break, so breaking the top rope block in a long strand of rope would cause all the rope below it to shatter in a cascade, sort of like what the cactus does if you shatter a bottom block, but in the opposite direction.

With this method in mind, rather than crafting the rope with an arrow, you would simply place your rope into your Ammunition Slot, and as long as you had an arrow still in your inventory, you'd be able to fire your bow and one of the arrows in your inventory would automatically be removed, and the rope would simply use as many of it's "segments" as the distance the arrow traveled.
I'm considering using the same method to allow the Powder Bombs to be used by the sling for greater distance, this would also allow you to place Light Arrows from a distance with the Bow, and then throw a Powder Bomb with the sling at that torch in order to break single blocks from a distance.

Glyph255 said:

I see what you're getting at with the reverse gravel thing. But I need a visual guide to fully grasp this. So, here's my picture based on that. Same pic rules as above.

[]  []  []  []  :GoldBar:  []
[]  []  []  :Iron:  :iapprove:  :Furnace:
[]  []  []  []  []  :RFlower:
[]  []  []  []  []  :RFlower:
[as far down as you're willing to imagine]

You sneak over the edge to place the rope on the side of the block so you can begin the decent ya? Then you keep putting rope on the rope you placed down, like you're trying to put more than one torch in the same spot. But instead of nothing happening, the rope grows longer. Like so:

[]  []  []  []  :GoldBar:  []
[]  []  []  :Iron:  :Furnace:  :GoldBar:
[]  []  []  :RFlower:  []  :Diamond:
[]  []  []  []  []  :Logs^: (more bits of rope here if you place another rope on rope source)
[as far down as you're willing to imagine]

That's nice. But I have a Problem with the arrow part of the rope thing. Does the rope stack start spending pieces as soon as you shoot? Or after it connects with a solid block? I'm not sure where I was goin' with that as I got distracted as soon as I finished typing that. . . :GoldBar:

Anyways, you confused me a bit at the second paragraph. I'll try reading again, but pics help me sooooo much.

GreyAcumen said:

yes, you have the initial rope placement correct. your diagram is actually quite well put together and accurate.

As for how much rope is used by the rope arrow effect, that is based on how far you are from the point you shoot. Once the arrow hits, it will then fill the blocks between you and the arrow with sections of rope. If that is too long, you can then punch the lower section of rope in order to gather them back into your inventory without damaging the upper sections of rope.

there is another way that you can limit the amount of rope you use, and that is by only putting a specific amount of rope in your ammunition slot. If you only put 5 blocks of rope into your ammo slot, then when the arrow hits the block to place the rope, it will only hang down 5 sections of rope from that spot.


Register or log in to remove.

#42

AndrewJohn1995
  • Location: Australia, NSW
  • Minecraft: AndrewJohn1995

Posted 21 November 2010 - 08:45 AM

oh good, you have the same idea on the rope length (64 stack = 64 meters)

but yeah, so that is a new idea suggestion I imagine :Pig:

pixel art for it, I guess I will work on it
Posted Image

#43

Gameguy602
  • Location: Taking random to the extreme.
  • Minecraft: Gameguy602

Posted 21 November 2010 - 08:59 AM

Although I did suggest turning brainwash arrows into distractions on the other thread before this one was made, I like that you made it a fair bit more balanced.

But to the idea of any brainwash arrow, I say no. All it costs you is 1 flint, 1 stick, 1 feather, and 1 whatever you decide would brainwash things, and what do you get in return? A creeper blowing up the next enemy he sees, or a skeleton volleying arrows anlong with you, or maybe even a ghast blasting fireballs at every enemy in sight. It's just a bit too unbalanced, especially if you amassed a small army with them.
If you're not part of the solution, you're part of the precipitate.

#44

CHUKLAE
    CHUKLAE

    Stone Miner

  • Members
  • 70 posts
  • Location: Australia
  • Minecraft: CHUKLAE

Posted 21 November 2010 - 09:08 AM

Nice new thread mate, more ideas and much more tidier.
http://youtube.com/AndrewJohn1995
For Minecraft videos of AndrewJohn1995 and I, including co-op and MineZ!

#45

AndrewJohn1995
  • Location: Australia, NSW
  • Minecraft: AndrewJohn1995

Posted 21 November 2010 - 09:49 AM

@Gameguy - I guess your right, only after extreme limitations are added would it be added to the list, for the reasons you stated


@chuklae - thanks dude, it is tidier isnt it :Zombie:


now back to one piece >:3
Posted Image

#46

AndrewJohn1995
  • Location: Australia, NSW
  • Minecraft: AndrewJohn1995

Posted 21 November 2010 - 10:12 AM

I find it funny that people are still posting on the old thread ><
Posted Image

#47

CreeperDaReeper
  • Location: Norwalk Ohio
  • Minecraft: CreeperDaReeper

Posted 21 November 2010 - 03:17 PM

Hmm better keep an eye on this thread, looks like it could amount to some insane greatness.

Laterz.

#48

FunnnnyDrake
  • Location: San Diego, California

Posted 21 November 2010 - 03:53 PM

I think the TNT should be put over 5 arrows to work and produce 5 dynamite arrows, as they have several sticks in them. Also, with the crossbow, maybe a grappling arrow? Maybe one bolt on top of as many strings you feel necessary. The strings should also affect how the bolt flies (If it flies out of the strings length, the bolt will break and continue on. And a grappling bolt should look something like this.
:Diamond:  :|:  :)
[]  :|:  []
{SMILIES_PATH}/feather.png]" title="-<->" />  :|:  {SMILIES_PATH}/feather.png]" title="-<->" />
Also, don't quote me. I'm horrible at making things come out like I want. This is no exception.

Posted Image


#49

Assassians4hire
  • Location: Brooklyn, NY

Posted 21 November 2010 - 04:52 PM

[>>-i>]
{SMILIES_PATH}/feather.png]" title="-<->" />

This would make the arrow go faster and longer in distance because of the extra feather.
Be kind, for everyone you meet is fighting a hard battle. - Plato
"Coding is not my main qualification, even if it is one of the thing I enjoy the most in the world, beside drinking and sex ^^" - ProfMobius

#50

TyronX
    TyronX

    Zombie Killer

  • Members
  • 230 posts

Posted 21 November 2010 - 05:01 PM

I love the idea of making the game a bit harder with breakable bows as you listed them (plus having a bit more range on the best one).
Crossbows would be great to if they would use the same arrows plus shoot a bit further and deal a bit more damage per arrow. Therefore have less durability.
I wouldn't like to have different types of arrows though. Doesn't seem to fit in to the game in my opinion. Also TNT arrows would make the game way too easy (you can collect plenty gunpowder with a mob trap).
Posted Image

#51

Assassians4hire
  • Location: Brooklyn, NY

Posted 21 November 2010 - 05:10 PM

TyronX said:

I love the idea of making the game a bit harder with breakable bows as you listed them (plus having a bit more range on the best one).
Crossbows would be great to if they would use the same arrows plus shoot a bit further and deal a bit more damage per arrow. Therefore have less durability.
I wouldn't like to have different types of arrows though. Doesn't seem to fit in to the game in my opinion. Also TNT arrows would make the game way too easy (you can collect plenty gunpowder with a mob trap).
I agree with the TNT arrows.

Maybe have gunpowder arrows, where it would light something on fire?
I would seriously love to have gunpowder as a fuse.
Be kind, for everyone you meet is fighting a hard battle. - Plato
"Coding is not my main qualification, even if it is one of the thing I enjoy the most in the world, beside drinking and sex ^^" - ProfMobius

#52

athdaraxen
    athdaraxen

    Lapis Lazuli Collector

  • Members
  • 954 posts
  • Location: A large cave in a mountain

Posted 21 November 2010 - 05:15 PM

Assassians4hire said:

TyronX said:

I love the idea of making the game a bit harder with breakable bows as you listed them (plus having a bit more range on the best one).
Crossbows would be great to if they would use the same arrows plus shoot a bit further and deal a bit more damage per arrow. Therefore have less durability.
I wouldn't like to have different types of arrows though. Doesn't seem to fit in to the game in my opinion. Also TNT arrows would make the game way too easy (you can collect plenty gunpowder with a mob trap).
I agree with the TNT arrows.

Maybe have gunpowder arrows, where it would light something on fire?
I would seriously love to have gunpowder as a fuse.

I would like to be able to lay out gunpowder trail like you can with redwire and then be able to blow up things from afar!!!

Posted Image
Posted Image

Posted Image

#53

Vindicar
    Vindicar

    Zombie Killer

  • Members
  • 168 posts
  • Minecraft: Vindicar

Posted 21 November 2010 - 09:01 PM

New types of arrows are awesome, but i think that crafting recipes should not use regular arrows. It seems to be more logical if you craft arrows as usual:
Torch arrow
[]  :(  []
[]  :Lava:  []
[]  {SMILIES_PATH}/feather.png]" title="-<->" />  []

Dynamite arrow
[]  :Diamond:  []
[]  :Lava:  []
[]  {SMILIES_PATH}/feather.png]" title="-<->" />  []

and so on.

Anyway, you have my support.  :(

#54

zophah
    zophah

    Iron Miner

  • Members
  • 275 posts

Posted 21 November 2010 - 09:44 PM

To account for the splintering effect of spread shot arrows, I think a more appropriate recipe would be:
[]  :GoldBar:  []
:Orange:  [>>-i>]  :Orange:
[]  :Orange:  []

Also, I think there should be composite bows:
:obsidian:  :Orange:  :obsidian:
:obsidian:  :GoldBar:  :GoldBar:
:obsidian:  :Glass:  :GoldBar:
(spider being string and bacon being leather)
These would have the longest range and highest durability but decreased damage

Lastly, adding a telescope (by any of the numerous ideas on that topic) to any crossbow or bow could work as a scope. When holding down the left click (and the scoped bow cant be used to hit with) the screen would change to look like a scope with a crosshair, and any arrows fired while looking through the scope would travel farther, at the cost of a reduced firing speed. (putting my composite bow and scope together makes a long-distance sniping weapon!)
I once saw a chicken push a creeper off of a cliff. I never looked at chickens the same way ever again. That is of course until I needed feathers.

#55

Sven_The_Slayer

Posted 22 November 2010 - 12:12 AM

athdaraxen said:

AndrewJohn1995 said:

I was doing multiples of 64, which is how many arrows you can have in a stack

Ok, you win Andrew, it makes the use of bow and arrow equal, makes it more like an actual bow and arrow... sort of. :SSSS:

GreyAcumen said:

Except you can fire an odd number of arrows and pick up arrows from skeletons, you're not always going to be firing an even stack of arrows.

Durability of tools is 65(stone) 129(iron) and 1025(diamond)

129, 257, and 513 would be acceptable numbers for the wood, leather, and iron bows to have respectively.

All other amounts and values in the game are factors of 2 (+1 for some reason) it would make sense for the bows durability to follow this.  The question is how long should they last.  Should you get to fire two stacks of arrows before the wooden bow breaks or 4 stacks?  Perhaps only a single stack for the wooden bow.

Assassians4hire said:

TyronX said:

I love the idea of making the game a bit harder with breakable bows as you listed them (plus having a bit more range on the best one).
Crossbows would be great to if they would use the same arrows plus shoot a bit further and deal a bit more damage per arrow. Therefore have less durability.
I wouldn't like to have different types of arrows though. Doesn't seem to fit in to the game in my opinion. Also TNT arrows would make the game way too easy (you can collect plenty gunpowder with a mob trap).
I agree with the TNT arrows.

Maybe have gunpowder arrows, where it would light something on fire?
I would seriously love to have gunpowder as a fuse.

The TNT arrows would have to be balanced out, they could be the same power as a ghast fireball.  If they don't break harder materials you wouldn't be able to level somebody's fort from a far
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)

#56

GreyAcumen
    GreyAcumen

    Blaze Extinguisher

  • Members
  • 4570 posts
  • Minecraft: GreyAcumen

Posted 22 November 2010 - 12:41 AM

AndrewJohn1995 said:

pixel art for it, I guess I will work on it
I still say you need the Igniter Bow I suggested. It's the perfect way to balance the power of the flame and explosive arrows. It could even be added to any of the bows.
Also get the sticky arrow in there. I basically suggested it as a more logical replacement for the snowball arrow you had in the original thread. I had liked the ability to "stun" opponents, but the snowball didn't make sense for doing that. The sticky arrows covers that sensibly.

#57

athdaraxen
    athdaraxen

    Lapis Lazuli Collector

  • Members
  • 954 posts
  • Location: A large cave in a mountain

Posted 22 November 2010 - 12:43 AM

GreyAcumen said:

AndrewJohn1995 said:

pixel art for it, I guess I will work on it
I still say you need the Igniter Bow I suggested. It's the perfect way to balance the power of the flame and explosive arrows. It could even be added to any of the bows.
Also get the sticky arrow in there. I basically suggested it as a more logical replacement for the snowball arrow you had in the original thread. I had liked the ability to "stun" opponents, but the snowball didn't make sense for doing that. The sticky arrows covers that sensibly.

I am always for anything that makes use of those the slime ball! Even though I've only ever seen 3 slimes in my whole time playing Minecraft (they were at the same time)

Posted Image
Posted Image

Posted Image

#58

Gameguy602
  • Location: Taking random to the extreme.
  • Minecraft: Gameguy602

Posted 22 November 2010 - 12:47 AM

Slime spawning is currently broken.
No reason to not include slime arrows though, in fact, those would be more reason for notch to fix the slimes.
If you're not part of the solution, you're part of the precipitate.

#59

AndrewJohn1995
  • Location: Australia, NSW
  • Minecraft: AndrewJohn1995

Posted 22 November 2010 - 01:22 AM

Bahaha, an explosion of ideas, thats what I like to see when I am sitting in English watching movies from the 1970s (yes, I am currently in school, learning nothing from a movie that has better graphics than that of Avatar the last air bender


>>


<<

yeahhhh)


anyway, I do note that every tool gets one extra use before it breaks :s so I will fix them, athdaraxen (if you want to :D ) could you record some of the durability numbers and the other things, I am busy ><
Posted Image

#60

athdaraxen
    athdaraxen

    Lapis Lazuli Collector

  • Members
  • 954 posts
  • Location: A large cave in a mountain

Posted 22 November 2010 - 01:32 AM

AndrewJohn1995 wrote :
> Bahaha, an explosion of ideas, thats what I like to see when I am sitting in English
> watching movies from the 1970s (yes, I am currently in school, learning nothing from
> a movie that has better graphics than that of Avatar the last air bender
>
>
> >>
>
>
> <<
>
> yeahhhh)
>
>
> anyway, I do note that every tool gets one extra use before it breaks :s so I will
> fix them, athdaraxen (if you want to :) ) could you record some of the durability
> numbers and the other things, I am busy ><

Of course! I will get on that immediately! :)

Posted Image
Posted Image

Posted Image