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Request: The Diver mod


102 replies to this topic

#1

  • Minecraft: Skylar201

Posted 23 November 2011 - 07:03 PM

Simple mod request, I would like a Diver mod, where you can craft a Diver's Suit and breath underwater.

The Crafting is relatively simple:

:Ham: = Leather
Diver's Helmet:
:GoldBar: :GoldBar: :GoldBar:
:GoldBar: :Glass: :GoldBar:
:: :: ::

Diver's Shirt:
:Ham: :: :Ham:
:GoldBar: :Ham: :GoldBar:
:GoldBar: :Ham: :GoldBar:

Diver's Pants:
:GoldBar: :GoldBar: :GoldBar:
:Ham: :: :Ham:
:Ham: :: :Ham:

Diver's Boots:
:: :: ::
:GoldBar: :: :GoldBar:
:Ham: :: :Ham:

Underwater Torches:
:: :: ::
:: :Glass: ::
:Glass: :--+: :Glass:

The Diver's Helmet gives you Permanent air underwater
The Diver's Shirt adds more protection underwater
The Diver's Pants allow you to "float" underwater (Basically it's just flying underwater)
The Diver's Boots negate all fall damage if you land in water (Useful for high jumps over 1-block ponds)

Jellyfish would also be added, spawning in ocean biomes and dropping Slimeballs. (Thanks to ninja_master_96 for the idea)

If you could make this, I'd be very grateful.

Edited by Skylar201, 23 November 2011 - 07:35 PM.

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#2

  • Location: Sweden - Closer to Notch then you are!
  • Minecraft: Dr33mcrusher

Posted 23 November 2011 - 07:06 PM

this is actually kinda clever

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#3

  • Minecraft: Skylar201

Posted 23 November 2011 - 07:06 PM

View PostDr33mcrusher, on 23 November 2011 - 07:06 PM, said:

this is actually kinda clever
Thank you :D.
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#4

  • Location: Northern Ireland
  • Minecraft: XiaoXiaoMan123

Posted 23 November 2011 - 07:09 PM

Nice. Any modders out there willing to make this?? If so, GIVE THIS GUY CREDIT OTHERWISE I WILL FIND YOU IN MINECRAFT AND BEAT YOU SENSELESS UNTIL YOU START SHITTING OUT YOUR MOUTH AND ASK DUMBLEDORE AND GANDALF HOW TO DEFEAT VOLDEMORT.

#5

    NT666

    Out of the Water

  • Members
  • 2 posts

Posted 23 November 2011 - 07:12 PM

this has been kinda made in SDKS mod. You get a few guns, a nuke block, underwater breathing armour, nightvision goggles and im not sure what hes got planned in the 1.0 update but there should be a lot more

#6

  • Minecraft: Skylar201

Posted 23 November 2011 - 07:13 PM

View PostNT666, on 23 November 2011 - 07:12 PM, said:

this has been kinda made in SDKS mod. You get a few guns, a nuke block, underwater breathing armour, nightvision goggles and im not sure what hes got planned in the 1.0 update but there should be a lot more
I am familiar, however, I think this would be cool just by itself.

Edit: Hey guys, think I should change the leather to Iron?
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#7

  • Location: Pennsylvania
  • Minecraft: Josh__12

Posted 23 November 2011 - 07:19 PM

wouldnt you need some form of light since some under water spots are dark (if you dont want to turn the brightness up)

#8

  • Minecraft: Skylar201

Posted 23 November 2011 - 07:22 PM

View Postninja_master_96, on 23 November 2011 - 07:19 PM, said:

wouldnt you need some form of light since some under water spots are dark (if you dont want to turn the brightness up)
True, you could use Jack-o-Lanterns, but I'll add something to the first post :D.

Edit: Added Underwater Torches to the First Post.
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#9

  • Location: Pennsylvania
  • Minecraft: Josh__12

Posted 23 November 2011 - 07:27 PM

View PostSkylar201, on 23 November 2011 - 07:22 PM, said:

True, you could use Jack-o-Lanterns, but I'll add something to the first post :D.

Edit: Added Underwater Torches to the First Post.

instead of just one above it it should be more like this in my opinion but you get two istead of one
:Glass: :Glass: :Glass:
:Glass: :--+: :Glass:

also dont know if you want just diving items but what about a few new water mobs like jellie fish, fish and maby more?

#10

  • Minecraft: Skylar201

Posted 23 November 2011 - 07:30 PM

View Postninja_master_96, on 23 November 2011 - 07:27 PM, said:

instead of just one above it it should be more like this in my opinion but you get two istead of one
:Glass: :Glass: :Glass:
:Glass: :--+: :Glass:
Then you would be wasting glass.

Edit: You could get Mo' Creatures for that, but I like the Jellyfish part :D.
I'll add it.
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#11

  • Location: Pennsylvania
  • Minecraft: Josh__12

Posted 23 November 2011 - 07:32 PM

View PostSkylar201, on 23 November 2011 - 07:30 PM, said:

Then you would be wasting glass.
true maby take out the top left and top righ corners
:: :Glass: ::
:Glass: :--+: :Glass:

#12

  • Minecraft: Skylar201

Posted 23 November 2011 - 07:34 PM

View Postninja_master_96, on 23 November 2011 - 07:32 PM, said:

true maby take out the top left and top righ corners
:: :Glass: ::
:Glass: :--+: :Glass:
I'll use that :D.
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#13

  • Location: Pennsylvania
  • Minecraft: Josh__12

Posted 23 November 2011 - 07:39 PM

ill try and think of mord mobs this could be really good

#14

  • Minecraft: Skylar201

Posted 23 November 2011 - 09:03 PM

Do you know how to make a banner?

Edited by Skylar201, 24 November 2011 - 01:21 PM.

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#15

  • Minecraft: Skylar201

Posted 24 November 2011 - 01:22 PM

Is anyone willing to make this?

Sorry for double post.
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#16

Posted 24 November 2011 - 03:54 PM

I am already working on something like this.

PS: it might be a little while before it gets done because I am new to modding :D

#17

Posted 24 November 2011 - 04:22 PM

My thoughts on underwater light sources( Posted Image= Glowstone Dust):

Diver's Helmet:
Posted Image Posted Image Posted Image
:GoldBar: :Glass: :GoldBar:
:: :: ::

Underwater Torches:
:: :: ::
:: Posted Image ::
Posted Image Posted Image Posted Image

I know it would mean you wouldn't really be able to start exploring much until much later in the game, but it kinda makes more sense this way. The glowstone dust in the helmet would light up the area in front of the player for a short distance continuously, allowing you to explore without having to use up your torches. To make this easier on yourself, maybe have it work with the Dynamic Lights Mod? You may need to ask the creator of that mod if he's cool with that though, I'm not sure.

#18

  • Minecraft: Skylar201

Posted 24 November 2011 - 06:20 PM

View Postdrakodood, on 24 November 2011 - 03:54 PM, said:

I am already working on something like this.

PS: it might be a little while before it gets done because I am new to modding :D
Great! Send me the link when you're done.

View PostCheshire_88, on 24 November 2011 - 04:22 PM, said:

My thoughts on underwater light sources( Posted Image= Glowstone Dust):

Diver's Helmet:
Posted Image Posted Image Posted Image
:GoldBar: :Glass: :GoldBar:
:: :: ::

Underwater Torches:
:: :: ::
:: Posted Image ::
Posted Image Posted Image Posted Image

I know it would mean you wouldn't really be able to start exploring much until much later in the game, but it kinda makes more sense this way. The glowstone dust in the helmet would light up the area in front of the player for a short distance continuously, allowing you to explore without having to use up your torches. To make this easier on yourself, maybe have it work with the Dynamic Lights Mod? You may need to ask the creator of that mod if he's cool with that though, I'm not sure.
I am afraid it has been proven that light sources cannot be carried, and I am fine with my underwater torches, but I like the new Diver Helmet recipe, I might add it. (Also, I think that carry-able Light sources can be coded, but no one has tried hard enough)
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#19

Posted 24 November 2011 - 07:01 PM

View PostSkylar201, on 24 November 2011 - 06:20 PM, said:

Great! Send me the link when you're done.


I am afraid it has been proven that light sources cannot be carried, and I am fine with my underwater torches, but I like the new Diver Helmet recipe, I might add it. (Also, I think that carry-able Light sources can be coded, but no one has tried hard enough)

They can be carried, it has already been coded in the Dynamic Lights Mod( which is why I mentioned it), it just may need tweaked a little to work underwater.

#20

  • Location: Hyrule (wel not raelly but AH I SPELD RELLY RONG GOD DANG IT)
  • Minecraft: Blueboy2001

Posted 25 November 2011 - 01:04 AM

This is a good idea, I've been searching for a mod like this.

Also, wouldn't it make more sense for the underwater torch to take just one glass? It looks like the torch can fit inside a glass block perfectly. Or do this:
:: :: ::
:Glass: :Glass: :Glass: =3 underwater torches
:--+: :--+: :--+:
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