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[1.7.2] Mo' Creatures - v6.2.0 with Ents and Moles!

mocreatures creatures mobs pets horses

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Posted 25 November 2012 - 05:41 PM

I'm having trouble figuring out how to make the new sting sword, can someone explain this to me? I have a diamond sword and three stings of the same kind, now what?

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  • Location: In your ear, eating your babelfish.
  • Minecraft: dombo813
  • Xbox:dombo813
  • PSN:really crap.

Posted 25 November 2012 - 05:42 PM

im having trouble dyeing my fairy horse...

also if anyone knows how to breed black pegasus on the new horse group PM me please?
Quote me, or I ain't responding.



Posted 25 November 2012 - 06:02 PM

Every time i try to tame a horse and probably other animals my game crashs and sends me this report

---- Minecraft Crash Report ----
// Why is it breaking :(

Time: 25/11/12 10:59 AM
Description: Ticking memory connection

at lq.V(Entity.java:1800)
at iv.a(NetServerHandler.java:190)
at ec.a(SourceFile:136)
at cf.b(MemoryConnection.java:79)
at iv.d(NetServerHandler.java:82)
at iw.b(NetworkListenThread.java:55)
at bdr.b(IntegratedServerListenThread.java:111)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- System Details --
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_05, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 295236648 bytes (281 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 5118 (286608 bytes; 0 MB) allocated, 4973 (278488 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_GuiAPI [mod_GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 3101 (173656 bytes; 0 MB) allocated, 2668 (149408 bytes; 0 MB) used
Player Count: 1 / 8; [iq['qwerty67149'/323, l='New World', x=32.45, y=62.90, z=327.61]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
can some one help me?



    Tree Puncher

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Posted 25 November 2012 - 06:08 PM

I installed Mo creatures in 1.2.3 and i loved, but later it didnt get updatet for 1.3.
Yesterday i googled for mods for 1.4.5 and found this.
I still love it, this mod is so anwesome!!!! Posted Image Posted Image Posted Image
But, is there a texture pack just for mo creatures?
Bavarian LPs and more? Freaky Friday!



Posted 25 November 2012 - 06:08 PM

my kitty is really buggy every time i pick it up and then put it down it falls through the floor if i had a picture i could of shown you and everytime i pick up the beds and litter boxes and then put them down it does the same thing they fall through the floor. also when my kitty goes in the bed to eat it thinks its still walking and walks in the bed which looks weird same happens with the litter box. i'm not shure if its a bug or my computer. if i had a picture i would show you.
If its a bug could you fix it plsPosted Image



    Coal Miner

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Posted 25 November 2012 - 06:15 PM

Woot! Update time! I've missed this mod way to much :D.
Posted Image



Posted 25 November 2012 - 06:24 PM

DrZhark when ever i take a spawn egg or a mob (from the mo creatures mod) my game crashes! Help me!:steve_tearful:



Posted 25 November 2012 - 06:33 PM

I've run through a fresh install of the client multiple times. If you are having problems running the game, then try a fresh installation :

1. Backup your .minecraft folder.(This contains all your save data so it is important you move/copy this to a safe location)
Win Vista/7 .minecraft located @ C:\Users\yourname\AppData\Roaming\  
WinXP.minecraft located @ C:/Documents and Settings/(Your user name)/Application Data
2. Rename or delete your .minecraft folder(MAKE SURE IT IS BACKED UP BEFORE DELETE)
3. Launch the minecraft launcher and login.(It should create a fresh .minecraft)
4. Exit minecraft.
5. Download Forge @ http://adf.ly/673885...5-
6. Download GUIAPI @ http://bit.ly/UJKHFu
7. Download CustomMobSpawner @ http://adf.ly/FDvTA
8. Download MoCreatures 4.2.1 @ http://adf.ly/FFWKN
9. Copy CustomMobSpawner AND MoCreatures zip files to .minecraft/mods folder.
10. Open up the Forge zip AND minecraft.jar with 7zip or Winrar then drag ALL contents from Forge into minecraft.jar.
11. Close forge zip, then open up GUIAPI with 7zip or winrar and drag all contents into minecraft.jar.
12. Delete META-INF from minecraft.jar then close it.
13. Play!
Posted Image
Help me support Mo Creatures SMP by donating for my time and effort=)


  • Location: USA
  • Minecraft: Kressara

Posted 25 November 2012 - 06:50 PM

I'd like to report a bug, I think. When I first added Mo'Creatures 4.2.1 to my modded client, I got an error. So I generated a fresh minecraft folder, added only Mo'creatures 4.2.1, Forge 395, GuiAPI, and Custom Mob Spawner 1.9.0, and it loaded perfectly. Then I started adding back all of the mods I originally had, one by one. Every mod worked and I was able to load up a world with Mo'creature animals spawning, except when I added ExtraBiomesXL.
Once ExtraBiomesXL was added, Minecraft crashed when I tried to start the game up and I got the following error: http://paste.ubuntu.com/1385951/
Posted Image


  • Minecraft: Drakynnan

Posted 25 November 2012 - 06:52 PM

I don't know what you did, but the horse lag issue is fixed.
My brother said to tell you that he "Thanks you so much~"
Posted Image



Posted 25 November 2012 - 07:13 PM

Is there any chance we'll get to see monsters other than zombies being able to break down doors on hard mode?

There is an army sitting outside my house and It'd be a bit more intense if these werewolves could smash in my door.

Posted Image
Posted Image


  • Location: California
  • Minecraft: rjlefty96

Posted 25 November 2012 - 07:42 PM

Is there a problem with custom mob spawner? Not many day creatures are spawning. I've seen two ducks spawn and that's it. Nighttime creatures (scorpions, werewolves, wolves, ogres and wraiths) spawn just fine.



    Tree Puncher

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Posted 25 November 2012 - 07:54 PM

Are the Scorpion swords supose to have less durability then a gold sword? They take a diamond sword too make and only last long enough too kill 3-4 mobs... If thats not a bug I think I will stick with a normal sword.


  • Location: Somewere
  • Minecraft: joaopo1310

Posted 25 November 2012 - 07:56 PM

Add the werewolf infection!!!!Please

when a werewolf bites or scratches you,at night you turn into a werewolf!!!! PLEASSEEEE
Posted Image


  • Location: Rio de Janeiro
  • Minecraft: Wakigawa

Posted 25 November 2012 - 07:58 PM

Really guys? Stop demanding stuff. Just ask politely. He will do what he wants.

Anyway, thanks for the quick fix! I'm still getting the world tick issues, but i'm sure it will be fixed soon.


Posted Image



    Void Walker

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Posted 25 November 2012 - 08:17 PM

Guys, please use spoiler marks when you are posting the crash reports here.Because sometimes the crash reports are huge and some people even quotes them so by posting the crash reports without the spoiler marks you are gonna just spam the thread
Posted Image



    Tree Puncher

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Posted 25 November 2012 - 08:22 PM

Dr. Zhark, all is working great now. Thanks again.

My submission for new creatures...

Raccoon (night only)
Opossum (night only)


Aye Aye (night only)

Quala Bears
Road Runners

Sea Lions
Leapord Seal

Praire Dogs/Ground Hogs

Caves and at night:
Mouse Bats
Vampire Bats
Cave Crickets

And I'm sure the list could go on forever.  It's a great mod and I happy to have it installed.

All the best,



  • Location: Over there
  • Minecraft: Aboveexpert

Posted 25 November 2012 - 08:23 PM

Any ETA on the elephant release?
Posted Image


  • Location: In the womb, waiting...

Posted 25 November 2012 - 08:30 PM

View PostAboveexpert, on 25 November 2012 - 08:23 PM, said:

Any ETA on the elephant release?
Can we just not add anything new until the multiple bugs are squashed? That'd be nice.
Posted Image



    Tree Puncher

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Posted 25 November 2012 - 08:38 PM

For anyone this helps....

I've been using Minecraft for over a year now, and mod it like everyone else.  I've tried every launcher other there, and have done it manually as well.  I my opinion, based on success and least hair pulling MultiMC works the best... simply because it is easy to test and check each mod as you install it without ruining your MC .jar file.  It doesn't use the main MC install, it copied everything incuding your mincraft.jar to another location you specify and works with those fles.

It also has a direct link to the Forge database, so you can keep picking versions of Forge until you have the proper one.

The learning curve for MultiMC is a little steep, but once you got it down, it's really easy to use and you can run Multiple sessions of MC side-by-side with ease.

It help tremendouly while I was trying to figure out why Mo'Creatures would not work.  Now that I have it all fixed, it's working great, plus I was able to add in many other mods that I use with ease.

Hope that helps ....