Posted 02 January 2013 - 06:28 PM
I'm right now using both Fossil/Archeology mod and Mo'Creatures (latest versions of them) and i'm a little worried, because it seems that Animals and Hunters creatures are not appearing at all, after i added F/A. I still got Hostile Mobs, and my tamed horses didn't disappear. I didn't get any crashes, bug reports etc. I'm using Forge .471
Does anyone know are these mods compatible with each other? Anybody using these mods got the same problems? Or maybe someone have a clue for me what may cause such odd behavior. Please help!
P.S. I'm sorry for my English, but i'm just a caveman
Posted 02 January 2013 - 06:29 PM
Posted 02 January 2013 - 06:41 PM
Posted 02 January 2013 - 08:00 PM
It seems like this mod has its own spawn system and it messes up the MSC spawn abilities. Just turning the Mo' Creatures spawn frequencies to zero and turning off the vanilla spawn options isn't enough to make the two mods compatible any more. Is there a way to completely turn off the Mo' Creatures spawn habits so that the mod only adds the creatures? That way, MSC could spawn them without interference, right?
Posted 02 January 2013 - 09:01 PM
If you ride a horse with a bunny on your head it does something awesome (unless he took it out)
i kno the server is sssoooo much fun i cant stop playing i just finished my shark cage and started my (i forgot wat u call it) for the horses and i got lagged out and cant join anymore
Posted 02 January 2013 - 09:08 PM
Posted 02 January 2013 - 09:23 PM
Posted 02 January 2013 - 09:53 PM
I had the same problem. Try just using the essence of light on the bat horse on the ground. and make sure your not on it
Posted 02 January 2013 - 10:19 PM
Posted 02 January 2013 - 10:32 PM
i know that dr zhark knows about this after his brake it will be fixed unless with this fix he is planning to retexture some mobs and add some new ones it might take a while
Posted 02 January 2013 - 11:53 PM
Posted 03 January 2013 - 12:15 AM
Just to help more people this is a re paste of Dr zharks patch notes from a few pages ago
-horses will make noises less frequently
-nether ostriches now lay nether ostrich eggs
-pets can be healed: bunnies with carrots, birds with seeds and scorpions with raw or cooked rats.
-nether ostriches are now immune to fire
-foxes can be tamed with raw turkey and healed with raw rat
-turkeys can be tamed with melon seeds and healed with pumpkin seeds
-turkeys now drop feathers or raw turkey
-hide can be transformed into leather
-fur can be transformed into white wool
-tamed scorpions can be used as mounts if given a saddle
-rope can be used on tamed birds, bunnies, foxes and turkeys
-giving an essence of undead to an scorpion, transforms it into an undead scorpion
-you can obtain an scorpion egg by giving an essence of darkness to a tamed scorpion
-ostrich head bobbling reduced
-roped animals will follow the player more closely
-boars will now drop either hide or raw pork
-tamed creatures can be set free by giving them a Scroll of Freedom
-A Scroll of freedom can be crafted with Paper, feather and redstone.
-Golems spawn less frequently
Only for SMP:
-added creature ownership:
-when a creature is tamed, it remembers who the owner is.
-tamed creatures now only interact with its owner. Tamed creatures won't be harmed by other players besides the owner
-Creatures without owner will acquire the first player that renames them as the owner
-added a configurable limit to the number of tamed creatures per player. The server will keep track of how many creatures a player owns.
-A owned creature can be traded to another player, by right clicking on the creature while holding a Scroll of Sale. The creature will be owned by the next player that renames it.
-A Scroll of sale can be crafted with Paper and a feather
Posted 03 January 2013 - 12:21 AM
how do you install a texture pack on minecraft forum
Posted 03 January 2013 - 12:23 AM
Posted 03 January 2013 - 02:35 AM