__ 3.0.0 __
* Re-did everything from start
- Removed config file, settings now stored in options.txt
+ Options GUI (Only available if "addon" is installed)
* Re-did blood physics
-----------------------
* Blood disappears if hitting water
* Blood disappears faster if its raining
* Mobs will now only bleed if hit by sword/axe
* Less blood if not hit with sword/axe
__ 2.8.1 __
* Updated to 1.2.4 & 1.2.5
__ 2.8.0 __
* Compatibility with 1.2.3
* Bleeding damage should be disabled in multiplayer
* Mobs dieing caused by bleeding damage should make mobs drop items now (Bleeding damage will be improved in the next days)
__ 2.7 __
* Fixed instant blood being on ALL THE FRIGGIN TIME (no its not supposed everything bleeding the shit out of themselves)
* Wood swords won't cause instantbleed anymore
__ 2.6.0 __
* Updated for Minecraft 1.1
__ 2.5.DEV __
* Decreased position where blood comes out of the player
* Mobs/Players now start bleeding, if the damage type is NOT inFire, onFire, lava, inWall, drown, starve, fall, outOfWorld, generic, explosion, magic, fireball, thrown or indirectMagic. phew. Well that means: probably and hopefully support for stuff like Balkon's Weapons Mod :3
* Bleeding damage, disabled by default, go to config to turn it on (seperate for mobs and for player, you also can decide how much damage is dealt)
__ 2.4 __
NOTE: delete your BloodMod.txt in .minecraft folder, if you used an older version
* Blood will now go up in water (little wave effect on water surface)
* If you get hit by a mob, you won't bleed a trail, but you will bleed once
* Player blood won't spawn like half a meter above the player. lol (that was a silly bug

. However, the height of the player is wrong, so its kinda like not my fault XD)
__ 2.3.1__
* particleScale in config now working
* Moved where the own textures below the Critical hit particles, so smoke and redstone particles don't get messed up (Go to "Tutorials" to see how to do own textures)
__ 2.3 __
NOTE: delete your BloodMod.txt in .minecraft folder, if you used an older version
* Config Changes
|-> + particleScale
|-> + startYSpeedParticles
|-> + speedUpRate
|-> + spreadRateXZ
|-> + spreadRateY
|-> + spreadRateIncreasedDragon
__ 2.2 __
* Uses ModLoader now
* Blood now comes out of the mob height divided by 2
* cleaned up the code alot (thanks to modloader)
* compatibility with OptiFine
* Config isn't reloaded in Mutliplayer as soon someone joins
__ 2.1 __
NOTE: delete your BloodMod.txt in .minecraft folder, if you used an older version
+ Readme in the .zip file. yay! (seriously, go read it)
+ Support for own particletextures! (go to config menu)
|-> + useOwnTextures
* Anything will now stop bleeding after getting "damaged" by void
* Blood particles will "die" a little time before entering the void
* Arrows will now cause mobs to bleed again
* Blood now comes out of the mob full scaled (it got bigger after time, you could see it if you had the lifetime veeery high)
* Skeletons will only drop Bone-particles once, instead of dropping 'em more often
__ 2.0 __
* Only Mob or Player damage will start the "bleeding process" now, instead of everything like falldamage etc
__ 1.9 __
* Blazes and Lava Slimes now drop orange blood, instead of lava particles
+ MULTIPLAYER SUPPORT YAAY
__ 1.8 __
+ Config file (located in your .minecraft folder)
|-> + particlesFirstHit
|-> + particlesOnBleed
|-> + particlesOnLowBleed
|-> + canInstantBleed
|-> + particlesLifeTime
* Recoded blood particles (not a big difference, but I lost the code

)
* Blood won't dissapear all the same (randomly, in 1.7 all particles dissapeared together)
* Silverfish drop alot less blood
__ 1.7 __
+ Hitting a mob with a sword will cause it to instant blood for the half of the time its bleeding
* a short time before the mob stops bleeding, it will only drop even less particles
* spider blood is now green (alot of you guys requested this)
* enderdragons blood is now blue

* skeletons will drop only drop half as much particles as other mobs (they're still white and fly away)
Bugs:
+ Skeletons drop bone dust like blood regularly after being hit *sadface*
__ 1.6 __
+ Mobs now pull a line of blood behind them for a while after being hit
+ Player will slowly bleed if under 5 hearts, nearly instant blood if under 2 hearts
* Spiders and CaveSpiders now drop blue blood
* Sliverfish now drop some kind of dark-green blood
* Skeletons bone parts now fly away again (not dropping to ground)
* Blood from the player is not spawning above the player anymore
* <awesome> blood will now speed up while falling, which looks way more realistic
__ 1.5 __
* Slimes emit green (with a little blue) blood
* Magma slimes emit lava particles
* Blaze-rod-dropping-super-enemy emits lava particles
* Ghasts drop no particles
* EnderDragon's blood will dissapear in mid-air
__ 1.4 __
+ Own Particle FX, which allowed me to make particles fall and stay longer
- Snowgolems emitting blood
__ 1.3 __
* EnderDragon's blood is now green (enderdragon will emit alot more blood too)
__ 1.2 __
+ Skeletons emitting white "blood" (more like bone particles)
* Enderman blood color changed to magenta-purpleish
__ 1.1 __
- Skeletons emitting blood
__ 1.0 __
* initial release
* = note
+ = added
- = removed