Posted 20 November 2011 - 10:30 PM
Posted 20 November 2011 - 10:35 PM
Posted 20 November 2011 - 10:41 PM
Posted 20 November 2011 - 11:12 PM
Posted 20 November 2011 - 11:13 PM
Posted 21 November 2011 - 12:28 AM
Posted 21 November 2011 - 12:52 AM
The only thing it needs is more combinations, but I expect those will be fleshed out after release.
Posted 21 November 2011 - 12:55 AM
Posted 21 November 2011 - 01:26 AM
Decent troll I say
Posted 21 November 2011 - 01:51 AM
Posted 21 November 2011 - 03:10 AM
Posted 21 November 2011 - 03:32 AM
I've taken a backwards approach, I load up on blank potions and use NBTEdit to add a PID to them so I can start out with like half a dozen each of the potions I think might be useful. I get the hang of how to use them. I make a mental note of which ones are worth the effort to create, and which ones are a waste of time. Then I go to our server and have a good idea of what I want to do, and how to get there / which potions. It is a legit survival server, so I don't have infinite resources and time to waste.
And my server mates are doing somewhat the same, and sharing notes on what potions they found useful.
Try before you buy.
Posted 21 November 2011 - 03:40 AM
That's part of the adventure. :3 I like the idea of potion making, it's pretty sweet.
Posted 21 November 2011 - 04:02 AM
Posted 21 November 2011 - 04:05 AM
Posted 21 November 2011 - 04:10 AM
It's actually quite simple. Lemme break it down for ya (these are just the bare minimum of course):
Add Nether Wart to a bottle of water. This is what I like to call a "precursor potion" as it leads up to pretty much everything.
You then have a few choices:
Add a glistering melon for health
Add magma cream for fire resistance
Add a ghast tear for regeneration
Add blaze powder for strength
Add sugar for speed
Add a spider eye for poison, and lastly
Add a fermented spider eye for weakness.
From there you can do one of four things:
1. Use the potion as is
2. Add glowstone to the potion to make it more potent
3. Add redstone to the potion to make it last longer
4. Add gunpowder to make it throwable
This might help you out a bit as well. Any further questions you can PM me
Posted 21 November 2011 - 08:33 AM
Posted 21 November 2011 - 02:27 PM
People seem to prefer to think of the direct use of potions, without considering the combinations with other items.
I made a "sickbay" where I can go in, press a button, and instantly heal. Well, as long as I keep it stocked with the Instant Health Splash potions it uses. Like using a medical station. I'm going to setup another terminal once I gather some ghast tears for regeneration potions, as well. Similar mechanics could be used for traps and defense systems, in PVP. for example a group of "raiders" could be caught off guard when they find a building crenellated with dispensers with splash potions of weakness, poison, instant damage, etc. Meanwhile, defenders facing enemy fire could be healed during battle by allies or by an automatic dispensing system.
And of course you can throw the splash potions at your enemies, (splash potion of instant health II = MegaElixer, for example.).
And that isn't to mention the possibilities it opens up for adventure maps.