DrZhark's Mo'Creatures Mod
Compatible with Minecraft 1.2.5
This Mod adds more creatures to the game.
There is a new thread where you can suggest/vote for the next Mo'Creature:
http://www.minecraft...gestion-thread/
New: Snakes!
Jellyfish!
Stingrays
MantaRays
Download the Mod:
-Mo'Creatures Mod v3.6.2.zip
To download just click on the right upper corner: 'Skip Ad'
Other files needed:
1. ModLoader(adf.ly) or Modloader(direct)
2. Forge Client(adf.ly) or Forge Client (direct) webpage
3. GUI Api
4. CustomMobSpawner or Mirror (forum) please make sure you have the latest version of CustomMobSpawner.
Be warned: since the mod was changed significantly to include SMP support, there has been changes in the code that may cause chuck errors specially if you have tamed MoCreatures and update to version 3.6.0. Please back up your savegames. I have made some changes in v 3.6.1 to prevent the chunk errors, but there is no guarantee it will work.
There is a new beta version of Mo'Creatures SMP v3.6.2
This new beta version for SMP is thanks to the help of AtomicStryker. It still has several bugs. Please report back to this thread, I'll try to fix them as soon as possible. It requires Forge build 90 or later
Forge Server(adf.ly) ForgeServer(direct)
Disclaimer
This mod is the fruit of countless hours of work and effort. You download it for free as it is and I am not responsible for any damage done to your saved games. This mod can not be distributed in any other way than through this thread. You don't have the permission to distribute this mod through 'mod packages', installers or pluggins. A multiplayer pluggin is allowed as long as it requires you to download the unmodified single player mod to work. An installer can not host this mod, it must redirect the user to this thread. You can't modify or redistribute my mod without my written permission. Copyright © 2011 DrZhark.
The only package that can currently distribute this mod is the YogBox. Please do not PM or email me asking me for permission to add my mod to your modpack, the answer is 'No'
How to Install Mo'Creatures Mod:
Spoiler
Download
1. ModLoader(adf.ly) or Modloader(direct)
2. Forge Client(adf.ly) or Forge Client (direct) webpage
3. GUI Api
4. CustomMobSpawner 1.4.3
Please make a backup of your minecraft.jar file and then:
1. install Modloader (you have to unzip the .zip file and add all of its contents to your minecraf.jar file)
2. install Forge (you have to unzip the .zip file and add all of its contents to your minecraf.jar file)
3. install GUI Api (you have to unzip the .zip file and add all of its contents to your minecraf.jar file)
4. locate your .minecraft/mods folder
5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder
6. Play
You can watch this video explaining how to install the mod
And this one that explains how to set up a server with Mo'Creatures (thanks to theGofa)
Download
1. ModLoader(adf.ly) or Modloader(direct)
2. Forge Client(adf.ly) or Forge Client (direct) webpage
3. GUI Api
4. CustomMobSpawner 1.4.3
Please make a backup of your minecraft.jar file and then:
1. install Modloader (you have to unzip the .zip file and add all of its contents to your minecraf.jar file)
2. install Forge (you have to unzip the .zip file and add all of its contents to your minecraf.jar file)
3. install GUI Api (you have to unzip the .zip file and add all of its contents to your minecraf.jar file)
4. locate your .minecraft/mods folder
5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder
6. Play
You can watch this video explaining how to install the mod
And this one that explains how to set up a server with Mo'Creatures (thanks to theGofa)
Previous Videos
Spoiler
check this song inspired by Mo'Creatures (thanks to Bloxri)
previous sneak peak of the snakes:
a video showing early builds of the snakes:
Swimming with dolphins, now you can dive!
Poisonous scorpions:
Crocodiles!
who likes turtles?
Previous sneak peek video of the kitties
Yogscast Sneak peek of kitties!
Check this wonderful video made by Loooks, with music by c418
Check this video of the Deer and BigCats
this was the first video of the BigCats
Video of the dolphins and Sharks
Yogscast episode, featuring Mo'Creatures:
Werewolves!
Video showing the birds eating seeds
First video of the Birds
Video of the Pegasus. They're a very rare spawn
A video of the Horses....
Early models for the wolf and the lion
A video of the Wraith in action: keep in mind that it appears here during daytime but it's only for testing purposes. The final version appears at night and dies with sunlight
Flame Wraith in action
Watch the video of a Lion in a killing rampage
check this song inspired by Mo'Creatures (thanks to Bloxri)
previous sneak peak of the snakes:
a video showing early builds of the snakes:
Swimming with dolphins, now you can dive!
Poisonous scorpions:
Crocodiles!
who likes turtles?
Previous sneak peek video of the kitties
Yogscast Sneak peek of kitties!
Check this wonderful video made by Loooks, with music by c418
Check this video of the Deer and BigCats
this was the first video of the BigCats
Video of the dolphins and Sharks
Yogscast episode, featuring Mo'Creatures:
Werewolves!
Video showing the birds eating seeds
First video of the Birds
Video of the Pegasus. They're a very rare spawn
A video of the Horses....
Early models for the wolf and the lion
A video of the Wraith in action: keep in mind that it appears here during daytime but it's only for testing purposes. The final version appears at night and dies with sunlight
Flame Wraith in action
Watch the video of a Lion in a killing rampage
Change Log...
Spoiler
3.6.2
ostriches won't lay eggs if there are already more than 10 eggs in the world
tamed ostriches will lay eggs that hatch tamed chicks
eggs will despawn if they age
fixed mount crashing bug in SMP
fixed bug that prevented BigCat cubs from being tamed
fixed bug with insta spawner
added more vanilla creatures to the jungle biomes to avoid ocelot overpopulation
changed fishbowl recipe to avoid conflicts with other mods
3.6.1
changed fishbowl texture to make it look better (Thanks to Kent C Jensen)
Bug fixes:
-giant baby scorpions
-tamed fish despawning
-hunters spawning near torches
-horses not following ropes
-tamed ostriches attacking the player holding wheat
-chunk error when loading a game with old tamed Mo'Creatures in it
3.6.0
-Requires Forge to run. The installation has changed, now you need to install Modloader, GUI Api, CustomMobSpawner and Forge, and copy the MoCreatures.zip inside.\minecraft\mods folder
-Doesn't require audiomod anymore, it will install the sound files automatically. Thanks to Cojomax99 for this.
-Added SMP support. AtomicStryker is the guy to thank for it. There has been many changes in the code, with the potential to introduce new bugs. They will be fixed as soon as possible.
-snakes are slightly faster
-I've liberated all the sprites in use, thanks to Forge. Kudos to Freakstritch for his help with the process.
-fixed ocelot spawning bug
-fixed bug with bigcats attacking unrelentlessly
-increased bird's health and disabled inWall damage for tamed MoCreatures, to decrease loss of tamed pets.
-added slimes, ghasts, ocelots to the modifiable list of vanilla spawns.
-Added FishBowls. Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water
a fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
right click on it while holding any pike.
-Added Ostriches
Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.
The females and chicks will run away and hide their heads in the ground if attacked.
Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.
Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.
You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.
Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.
If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.
Male ostriches are fast and the rare albino ostriches even faster.
3.5.0
-fixed bird feet thanks to Xotano
-vanilla creatures no longer despawn if they're close to a torch (within 12 blocks)
-baby scorpions don't despawn
-piranhas no longer attack on peaceful
-rehauled eggs. A single item will be used for all eggs (fish, sharks and snakes). The tooltip describes the kind of egg
-fish will drop eggs that will spawn lil'fish of the same color. fish spawned that way are tamed.
-aquatic mobs no longer make step sounds
-Added insta-spawner that can be accessed through the game menu
-Added Snakes
There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes.
There are also aggressive pythons. Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts.
Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.
A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures
You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.
v3.4.0
-Updated for Minecraft 1.2.4
v3.3.0
-Updated for Minecraft 1.2.3
v3.2.1
-fixed game crashing bug
V3.2.0
-goats are no longer tamed by food they find, you have to give them food by right clicking on them so they become tame
-scorpions and hunter creatures (lions, bears, boars, foxes) no longer spawn within 8 blocks of torches
-goat size changed so they fit through doors
-new option added to the Spawn settings, to activate spawning of creatures on all the biomes. Useful for old save games pre Beta 1.8, since there is a Minecraft bug that mixes up the biome names on those savegames.
-changed a couple of sprites (thanks to resuke)
V3.1.0
-Fixed bug with sharks not moving or attacking
-Wraiths and flamewraiths are now slightly translucent
-tamed turtles grow slower
-added missing scorpion sounds
-fixed bug with bowl duplication when feeding horses
-fixed bug where feeding turtles wouldn't consume items
-Added MantaRays
Mantarays are peaceful creatures, they won't bother you at all.
-Added Stingrays
Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!
-Added JellyFish.
JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!
-Added Goats
Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion
Tamed and wild goats will follow you if you are carrying any edible items in your hand.
You can use a rope on tamed goat to make them follow you
You can milk female goats. Female goats don't have a goatie and have shorter horns
Don't try to milk a male goat
Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.
Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned
Version 3.0.2
-AI for aquatic creatures was rewritten. They will now move constantly, won't get stuck in the bottom of the water, are less likely to get stuck on shores and will dive randomly. Dolphins can dive while being ridden
Version 3.0.1
-Fixed bug where creatures wouldn't spawn on old worlds
-Fixed dolphin spawning bug
-Fixed bug with fish egg cloning
-?Fixed bug with kitty health bars
-Fixed bug where aquatic creatures would jump out of water
Version 3.0.0
-fixed bug with baby scorpions changing size when climbing surfaces
-fixed bug that prevented sharks and fishy to drop items
-kitties are less aggressive
Version 2.14.2
-The mod is now dependent on CustomMobSpawner, to fix the broken spawn issues.
It no longer modifies the spawn rates of the vanilla mobs, however they will still despawn.
-fixed bug with turtle hissing sound
-fixed croc jaw snap sound bug
-fixed game crashing bug
-fixed bug with horse name dissapearing after riding it
-adjusted spawn rates and biomes for entities
-added the option to tame baby scorpions. You can easily tame them just by picking them. Once tamed they won't despawn, and will attack other Mobs.
Version 2.14.1
-added option to heal BigCats by giving them rawfish or rawpork
-changes done in the creatures spawning settings are activated immediately
(Thanks to Corosus for the pointer)
-fixed bug that prevented renaming kitties
-fixed bug where horses will jump extremely high
-fixed bug where horses and BigCats will have their health reset every time the game loads
-fixed bug with horses health bar always being red
-fixed bug that caused random game crashes
-fixed bug with cave ogres not moving and fire ogres not setting thing on fire.
Version 2.14
-Added Scorpions, Crocodiles, and Turtles
-Optimized code, getting rid off old unused code. There may be some new bugs arising from this
Version 2.13.2
-Fixed Bug with BigCats, dolphins, Werewolves and kitties not finding targets
-Added option to use MC 1.7 spawning code. It is active by default. If you want to use the new MC 1.8 spawning code,
go to Global Mod Settings -> Spawn Limits -> and set Pre-spawn biomes to 'Yes'
However activating this option will cause erratic spawning of creatures, the same way as version 2.13.1 works.
Unfortunately to do this fix, I had to change two of the original minecraft files: aq.class and qk.class
version 2.13.1
-fixed bug with kitties crashing the game when giving birth
-fixed bug with bears and wild wolves snouts
-fine tuned spawn settings for mobs
-fixed bug with horses / fall damage
version 2.13
-updated for minecraft 1.8_1
Version 2.12.2
-added missing woolball.png file
Version 2.12.1
-fixed bucket duplicating bug while pouring milk on kitty beds
-you can now make kitty beds and litter boxes static by changing through the in-game menu
-mice now spawn on surfaces different than grass
-fixed bug with kitty names not being displayed
-fixed bug with hunters attacking kitty beds
-changed name tag height in the big cats to improve its visibility
Version 2.12
-removed insta-bunny killer while holding a sword
-horse saddles are now stackable
-lil' fish are no longer cannibal
-added option to change the awareness range of the ogres
-you can change the name of tamed dolphins, sharks, kitties, BigCats and horses by using a medallion or a book
-created new submenu in the GUI settings where you can turn on/off the display of name tags, health bars and emoticons
-another improvement on horse riding: now you can use tools, place blocks and pickup items while riding a horse. You can also shoot arrows and use weapons. You can now only dismount a horse by using the sneak key (shift). Very handy to construct while riding a pegasus!
-Horses will suffer damage from mobs when they have the player as a rider.
-Added Mice: They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.
-Added Rats: They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They drop coal. Rats can climb walls when chasing the player
-Added Hell Rats: Hell rats are bigger and stronger, they only spawn in the Nether, due to their color, it is not easy to spot them in the Nether. They drop redstone.
-(finally) Added Kitties
Version 2.11
-Compatible with Minecraft 1.7_02
-horses will now toggle movement on/off when user right clicks on them while wearing a whip
-Horses can now be roped and towed. You can tow as many horses as you want. You can even tow a horse while flying on a pegasus
-bunnies will become tamed again after lifting them. They will start breeding again. Beware of bunny overpopulation!
-Decreased size of adult deer
-The bags of the packhorse and black pegasi won't be displayed until you give a chest to the horse
-fixed bug with white tiger not showing medallion
-fixed bug with birds not riding minecarts
-fixed bug with horses growing bigger than normal if fed repeatedly
-horses are no longer attacked by Wolves
-horses are also tamed instantly if given a golden apple
-Horses now also accept cake as a breeding food
-Horses won't be attacked by wolves if the player suffers from fall damage.
-Tamed Horses, BigCats, Dolphins and Sharks can now be given a name. To set or change a name, right click on the animal while holding a medallion. To toggle individual name displays on/off, right click on the animal while holding any pickaxe.
Version 2.10.3
-Fixed spawn rates
-Fixed bug with horses moving when being ridden
-Added alternative crafting recipe for medallion
-Increased durability of whip from 16 to 24
-You can now kill the bunny pests by right clicking on any bunny while holding any sword
Version 2.10.2
-Fixed bug with squids not despawning
-It will overwrite the Squids.class file until Mojang implements the bugfix
-Nightmares will no longer burn the player when their special ability is activated
-added a new crafting recipe: Whips
-added a new crafting recipe: medallions
-Fixed bug with promiscuous bunnies. The Great bunny Castration has begun. You can insta-kill all the bunnies in your world by using a whip on a post sign. It will display the body count.
-Fixed bug with global spawn rates
-To tame a BigCat, you will have to throw pork or fish near a small cub and then put a medallion on it
-Tamed BigCats will no longer fight between themselves
-Tamed BigCats will not destroy drops
-Added sitting stance for BigCats
-Added a way to identify tamed cats with the medallion.
-Added sounds to deers and different sounds for BigCat cubs.
-Added whip to control BigCats and Horses:
-Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat, you can toggle them between moving and staying.
Version 2.10
-fixed bug with snouts being off 1 pixel when rotating head in bigcats, bears and wild wolves.
-fixed wrong sound when lifting a tamed bird
-fixed bug with dolphins and sharks fighting even when the settings were changed in the menu.
-fixed bugs with bunnies not jumping in archs or not breeding
-if you pick up a bunny it will be tamed and won't despawn.
-added several new big cats: tigers, cheetahs, snow leopards, panthers.
-added deer
-hunters won't attack wolves by default. You can change that setting using the in-game menu.
-Heavy modifications to the BigCat's AI. If tamed, they will follow you and attack anything that is attacking you
-Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player.
-Wild Cubs will seldomly spawn. If you throw raw pork or raw fish near a small cub, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. It will however fight any mob that is attacking you. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.
-BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.
-BigCats of different breeds will fight amongst them. Bring on the catfight!
-BigCats will drop BigCat Claws when killed. There is no use for that item yet.
-Deers will run away from any animal bigger than a chicken. They however can be cornered.
Version 2.9.4
-rewrote horse/dolphin riding code
-fixed bug with fish despawning
-fixed bug with fisheggs not spawning fish
-sharkteeth now have a function (for you to find)
-you can pick up tamed birds and you can glide with them
-bunnies now have different furs
version 2.9
-Updated to Minecraft 1.5_01
-Adds 10 different small fish, including aggressive piranhas
-Changed spawn control, now the mod uses a 'Frequency' where 0 = spawn deactivated, 1 = very rare spawn and 10 = very common spawn. You can modify the frequency of each individual mob through the in-game menu
-HorseSaddles can be crafted from a dungeon saddle plus iron (bug fixed)
-fixed bug with sharks dropping stone instead of shark teeth
-Changed ogres' textures. I have included the old ones in case someone still wants to use them.
-When breeding horses, two horses of the same kind will have matching offspring (i.e. two pegasi will breed another pegasus)
-this mod no longer requires spawnlist
Version 2.8.1
-fixed bugs: Wraiths big heads, sharks dropping stone, birds spawning bug, Shark eggs becoming leather, menu text cropped and albino dolphin spawning.
Version 2.8
-Adds dolphins
-fixed bug with hunters attacking horses even after selecting otherwise in the menu settings
-fixed bug with hostile mobs spawning one difficulty level below selected
-fixed deathhorse and deathWerewolf bugs
-improved spawning code, it now uses way less resources (thanks to _303 and Mr_okushama)
-fixed typo in the cave ogre menu
-new recipe: now you can craft a horse saddle from a dungeon saddle + one iron ingot
Regarding the Dolphins:
There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.
Taming dolphins:
You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.
Breeding dolphins:
Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.
Version 2.7
-Improved hunter's item destruction code, now the hunters only destroy newly spawned items not dropped by humans
-simplified despawning code, inspired by Kodaichizero
-I have decided to modify the squids so you can now limit their spawn numbers
-Now this mod uses the GUI Api, you can change the settings by using the in-game menu: /Options../Mods Settings...
-Activating/deactivating mobs and changing the spawn limits require you to restart minecraft for those changes to take place
-With the new customizable settings, you can:
*activate/deactivate individual mobs
*select the difficulty where wraiths/werewolves and ogres spawn
*limit the number of a specific mob spawning in the world (i.e. only spawn 4 lions)
*change the spawn rate of Pegasus from 1% (default) up to 10%
*select easy breeding options for the horses, if this option is turned on the horses won't become sterile and the rarer breeds will happen every single time with the right combinations
*change the destructive power of the ogres
*choose if the horses are attacked by hunters or not
*choose if the prey animals drop items or not
Version 2.6.2
-Fixed bug with tamed sharks not moving properly
-Added code optimization to decrease lag thanks to Corosus and _303
-Increased health of sharks
-Hunters now destroy the items dropped by its prey (to reduce free items and lag). They won't destroy the players' items
-reduced attacking behavior of hunters
-Sharks won't attack sharkEggs
-reduced spawn cap from 50 to 40 (original is 15)
Version 2.6.1
-sharks now also attack squids
-changed despawning code for tamed sharks
-added missing 'Sharks' to the MoCreatures.properties file in the TFC version
-tamed sharks won't attack you (inspired by Despicable Me)
-increased spawn of aquatic creatures to 35 from 30
-moved location of custom icons from /mocreatures to /mob to make installation easier
version 2.6
-Added Sharks
-increased spawning limit of creatures to 50 (from 16) and seacreatures to 30 (from 5)
-fixed bug with haystacks giving 9 hay instead of 6
-the horse saddle item ID has been changed to increase compatibility with minecolony. Warning! before updating to this version of the mod, delete any Horse Saddles from your inventories
Version 2.5.4
-changed Haystack to make it compatible with Roundaround hay block
-Added a second download, compatible with TFCs Mod Manager
Version 2.5.3
-Baby horses look smaller. They slowly grow over time. You can't tame or saddle a baby horse. They won't despawn if they're bred.
-There is a 1/5 chance of finding baby horses in the wild (they can despawn)
-Changed Horse Saddle icon to a brighter color and slightly different icon, also added a 'Horse Saddle' tooltip
-Added a new craftable item: Haystack. made by combining 9 pieces of Hay. It could be given to horses to make them stay in a single spot. To resume the horse normal wandering behavior, ride it for a short while.
The Haystack idea was taken from GKANG and farmcraft
-Added Sugar Lumps, an stackable food crafted from 4 pieces of sugar. It heals you and also helps you tame your horse. It's effectivity is between Hay and Bread to help you tame your horse.
-Tamed birds will eat seeds again
-And bugfixes:
-Fixed bug with Lions and Bears not attacking livestock
-Fixed bug with Flame Wraiths drops
-Fixed bug with Ogre block destruction
-Fixed bug with Wraiths surviving daylight
Version 2.5.2
-Bunnies are ready! (please test and report if you find any bugs)
-Wraiths are also ready
-fixed bug with ogres not destroying blocks
-fixed bug with werewolves doing damage at a distance
-fixed bug with nightmares' special ability
-fixed game crashing bug when killing pack horses
-reduced spawn rate of foxes, lions, bears
-increased spawn rate of horses (from groups of 4 to 6)
Version 2.5.1
-Fixed wing flipping bug in birds and pegasi
-Fixed bug that prevented horse riding
-Fixed bug with werewolfes attacking themselves
-removed 'annoying' werewolfes/human sounds
-updated to latest version of foxes (1.5)
Version 2.5
-Werewolves now spawn only on Normal or higher difficulty. spawn rate also decreased. (You now can put the game on easy and get the gold sword before fighting them)
-Fire ogres are dropping fire again (so you can get that chain armor if you dare)
-Decreased loudness of foxes
-Foxes now drop leather so if you want to instantly tame a horse, you're out of luck
-Fixed bug with foxes spawning rate
-Wraiths and Bunnies are not included in the Mod yet (I'm still working on updating them to the latest version)
Version 2.4
-Added property file (deprecated)
Version 2.3.1
-Added Werewolves missing files (.png and .ogg) to the package
ChangeLog Version 2.3
-Added Foxes!
-Werewolves added to the full version of the mod
-Once tamed, birds won't eat seeds (they still will be attracted to seeds)
-Some performance tweaking on the birds (decreases CPU load)
-other minor tweaks to the birds' AI
-Fixed bug with wraiths surviving daylight
-Fixed bug with wraiths not causing damage
-added tooltip to the Horse Saddle
-fixed typo in one of the horse sound files (thanks to CrimsonCrow for the heads up)
-Fire Ogres now drops bloodstone
-Cave Ogres no longer spawn on dark areas of the surface
ChangeLog Version 2.2
-Added Werewolves
ChangeLog version 2.1.2
-Fixed bug game crashing when mounting horses (introduced in 2.1.1)
-Added birds to wildlife
ChangeLog version 2.1.1
-fixed sppining bug when mounting horses
-horses will no longer eat eggs
-You can now offer bowlsoup to the horses in addition to Pumpkins for reproduction
-you can now use the torch to open the horses inventory
-fixed the 'undead horse glitch'
-? fixed the horse chunk eating glitch
-Changed the bird's wings (thanks to KodaichiZero)
-Artificially Increased spawn rate of birds
-Made birds tamable: they won't despawn after eating seeds, and they won't be scared by the player after tamed
ChangeLog version 2.1
-Added Birds
Changes in Version 2.0.1
-Added Bunnies
Changes in version 2.0
-updated for Minecraft Beta 1.1_02
-removed sound bug when pegasus and black pegasus land
-removed damage done to horse by the rider
-you can also open the horse inventory if you're holding a torch.
-only one horse will become sterile after breeding (before, both would become sterile)
-sterile horses won't accept pumpkins or eggs.
Changes in version 1.6.6
-Added Bunny (courtesy of KodaichiZero)
-Added a breeding system for Horses and 3 new horses: Pack Horse, Nightmare and Black Pegasus
-Changed the handling/riding code for mounts (the horse will spin you just after you mount it, then it will settle)
-Horses get healed when fed
-Giving an apple to a horse will tame it automatically
-Added eating sounds to the horses so you know it is eating the food
-Added inventory to two horses: Pack Horse and Black Pegasus
Changes in version 1.6.5
-Increased attack range of lioness
-Lioness is more aggressive than the Lion
-Fire Ogres and Flame Wraiths will only spawn in Hard difficulty. Both will also spawn in Hell
-Decreased pyromany of Fire Ogres. They still burn whole forests, tho.
-Added Boars: attack only prey smaller than them (including bunnies!). Boars will also attack you if you get really close.
-Added Horses including Unicorns and Pegasus
-For every horse you find, there is a 3% chance of finding a Unicorn and only a 1% chance of finding a Pegasus... so good luck!
-Added craftable Horse Saddles. You will require a horse saddle to ride your horse. The normal saddles that you find randomly in dungeons only work for pigs.
-Quick guide on how to tame horses: The faster/rarer the horse, the harder to tame. This is what they require to be as docile as possible before you mount them. Even after making them happy, you will have to break/ride them until they accept you. To make them docile you will need to give:
- Light horses (1 bread or 4 wheat)
- Brown Horses (2 bread or 8 wheat)
- Black horses (3 bread or 12 wheat)
- Unicorns (4 bread or 16 wheat)
- Pegasus (5 bread or 20 wheat)
-Increased Health of Horses
-Made spawns for unicorns and pegasus rarer
-Decreased damage of Unicorns after jumping
Changes in version 1.6.3
-split mod to mix and match into 1. Wildlife (lions, bears, wolves and duck), 2. Ogres and 3. Wraiths.
-added female lions
-Male lions will not attack female lions
-female lions are less aggressive towards player
-added ducks (using dorino1 quack sounds plus painterly pack's duck texture)
Changes in version 1.6.2 (Thanks to 303 for his help!)
-Using 303's spawnlist, the mod no longer modifies the gg.class
-Green ogres don't burn on sunlight, they become docile unless attacked.
-Fire Ogres now spawn on Normal difficulty
-Tweaked blast radius for ogres, depending on difficulty level, in hard the blast radius is bigger
-Changed drops for Fire Ogres and Cyclops to the intended drops
-Minor tweaks to the hunters' behavior
-Ogres no longer destroy ores or mobspawners
-Slightly increased pyromany of Fire Ogres
-Minor nerf to Wraiths
Changes to version 1.6.1
-Ogre's block destruction decreased
Changes to version 1.6
-Lions, Bears and Wolves wont hunt in peaceful difficulty
-decreased hunting range from 16 to 8
-decreased 'hunger' of hunters to 1/10
-added Ogres (normal, fire and cave): spawn on Normal or harder difficulty, destroy blocks, can smell players 16blocks apart, will destroy blocks in their path to their target
-Ogres won't destroy obsidian
Changes to version 1.5
-Major changes to A.I:
-Lions will now attack other animals, including other lions and bears
-Bears won't attack lions, but they will attack any other animals
-Wolves will attack pigs, chickens and sheep, in addition to players during night
-reduced Bear spawn rate to 1/3
Changes to version 1.4:
-Reduced the attack range of the lion in Hard difficulty from 16 to 6, and in Normal difficulty from 6 to 4
-Decreased Lion and Bear spawn rates
-Reduced Wraith spawn rate
3.6.2
ostriches won't lay eggs if there are already more than 10 eggs in the world
tamed ostriches will lay eggs that hatch tamed chicks
eggs will despawn if they age
fixed mount crashing bug in SMP
fixed bug that prevented BigCat cubs from being tamed
fixed bug with insta spawner
added more vanilla creatures to the jungle biomes to avoid ocelot overpopulation
changed fishbowl recipe to avoid conflicts with other mods
3.6.1
changed fishbowl texture to make it look better (Thanks to Kent C Jensen)
Bug fixes:
-giant baby scorpions
-tamed fish despawning
-hunters spawning near torches
-horses not following ropes
-tamed ostriches attacking the player holding wheat
-chunk error when loading a game with old tamed Mo'Creatures in it
3.6.0
-Requires Forge to run. The installation has changed, now you need to install Modloader, GUI Api, CustomMobSpawner and Forge, and copy the MoCreatures.zip inside.\minecraft\mods folder
-Doesn't require audiomod anymore, it will install the sound files automatically. Thanks to Cojomax99 for this.
-Added SMP support. AtomicStryker is the guy to thank for it. There has been many changes in the code, with the potential to introduce new bugs. They will be fixed as soon as possible.
-snakes are slightly faster
-I've liberated all the sprites in use, thanks to Forge. Kudos to Freakstritch for his help with the process.
-fixed ocelot spawning bug
-fixed bug with bigcats attacking unrelentlessly
-increased bird's health and disabled inWall damage for tamed MoCreatures, to decrease loss of tamed pets.
-added slimes, ghasts, ocelots to the modifiable list of vanilla spawns.
-Added FishBowls. Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water
a fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
right click on it while holding any pike.
-Added Ostriches
Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.
The females and chicks will run away and hide their heads in the ground if attacked.
Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.
Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.
You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.
Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.
If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.
Male ostriches are fast and the rare albino ostriches even faster.
3.5.0
-fixed bird feet thanks to Xotano
-vanilla creatures no longer despawn if they're close to a torch (within 12 blocks)
-baby scorpions don't despawn
-piranhas no longer attack on peaceful
-rehauled eggs. A single item will be used for all eggs (fish, sharks and snakes). The tooltip describes the kind of egg
-fish will drop eggs that will spawn lil'fish of the same color. fish spawned that way are tamed.
-aquatic mobs no longer make step sounds
-Added insta-spawner that can be accessed through the game menu
-Added Snakes
There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes.
There are also aggressive pythons. Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts.
Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.
A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures
You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.
v3.4.0
-Updated for Minecraft 1.2.4
v3.3.0
-Updated for Minecraft 1.2.3
v3.2.1
-fixed game crashing bug
V3.2.0
-goats are no longer tamed by food they find, you have to give them food by right clicking on them so they become tame
-scorpions and hunter creatures (lions, bears, boars, foxes) no longer spawn within 8 blocks of torches
-goat size changed so they fit through doors
-new option added to the Spawn settings, to activate spawning of creatures on all the biomes. Useful for old save games pre Beta 1.8, since there is a Minecraft bug that mixes up the biome names on those savegames.
-changed a couple of sprites (thanks to resuke)
V3.1.0
-Fixed bug with sharks not moving or attacking
-Wraiths and flamewraiths are now slightly translucent
-tamed turtles grow slower
-added missing scorpion sounds
-fixed bug with bowl duplication when feeding horses
-fixed bug where feeding turtles wouldn't consume items
-Added MantaRays
Mantarays are peaceful creatures, they won't bother you at all.
-Added Stingrays
Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!
-Added JellyFish.
JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!
-Added Goats
Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion
Tamed and wild goats will follow you if you are carrying any edible items in your hand.
You can use a rope on tamed goat to make them follow you
You can milk female goats. Female goats don't have a goatie and have shorter horns
Don't try to milk a male goat
Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.
Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned
Version 3.0.2
-AI for aquatic creatures was rewritten. They will now move constantly, won't get stuck in the bottom of the water, are less likely to get stuck on shores and will dive randomly. Dolphins can dive while being ridden
Version 3.0.1
-Fixed bug where creatures wouldn't spawn on old worlds
-Fixed dolphin spawning bug
-Fixed bug with fish egg cloning
-?Fixed bug with kitty health bars
-Fixed bug where aquatic creatures would jump out of water
Version 3.0.0
-fixed bug with baby scorpions changing size when climbing surfaces
-fixed bug that prevented sharks and fishy to drop items
-kitties are less aggressive
Version 2.14.2
-The mod is now dependent on CustomMobSpawner, to fix the broken spawn issues.
It no longer modifies the spawn rates of the vanilla mobs, however they will still despawn.
-fixed bug with turtle hissing sound
-fixed croc jaw snap sound bug
-fixed game crashing bug
-fixed bug with horse name dissapearing after riding it
-adjusted spawn rates and biomes for entities
-added the option to tame baby scorpions. You can easily tame them just by picking them. Once tamed they won't despawn, and will attack other Mobs.
Version 2.14.1
-added option to heal BigCats by giving them rawfish or rawpork
-changes done in the creatures spawning settings are activated immediately
(Thanks to Corosus for the pointer)
-fixed bug that prevented renaming kitties
-fixed bug where horses will jump extremely high
-fixed bug where horses and BigCats will have their health reset every time the game loads
-fixed bug with horses health bar always being red
-fixed bug that caused random game crashes
-fixed bug with cave ogres not moving and fire ogres not setting thing on fire.
Version 2.14
-Added Scorpions, Crocodiles, and Turtles
-Optimized code, getting rid off old unused code. There may be some new bugs arising from this
Version 2.13.2
-Fixed Bug with BigCats, dolphins, Werewolves and kitties not finding targets
-Added option to use MC 1.7 spawning code. It is active by default. If you want to use the new MC 1.8 spawning code,
go to Global Mod Settings -> Spawn Limits -> and set Pre-spawn biomes to 'Yes'
However activating this option will cause erratic spawning of creatures, the same way as version 2.13.1 works.
Unfortunately to do this fix, I had to change two of the original minecraft files: aq.class and qk.class
version 2.13.1
-fixed bug with kitties crashing the game when giving birth
-fixed bug with bears and wild wolves snouts
-fine tuned spawn settings for mobs
-fixed bug with horses / fall damage
version 2.13
-updated for minecraft 1.8_1
Version 2.12.2
-added missing woolball.png file
Version 2.12.1
-fixed bucket duplicating bug while pouring milk on kitty beds
-you can now make kitty beds and litter boxes static by changing through the in-game menu
-mice now spawn on surfaces different than grass
-fixed bug with kitty names not being displayed
-fixed bug with hunters attacking kitty beds
-changed name tag height in the big cats to improve its visibility
Version 2.12
-removed insta-bunny killer while holding a sword
-horse saddles are now stackable
-lil' fish are no longer cannibal
-added option to change the awareness range of the ogres
-you can change the name of tamed dolphins, sharks, kitties, BigCats and horses by using a medallion or a book
-created new submenu in the GUI settings where you can turn on/off the display of name tags, health bars and emoticons
-another improvement on horse riding: now you can use tools, place blocks and pickup items while riding a horse. You can also shoot arrows and use weapons. You can now only dismount a horse by using the sneak key (shift). Very handy to construct while riding a pegasus!
-Horses will suffer damage from mobs when they have the player as a rider.
-Added Mice: They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.
-Added Rats: They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They drop coal. Rats can climb walls when chasing the player
-Added Hell Rats: Hell rats are bigger and stronger, they only spawn in the Nether, due to their color, it is not easy to spot them in the Nether. They drop redstone.
-(finally) Added Kitties
Version 2.11
-Compatible with Minecraft 1.7_02
-horses will now toggle movement on/off when user right clicks on them while wearing a whip
-Horses can now be roped and towed. You can tow as many horses as you want. You can even tow a horse while flying on a pegasus
-bunnies will become tamed again after lifting them. They will start breeding again. Beware of bunny overpopulation!
-Decreased size of adult deer
-The bags of the packhorse and black pegasi won't be displayed until you give a chest to the horse
-fixed bug with white tiger not showing medallion
-fixed bug with birds not riding minecarts
-fixed bug with horses growing bigger than normal if fed repeatedly
-horses are no longer attacked by Wolves
-horses are also tamed instantly if given a golden apple
-Horses now also accept cake as a breeding food
-Horses won't be attacked by wolves if the player suffers from fall damage.
-Tamed Horses, BigCats, Dolphins and Sharks can now be given a name. To set or change a name, right click on the animal while holding a medallion. To toggle individual name displays on/off, right click on the animal while holding any pickaxe.
Version 2.10.3
-Fixed spawn rates
-Fixed bug with horses moving when being ridden
-Added alternative crafting recipe for medallion
-Increased durability of whip from 16 to 24
-You can now kill the bunny pests by right clicking on any bunny while holding any sword
Version 2.10.2
-Fixed bug with squids not despawning
-It will overwrite the Squids.class file until Mojang implements the bugfix
-Nightmares will no longer burn the player when their special ability is activated
-added a new crafting recipe: Whips
-added a new crafting recipe: medallions
-Fixed bug with promiscuous bunnies. The Great bunny Castration has begun. You can insta-kill all the bunnies in your world by using a whip on a post sign. It will display the body count.
-Fixed bug with global spawn rates
-To tame a BigCat, you will have to throw pork or fish near a small cub and then put a medallion on it
-Tamed BigCats will no longer fight between themselves
-Tamed BigCats will not destroy drops
-Added sitting stance for BigCats
-Added a way to identify tamed cats with the medallion.
-Added sounds to deers and different sounds for BigCat cubs.
-Added whip to control BigCats and Horses:
-Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat, you can toggle them between moving and staying.
Version 2.10
-fixed bug with snouts being off 1 pixel when rotating head in bigcats, bears and wild wolves.
-fixed wrong sound when lifting a tamed bird
-fixed bug with dolphins and sharks fighting even when the settings were changed in the menu.
-fixed bugs with bunnies not jumping in archs or not breeding
-if you pick up a bunny it will be tamed and won't despawn.
-added several new big cats: tigers, cheetahs, snow leopards, panthers.
-added deer
-hunters won't attack wolves by default. You can change that setting using the in-game menu.
-Heavy modifications to the BigCat's AI. If tamed, they will follow you and attack anything that is attacking you
-Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player.
-Wild Cubs will seldomly spawn. If you throw raw pork or raw fish near a small cub, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. It will however fight any mob that is attacking you. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.
-BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.
-BigCats of different breeds will fight amongst them. Bring on the catfight!
-BigCats will drop BigCat Claws when killed. There is no use for that item yet.
-Deers will run away from any animal bigger than a chicken. They however can be cornered.
Version 2.9.4
-rewrote horse/dolphin riding code
-fixed bug with fish despawning
-fixed bug with fisheggs not spawning fish
-sharkteeth now have a function (for you to find)
-you can pick up tamed birds and you can glide with them
-bunnies now have different furs
version 2.9
-Updated to Minecraft 1.5_01
-Adds 10 different small fish, including aggressive piranhas
-Changed spawn control, now the mod uses a 'Frequency' where 0 = spawn deactivated, 1 = very rare spawn and 10 = very common spawn. You can modify the frequency of each individual mob through the in-game menu
-HorseSaddles can be crafted from a dungeon saddle plus iron (bug fixed)
-fixed bug with sharks dropping stone instead of shark teeth
-Changed ogres' textures. I have included the old ones in case someone still wants to use them.
-When breeding horses, two horses of the same kind will have matching offspring (i.e. two pegasi will breed another pegasus)
-this mod no longer requires spawnlist
Version 2.8.1
-fixed bugs: Wraiths big heads, sharks dropping stone, birds spawning bug, Shark eggs becoming leather, menu text cropped and albino dolphin spawning.
Version 2.8
-Adds dolphins
-fixed bug with hunters attacking horses even after selecting otherwise in the menu settings
-fixed bug with hostile mobs spawning one difficulty level below selected
-fixed deathhorse and deathWerewolf bugs
-improved spawning code, it now uses way less resources (thanks to _303 and Mr_okushama)
-fixed typo in the cave ogre menu
-new recipe: now you can craft a horse saddle from a dungeon saddle + one iron ingot
Regarding the Dolphins:
There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.
Taming dolphins:
You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.
Breeding dolphins:
Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.
Version 2.7
-Improved hunter's item destruction code, now the hunters only destroy newly spawned items not dropped by humans
-simplified despawning code, inspired by Kodaichizero
-I have decided to modify the squids so you can now limit their spawn numbers
-Now this mod uses the GUI Api, you can change the settings by using the in-game menu: /Options../Mods Settings...
-Activating/deactivating mobs and changing the spawn limits require you to restart minecraft for those changes to take place
-With the new customizable settings, you can:
*activate/deactivate individual mobs
*select the difficulty where wraiths/werewolves and ogres spawn
*limit the number of a specific mob spawning in the world (i.e. only spawn 4 lions)
*change the spawn rate of Pegasus from 1% (default) up to 10%
*select easy breeding options for the horses, if this option is turned on the horses won't become sterile and the rarer breeds will happen every single time with the right combinations
*change the destructive power of the ogres
*choose if the horses are attacked by hunters or not
*choose if the prey animals drop items or not
Version 2.6.2
-Fixed bug with tamed sharks not moving properly
-Added code optimization to decrease lag thanks to Corosus and _303
-Increased health of sharks
-Hunters now destroy the items dropped by its prey (to reduce free items and lag). They won't destroy the players' items
-reduced attacking behavior of hunters
-Sharks won't attack sharkEggs
-reduced spawn cap from 50 to 40 (original is 15)
Version 2.6.1
-sharks now also attack squids
-changed despawning code for tamed sharks
-added missing 'Sharks' to the MoCreatures.properties file in the TFC version
-tamed sharks won't attack you (inspired by Despicable Me)
-increased spawn of aquatic creatures to 35 from 30
-moved location of custom icons from /mocreatures to /mob to make installation easier
version 2.6
-Added Sharks
-increased spawning limit of creatures to 50 (from 16) and seacreatures to 30 (from 5)
-fixed bug with haystacks giving 9 hay instead of 6
-the horse saddle item ID has been changed to increase compatibility with minecolony. Warning! before updating to this version of the mod, delete any Horse Saddles from your inventories
Version 2.5.4
-changed Haystack to make it compatible with Roundaround hay block
-Added a second download, compatible with TFCs Mod Manager
Version 2.5.3
-Baby horses look smaller. They slowly grow over time. You can't tame or saddle a baby horse. They won't despawn if they're bred.
-There is a 1/5 chance of finding baby horses in the wild (they can despawn)
-Changed Horse Saddle icon to a brighter color and slightly different icon, also added a 'Horse Saddle' tooltip
-Added a new craftable item: Haystack. made by combining 9 pieces of Hay. It could be given to horses to make them stay in a single spot. To resume the horse normal wandering behavior, ride it for a short while.
The Haystack idea was taken from GKANG and farmcraft
-Added Sugar Lumps, an stackable food crafted from 4 pieces of sugar. It heals you and also helps you tame your horse. It's effectivity is between Hay and Bread to help you tame your horse.
-Tamed birds will eat seeds again
-And bugfixes:
-Fixed bug with Lions and Bears not attacking livestock
-Fixed bug with Flame Wraiths drops
-Fixed bug with Ogre block destruction
-Fixed bug with Wraiths surviving daylight
Version 2.5.2
-Bunnies are ready! (please test and report if you find any bugs)
-Wraiths are also ready
-fixed bug with ogres not destroying blocks
-fixed bug with werewolves doing damage at a distance
-fixed bug with nightmares' special ability
-fixed game crashing bug when killing pack horses
-reduced spawn rate of foxes, lions, bears
-increased spawn rate of horses (from groups of 4 to 6)
Version 2.5.1
-Fixed wing flipping bug in birds and pegasi
-Fixed bug that prevented horse riding
-Fixed bug with werewolfes attacking themselves
-removed 'annoying' werewolfes/human sounds
-updated to latest version of foxes (1.5)
Version 2.5
-Werewolves now spawn only on Normal or higher difficulty. spawn rate also decreased. (You now can put the game on easy and get the gold sword before fighting them)
-Fire ogres are dropping fire again (so you can get that chain armor if you dare)
-Decreased loudness of foxes
-Foxes now drop leather so if you want to instantly tame a horse, you're out of luck
-Fixed bug with foxes spawning rate
-Wraiths and Bunnies are not included in the Mod yet (I'm still working on updating them to the latest version)
Version 2.4
-Added property file (deprecated)
Version 2.3.1
-Added Werewolves missing files (.png and .ogg) to the package
ChangeLog Version 2.3
-Added Foxes!
-Werewolves added to the full version of the mod
-Once tamed, birds won't eat seeds (they still will be attracted to seeds)
-Some performance tweaking on the birds (decreases CPU load)
-other minor tweaks to the birds' AI
-Fixed bug with wraiths surviving daylight
-Fixed bug with wraiths not causing damage
-added tooltip to the Horse Saddle
-fixed typo in one of the horse sound files (thanks to CrimsonCrow for the heads up)
-Fire Ogres now drops bloodstone
-Cave Ogres no longer spawn on dark areas of the surface
ChangeLog Version 2.2
-Added Werewolves
ChangeLog version 2.1.2
-Fixed bug game crashing when mounting horses (introduced in 2.1.1)
-Added birds to wildlife
ChangeLog version 2.1.1
-fixed sppining bug when mounting horses
-horses will no longer eat eggs
-You can now offer bowlsoup to the horses in addition to Pumpkins for reproduction
-you can now use the torch to open the horses inventory
-fixed the 'undead horse glitch'
-? fixed the horse chunk eating glitch
-Changed the bird's wings (thanks to KodaichiZero)
-Artificially Increased spawn rate of birds
-Made birds tamable: they won't despawn after eating seeds, and they won't be scared by the player after tamed
ChangeLog version 2.1
-Added Birds
Changes in Version 2.0.1
-Added Bunnies
Changes in version 2.0
-updated for Minecraft Beta 1.1_02
-removed sound bug when pegasus and black pegasus land
-removed damage done to horse by the rider
-you can also open the horse inventory if you're holding a torch.
-only one horse will become sterile after breeding (before, both would become sterile)
-sterile horses won't accept pumpkins or eggs.
Changes in version 1.6.6
-Added Bunny (courtesy of KodaichiZero)
-Added a breeding system for Horses and 3 new horses: Pack Horse, Nightmare and Black Pegasus
-Changed the handling/riding code for mounts (the horse will spin you just after you mount it, then it will settle)
-Horses get healed when fed
-Giving an apple to a horse will tame it automatically
-Added eating sounds to the horses so you know it is eating the food
-Added inventory to two horses: Pack Horse and Black Pegasus
Changes in version 1.6.5
-Increased attack range of lioness
-Lioness is more aggressive than the Lion
-Fire Ogres and Flame Wraiths will only spawn in Hard difficulty. Both will also spawn in Hell
-Decreased pyromany of Fire Ogres. They still burn whole forests, tho.
-Added Boars: attack only prey smaller than them (including bunnies!). Boars will also attack you if you get really close.
-Added Horses including Unicorns and Pegasus
-For every horse you find, there is a 3% chance of finding a Unicorn and only a 1% chance of finding a Pegasus... so good luck!
-Added craftable Horse Saddles. You will require a horse saddle to ride your horse. The normal saddles that you find randomly in dungeons only work for pigs.
-Quick guide on how to tame horses: The faster/rarer the horse, the harder to tame. This is what they require to be as docile as possible before you mount them. Even after making them happy, you will have to break/ride them until they accept you. To make them docile you will need to give:
- Light horses (1 bread or 4 wheat)
- Brown Horses (2 bread or 8 wheat)
- Black horses (3 bread or 12 wheat)
- Unicorns (4 bread or 16 wheat)
- Pegasus (5 bread or 20 wheat)
-Increased Health of Horses
-Made spawns for unicorns and pegasus rarer
-Decreased damage of Unicorns after jumping
Changes in version 1.6.3
-split mod to mix and match into 1. Wildlife (lions, bears, wolves and duck), 2. Ogres and 3. Wraiths.
-added female lions
-Male lions will not attack female lions
-female lions are less aggressive towards player
-added ducks (using dorino1 quack sounds plus painterly pack's duck texture)
Changes in version 1.6.2 (Thanks to 303 for his help!)
-Using 303's spawnlist, the mod no longer modifies the gg.class
-Green ogres don't burn on sunlight, they become docile unless attacked.
-Fire Ogres now spawn on Normal difficulty
-Tweaked blast radius for ogres, depending on difficulty level, in hard the blast radius is bigger
-Changed drops for Fire Ogres and Cyclops to the intended drops
-Minor tweaks to the hunters' behavior
-Ogres no longer destroy ores or mobspawners
-Slightly increased pyromany of Fire Ogres
-Minor nerf to Wraiths
Changes to version 1.6.1
-Ogre's block destruction decreased
Changes to version 1.6
-Lions, Bears and Wolves wont hunt in peaceful difficulty
-decreased hunting range from 16 to 8
-decreased 'hunger' of hunters to 1/10
-added Ogres (normal, fire and cave): spawn on Normal or harder difficulty, destroy blocks, can smell players 16blocks apart, will destroy blocks in their path to their target
-Ogres won't destroy obsidian
Changes to version 1.5
-Major changes to A.I:
-Lions will now attack other animals, including other lions and bears
-Bears won't attack lions, but they will attack any other animals
-Wolves will attack pigs, chickens and sheep, in addition to players during night
-reduced Bear spawn rate to 1/3
Changes to version 1.4:
-Reduced the attack range of the lion in Hard difficulty from 16 to 6, and in Normal difficulty from 6 to 4
-Decreased Lion and Bear spawn rates
-Reduced Wraith spawn rate
Currently the Mod adds the following creatures:
-Ostriches
Spoiler

Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.

The females and chicks will run away and hide their heads in the ground if attacked.
Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.

Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.
You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.
Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.
If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.
Male ostriches are fast and the rare albino ostriches even faster.

-Snakes
Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.

The females and chicks will run away and hide their heads in the ground if attacked.
Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.

Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.
You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.
Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.
If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.
Male ostriches are fast and the rare albino ostriches even faster.

Spoiler
There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons.
Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles
Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.
A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures
You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.
Shy dark green snake:

shy dark spotted snake:

coral:

green snake:

orange snake:

cobra:

rattlesnake:

python:

There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons.
Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles
Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.
A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures
You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.
Shy dark green snake:

shy dark spotted snake:

coral:

green snake:

orange snake:

cobra:

rattlesnake:

python:

-MantaRays
Spoiler

Mantarays are peaceful creatures, they won't bother you at all.

Mantarays are peaceful creatures, they won't bother you at all.
-Stingrays
Spoiler

Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!

Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!
-JellyFish.
Spoiler

JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!

JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!
-Added Goats
Spoiler


Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion
Tamed and wild goats will follow you if you are carrying any edible items in your hand.
You can use a rope on tamed goat to make them follow you
You can milk female goats. Female goats don't have a goatie and have shorter horns
Don't try to milk a male goat. It won't like it
Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.
Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned


Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion
Tamed and wild goats will follow you if you are carrying any edible items in your hand.
You can use a rope on tamed goat to make them follow you
You can milk female goats. Female goats don't have a goatie and have shorter horns
Don't try to milk a male goat. It won't like it
Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.
Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned
-Crocodiles
Spoiler



Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
Crocodiles drop hides that can be used to craft 'Croc' armor



Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
Crocodiles drop hides that can be used to craft 'Croc' armor
-Turtles
Spoiler


These shy lil' guys will hide from any other creature bigger than them.
Turtles are resistant to most attacks unless they are upside down.
If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
You can tame turtles by dropping watermelon slices or sugar cane near them.
Once tamed, they will grow slowly, follow you around and also you can carry them on your head!


These shy lil' guys will hide from any other creature bigger than them.
Turtles are resistant to most attacks unless they are upside down.
If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
You can tame turtles by dropping watermelon slices or sugar cane near them.
Once tamed, they will grow slowly, follow you around and also you can carry them on your head!
-Scorpions
Spoiler


Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
There are four different kinds of scorpions, green and browns, which will poison you, blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.


Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
There are four different kinds of scorpions, green and browns, which will poison you, blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.
-Kitties
Spoiler


Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.
Medallion:
L = leather
G = Gold ingot
L L
G
Once the cat is tamed, it will look for a Kitty bed with food or milk.
Kitty Bed:
P = wood plank
I = iron ingot
W = Wool (you can use dyed wool as well, it will give you beds of different colors)
P P P
P W P
I
You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.
You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.
Pet Food:
any combination of Raw Pork + Raw fish
Once the kitty has eaten, it will look for an unused litter box.
Litter Box:
P = wood plank
S = sand
P P P
P S P
P P P
The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sight
After a while, an used litter box will return to its empty state. You can also use sand on an used litter box to clean it.
A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.
IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off
Whip:
L = Leather
I = Iron Ingot
C = BigCat Claws
C L C
L L
C I
If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.
You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.
Rope:
S = Silk
S S
S
S S
Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.
A cat will follow you if you have a wool ball on your hand
Wool Ball:
S= string
S
s s
s
If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.
You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.
After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.
If a kitten is attacked, its mom will defend them.
Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.


Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.
Medallion:
L = leather
G = Gold ingot
L L
G
Once the cat is tamed, it will look for a Kitty bed with food or milk.
Kitty Bed:
P = wood plank
I = iron ingot
W = Wool (you can use dyed wool as well, it will give you beds of different colors)
P P P
P W P
I
You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.
You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.
Pet Food:
any combination of Raw Pork + Raw fish
Once the kitty has eaten, it will look for an unused litter box.
Litter Box:
P = wood plank
S = sand
P P P
P S P
P P P
The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sight
A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.
IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off
Whip:
L = Leather
I = Iron Ingot
C = BigCat Claws
C L C
L L
C I
If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.
You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.
Rope:
S = Silk
S S
S
S S
Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.
A cat will follow you if you have a wool ball on your hand
Wool Ball:
S= string
S
s s
s
If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.
You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.
After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.
If a kitten is attacked, its mom will defend them.
Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.
-Mice
Spoiler

They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.

They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.
-Rats
Spoiler

They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.

They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.
-Deer
Spoiler

Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
They drop pork meat

Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
They drop pork meat
-BigCats™
Spoiler
(Image Pending)

BigCats replace the lions that were part of the initial release of this mod.
Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.
Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.
BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them.
Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.


Tamed BigCats will follow you and fight any mob that targets you.
BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.

Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.
If you use a rope on a tamed BigCat, it will follow you and fight your enemies
You can watch this video by Foxy1990, showing how to tame BigCats
(Image Pending)

BigCats replace the lions that were part of the initial release of this mod.
Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.
Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.
BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them.
Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.


Tamed BigCats will follow you and fight any mob that targets you.
BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.

Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.
If you use a rope on a tamed BigCat, it will follow you and fight your enemies
You can watch this video by Foxy1990, showing how to tame BigCats
-Lil' Fish (including piranhas)
Spoiler


They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu
Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water
A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
right click on it while holding any pike.


They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu
Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water
A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
right click on it while holding any pike.
-Dolphins
Spoiler

There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.
Taming dolphins:
You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.
Breeding dolphins:
Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.
This video shows how to breed dolphins: (courtesy of Foxy1990)

There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.
Taming dolphins:
You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.
Breeding dolphins:
Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.
This video shows how to breed dolphins: (courtesy of Foxy1990)
-Sharks
Spoiler

The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
The shark model was inspired by charle88's thread. He also shared his textures.

The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
The shark model was inspired by charle88's thread. He also shared his textures.
-Werewolves
Spoiler

The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into what you can see below.


You can see it in daylight, but it will transform back into human form in no time. The only way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.

The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into what you can see below.


You can see it in daylight, but it will transform back into human form in no time. The only way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.
-Bear
Spoiler
-Wolf
Spoiler
-Polar Bear
Spoiler

Spawns only on snow. A more aggressive version than the regular Bear, the Polar Bear will attack you on sight in easy difficulty or higher. Drops fish!

Spawns only on snow. A more aggressive version than the regular Bear, the Polar Bear will attack you on sight in easy difficulty or higher. Drops fish!
-Wraith
-Flame Wraith
Spoiler
-Ogre
Spoiler

The first mob to destroy blocks! It destroys blocks sparing ore blocks and obsidian. It drops obsidian ore

The first mob to destroy blocks! It destroys blocks sparing ore blocks and obsidian. It drops obsidian ore
-Fire Ogre
Spoiler

Rarer than the regular ogre, only spawns on hard difficulty. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.

Rarer than the regular ogre, only spawns on hard difficulty. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.
-Cave Ogre
Spoiler

This one only spawns underground. It has the biggest area of damage. It drops diamonds.

This one only spawns underground. It has the biggest area of damage. It drops diamonds.
-Ducks
Spoiler
-Boars
-Bunnies
Spoiler

Courtesy of KodaichiZero
They have four different fur colors. You can tame on by picking it up. If you keep two tamed bunnies in an enclosed space, they will breed.
If you drop a bunny while being chased by mobs, the mobs will target the bunny.
Something cool happens if you ride a horse with a bunny hat!

Courtesy of KodaichiZero
They have four different fur colors. You can tame on by picking it up. If you keep two tamed bunnies in an enclosed space, they will breed.
If you drop a bunny while being chased by mobs, the mobs will target the bunny.
Something cool happens if you ride a horse with a bunny hat!
-Birds!
Spoiler




Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.
If you pick up a bird, you can glide safely from heights




Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.
If you pick up a bird, you can glide safely from heights
-Foxes
Spoiler
-Horses
Spoiler

Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are eight different kind of Horses available. They are listed here from most common to the rarest.
-Brown Horse

Slightly faster than the regular horse.
-Black Horse

Faster than the others, also harder to tame.
-Unicorns

This is a rare find! You have only 4% chance of finding a mythic Unicorn. The Unicorns are the fastest of the mounts.
-Pegasus

The very rare Pegasus, is the first flying mount in Minecraft! Good luck finding/taming one! You only have a 1% chance of finding a Pegasus (when you find any given horse)
-Pack Horse

This horse can carry bags (a portable inventory). You can only get one by breeding other horses
-Nightmare

This horse is fire resistant, and will set the ground on fire if you feed it redstone. You can only get one by breeding other horses
-Black Pegasus

The best horse you can get, it is fire resistant, has an inventory and is also a flying mount. You can only get one by breeding other horses
This is how you craft the Horse Saddle:

-Quick guide on how to tame horses:
The faster/rarer the horse, the harder to tame. This is what they require to be as docile as possible before you mount them. Even after making them happy, you will have to break/ride them until they accept you. To make them docile you will need to give:
- Light horses (1 bread or 4 wheat)
- Brown Horses (2 bread or 8 wheat)
- Black horses (3 bread or 12 wheat)
- Unicorns (4 bread or 16 wheat)
- Pegasus (5 bread or 20 wheat)
Or you can give them an apple, that will tame them instantly. Feeding the horses apples, bread or wheat will restore their health as well.
Since the horse riding has been improved allowing the player to use weapons, collect items and place blocks while riding, the only way to dismount a horse is by clicking the sneak key (shift)
Quick guide on how to breed horses:
Rules for breeding:
-The horses to breed should be kept close (no more than 4 blocks away)
-There should be no other horses around (8 blocks)
-You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins)
-Both horses should be fertile (i.e. they accept pumpkins/soup/cake)
-you can not be too close (4 blocks) or they won't breed
-it takes time (about 1/2 Minecraft day)
-the results of the breed depends on the genetic 'value' of the horses:
light horses = 1
brown horses = 2
dark horses = 3
unicorns = 4
pegasus = 5
packhorse = 6
nightmare = 7
black pegasus = 8
Depending on the sum of both parents' genetic value you have a CHANCE of getting a rare breed:
-if both horses are of the same kind, they will have equal offspring, otherwise:
-sum equal 7 = chance of getting a packhorse
-sum equals 9 = chance of getting a nightmare
-sum equals 10 = chance of getting a pegasus
-sum equals 12 = chance of getting a black pegasus
-if the sum is none of the above, you will get a random horse with genetic value 1-5
Quick Guide on How to use the Horses' Inventory:
-This works only for PackHorses and BlackPegasus
-The horse needs to be tamed, and you need to give it a chest (only once)
-To activate the inventory, you need to have a stone shovel or torch in your hand (think of it as a key) and then right click on the horse
How to activate the Nightmare's special ability:
-it has to be tamed, you need to give it a redstone.
-after that, ride it... and be careful
You can also watch this video that shows what's written above: (courtesy of Rez_)
You can craft a rope:

that can be used to tie horses and BigCats, so they will follow you.

Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are eight different kind of Horses available. They are listed here from most common to the rarest.
-Brown Horse

Slightly faster than the regular horse.
-Black Horse

Faster than the others, also harder to tame.
-Unicorns

This is a rare find! You have only 4% chance of finding a mythic Unicorn. The Unicorns are the fastest of the mounts.
-Pegasus

The very rare Pegasus, is the first flying mount in Minecraft! Good luck finding/taming one! You only have a 1% chance of finding a Pegasus (when you find any given horse)
-Pack Horse

This horse can carry bags (a portable inventory). You can only get one by breeding other horses
-Nightmare

This horse is fire resistant, and will set the ground on fire if you feed it redstone. You can only get one by breeding other horses
-Black Pegasus

The best horse you can get, it is fire resistant, has an inventory and is also a flying mount. You can only get one by breeding other horses
This is how you craft the Horse Saddle:

-Quick guide on how to tame horses:
The faster/rarer the horse, the harder to tame. This is what they require to be as docile as possible before you mount them. Even after making them happy, you will have to break/ride them until they accept you. To make them docile you will need to give:
- Light horses (1 bread or 4 wheat)
- Brown Horses (2 bread or 8 wheat)
- Black horses (3 bread or 12 wheat)
- Unicorns (4 bread or 16 wheat)
- Pegasus (5 bread or 20 wheat)
Or you can give them an apple, that will tame them instantly. Feeding the horses apples, bread or wheat will restore their health as well.
Since the horse riding has been improved allowing the player to use weapons, collect items and place blocks while riding, the only way to dismount a horse is by clicking the sneak key (shift)
Quick guide on how to breed horses:
Rules for breeding:
-The horses to breed should be kept close (no more than 4 blocks away)
-There should be no other horses around (8 blocks)
-You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins)
-Both horses should be fertile (i.e. they accept pumpkins/soup/cake)
-you can not be too close (4 blocks) or they won't breed
-it takes time (about 1/2 Minecraft day)
-the results of the breed depends on the genetic 'value' of the horses:
light horses = 1
brown horses = 2
dark horses = 3
unicorns = 4
pegasus = 5
packhorse = 6
nightmare = 7
black pegasus = 8
Depending on the sum of both parents' genetic value you have a CHANCE of getting a rare breed:
-if both horses are of the same kind, they will have equal offspring, otherwise:
-sum equal 7 = chance of getting a packhorse
-sum equals 9 = chance of getting a nightmare
-sum equals 10 = chance of getting a pegasus
-sum equals 12 = chance of getting a black pegasus
-if the sum is none of the above, you will get a random horse with genetic value 1-5
Quick Guide on How to use the Horses' Inventory:
-This works only for PackHorses and BlackPegasus
-The horse needs to be tamed, and you need to give it a chest (only once)
-To activate the inventory, you need to have a stone shovel or torch in your hand (think of it as a key) and then right click on the horse
How to activate the Nightmare's special ability:
-it has to be tamed, you need to give it a redstone.
-after that, ride it... and be careful
You can also watch this video that shows what's written above: (courtesy of Rez_)
You can craft a rope:

that can be used to tie horses and BigCats, so they will follow you.
Frequently Asked Questions
I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.
Spoiler
F.A.Q.
Q.: Can I include your mod in my modpack?
A.: I'm sorry, but no. Please do not PM me about it. The answer is still no.
Q.: How do I get off my horse?
A.: Press the 'shift' key
Q.: I only want to have xxx mob and not the others, can I?
A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0
Q.: I can't tame/ride a horse
A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses
Q.: I get a black screen when installing the mod
A.: Did you forget to delete the META-INF folder as in step 4?
Q.: Does this work for SMP?
A.: Yes, there is a SMP version, it requires Forge
Q.: The lions and bears are bipeds!!
A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)
Q.: How to install ModLoader?
A.: put all the contents of ModLoader (files and folders) in the root folder of minecraft.jar. same as above
Q.: I installed the mod but don't see any of the new creatures.
A.: Wait one Minecraft day, and walk around, you should find them
Q.: I waited and walked around and still see no creatures. I can hear voices and there are invisible creatures in my game
A.: you did not install the .png files in the right place, follow the instructions again
Q.: Can you do xxxx mob for me?
A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...
Q.: Does this work for Mac computers?
A.: It does, the installation procedure is different.
Q.: What program do you use to make the mobs?
A.: I code the mod directly into java. I don't use any program for 3d modelling
F.A.Q.
Q.: Can I include your mod in my modpack?
A.: I'm sorry, but no. Please do not PM me about it. The answer is still no.
Q.: How do I get off my horse?
A.: Press the 'shift' key
Q.: I only want to have xxx mob and not the others, can I?
A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0
Q.: I can't tame/ride a horse
A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses
Q.: I get a black screen when installing the mod
A.: Did you forget to delete the META-INF folder as in step 4?
Q.: Does this work for SMP?
A.: Yes, there is a SMP version, it requires Forge
Q.: The lions and bears are bipeds!!
A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)
Q.: How to install ModLoader?
A.: put all the contents of ModLoader (files and folders) in the root folder of minecraft.jar. same as above
Q.: I installed the mod but don't see any of the new creatures.
A.: Wait one Minecraft day, and walk around, you should find them
Q.: I waited and walked around and still see no creatures. I can hear voices and there are invisible creatures in my game
A.: you did not install the .png files in the right place, follow the instructions again
Q.: Can you do xxxx mob for me?
A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...
Q.: Does this work for Mac computers?
A.: It does, the installation procedure is different.
Q.: What program do you use to make the mobs?
A.: I code the mod directly into java. I don't use any program for 3d modelling
Previous versions
Spoiler
-Mo'Creatures Mod v3.6.1.zip
beta version of Mo'Creatures SMP v3.6.1
-Mo'Creatures Mod v3.6.0.zip mirror
beta version of Mo'Creatures SMP v3.6.0
-Mo'Creatures Mod v3.5.0.zip or mirror
beta version of Mo'Creatures SMP for Minecraft 1.8.1 Mo'Creatures SMP Beta v1.3.1
-Mo'Creatures Mod v3.4.0.zip or Mirror
-Mo'Creatures Mod v3.3.0.zip or Mirror
-Mo'Creatures Mod v3.2.2.zip or Mirror
-Mo'Creatures Mod v3.1.0.zip
-Mo'Creatures Mod v3.0.2.zip
-Mo'Creatures Mod v3.0.1.zip
-Mo'Creatures Mod v3.0.0.zip
-Mo'Creatures Mod v2.14.2.zip
-Mo'Creatures Mod v2.14.1.zip
-Mo'Creatures Mod v2.14.zip
-Mo'Creatures Mod v2.13.2.zip
-Mo'Creatures Mod v2.13.1.zip
-Mo'Creatures Mod v2.13.zip
-Mo'Creatures Mod v2.12.2.zip
-Mo'Creatures Mod v2.12.zip
-Mo'Creatures Mod v2.11.1.zip
-Mo'Creatures Mod v2.10.3.zip
-Mo'Creatures Mod v2.10.2.zip
-Mo'Creatures Mod v2.10.1.zip
-Mo'Creatures Mod v2.9.4.zip
-Mo'Creatures Mod v2.8.1.zip
-Mo'Creatures Mod v2.7.zip
Mirror
-Mo'Creatures Mod v2.5.4.TFC.zip
-Mo'Creatures Mod v2.5.4.rar or Mo'Creatures Mod v2.5.4.zip // Mirror: .rar .zip
-Mo'Creatures Mod v2.5.3.rar or Mo'Creatures Mod v2.5.3.zip Mirror thanks to Minecraft Filebase: .rar .zip
-Mo'Creatures Mod v2.5.2.rar or Mo'Creatures Mod v2.5.2.zip Mirror thanks to Minecraft Filebase: .rar .zip
-Mo'Creatures Mod v2.4.rar or Mo'Creatures Mod v2.4.zip Mirror thanks to Minecraft Filebase: .rar .zip
-Mo Creatures Mod Full v2.3.1.rar or .zip New mirror thanks to Minecraft Filebase: .rar .zip
-Werewolves v2.2 .rar or .zip Mirror: .rar or .zip
-Mo Creatures Mod Wildlife v2.3 .rar or .zip Mirror: .rar or .zip : adds Lions, Wolves, Bears, Polar Bears, Ducks, Boars, Bunnies, Birds and Foxes!
-Mo Creatures Mod Wraiths v2.3 .rar or .zip Mirror: .rar or .zip
-Mo Creatures Mod Ogres v2.3 .rar or .zip Mirror: .rar or .zip
-Mo Creatures Mod Horses v2.3 .rar or .zip Mirror: .rar or .zip
-Mo Creatures Mod Full v2.1.2.rar or .zip
-Mo'Creatures Birds v2.1.1 .rar or .zip
-Mo Creatures Mod Wildlife v2.1.2 .rar or .zip : adds Lions, Wolves, Bears, Polar Bears, Ducks, Boars, Bunnies and Birds!
-Mo Creatures Mod Wraiths v2.1.1 .rar or .zip
-Mo Creatures Mod Ogres v2.1.1 .rar or .zip
-Mo Creatures Mod Horses v2.1.2 .rar or .zip
-Mo Creatures Mod Full v2.0.1.rar or .zip
-Mo'Creatures Birds v2.1 .rar or .zip
-Mo Creatures Mod Wildlife v2.0.1 .rar or .zip
-Mo Creatures Mod Wraiths v2.0 .rar or .zip
-Mo Creatures Mod Ogres v2.0 .rar or .zip
-Mo Creatures Mod Horses v2.0 .rar or .zip
Version 1.6.6
MoCreaturesMod Horses v.1.6.6.rar
MoCreaturesMod Horses v.1.6.6.zip
Version 1.6.5
MoCreaturesMod v.1.6.5.rar
MoCreaturesMod v.1.6.5.zip
version 1.6.3
MoCreaturesMod v.1.6.3.rar
version 1.6.2
moCreaturesMod v.1.6.2.rar
moCreaturesMod v.1.6.2.zip
Version 1.6.1 (compatible with minecraft 1.2.6)
moCreaturesMod v.1.6.1.rar
moCreaturesMod v.1.6.1.zip
Version 1.6 (compatible with minecraft 1.2.6)
moCreaturesMod v.1.6.rar
moCreaturesMod v.1.6.zip
Version 1.5 (compatible with minecraft 1.2.5)
moCreaturesMod v.1.5.rar
moCreaturesMod v.1.5.zip
Version 1.4 (compatible with minecraft 1.2.5)
moCreaturesMod v.1.4.rar
moCreaturesMod v.1.4.zip
Version 1.3 (compatible with minecraft 1.2.3_04)
MoCreaturesMod v1.3.rar
MoCreaturesMod v1.3.zip
Version 1.2 (compatible with minecraft 1.2.3_04).
http://www.mediafire...6wd3cvnd4rf3jk2<!-- m --> .rar or
http://www.mediafire...16l6tpt2cma5pft<!-- m --> .zip
Version 1.1 (for minecraft 1.2.2)
http://www.mediafire...jy7r4n85igy03qg<!-- m --> (rar file)
http://www.mediafire...g3577ltxy2rz29x<!-- m --> (zip file)
Version 1.01 (use this if you don't want to install ModLoader and AudioMod)
http://www.mediafire...mkxtc5ij1r156yo(.rar file) or
http://www.mediafire...hdhvhj9znn89nz8(.zip file)
Version 1.0 http://www.mediafire...65fd6s7xw2nmmay<!-- m -->
-Mo'Creatures Mod v3.6.1.zip
beta version of Mo'Creatures SMP v3.6.1
-Mo'Creatures Mod v3.6.0.zip mirror
beta version of Mo'Creatures SMP v3.6.0
-Mo'Creatures Mod v3.5.0.zip or mirror
beta version of Mo'Creatures SMP for Minecraft 1.8.1 Mo'Creatures SMP Beta v1.3.1
-Mo'Creatures Mod v3.4.0.zip or Mirror
-Mo'Creatures Mod v3.3.0.zip or Mirror
-Mo'Creatures Mod v3.2.2.zip or Mirror
-Mo'Creatures Mod v3.1.0.zip
-Mo'Creatures Mod v3.0.2.zip
-Mo'Creatures Mod v3.0.1.zip
-Mo'Creatures Mod v3.0.0.zip
-Mo'Creatures Mod v2.14.2.zip
-Mo'Creatures Mod v2.14.1.zip
-Mo'Creatures Mod v2.14.zip
-Mo'Creatures Mod v2.13.2.zip
-Mo'Creatures Mod v2.13.1.zip
-Mo'Creatures Mod v2.13.zip
-Mo'Creatures Mod v2.12.2.zip
-Mo'Creatures Mod v2.12.zip
-Mo'Creatures Mod v2.11.1.zip
-Mo'Creatures Mod v2.10.3.zip
-Mo'Creatures Mod v2.10.2.zip
-Mo'Creatures Mod v2.10.1.zip
-Mo'Creatures Mod v2.9.4.zip
-Mo'Creatures Mod v2.8.1.zip
-Mo'Creatures Mod v2.7.zip
Mirror
-Mo'Creatures Mod v2.5.4.TFC.zip
-Mo'Creatures Mod v2.5.4.rar or Mo'Creatures Mod v2.5.4.zip // Mirror: .rar .zip
-Mo'Creatures Mod v2.5.3.rar or Mo'Creatures Mod v2.5.3.zip Mirror thanks to Minecraft Filebase: .rar .zip
-Mo'Creatures Mod v2.5.2.rar or Mo'Creatures Mod v2.5.2.zip Mirror thanks to Minecraft Filebase: .rar .zip
-Mo'Creatures Mod v2.4.rar or Mo'Creatures Mod v2.4.zip Mirror thanks to Minecraft Filebase: .rar .zip
-Mo Creatures Mod Full v2.3.1.rar or .zip New mirror thanks to Minecraft Filebase: .rar .zip
-Werewolves v2.2 .rar or .zip Mirror: .rar or .zip
-Mo Creatures Mod Wildlife v2.3 .rar or .zip Mirror: .rar or .zip : adds Lions, Wolves, Bears, Polar Bears, Ducks, Boars, Bunnies, Birds and Foxes!
-Mo Creatures Mod Wraiths v2.3 .rar or .zip Mirror: .rar or .zip
-Mo Creatures Mod Ogres v2.3 .rar or .zip Mirror: .rar or .zip
-Mo Creatures Mod Horses v2.3 .rar or .zip Mirror: .rar or .zip
-Mo Creatures Mod Full v2.1.2.rar or .zip
-Mo'Creatures Birds v2.1.1 .rar or .zip
-Mo Creatures Mod Wildlife v2.1.2 .rar or .zip : adds Lions, Wolves, Bears, Polar Bears, Ducks, Boars, Bunnies and Birds!
-Mo Creatures Mod Wraiths v2.1.1 .rar or .zip
-Mo Creatures Mod Ogres v2.1.1 .rar or .zip
-Mo Creatures Mod Horses v2.1.2 .rar or .zip
-Mo Creatures Mod Full v2.0.1.rar or .zip
-Mo'Creatures Birds v2.1 .rar or .zip
-Mo Creatures Mod Wildlife v2.0.1 .rar or .zip
-Mo Creatures Mod Wraiths v2.0 .rar or .zip
-Mo Creatures Mod Ogres v2.0 .rar or .zip
-Mo Creatures Mod Horses v2.0 .rar or .zip
Version 1.6.6
MoCreaturesMod Horses v.1.6.6.rar
MoCreaturesMod Horses v.1.6.6.zip
Version 1.6.5
MoCreaturesMod v.1.6.5.rar
MoCreaturesMod v.1.6.5.zip
version 1.6.3
MoCreaturesMod v.1.6.3.rar
version 1.6.2
moCreaturesMod v.1.6.2.rar
moCreaturesMod v.1.6.2.zip
Version 1.6.1 (compatible with minecraft 1.2.6)
moCreaturesMod v.1.6.1.rar
moCreaturesMod v.1.6.1.zip
Version 1.6 (compatible with minecraft 1.2.6)
moCreaturesMod v.1.6.rar
moCreaturesMod v.1.6.zip
Version 1.5 (compatible with minecraft 1.2.5)
moCreaturesMod v.1.5.rar
moCreaturesMod v.1.5.zip
Version 1.4 (compatible with minecraft 1.2.5)
moCreaturesMod v.1.4.rar
moCreaturesMod v.1.4.zip
Version 1.3 (compatible with minecraft 1.2.3_04)
MoCreaturesMod v1.3.rar
MoCreaturesMod v1.3.zip
Version 1.2 (compatible with minecraft 1.2.3_04).
http://www.mediafire...6wd3cvnd4rf3jk2<!-- m --> .rar or
http://www.mediafire...16l6tpt2cma5pft<!-- m --> .zip
Version 1.1 (for minecraft 1.2.2)
http://www.mediafire...jy7r4n85igy03qg<!-- m --> (rar file)
http://www.mediafire...g3577ltxy2rz29x<!-- m --> (zip file)
Version 1.01 (use this if you don't want to install ModLoader and AudioMod)
http://www.mediafire...mkxtc5ij1r156yo(.rar file) or
http://www.mediafire...hdhvhj9znn89nz8(.zip file)
Version 1.0 http://www.mediafire...65fd6s7xw2nmmay<!-- m -->
Banners
Spoiler
If you want to add a Mo'Creatures banner to your signature, you have different options:




Thanks to Jibberlicious

And if you survived the bunny infestation...




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Thanks to Jibberlicious
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[url=http://www.minecraftforum.net/viewtopic.php?f=25&t=86929][img]http://i.imgur.com/MDDfn.jpg[/img][/url]
And if you survived the bunny infestation...

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