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[1.1] Coros Mods: Tornadoes! Particle Man, ZombieCraft + Map Editor, Zombie Awareness, Pets, NM Mode, MovePlus, Smooth Rain Feb 11: Fixed ZC Premium Map issue for good.

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Posted 17 November 2010 - 11:10 AM

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POPULAR

-Server Mods-

Zombie Awareness Basic - Pathfinding + Smell Senses for Hostiles - MC b1.8.1

-Client Mods-

Total Conversions:
ZombieCraft - COD Zombies in Minecraft - Patching from MC 1.1.0 [SSP]

Weather/Particle Mods:
Destructive Tornadoes - A New Storm System! - MC 1.1.0 [SSP]
Particle Man - Wield fire particles, kill stuff BioShock style! - MC 1.1.0 [SSP]

Core AI Entity Changes:
Zombie Awareness - Pathfinding + Smell/Sound Senses for Hostiles - MC 1.1.0 [SSP]
Pets - Tame anything in Minecraft, give orders - MC 1.1.0 [SSP]
Nightmare Mode - Find a new challenge in the game - MC 1.1.0 [SSP]
Miner Zombie - Zombie tries to dig until he gets to you - MC b1.8.1 [SSP]

Convenience Mods:
MovePlus - Dodging/Double Jumping - MC 1.1.0 [SSP/SMP]
Auto Farmer Speed up Farming tedium - MC 1.1.0 [SSP/SMP]
Auto Enchanter Cycles enchantments till minimum is found - MC 1.1.0 [SSP/SMP]

Performance/Misc Fixes:
Smooth Rain - Removes FPS loss during rain - MC b1.8.1 [SSP]
F8 Smooth Cam + Creative Mode Toggle - Brings back old features - MC b1.8.1 [SSP/SMP]
Menu FPS Fix - Fixes Game Menus CPU overkill - MC b1.8.1 [SSP/SMP]

More Links

Green = Updated to Latest MC (1.1.0) - Red = Not Updated - Blue = Updated to dev/test MC

Use my entity mods to enhance the core Minecraft experience, designed to work with other entity mods!

EntityLiving and EntityMob are no longer used in my mods! Means improved compatibility with other mods


Zombie Awareness Basic for Servers v0.1 - [MC b1.8.1] - Pathfinding Activated + Blood scents

Download: v0.1 [Vanilla MC Server b1.8.1]: Adcraft - Adfly

Features:
* Enables pathfinding and Blood Scent Awareness on hostiles except endermen
* Each time a player loses health, an invisible scent is dropped that entities use as a point they can pathfind to
* Scents can be noticed from a range of 64 blocks, but lowers as the scent decays
* Hostiles use the usual 16 block awareness range, and pursue you until they can't see you for a full 30 seconds

Gameplay difference results:
* When you get hurt, staying in the area brings great risk in getting attacked by more hostiles that could smell the blood
* Always watch your back, something may know how to get to you

Future:
* Bukkit compatible version
* ModLoaderMP compatible version
* Configuration, rest of features from SSP Zombie Awareness
* Scent strengths that depend on how much health was lost, removing scent spawning from just half a heart loss
* Optional client side mod to enhance experience (blood visuals) maybe

Requires:
- MC Server 1.8.1


Destructive Tornadoes v0.4 - [SSP MC 1.1.0] - A New Storm System!

Latest Download:
Tornadoes v0.4 for MC 1.1.0: My Site | Adf.ly

Requires:
- Modloader
- Audiomod

This mod changes _NO_ core classes!

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New in v0.4:
  • Redid configuration, DELETE OLD CONFIG FILE!
  • New Block Grab system based on strength and effectiveness against an axe, perfect for mod blocks, to use block id based grabbing set 'blockStrengthGrabbing' to false
  • support for up to 4000 particles!!!!!! WAY BETTER than the limit of 1500 for 1.7.3, notchs code has improved the rendering
  • Completely redid how it manages storms, 6 storm stages now
  • stage 1, normal rain: water spouts can spawn over water, they have a very small ent grab range and DO NOT GRAB BLOCKS, they die when they hit land, they are neat and mostly harmless, though avoid them with your boat
  • stage 2, thunderstorm, a weak tornado can spawn
  • stage 3-5(?), gets darker as stages progress, lightning becomes more intense, as well as BIGGER tornadoes spawning
  • stage 6, may or may not produce a hurricane, they really need their own rules for spawning though, as they can spawn over land right now
  • So many performance checks to prevent the tornado from killing your game, improved performance when colliding with a solid/destroyable building
  • Block ids configurable
  • Sky brightness varies depending on storm stage
  • Tornadoes slow down when met with something solid it's taking a while to destroy


Tornadoes v0.4 for MC b1.8.1: Adcraft

v0.2 video:


v0.1 video:


More Videos / Screenshots
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Info/About:
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How to Install/Use:
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Particle Man v1.2 - [SSP MC 1.1] - Wield fire particles, kill stuff BioShock style!

Latest Update:
Download: Particle Man v1.2 [SSP MC 1.1]: My Site | Adf.ly

MC 1.0:
Download: Particle Man v1.2 [SSP MC 1.0]: Adf.ly | AdCraft

Requires: Modloader

New in 1.2:
- Introducing the Particle Sentry! grabs fire like you can, needs coal and nearby torches, or you can feed it fire yourself using particle man powers, toggleable between regular mode and a sentry mode that shoots the fire particles at nearby enemies
- Put multiple ones near eachother and create a firewall perimeter defense.
- Configurable block ID (default 160) in .minecraft/config/mod_ParticleMan.cfg

Download: Particle Man v1.2 [SSP MC b1.8.1]: AdCraft

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New in 1.1:
- Fire Particles burn trees now
- Fire Particles collide with stuff now
- Fire Particles stop arrows
- Adjusted where the particles gather to be more towards your hand
- Slightly modified particle gathering/circling code

Features:
- Pull and control fire while holding right click with nothing in your hand
- While controlling the fire, it burns and hurts entities
- Once you let go, it shoots the fire where you're aiming, you can regrab it too
- Drains your stamina as you pull more from the torches for good balence.

To Install: Put zip file into .minecraft/mods/ folder

Smooth Rain v1.0 - [SSP/SMP MC b1.8.1] - Removes the FPS loss when raining

Latest Update:

Download: Smooth Rain v1.0 [SSP/SMP MC b1.8.1]: AdCraft

Requires: Modloader

Features:
- Nearly removes all FPS loss due to rain, recommended for those who notice a loss of FPS when it's raining
- Replaces the existing rain rendering with one made of particles
- ignore the config file, not used yet

Example:

My video card: Nvidia GeForce 210, $30 card

Using original Minecraft rain: 37 FPS

Using my particle enhanced rain: 65 FPS

See below for proof:
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To Install: Put zip file into .minecraft/mods/ folder

* Compatible with optifine (incase you like my rain improvement better)

Menu FPS Fix - [SSP/SMP MC b1.8.1] - Fixes Game Menus CPU overkill

Latest Update:

Download: Menu FPS Fix v1.0 [SSP/SMP MC b1.8.1]: AdCraft

Features:
- Contains 2 files, each an optional separate fix:
- sf.class (GuiMainMenu) - Disables the panoramic world view in the background, restores old 1.7.3 background
- qr.class (GuiScreen) - Stops Minecraft from trying to render as fast as possible, eg: instead of 100% cpu and 600 fps, you get 20% cpu and 90 fps, EVEN WHEN PAUSED INGAME! (great for multi-monitors when paused and using other screen)

MovePlus v2.1 - [SSP/SMP MC 1.1.0] - Adds double jumping, dodges, dodge jumping, wall jumping, and more

Latest Update:

Latest Download: MovePlus v2.1 [SSP/SMP MC 1.1.0]: My Site | Adf.ly

Older versions:

Download: MovePlus v2.1 [SSP/SMP MC 1.0.0]: Adf.ly | AdCraft

MovePlus Mini for MC b1.9 PR 4, standalone install, no ModLoader required

Download: MovePlus Mini [SSP/SMP MC b1.9 PR4]: AdCraft

MovePlus Mini for MC b1.9 PR 3, standalone install, no ModLoader required

Download: MovePlus Mini [SSP/SMP MC b1.9 PR3]: AdCraft

* put zip contents into minecraft.jar, delete META-INF
* unlike previous MovePlus Mini versions, this one has speed mining and configuration in config/mod_MovePlus.cfg
* Pressing M displays your coordinates at the top left of your screen, and if you die, it displays your death coordinates

* Mini version does not have:
- SMP fall damage (all the obfuscated packets look the damn same >_<)
- achievements (big whoop)


MovePlus for MC b1.8.1 official release - Needs ModLoader!!

Download: MovePlus v2.1 [SSP/SMP MC b1.8]: AdCraft - Adfly

* ModLoader config option re-enabled
* Fixed the shift button causing no fall "bug"

MovePlus Mini for MC b1.8 PR 2, standalone install, no ModLoader required

Download: MovePlus v2.1 [SSP/SMP MC b1.8 PR2]: AdCraft - Adfly


MovePlus Mini for MC b1.8 PR, standalone install, no ModLoader required

Download: MovePlus v2.1 [SSP/SMP MC b1.8 PR]: http://adf.ly/2fJ2D

* put zip contents into minecraft.jar, delete META-INF
* Mini version does not have:
- SMP fall damage (all the obfuscated packets look the damn same >_<)
- SSP speed mining
- achievements (big whoop)
- configuration

Latest Download: MovePlus v2.1 [SSP/SMP MC b1.7.3]: http://adf.ly/2WLfL

Requires: Modloader

This mod changes _NO_ core classes!

New in 2.1:
  • Fixed strange fast water damage issue in SMP
  • Falling is no longer fully cancelled, only if falling slow enough
  • The tapdance of sounds when landing shouldn't happen anymore


New in 2.0:
  • Removed fall damage on SMP servers!
  • Fixed dodging while typing issue, again


Info/About:
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How to Install:
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F8 Smooth Cam + Creative Mode Toggle v1.0 - [SSP/SMP MC b1.8] - re-enables smooth cam key removed in 1.8, as well as F7 for creative mode toggle

Download: v1.0 [SSP/SMP MC b1.8]: Adfly - Direct

* Don't use Creative mode toggle on servers, it of course doesn't work and you will have to reconnect to fix a weird desync.
* F7 and F8 Keys are configurable using %appdata%/.minecraft/config/mod_Cam.cfg

Requires:
- Modloader

ZombieCraft 2.2 + Map Editor - [Total Conversion, runs beside MC] - COD Zombies!

* Issue with Premium maps saying you have to pay has been perminently fixed with a new ZombieCraft update (2.21), game no longer calls home to verify if it can play a map.

Download: ZombieCraft Launcher: Adfly - My Site

Download: Premium Maps (Unlocked): Adfly

Download: ZombieCraft Map Editor + Example Map: Adfly (SEE UPDATED INSTALL FOR NEW INSTRUCTIONS)

Official ZombieCraft Map Making Tutorial: http://modzillaszbc....Making_Tutorial

Problems with downloads? Try my More Links section! Now with more links!

Videos / Screenshots


Info/About:
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How to Install/Use ZombieCraft Map Editor:
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How to Install/Use ZombieCraft:
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Zombie Awareness 1.2 - [SSP MC 1.1.0] - Gives entities pathfinding, and a sense of smell and sound

Latest Download: Zombie Awareness 1.2 for MC 1.1.0: My Site | Adfly

Download: Zombie Awareness 1.2 for MC 1.0.0: AdCraft

Requires:
- latest GUI API
- Modloader
Includes:
- Audiomod


This mod changes the following core classes (1.7.3 names):
ii.class - EntityCreature - Minecrafts "AI" class, where all my hooks and overrides are added, without it, none of this would be possible
yo.class - SoundManager - Modified AudioMod version of SoundManager, implements THE STUTTER fix, and a sound hook for Zombie Awareness sound trace spawning
fw.class - Pathfinder - Fixed pathfinding issues on fences, pressure plates, etc. Added feature for a 'found end of path' flag
dh.class - PathEntity - Added support for feature 'found end of path' flag


New in 1.2:
  • Pathfinding multithread support improved, even smoother.
  • Path smoothing! Diagonal pathfinding movement, no more jittery back and fourth action
  • Support for pathfinding up ladders (used by Pets and NM Mode feature)
  • Random bug fixes


Here's why you should always secure a safe escape route when mining deep in caves, be carefull, they might hear you...


More Screenshots
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Info/About:
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How to Install:
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Pets 3.1 - [SSP MC 1.1.0] - Tame anything in the Minecraft world

Latest Download: Pets 3.1 for MC 1.1.0: My Site | AdCraft

Download: Pets 3.1 for MC 1.0.0: AdCraft

Requires:
- Zombie Awareness
- latest GUI API

Compatible With:
- mo' creatures (since 3.1)
- most entity mods


This mod changes the following core classes:
gv.class - RenderLiving (Optional) - Used for visual on health, orders


New in 3.1:
  • Fixed pet creepers moving into your face/space
  • Pets will pathfind up ladders now


Pets 3.1 for MC b1.8.1: AdCraft

New in 3.0:
  • Code completely redone for improved mod compatibility and organization, now its own mod.
  • Now fully supports use of pathfinding on your Pets, they never get lost.
  • Pets on follow orders that are too far will teleport to you like wolves do.
  • Redid the GUI for orders into a menu, much easier to use
  • Added a colored indicator below the pets health bars, the bigger left bar is orders, and the smaller right bar is state,
    -------- Order / State
    - Green: Follow / Idle
    - Blue: Guard Area / Moving to area
    - Yellow: Hold position / <No yellow state>
    - Red: Wander / Attacking
  • Added optional kill counter on pets.
  • Left click self stacking works again when the stack order is selected.
  • Stacking pets ontop of eachother no longer suffocate the riders in low ceiling areas
  • Pet skeleton arrow fixes:
    - Arrows can pass through player/pets freely, so 5 stacked skeletons all shoot arrows properly forward now.
    - Arrows stay on the ground for 1/4 the length, less spam.
  • Re-organized GUIAPI menu


Download: Pets 3.0: http://adf.ly/371347/pets-mod-30

Screenshots
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Info/About:
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How to Install:
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Nightmare Mode 2.6 - [SSP MC 1.1.0] - Increase entity awareness and deadlyness even more

Latest Download: Nightmare Mode 2.6 for MC 1.1.0: My Site | Adfly

Download: Nightmare Mode 2.6 for MC 1.0.0: AdCraft

Requires:
- Zombie Awareness
- latest GUI API
- Modloader
Includes:
- Spawner GUI

Compatible With:
- Risus Mob Spawner GUI, plugs in perfectly now


This mod changes the following core classes:
(Optional, but use ALL or NONE of these files)
cv.class - TileEntityMobSpawner - Based on Risus file, adds NM Mode enhanced features, as well as intelligent activation based on wether or not the block can pathfind to you, or within 16 blocks.



New in 2.6:
  • NEW OPTION: Hostils _pathfind_ up ladders, default on
  • Readded missing mob spawner code
  • Verified perfect compatibility with Risu's mob spawner GUI
  • Other minor improvements


Latest Download: Nightmare Mode 2.6 for MC b1.8.1: AdCraft

Info/About:
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How to Install:
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Miner Zombie 1.0 [SSP MC b1.8.1]


Latest Download: Miner Zombie 1.0 for MC b1.8.1: AdCraft

Requires:
- latest GUI API
- Modloader

This mod changes _NO_ core classes!

New in 1.0:
  • Moved to its own mod


Info/About:
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How to Install:
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Auto Enchanter v1.0 - [SSP/SMP MC 1.1.0] - Finds a minimum enchant level that you set, it does the rest

Latest Download: Auto Enchanter v1.0 for MC 1.1.0: My Site | Adfly


Download: Auto Enchanter v1.0 for MC 1.0.0: Adfly


Features:
  • While in Enchanting GUI, hit K to enable, and - or + near backspace key to increase or decrease minimum enchanting level needed, click on item to make it start cycling, hit K again to stop it if you need.
  • Configurable Activator key: K (default), change in .minecraft/config/mod_AutoEnchanter.cfg
  • Configurable delay key, default 5ms (increase this if you get kicked from servers)
  • Tested to work on both SSP and SMP



Auto Farmer v1.4 - [SSP/SMP MC 1.1.0] - Automatically harvests/plants crops and wheat intellgently, even online!

Latest Download: AutoFarmer 1.4 for MC 1.1.0: My Site | Adfly

Download: AutoFarmer 1.4 for MC 1.0.0: Adcraft



Requires: Modloader

This mod changes _NO_ core classes!

New in 1.4:
  • Watermelon and pumpkin support!
  • tallgrass is no longer destroyed if you are holding a sword or a tool, prevents them being wasted on it
  • ???


AutoFarmer 1.4 for MC b1.8.1: Adcraft

New in 1.3:
  • Fixed bonemeal usage not removing the item properly in SSP
  • Added mushroom support


Info/About:
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How to Install:
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Older Stuff
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More Links
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Any support would be appreciated greatly.
If you like my mods and want to help me out, please do donate :)

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#2 User is offline

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Posted 17 November 2010 - 11:54 AM

Loyal troops to bodyguard for me - now that is pure genius.
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#3 User is offline

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Posted 17 November 2010 - 12:12 PM

Bookmarked! :iapprove:
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#4 User is offline

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Posted 17 November 2010 - 12:23 PM

This is genius
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#5 User is offline

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Posted 17 November 2010 - 12:36 PM

posting for updates.
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#6 User is offline

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Posted 17 November 2010 - 01:08 PM

Now we need a "rod of command" to give orders / spawn more pigzeds.

Maybe make the game support some gameplay similar to "Overlord".
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#7 User is offline

  • Telgar
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Posted 17 November 2010 - 01:30 PM

This is really amazing. Your nightmare mod too. Bookmarked for future goodness.
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#8 User is offline

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Posted 17 November 2010 - 03:38 PM

Looks great, love seeing the zombie knight getting some love! :)

I'll have more mobs up tonight, I'll be sure to send them your way.
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#9 User is offline

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Posted 21 November 2010 - 02:21 AM

Can I please get the download to this... It looks so amazing :>

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#10 User is offline

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Posted 21 November 2010 - 06:35 PM

Wow. That is just PRO. PRO SKILLS. This would totally negate MOST of creeper sneak attacks unless they jump on top of you. :DBlock: Its would be like: -walking...walking- and then suddenly you hear -CREEPER GETTING HURT- and you go :Diamond: and then you go :iapprove: when the creeper dies. EPIC.
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#11 User is offline

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Posted 21 November 2010 - 06:52 PM

Looks awesome. o.o
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#12 User is offline

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Posted 21 November 2010 - 07:41 PM

MUST HAVE 0.0!!! :o
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#13 User is offline

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Posted 21 November 2010 - 08:11 PM

I have a balancing idea for this mod. You can have a maximum of 8 crew members.
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#14 User is offline

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Posted 21 November 2010 - 08:25 PM

Please give us the beta... anything... for this please! We can test for you!
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#15 User is offline

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Posted 22 November 2010 - 06:15 PM

ITS OUT!!!! TEST TEST TEST!!!
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#16 User is offline

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Posted 22 November 2010 - 06:24 PM

Very excited to try this out tonight after work.
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#17 User is offline

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Posted 22 November 2010 - 06:23 PM

Downloading! Woot! Thanks!
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#18 User is offline

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Posted 22 November 2010 - 06:27 PM

Looks really cool. I'm going to make a video about this.
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#19 User is offline

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Posted 22 November 2010 - 06:41 PM

boweruk wrote :
> Looks really cool. I'm going to make a video about this.

Go for it, I might make one after I finish my animal farm surrounded defended by my hostile army.
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#20 User is offline

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Posted 22 November 2010 - 06:54 PM

Good god, this is awesome. i downloaded, made a rod, and got a small army of pigs and cows.

THEN i saw a sheep, and was like "sheep! sheep come here and let me dominate you with my rod!"

and this happened:

http://www.youtube.c...h?v=DgB9QCjPZ-c
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  1. Twistedbud