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Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)

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#6221

Pencilshavings5
  • Location: Somewhere in a canyon biome
  • Minecraft: Pencilshavigns5

Posted 18 January 2013 - 04:50 PM

View PostKinkaz, on 18 January 2013 - 04:44 PM, said:

There is another thing I noticed from the terrain. Lakes on deserts appear way too often.

So true, they should be prevented from spawning at all in deserts.
Hey, if you want to make sure I saw what you said, quote me on it.

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#6222

danix111
    danix111

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  • Location: Gdynia, Poland
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Posted 18 January 2013 - 04:51 PM

View PostKinkaz, on 18 January 2013 - 04:44 PM, said:

There is another thing I noticed from the terrain. Lakes on deserts appear way too often. I mean, I just walked like 3 KM of desert (large biomes) and I came up upon hundreds of tiny lakes. It shouldn't even be called desert since deserts are known for dryness and not for it's sheer amount of lakes. It technically shouldn't be desert since there's way too much water to be even called a desert.
Yes. The letter addresses this.

View Postbarrygateaux, on 18 January 2013 - 12:34 PM, said:

looking at the envelope on the first page my first thought is 'how old is OP?'
He's a student with dyslexia/parkinsons.

View Postconjoined, on 18 January 2013 - 04:32 PM, said:

Yeah that's what I thought too. I don't want to be rude but really? It's so ridiculous and unprofessional. If I received that at my business I wouldn't take its contents very seriously. Geeze OP you have access to a printer, you couldn't print up a label?
This is how I wrote address on my letter. Would you take this more professionally?

(pardon the quality, had no batteries for real camera, eh)

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#6223

Flamedude166
  • Minecraft: Flamedude166

Posted 18 January 2013 - 04:57 PM

Such foolishness. First of all, I got Minecraft just after the beginning of Beta, so I know the terrain features and how they were generated.

Before Beta 1.8, large caves were pretty hard to come by, so I enjoy the new cave generation. The whole idea of incredibly large cave systems is quite the challenge to anyone who wants to find diamonds, or for those looking for a human maze.

The height limits were INCREASED at one point, in case you didn't notice, so mountains can generate higher. The new generation formula prevents ridiculous mountain generation from occurring to increase your chances of survival, not to mention that the player is supposed to be the one to create huge towers and whatnot. A few tall mountains would be nice, sure, but it's also easier to find land where you can build a house that doesn't hang over the edge of a cliff, too.

Beaches may be sandy in real life, but Minecraft is meant to be fictional and realistic together. Beaches don't really need to be like they are in our world. And dirt beaches occur in real life, too, so there needn't be sand on every single beach. Gravel beaches seem strange, so why would they be in Minecraft? Besides, I've seen plenty of fine beaches in the terrain generation. You must be very unlucky to get "beach" features like those, but it is no reason to blame the terrain generation algorithm.

Mojang is trying to create something both realistic and unique at the same time. Your ideas of world generation are a bit flawed. Obviously, they don't have to be completely realistic. Have you ever seen a Mushroom biome in real life? I think not. So, don't go around complaining about things like this. A few people may not like it, but who says they're being forced to play Minecraft? If they don't like it, they can go find a mod for it, or simply stop playing it. As for those of us who do like the new terrain, we get along with our worlds. I think we'll manage just fine.
Swords, axes, bows. I can use them all efficiently, but axes are my strong suit. Which do you fight with?
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#6224

Borkefer
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Posted 18 January 2013 - 05:28 PM

View PostFlamedude166, on 18 January 2013 - 04:57 PM, said:

Such foolishness. First of all, I got Minecraft just after the beginning of Beta, so I know the terrain features and how they were generated.

Those who call others foolish are the fools.

Before Beta 1.8, large caves were pretty hard to come by, so I enjoy the new cave generation. The whole idea of incredibly large cave systems is quite the challenge to anyone who wants to find diamonds, or for those looking for a human maze.

Large caves make it easier to find diamonds... Also the reason they were hard to come by is because there was variation. The reason they were harder to find was because they were allowed to spawn in all sorts of sizes. If youve ever played survival island you would know how big that cave was. Bigger doesnt always mean better.

The height limits were INCREASED at one point, in case you didn't notice, so mountains can generate higher. The new generation formula prevents ridiculous mountain generation from occurring to increase your chances of survival, not to mention that the player is supposed to be the one to create huge towers and whatnot. A few tall mountains would be nice, sure, but it's also easier to find land where you can build a house that doesn't hang over the edge of a cliff, too.

Yet mountains dont take full advantage of that height. I havent seen any mountains go above block 128. How does mountain generation have anything to do with survival? It was easy to build houses that dont hang over cliffs in beta terrain too.

Beaches may be sandy in real life, but Minecraft is meant to be fictional and realistic together. Beaches don't really need to be like they are in our world. And dirt beaches occur in real life, too, so there needn't be sand on every single beach. Gravel beaches seem strange, so why would they be in Minecraft? Besides, I've seen plenty of fine beaches in the terrain generation. You must be very unlucky to get "beach" features like those, but it is no reason to blame the terrain generation algorithm.

So if its meant to be fictional and realistic shouldnt we have awesome beaches? Here have a pic of a gravel beach http://tinyurl.com/bhex3sa    

Mojang is trying to create something both realistic and unique at the same time. Your ideas of world generation are a bit flawed. Obviously, they don't have to be completely realistic. Have you ever seen a Mushroom biome in real life? I think not. So, don't go around complaining about things like this. A few people may not like it, but who says they're being forced to play Minecraft? If they don't like it, they can go find a mod for it, or simply stop playing it. As for those of us who do like the new terrain, we get along with our worlds. I think we'll manage just fine.

I would consider this Unique http://tinyurl.com/b2xuk3h and this realistic http://tinyurl.com/aweckgb I think it would be nice if we had a combo of both, wouldnt you? Mods are never the answer. Its like using a bar of soap to stop a flesh wound from bleeding. I dont understand why people are so opposed to us giving some constructive criticism also known as feedback. Mojang asked the community to give feedback and thats what were doing.

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#6225

Pencilshavings5
  • Location: Somewhere in a canyon biome
  • Minecraft: Pencilshavigns5

Posted 18 January 2013 - 05:40 PM

Here we go again...
Hey, if you want to make sure I saw what you said, quote me on it.

#6226

Pencilshavings5
  • Location: Somewhere in a canyon biome
  • Minecraft: Pencilshavigns5

Posted 18 January 2013 - 06:33 PM

View PostRawrTara, on 18 January 2013 - 06:30 PM, said:

Sometimes I think people like you forget that it's just a video game.

Ever thought that these folks are tired of people thinking they want flat land gone?
Hey, if you want to make sure I saw what you said, quote me on it.

#6227

Youngy798
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Posted 18 January 2013 - 07:03 PM

View PostRawrTara, on 18 January 2013 - 06:30 PM, said:

Ahahaha. Sometimes I think people like you forget that it's just a video game.

I love when you guys flip out. xD

I never get mad :D You're right, its just a game, but people get annoyed when some people say the same thing over and over again without listening to the responses that have been clearly given to them.

We like flatland, we don't have the stereotypical view of 'OMGZZ M0UNT4A1NZZSSXZZ 0NLY J3BBBZZ', flat terrain should and will always be avaliable for people to use.
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#6228

Jango40
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Posted 18 January 2013 - 07:19 PM

View PostRawrTara, on 18 January 2013 - 06:30 PM, said:

Ahahaha. Sometimes I think people like you forget that it's just a video game.

I love when you guys flip out. xD
We flip out because we have a good reason to do so.
And I'm not getting mad at the game, I'm getting mad at the people posting the same thing over and over even though we have covered that issue at least a 24 times. Yeah, it's just a video game and I didn't rage about it. I raged at that damn human.

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#6229

Puggy088
    Puggy088

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Posted 18 January 2013 - 07:52 PM

View PostJango40, on 18 January 2013 - 07:19 PM, said:

We flip out because we have a good reason to do so.
And I'm not getting mad at the game, I'm getting mad at the people posting the same thing over and over even though we have covered that issue at least a 24 times. Yeah, it's just a video game and I didn't rage about it. I raged at that damn human.
What happens when an unstoppable force meeting an immovable object....

#6230

Pencilshavings5
  • Location: Somewhere in a canyon biome
  • Minecraft: Pencilshavigns5

Posted 18 January 2013 - 08:00 PM

View PostPuggy088, on 18 January 2013 - 07:52 PM, said:

What happens when an unstoppable force meeting an immovable object....

The immovable object breaks, or splosions.
Hey, if you want to make sure I saw what you said, quote me on it.

#6231

Strottinglemon
  • Minecraft: Strottinglemon

Posted 18 January 2013 - 08:40 PM

View PostTVflea, on 18 January 2013 - 09:06 AM, said:

First off, I actually agree with most of the stuff suggested in the topic, excluding caves and how evil plains biomes are. To me, giant caves are pretty cool, my survival world is based around one.

We're not asking to completely get rid of massive caves, we just want them to be rarer and mixed in with smaller ones for variety, which is the spice O' life.

Second off, I see no reason to stick around and play minecraft if it bores you so much you right a letter to the creators of the game. A game is meant to give you pleasure, therefore if it is not, it is useless and shouldn't be played.

We see something wrong and we want to change it through constructive feedback. I don't think you are in a position to be telling us what to do.
  • Builders who build free-stand structures like flat land with some height variation- they will be unhappy
In dis new generator, there will be both flatland AND mountainy-land so everyone is happy!

Forth, if everything was this \/
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everywhere, without any flat areas, places like this would be deflated, and their value would go down. You would need flat lands, no matter how boring to keep up the value and rarity of stuff like above

Again, everything will not be like that. There will be flat spots, spots like this, and everything in between.



View Postconjoined, on 18 January 2013 - 04:32 PM, said:


Yeah that's what I thought too. I don't want to be rude but really? It's so ridiculous and unprofessional. If I received that at my business I wouldn't take its contents very seriously. Geeze OP you have access to a printer, you couldn't print up a label?

Are we thinking of the same company? This is Mojang, a tiny indie game company, not your serious stuck up business. They're the guys responsible for villagers with massive noses, a velociraptor april fools box, and exploding green monsters. They ain't a serious business, bro.

View PostPuggy088, on 18 January 2013 - 07:52 PM, said:

What happens when an unstoppable force meeting an immovable object....

The unstoppable force changes trajectory on the moment of impact, flying off in another direction with no loss of velocity.

I'm also starting to think that the current generator should be added in as another worldtype so the people who genuinely like the current terrain can still have their worlds.
Spoiler:

#6232

angrymonkey

Posted 18 January 2013 - 08:50 PM

I'm also tired of the basic if you don't like it play something else refrain. I do like it still, that's why I'm still playing. But I'm playing it less because the excitement of exploring has been hugely decreased with this bland, average terrain. And realism comments can be argued any which way - either that the game isn't that realistic anyway or that the real world has far more interesting terrain than this game does.

#6233

AntonioTheMiner

Posted 18 January 2013 - 09:36 PM

View Postangrymonkey, on 18 January 2013 - 08:50 PM, said:

... the real world has far more interesting terrain than this game does.

Bet it, the hills and mountains behind my house are forests and are even better than the ForestHills biomes, that is a FACT.
If Facebook, Myspace, and Twitter were all destroyed, 99% of teens would go insane. If you're one of the 1% that would be laughing at them, copy this into your signature and hope it happens.

#6234

daft_rucks
  • Location: Lancashire, UK

Posted 18 January 2013 - 10:00 PM

View PostFlamedude166, on 18 January 2013 - 04:57 PM, said:

Beaches may be sandy in real life, but Minecraft is meant to be fictional and realistic together. Beaches don't really need to be like they are in our world. And dirt beaches occur in real life, too, so there needn't be sand on every single beach. Gravel beaches seem strange, so why would they be in Minecraft?

Oh for the love of God.  You really don't understand what's being discussed do you.
This is absolutely NOTHING TO DO WITH REALISM.  It's about making Minecraft worlds look good (realistic or not - who cares, just aesthetically pleasing will do) and making them exiciting to explore beacuse of variation (so any and every type of terrain can be found in any biome type in any world, if you go looking for it).

We don't want to deprive you of your board flat land for building on. We want to keep that AND also be able to find mountains and everything in between in ALL types of biome. A Minecraft world is a very big place. There is room for everything in abundance.

Some folk just don't have the imagination or experience to realise that what they're getting is substandard. And it's not just Minecraft, you see it with all manner of products. The general public really depress me sometimes with their pure ignorance of quality.  


And have you ever actually been to the seaside?  If gravel beaches seem strange, then what do you make of this?  A natural pebble beach with all sizes of stones from gravel up. You must now be amazed.

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#6235

IceColdKilla
  • Location: England
  • Minecraft: IceColdKillaPL

Posted 18 January 2013 - 10:16 PM

Whoever gets the mail at Mojang will just probably put it in the bin and not bother to read it.
It's not like they give a hoot ­ about the game anymore, they just want $$$.

#6236

Kwitcherbelyakin

Posted 18 January 2013 - 10:27 PM

View PostTVflea, on 18 January 2013 - 08:25 AM, said:

Oh! Biases! Here, let me skew some.

Why stop now - it's pretty much all you do.

View PostTVflea, on 18 January 2013 - 09:06 AM, said:

I don't think i'll be on here anymore

You'll be back.
···
I just heard from Mojang - they said they won't respond to the letter until page 1,000.

#6237

Chista
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Posted 18 January 2013 - 10:29 PM

I actually miss the variety in terrain a lot.

The first world I played on landed me in some hills, surrounding a lower flat of sand. Within the hills were several steep walled dips down. Of course, it being my first world I soon ended up having everything blown up by green little men that exploded on you, but hey.

The landscape wasn't realistic, but it was fantastic. and for a few worlds I really enjoyed minecraft and coming up with bigger and better builds, both within the safety of a self-dug cave and simply built on large stretches of flat land.

Nowadays my minecraft experience ends at rolling world after world after world after world. All because I throw my first cursory glance at an area, decide it looks boring and re-roll. I have literally spent days looking for worlds that tickle my fancy and found those just do not exist anymore. Heck even if i find something that seems remotely interesting, i tend to find digging a burrow for the night ends me up dead at the bottom of one of the overly abundant ravines.

Because of this, I truly agree that the terrain generation can use a hand.

Sadly I believe that the optimal solution, that would please everyone, can only be a screen where, like settings, you decide what you want your world to look like. Think of more/less caves, size varieties, height fluctuations, checking biomes on and off, biomes blending etc. Even then, not everyone is ever going to be happy about it but it would hand a whole lot more options.

#6238

Pencilshavings5
  • Location: Somewhere in a canyon biome
  • Minecraft: Pencilshavigns5

Posted 18 January 2013 - 10:32 PM

View PostKwitcherbelyakin, on 18 January 2013 - 10:27 PM, said:


I just heard from Mojang - they said they won't respond to the letter until page 1,000.

Should we get to work on that?

View PostChista, on 18 January 2013 - 10:29 PM, said:

Sadly I believe that the optimal solution, that would please everyone, can only be a screen where, like settings, you decide what you want your world to look like. Think of more/less caves, size varieties, height fluctuations, checking biomes on and off, biomes blending etc. Even then, not everyone is ever going to be happy about it but it would hand a whole lot more options.

Sliders, Dinnerbone 'confirmed' sliders, but we still do not know what those slider would consist of...
Hey, if you want to make sure I saw what you said, quote me on it.

#6239

Strottinglemon
  • Minecraft: Strottinglemon

Posted 18 January 2013 - 10:37 PM

View PostChista, on 18 January 2013 - 10:29 PM, said:

Sadly I believe that the optimal solution, that would please everyone, can only be a screen where, like settings, you decide what you want your world to look like. Think of more/less caves, size varieties, height fluctuations, checking biomes on and off, biomes blending etc. Even then, not everyone is ever going to be happy about it but it would hand a whole lot more options.

I believe it would be better if there was so much variation that you could explore and explore through brilliantly dangerous landscapes until you found that perfect spot, instead of just adjusting some sliders and BOOM there you go.
Spoiler:

#6240

avakvsjaller

Posted 18 January 2013 - 10:39 PM

A very misleading topic. Good job.
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