In-Game Skin Changer
#2
Posted 18 November 2011 - 04:36 PM
#3
Posted 18 November 2011 - 04:37 PM
#5
Posted 18 November 2011 - 04:39 PM
and to be honest, it isnt hard to go to the website, login, and change your skin? altho it would be quicker, i think it demands alot of coding. but maybe its possible for a future update?
#6
Posted 18 November 2011 - 05:42 PM
Doing it from the official website is anything but convenient, since the page for changing your skin is hidden in the back pages and you have to get a link from Minecraft Planet.
There needs to be an official "character creator" similar to an existing mod that allows everybody to create skins, and then an official section of minecraft.net that allows you to browse player skins just like Spore. No, that wouldnt be copyright infringement.
#7
Posted 18 November 2011 - 05:48 PM
a new block, a cupboard block ( wait, not finished yet )
you go to minecraft.net, and upload your skins. you have a default, and a cupboard. logging into the server gives you the default skin. from the cupboard, you select skins that you uploaded, so you still need a ledgit account, and you can change clothes, only at your home. if you really want to know how to make a cupboard, its
the logs are planks

i'm on a boat!
#8
Posted 18 November 2011 - 05:53 PM
darkh4x, on 18 November 2011 - 04:38 PM, said:
This.
I think it's simpler this way. No need to make it in-game.
Quote
You go there to buy the game. No need for MCPlanet link.

#9
Posted 18 November 2011 - 07:05 PM
Ignorance proves the existence of God.
#10
Posted 19 November 2011 - 01:03 AM

i'm on a boat!
#11
Posted 16 February 2012 - 11:54 AM
hat_sg, on 18 November 2011 - 05:48 PM, said:
a new block, a cupboard block ( wait, not finished yet )
you go to minecraft.net, and upload your skins. you have a default, and a cupboard. logging into the server gives you the default skin. from the cupboard, you select skins that you uploaded, so you still need a ledgit account, and you can change clothes, only at your home. if you really want to know how to make a cupboard, its
the logs are planks
That's the idea i wanted to see something in game but still needing to have a Paid account.
#12
Posted 09 August 2012 - 07:16 PM
Skins are server-sided, and can be uploaded after signing into the Minecraft.net authentication server. Using the sign-in from the launcher which is read by any SMP server you join, the in-game changer would have permission that allows you to change your skin in-game. It could easily be coded similar to the "Open texture packs folder" button, which opens Windows Explorer/OSX Finder, but set it to look for .png files, and after selecting upload them to the Minecraft.net skin server under your account name. Even possibly have a Skins folder in the .minecraft directory, and have it work like the Texture Packs menu. If Jeb wanted to do it, he'd have no problem.
Now, if you chose offline mode or the new 1.3.1 demo mode, the skins menu would not open. That simple! The whole "cupboard" thing is somewhat ridiculous, no offense. I might even make a mock-up in Paint.net and make a topic on it in suggestions.
#14
Posted 09 August 2012 - 11:04 PM
DarkHax, on 18 November 2011 - 04:38 PM, said:
Well you could still select multiple skins on the official minecraft website and be able to switch between them within the game, just like texture packs are now. Still requires you to log in and verify that you own minecraft and you dont always have to use the same skin.
#15
Posted 21 December 2012 - 05:12 PM
hat_sg, on 18 November 2011 - 05:48 PM, said:
a new block, a cupboard block ( wait, not finished yet )
you go to minecraft.net, and upload your skins. you have a default, and a cupboard. logging into the server gives you the default skin. from the cupboard, you select skins that you uploaded, so you still need a ledgit account, and you can change clothes, only at your home. if you really want to know how to make a cupboard, its
the logs are planks
That, is a BRILLIANT idea.
https://dl.dropboxus...funny thing.png
#16
Posted 21 December 2012 - 05:27 PM
#17
Posted 22 December 2012 - 01:20 AM
#18
Posted 25 February 2013 - 11:33 AM























