Did the Terrain Become BORING? (UPDATE 1/17/13 - The letter has been sent!)
#6221
Posted 18 January 2013 - 04:44 PM
Speaking of what seems the topic here, variation =/= no flat terrain. If what we're speaking is "No flat lands" then we would be contradicting ourselves since the main point of this thread is, in part, about the removal of extreme hills. If we were talking about "No flat lands" we would be saying: "Extreme hills everywhere". We're not talking about spamming mountains. We're talking about variation of height. If everything was flat, it would be boring. If everything was full of random (insertbiomenamehere)hills, it would be boring. We're talking about the possibility of mountains forming anywhere. Not about mountains everywhere.
#6222
Posted 18 January 2013 - 04:50 PM
Kinkaz, on 18 January 2013 - 04:44 PM, said:
So true, they should be prevented from spawning at all in deserts.
#6223
Posted 18 January 2013 - 04:51 PM
Kinkaz, on 18 January 2013 - 04:44 PM, said:
barrygateaux, on 18 January 2013 - 12:34 PM, said:
conjoined, on 18 January 2013 - 04:32 PM, said:
(pardon the quality, had no batteries for real camera, eh)
#6224
Posted 18 January 2013 - 04:57 PM
Before Beta 1.8, large caves were pretty hard to come by, so I enjoy the new cave generation. The whole idea of incredibly large cave systems is quite the challenge to anyone who wants to find diamonds, or for those looking for a human maze.
The height limits were INCREASED at one point, in case you didn't notice, so mountains can generate higher. The new generation formula prevents ridiculous mountain generation from occurring to increase your chances of survival, not to mention that the player is supposed to be the one to create huge towers and whatnot. A few tall mountains would be nice, sure, but it's also easier to find land where you can build a house that doesn't hang over the edge of a cliff, too.
Beaches may be sandy in real life, but Minecraft is meant to be fictional and realistic together. Beaches don't really need to be like they are in our world. And dirt beaches occur in real life, too, so there needn't be sand on every single beach. Gravel beaches seem strange, so why would they be in Minecraft? Besides, I've seen plenty of fine beaches in the terrain generation. You must be very unlucky to get "beach" features like those, but it is no reason to blame the terrain generation algorithm.
Mojang is trying to create something both realistic and unique at the same time. Your ideas of world generation are a bit flawed. Obviously, they don't have to be completely realistic. Have you ever seen a Mushroom biome in real life? I think not. So, don't go around complaining about things like this. A few people may not like it, but who says they're being forced to play Minecraft? If they don't like it, they can go find a mod for it, or simply stop playing it. As for those of us who do like the new terrain, we get along with our worlds. I think we'll manage just fine.
#6225
Posted 18 January 2013 - 05:28 PM
Flamedude166, on 18 January 2013 - 04:57 PM, said:
Those who call others foolish are the fools.
Before Beta 1.8, large caves were pretty hard to come by, so I enjoy the new cave generation. The whole idea of incredibly large cave systems is quite the challenge to anyone who wants to find diamonds, or for those looking for a human maze.
Large caves make it easier to find diamonds... Also the reason they were hard to come by is because there was variation. The reason they were harder to find was because they were allowed to spawn in all sorts of sizes. If youve ever played survival island you would know how big that cave was. Bigger doesnt always mean better.
The height limits were INCREASED at one point, in case you didn't notice, so mountains can generate higher. The new generation formula prevents ridiculous mountain generation from occurring to increase your chances of survival, not to mention that the player is supposed to be the one to create huge towers and whatnot. A few tall mountains would be nice, sure, but it's also easier to find land where you can build a house that doesn't hang over the edge of a cliff, too.
Yet mountains dont take full advantage of that height. I havent seen any mountains go above block 128. How does mountain generation have anything to do with survival? It was easy to build houses that dont hang over cliffs in beta terrain too.
Beaches may be sandy in real life, but Minecraft is meant to be fictional and realistic together. Beaches don't really need to be like they are in our world. And dirt beaches occur in real life, too, so there needn't be sand on every single beach. Gravel beaches seem strange, so why would they be in Minecraft? Besides, I've seen plenty of fine beaches in the terrain generation. You must be very unlucky to get "beach" features like those, but it is no reason to blame the terrain generation algorithm.
So if its meant to be fictional and realistic shouldnt we have awesome beaches? Here have a pic of a gravel beach http://tinyurl.com/bhex3sa
Mojang is trying to create something both realistic and unique at the same time. Your ideas of world generation are a bit flawed. Obviously, they don't have to be completely realistic. Have you ever seen a Mushroom biome in real life? I think not. So, don't go around complaining about things like this. A few people may not like it, but who says they're being forced to play Minecraft? If they don't like it, they can go find a mod for it, or simply stop playing it. As for those of us who do like the new terrain, we get along with our worlds. I think we'll manage just fine.
I would consider this Unique http://tinyurl.com/b2xuk3h and this realistic http://tinyurl.com/aweckgb I think it would be nice if we had a combo of both, wouldnt you? Mods are never the answer. Its like using a bar of soap to stop a flesh wound from bleeding. I dont understand why people are so opposed to us giving some constructive criticism also known as feedback. Mojang asked the community to give feedback and thats what were doing.
#6226
Posted 18 January 2013 - 05:40 PM
#6227
Posted 18 January 2013 - 06:33 PM
RawrTara, on 18 January 2013 - 06:30 PM, said:
Ever thought that these folks are tired of people thinking they want flat land gone?
#6228
Posted 18 January 2013 - 07:03 PM
RawrTara, on 18 January 2013 - 06:30 PM, said:
I love when you guys flip out. xD
I never get mad
We like flatland, we don't have the stereotypical view of 'OMGZZ M0UNT4A1NZZSSXZZ 0NLY J3BBBZZ', flat terrain should and will always be avaliable for people to use.

Join my Vanilla youtuber server ExpoCraft !
#6229
Posted 18 January 2013 - 07:19 PM
RawrTara, on 18 January 2013 - 06:30 PM, said:
I love when you guys flip out. xD
And I'm not getting mad at the game, I'm getting mad at the people posting the same thing over and over even though we have covered that issue at least a 24 times. Yeah, it's just a video game and I didn't rage about it. I raged at that damn human.
#6230
Posted 18 January 2013 - 07:52 PM
Jango40, on 18 January 2013 - 07:19 PM, said:
And I'm not getting mad at the game, I'm getting mad at the people posting the same thing over and over even though we have covered that issue at least a 24 times. Yeah, it's just a video game and I didn't rage about it. I raged at that damn human.
#6232
Posted 18 January 2013 - 08:40 PM
TVflea, on 18 January 2013 - 09:06 AM, said:
We're not asking to completely get rid of massive caves, we just want them to be rarer and mixed in with smaller ones for variety, which is the spice O' life.
Second off, I see no reason to stick around and play minecraft if it bores you so much you right a letter to the creators of the game. A game is meant to give you pleasure, therefore if it is not, it is useless and shouldn't be played.
We see something wrong and we want to change it through constructive feedback. I don't think you are in a position to be telling us what to do.
- Builders who build free-stand structures like flat land with some height variation- they will be unhappy
Forth, if everything was this \/

everywhere, without any flat areas, places like this would be deflated, and their value would go down. You would need flat lands, no matter how boring to keep up the value and rarity of stuff like above
Again, everything will not be like that. There will be flat spots, spots like this, and everything in between.
conjoined, on 18 January 2013 - 04:32 PM, said:
Yeah that's what I thought too. I don't want to be rude but really? It's so ridiculous and unprofessional. If I received that at my business I wouldn't take its contents very seriously. Geeze OP you have access to a printer, you couldn't print up a label?
Are we thinking of the same company? This is Mojang, a tiny indie game company, not your serious stuck up business. They're the guys responsible for villagers with massive noses, a velociraptor april fools box, and exploding green monsters. They ain't a serious business, bro.
Puggy088, on 18 January 2013 - 07:52 PM, said:
The unstoppable force changes trajectory on the moment of impact, flying off in another direction with no loss of velocity.
I'm also starting to think that the current generator should be added in as another worldtype so the people who genuinely like the current terrain can still have their worlds.


