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Doctor Who Client Mod - A True Whovian Experience in Minecraft - [WIP] [Multiplayer Ready]

doctor who doctor who client mod ikingssgc smart entity system tardis time travel doctor who mod sonic screwdriver daleks real minecraft tardis

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#1

theiking1
  • Minecraft: TheiKing

Posted 25 November 2011 - 03:11 AM

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The Doctor Who Client Mod features the worlds first full functioning T.A.R.D.I.S in Minecraft complete with being able to see the interior from the outside, Translocation System (travel on the same planet quickly), as well as the ability to travel to many planets and time eras through the Time Vortex!


Imagine a universe in which you are the 2100 year old Time Lord known as, The Doctor. Imagine You had the ability to travel to new planets, Now imagine that you weren't imagining this. You are The Doctor, you have a Type 40 T.A.R.D.I.S that you call Sexy, and you are able to travel to and explore an untold number of worlds, taking on quests to save those worlds in this exciting sandbox game with story elements built into Minecraft!

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Note: This Trailer does not nearly all of the awesome features in the DWCM!

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What does Sandbox/Story Gameplay Hybrid Mean?

The Doctor Who Client Mod gameplay is unlike anything you may have played in Minecraft in the past. The DWCM has what we have called a sandbox-story hybrid gameplay hybrid. What this means is that while the DWCM has a storyline incorporated with the gameplay it is in the background. It exists but you do not have to always participate in it, the gameplay you are used to with vanilla minecraft still exists, you can still build, mine and free roam. The story just adds another level to the game that adds an OPTIONAL way to enhance your gameplay. With the story comes actual cutscenes rendered in blender and maya as well as a narrative. Take a listen to what the cutscene animation that plays when creating a new game-save (map) will be like (or read it if that is your thing.)

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This project is is currently in the Closed Alpha Development Stage, no Publicly available version has been released however we hope to be released to the public as soon as possible once a few more crucial systems are completed


The Doctor Who Client Mod is currently under heavy development in its Closed Alpha Development Phase which means that it has not been released for download to the public.
To understand this project and its content, it is recommended to read the entire post. Any questions asked about anything that has been discussed in this post may not be responded to. Reading through the entire post allows you to understand everything about this mod and the people working on it.



Pre-Release Policy For 2014:

http://ikingssgc.com...y-for-2014.219/


The Stages of Release - 2014:

http://www.ikingssgc...ease-2014.3649/




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Senior Members:
(The Following Members have been in the Mod Division for over a year and work on the Project on a Day to Day basis)
  • TheiKing: - Founder/Modeler/Graphics/Dalek Emperor
  • GiraffeStock : Java Developer
  • Yofreke: -  Java Developer
Active Members:
(These Members have either been in the Mod Division for 6 months or contributed completed content over the course of 2+ months)
  • Edmiester777: iKingsSGC Hub Developer/iKingsSGC Forums Mod (Inactive At the Moment)
  • Goust - Techne Modeler/Ancient Donor - King of the Burritos
  • Nicko: - Maya & Blender Modeler/Animator (Cutscenes)
New/Trial Members:
  • Gim49: - Java Developer
  • AerZork: - Builder
  • Vespirs: - Blender Modeler
Spoiler:

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The iKingsSGC Mod Division is always looking for talented modelers and Java Developers to join our team. We are a very small team tackling massive projects and always need more programmers, please submit your application at the link below if you are interested in helping us complete these projects!

TO SUBMIT AN APPLICATION PLEASE CLICK THE LINK BELOW

http://Apply.iKingsSGC.com

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This section is dedicated to some of main features of the mod. This can include anything that relates to important functions of the mod.


Click the links below the feature synapses to be taken to the iKingsSGC Forums for an in-depth description of the feature.


Please remember that not all the features are listed as we are still working on them.



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  • The TARDIS - One of the Most prominent features of the DWCM. The TARDIS is the Doctors main mode of transportation around the cosmos and through time. With a enormous" bigger on the inside" Dimensionally Transcendental interior the TARDIS is a great place to find hidden features and easter eggs as well as go on adventures and expeditions like they have never done in the show. The transition from the outside of the TARDIS into the interior is seemless and involves no loading screen or wait time it is instantaneous thanks to our World Manager system. You can actually see the interior from the outside and the exterior from the inside. The Doctor Who Client Mod is the first DW mod in minecraft to have a fully functional TARDIS. The TARDIS can also Translocate (dematerialize and rematerialize) to specified coordinates through the TARDIS Flight GUI or the Modeled Console unit!
    iKingsSGC Forums Thread:
    [/URL]http://www.ikingssgc.com/forums/index.php?threads/the-tardis.277/
    StargateChannel Video:
  • TARDIS Flight GUI - This is a unique system that acts as the interface to control the TARDIS in game. It acts as a hub of all the things you need to know to keep the TARDIS Functioning. Included in the functionality of the Flight GUI are displays for Rift & Artron Energy levels, Temporal Rift Location systems (places to refuel the TARDIS), Co-ordinate input for Translocational Travel (demat and remat from one place to another on the same planet.) You also have the ability to access the World Selection GUI directly from the TARDIS Flight GUI. You control direction with the mouse and height and speed with the WASD keys. TARDIS Flight in the GUI is identical to how you would control the player flying in creative mode. The GUI is activated through the console unite. In the future (possibly second release) you will be able to activate an AutoPilot or control the TARDIS through the controls on the Console unit itself.
    iKingsSGC Forums Thread: http://ikingssgc.com...ed-10-6-13.271/
    StargateChannel Video: www.youtube.com/watch?v=SDBUCyknPKY
  • Translocation [XYZ Coordinate Travel] - As mentioned above the TARDIS can also Translocate to specified coordinates through the TARDIS Flight GUI. This means that you can activate the Translocation menu through the TARDIS Flight GUI or the Console, once the menu is open you will then proceed to input your desired XYZ coordinates. Once you click Translocate the TARDIS will begin to dematerialize.
    iKingsSGC Forums Thread: http://www.ikingssgc...te-travel.3563/
    StargateChannel Video: www.youtube.com/watch?v=pkc-7KYZKos
  • Transcendental Dimensions (Bigger on the InsidePosted Image - The Doctor Who Client Mod is the very first Doctor Who minecraft mod to accomplish the task of a Bigger on the inside TARDIS. See the interior from the exterior and see the exterior from the interior, just like the show! The TARDIS Interior is loaded through the threshold of the TARDIS doors and transition between the two dimensions takes less than 1 millisecond. This system will only improve from its current state, there are still a few kinks to work out but it will function exactly as it does in the show very soon!
    iKingsSGC Forums Thread: http://ikingssgc.com...he-inside.3511/
    StargateChannel Video: www.youtube.com/watch?v=4YjDtqZp-vE
  • Sonic Screwdrivers & Sonic GUI - The Sonic Screwdriver will automatically identify what you are intending to power/active/use with the Sonic and will select it for you. You must then line up the selected icon and slide it into the center sphere to lock the screwdriver into the proper sonic frequency! Obviously if you do not align the icon with the center sphere the target correctly will not receive power or be activated! With the Sonic GUI comes our new 3D systems which will allow us to really enrich the user experience on our other GUIs like the World Selection GUI and TARDIS Flight GUI. Unless you have a serious problem with sight you would have noticed the 3D carousel and spinning and dipping of the icons. Again, it is hard to explain and you need to see it yourself! CHECK THE VIDEO
    iKingsSGC Forums Thread: http://www.ikingssgc...river-gui.3455/
    StargateChannel Video: www.youtube.com/watch?v=ah5LSOonAso
  • Original Story Line - The DWCM has a optional layer of storyline game-play. We wanted to go above and beyond what minecraft modifications have done in the past and with something such as Doctor Who there needs to be a goal for the Doctor to accomplish so we created a sandbox-story hybrid game-play experience. At the start of the game you will have a set amount of planets and time eras to travel to. To unlock more content you will need to find TARDIS Memory Crystals that were scattered through time and space in the opening cut scene animation.
    iKingsSGC Forums Thread: http://ikingssgc.com...udio-book.3456/
    StargateChannel Video: www.youtube.com/watch?v=LGZ2xArawYQ
  • Time Vortex - You cannot create something based on Doctor Who and not have the Time Vortex in there some way or another since it is what the TARDIS travels in time and space through. The DWCM Time Vortex is our own design of the vortex and it involves a mini-game style of usability. Basically you control the TARDIS direction with your mouse and try to avoid hitting temporal plasma clouds and entities that live in the Vortex, if you hit one you may be sent off course to a planet/time era you were not expecting to end up at. There are options for customizing the Time Vortex. Colors are defaulted at Murky Violet for Time Travel and Fiery Orange for Space Travel however you will be able customize the colors. Time Travel  = Cool Colors, Space Travel = Warm Colors
    iKingsSGC Forums Thread: http://ikingssgc.com...ime-vortex.273/
    StargateChannel Video: www.youtube.com/watch?v=1E1MuYT1bxk
  • World Selection GUI - The World Selection GUI is accessible from the monitors on the TARDIS Console, this system is used to select your destination you wish to travel to with the TARDIS. The Interface is an interactive map of the entire universe and of course a star chart of the universe must contain the Galaxies, Solar Systems and Planets contained in  it. Once you select your destination through the GUI you will then dematerialize and entire the Time Vortex and rematerialized at the destination. The WSGUI is currently undergoing some enhancements involving our new 3D Carousel System.
    iKingsSGC Forums Thread: http://ikingssgc.com...ed-7-26-13.272/
    StargateChannel Video: www.youtube.com/watch?v=7WS1F43SUmM


    • Planets & Time Eras - The DWCM contains a vast range of Planets and Time eras that the player (as the Doctor) can travel to in the TARDIS. By default there is a set amount of planets that are accessible, to unlock more planets all you have to do is find more TARDIS Memory Crystals and the greyed out planets and Time Eras will be accessible.
      iKingsSGC Forums Thread: http://ikingssgc.com...ed-7-23-13.275/
      StargateChannel Video:  www.youtube.com/watch?v=oxv0fH6OXL4

      • Solar Systems - Solar Systems in the DWCM contain several planets you can travel to such as the Adipose Breeding System or the Sol System.
  • Smart Entity System - This is our own type of AI that expands on the vanilla entity AI systems and allows our mob feature sets to be more complex. Currently there are over 50 Species of entities in the DWCM and the list is constantly growing.
    iKingsSGC Forums Thread: http://ikingssgc.com...ity-system.270/
    StargateChannel Video:
  • Regeneration - In the beginning of the DWCM storyline the Doctor regenerates into the 12th Doctor, while playing the game the player will have a amount of "Excess Regeneration Energy" that acts as a last chance system that will heal quite a bit of damage if both of the Time Lords hearts fails. The first regeneration system will be something akin to a Slot Machine, the player will have the chance to customize appearances quickly while the "lottery" is being drawn. The player will be able to customize the outfit of their Doctor through the Wardrobe system. Additional Regenerations will depend on the outcome of the story.
    iKingsSGC Forums Thread: http://www.ikingssgc...generation.278/
    StargateChannel Video:
  • Huon Particles & Swarms -In the Doctor Who Client Mod storyline the Doctors TARDIS' Huon particles have been infected with a previously unkown virus that causes the TARDIS to crash land on minecraftia and set the storylines chain of events into motion. The Huon Particles act in part with several of the TARDIS power systems. When the TARDIS transmatted the Memory Matrix Crystals across time and space Huons were transported with them and act as a detection system to find the crystals location.
  • iKingsSGC Forums Thread:http://ikingssgc.com...ed-3-25-13.276/
    StargateChannel Video: www.youtube.com/watch?v=9T-4AmkehJU
  • Chameleon Circuit - When the TARDIS was brand new with a functioning chameleon circuit it could appear as almost anything. In the DWCM your Doctor partially repairs the circuit and can attempt to program the circuit to make it assume a specific shape. Occasionally the TARDIS will automatically select a shape from the large library of designs we have made for the the feature. At times the circuit will fail and you will either wind up with the default TARDIS appearance, malfunctioning police box designs or just flipping through designs randomly. You will control this system through a GUI activated on the modeled TARDIS Console.
    iKingsSGC Forums Thread: http://ikingssgc.com...n-circuit.3564/
    StargateChannel Video: www.youtube.com/watch?v=JVYQlguOvjc
  • TARDIS Key - What would the TARDIS be without a key to make sure your trusty ship is safe from the Daleks, Cybermen or the many species and people who want to get their hands on a the most powerful ship in the universe, even Winston Churchill. The TARDIS key in the Doctor Who Client Mod will act as a key obviously but it will also have the ability to act as a locator for the TARDIS in case you misplace it or the Hostile Action Displacement System causes it to relocate itself. In addition to those features the key will also be able to summon the TARDIS to your location TO A POINT. No, you will not be able to use the key as a get out of jail free card every time you land yourself in trouble with a hostile species or creature, that would remove all threat from the species. However if you have your portable Huon containment matrix filled up you will be able to combine the Key with the Huon Container and the TARDIS will materialize at your location. You will of course need a full supply of Huons in the container for this to happen and once you summon the TARDIS the particles will be used up.
    iKingsSGC Forums Thread: http://ikingssgc.com...ardis-key.3582/
    StargateChannel Video:
  • Total Menu Interface Overhaul - At this point we basically added so many levels to the gameplay of Minecraft that of course the game would need a whole new look for the main menu and eventually other menus. With the new main menu we were able to include the ability to do things like download and install Addons and & DLC or enjoy an interactive Time Vortex background in addition to many other things that introduce new ways to customize your Doctor Who Minecraft experience.
    iKingsSGC Forums Thread: http://ikingssgc.com...-overhaul.3595/
    StargateChannel Video: www.youtube.com/watch?v=L5HxilnH2f0
  • Addons & Downloadable Content - Doctor Who Client Mod as well as all iKingsSGC mod projects will have several different kinds of addons and DLC which the user can install from our reinvented main menu interface. Through the Addon and DLC system you will be able to install various modifications that have been made compatible with the Doctor Who Client Mod which will allow customization and a more unique experience for your adventures as the Doctor. Because of our re-write on how the game handles dimensions (planets/time eras) you will be able to add a compatible mod that adds dimensions and you will be able to travel to it through the TARDIS. In Addition to addons we will be creating content packs containing self contained story lines, adventures as past Doctors or even just new Doctor Who content that we have not incorporated into the mod by default. For example you can install a content pack that will allow you to add mobs that haven't been introduced into the main mod story for various reasons or you will be able to just simply download side missions either based on stories from the show or novels/graphics or even new adventures we created featuring past Doctors. If that was not enough we will also be including the option for users to submit their own DLC for review to be added to User Submitted tab in the DLC system. It is the perfect way to introduce your own Doctor Who based or Original content for thousands of people to enjoy!
    iKingsSGC Forums Thread: http://ikingssgc.com...nt-system.3581/
    StargateChannel Video:
  • Modeled TARDIS Consoles -  The Doctor Who Client Mod features several fully modeled Console units for your TARDIS Interior. Pick your favorite Console design and console room through the Architectural Reconfiguration System and apply it as your default . Choose a Desktop theme through the ARS (more information below) and you will have finishing building your own custom TARDIS Interior. Back on the topic of consoles, among the designs for the console you have tyo choose from we will have TARDIS Consoles from the classic series as well as from Modern Who in addition to our own custom console designs. Each side of the TARDIS Console controls a different feature including the World Selection GUI, TARDIS Flight (option to enable console controlled flight to fly with all 6 sections), Architectural Reconfiguration System, Memory Crystal Matrix (like a pokedex but cooler) and many other things. Players will be able to assign a function or multiple functions to a section of the TARDIS Console, again all about customization for the player crafting their own experience.)
    iKingsSGC Forums Thread: http://ikingssgc.com...m-modeled.3584/
    StargateChannel Video: www.youtube.com/watch?v=9BIwhysSyXw
  • Archangel Communications Network - Based on the Archangel Network setup by The Master in the finale of season 3 (series 3) the DWCM contains a communication system that is linked to all iKingsSGC Resources. What this means is that while in game you can log onto the Archangel Network and communicate with anyone who is playing the Doctor Who Client Mod or who is logged onto the network on the iKingsSGC Forums or the iKingsSGC Hub (our custom client, info coming later in post.)  We intent to introduce a complete companion system to compliment the Archangel Network to allow better interaction with your friends. Currently the system is in early testing stages and more features will be added as time goes on. This system will allow players to ask for help IN GAME if they are stuck on parts of the storyline or it will simply allow people to converse with people throughout the Minecraft Whoniverse.
    iKingsSGC Forums Thread: http://ikingssgc.com...l-network.3580/
    StargateChannel Video:

TO READ ABOUT ALL THE MAIN FEATURES PLEASE CLICK HERE[/URL]

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The iKingsSGC Hub is essentially the well...hub... for all things iKingsSGC & Mod Division, this is not just a one trick pony launcher, it does much more than launch the game. My goal when designing the new launcher was to make this an application where you can get all your iKingsSGC news or resources in one single place. With this program we have iKingsSGC Forums integration, StargateChannel YouTube channel integration, Archangel Network IRC Access. We also e have instant access to all of the available iKingsSGC Servers as well as a menu containing list of Mod Division projects you can launch including Doctor Who Client Mod!

CLICK HERE TO CHECK OUT THE THREAD FOR THE iKingsSGC HUB!

http://www.Hub.iKingsSGC.com



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This Section is dedicated to the creatures/species contained in the Smart Entity System

Click on the Section Icon (DW, Planet Specific, Original Species) below to be taken to that category on the iKingsSGC Forums.


The Sections are as Follows:

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THE CREATURES/SPECIES SHOWN BELOW ARE NOT THE COMPLETE LIST OF MOBS IN THE DWCM - THIS ONLY SHOWS CREATURES WE HAVE REVEALED!


CLICK ON AN ICON BELOW TO BE TAKEN TO THAT CREATURES THREAD!

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Support us and show us how much you enjoy our work by using any of the support banners.

Doctor Who Client Mod Support Banners :


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[URL=http://doctorwho.ikingssgc.com/][IMG]http://i.imgur.com/aYJEmFW.png[/IMG][/URL]
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[URL=http://doctorwho.ikingssgc.com/][IMG]http://i.imgur.com/j4RUGuj.png[/IMG][/URL]

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[URL=http://doctorwho.ikingssgc.com/][IMG]http://i.imgur.com/aYJEmFW.png[/IMG][/URL]

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[URL=http://doctorwho.ikingssgc.com/][IMG]http://i.imgur.com/DFXWn3o.png[/IMG][/URL]

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[URL=http://doctorwho.ikingssgc.com/][IMG]http://i.imgur.com/eKgKKWB.png[/IMG][/URL]

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[URL=http://doctorwho.ikingssgc.com/][IMG]http://i.imgur.com/aWbKBlR.png[/IMG][/URL]

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[URL=http://doctorwho.ikingssgc.com/][IMG]http://i.imgur.com/Hhjtvpy.png[/IMG][/URL]
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[URL=http://doctorwho.ikingssgc.com/][IMG]http://i.imgur.com/fTf4JNq.png[/IMG][/URL]

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iKingsSGC Signatures :

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[URL=http://www.ikingssgc.com/][IMG]http://i.imgur.com/mUZy9eR.png[/IMG][/URL]

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[URL=http://www.ikingssgc.com/][IMG]http://i.imgur.com/t8X4Ulh.png[/IMG][/URL]

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This video is a refresher for most of the important links that you need to know for all the iKingsSGC and Mod Division Projects!

Daily Report Archive: http://www.DailyReport.iKingsSGC.com
iKingsSGC Hub: http://www.Hub.iKingsSGC.com
StargateChannel: http://www.Youtube.com/StargateChannel
Doctor Who Client Mod: http://www.DoctorWho.iKingsSGC.com
Amazon Donations: http://www.Amazon.iKingsSGC.com
Questions Out of the [Police Box]: http://www.questions.ikingssgc.com/
iKingsSGC Server Status: http://www.ikingssgc.com/playerlist/
Stargate Chevron 7: http://www.Stargate.iKingsSGC.com
Paypal Donation Link: http://www.Donate.iKingsSGC.com
iKingsSGC Server Network: http://www.Servers.iKingsSGC.com
iKingsSGC Mod Division: http://www.ModDivision.iKingsSGC.com




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Donate  Twitter  YouTube  Steam

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The Mod Division is a small group of people dedicated to developing some of the most ambitious projects ever seen in minecraft.  The mission statement of our projects is to break down the barriers of what people assume minecraft modding to be capable of and to hopefully make the modding community a better place for players and developers alike.

Honestly, Mod Division projects are ambitious to the point of insanity. Doctor Who Client Mod being an example of such projects. When we first started the DWCM people expected it to be just another mod that adds blocks, mobs and items, much like the a large portion of modifications out there. As whole we were just sick and tired of the same old thing. We did not want to simply just add random things from a popular television franchise, we wanted to develop a project that we could be proud of and something that would hopefully show the rest of the community that you don't need to stop at what has already been done and be a bit more ambitious. Creativity and ambition go together like fish fingers and custard and we just want to let our creativity loose on the world and if people like what we have done we know that we are doing things the right way.

Our goal for the Doctor Who Client Mod is for that to be a base platform for other projects to develop games ontop of minecraft, such as Stargate Chevron 7 (the DWCM's Sister Project.) We want for Minecraft to become the creative resource that it once was and has the potential to be again.

List of current Mod Division Projects:

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#2

yofreke
    yofreke

    Gold Miner

  • Members
  • 381 posts
  • Location: EST
  • Minecraft: yofreke

Posted 25 November 2011 - 03:14 AM

Tee Hee
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Tutorials and Mods and Things and Stuff - blog.yofreke.com

#3

LastClockMaker
  • Minecraft: LastClockMaker

Posted 25 November 2011 - 03:28 AM

Hey, this OP looks great, much neater than the old one. However, did we decide to scrap the fobwatch?
Leave the creepin to the creepers.
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#4

theiking1
  • Minecraft: TheiKing

Posted 25 November 2011 - 03:34 AM

Reserved For Future use - 3/9/12

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#5

Zionixion
  • Minecraft: Zionixion

Posted 25 November 2011 - 03:41 AM

Woo!
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#6

kualajimbo
  • Minecraft: kualajimbo

Posted 25 November 2011 - 05:31 AM

this... looks... EPIC!!! :lol:  :lol:  :lol:

#7

theiking1
  • Minecraft: TheiKing

Posted 25 November 2011 - 05:36 AM

View Postkualajimbo, on 25 November 2011 - 05:31 AM, said:

this... looks... EPIC!!! :lol:  :lol:  :lol:


Thank you very much :), loads of work goes into creating this mod we are just glad there are people that appreciate that :)

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#8

DUBL H
    DUBL H

    Out of the Water

  • Members
  • 9 posts
  • Location: Sol
  • Minecraft: DUBLH

Posted 25 November 2011 - 05:55 AM

Must... not... nerdgasm...  I CANT FREAKIN WAIT FOR THIS MOD!!  :D

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#9

theiking1
  • Minecraft: TheiKing

Posted 25 November 2011 - 06:21 AM

View PostDUBL H, on 25 November 2011 - 05:55 AM, said:

Must... not... nerdgasm...  I CANT FREAKIN WAIT FOR THIS MOD!!  :D

I already did...multiple times ;)

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#10

mrawesome4500

Posted 25 November 2011 - 06:44 AM

Any ETA for the release date? I know this is gonna take a looong time to code but could you say like 1month, 2months, around 1.1 (so a little over 2 months probably)
I really can't wait for this mod and have you scrapped the tardis? The only mention of it is the description and the tardis key. Or haven't you decided features for it yet.

Here are some Posted ImagePosted ImagePosted Image For your idea and I think you probably need to extend the range of the screwdriver on Posted Image or it will explode in our face and there would be no point of the feature

#11

DUBL H
    DUBL H

    Out of the Water

  • Members
  • 9 posts
  • Location: Sol
  • Minecraft: DUBLH

Posted 25 November 2011 - 06:49 AM

This is from the original thread but the idea about a trench coat.  Someone said something about it increasing your inventory.  You could probably base some of it off of this mod I would think.  Just a possibly helpful thought :P

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#12

theiking1
  • Minecraft: TheiKing

Posted 25 November 2011 - 06:54 AM

View Postmrawesome4500, on 25 November 2011 - 06:44 AM, said:

Any ETA for the release date? I know this is gonna take a looong time to code but could you say like 1month, 2months, around 1.1 (so a little over 2 months probably)
I really can't wait for this mod and have you scrapped the tardis? The only mention of it is the description and the tardis key. Or haven't you decided features for it yet.


A release date wont be set. The team has made up its mind that the mod wont be released until every member of the team is 100% comfortable with the content we will be releasing.

As for the tardis. We have many many plans that have been already implemented into the game. Were going to be saving the details about the TARDIS for a few more days then release them. All i can say about it is that only thing really left to majorly code is time travel and tardis interior (building it not the bigger on the inside part)

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#13

theiking1
  • Minecraft: TheiKing

Posted 25 November 2011 - 08:15 AM

Working on jethrik and jacenite ore and wire with their block forms. :) pretty nifty

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#14

Con_Number_1
  • Location: England
  • Minecraft: Con_Number_1

Posted 25 November 2011 - 10:44 AM

Hello!

#15

theiking1
  • Minecraft: TheiKing

Posted 25 November 2011 - 11:44 AM

View PostCon_Number_1, on 25 November 2011 - 10:44 AM, said:

Hello!
Odd one word post....yay!

(con_numer_1 is one of our top modelers

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#16

Creeper_Stew

Posted 25 November 2011 - 01:01 PM

could i be tester??

#17

theiking1
  • Minecraft: TheiKing

Posted 25 November 2011 - 01:23 PM

View PostCreeper_Stew, on 25 November 2011 - 01:01 PM, said:

could i be tester??
Our first testing group will be hand picked by Yofreke, TheiKing, and SageShadow individually. It will be a 5-10 person testing group. Testing is still a long way off at the moment as we are still developing new ideas and changing existing parts of the mod we have developed.

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#18

Minidobs
    Minidobs

    Zombie Killer

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Posted 25 November 2011 - 02:52 PM

Plus I think if it was first come first served for testing it would be unfair, some of us are in different time zones... Or in my case different era's entirely... :)
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#19

pyper99
    pyper99

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Posted 25 November 2011 - 04:43 PM

this looks epic i will get it as soon as it is released well done on the epic idea :D :Diamond:

#20

Fidget98160
  • Minecraft: Fidget98160

Posted 25 November 2011 - 05:45 PM

I cannot wait for this mod to be released. Oh wait, I don't have to! To the TARDIS! Doctor? Oh darnit. He left without me again.
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