Necromancy
#222
Posted 21 July 2012 - 10:09 AM
#224
Posted 21 July 2012 - 10:25 AM
Gameguy602, on 21 July 2012 - 10:22 AM, said:
Yeah I forgot about that.
When they were first introduced they could only be crafted with coal. I figured that it was still the case when I posted that.
#225
Posted 21 July 2012 - 10:27 AM
Gameguy602, on 21 July 2012 - 10:22 AM, said:
The idea of using fire charges was only because it makes it use something other than things dropped from the mob used in the recipe. This is so that you can't just camp a blaze spawner and be able to make a giant blaze army.
#226
Posted 21 July 2012 - 10:33 AM
Lunchguy, on 21 July 2012 - 10:27 AM, said:
Well, I have other things set in place to prevent that anyways.
You need a doll to be able to craft a blaze in the first place, and dolls are rather rare. Since the dolls are consumed in the making of the mob, you can only have as many mobs as you have dolls.
The way I see it, you would be lucky to get just one doll, they would be as rare as apples used to be when they could only be found in dungeons.
You also need XP to create the mob, that prevents any abuse of the system as well, though I suppose you could just make and XP grinder to get around that.
#228
Posted 21 August 2012 - 09:15 PM
Zoju, on 16 November 2011 - 08:26 PM, said:
Input: The way I can see this getting in the vanilla game would include a new craftable item, Black Pearls (or whatever). It could be made with 1 Ender Pearl and 3 Ghast Tears (that's how I imagine it, but I leave the details to the devs), making it rare and valuable. This item could be used to hit or throw at undead enemies (no slimes, creepers, Endermen, and for gameplay reasons, no ghasts) which would turn them friendly towards you the same way wolves can be. Everything else would be the same as with wolves, they attack what you attacked, you can tell them to stay, etc. I think this way the feature wouldn't cause too much trouble and their use wouldn't be neither mandatory or overpowered.
Actually, although this is a great idea, it would overshadow everything else. Perhaps these necro dolls are only avaliable after defeating the Enderdragon, or you have to have completed all the achievements, or something like that. That being said, there should be a limit on how many you can have out at a time. Like, you can't have ten Endermen carrying chests and an ender chest in your inventory when you're mining, as that would be entirely stupid. Or perhaps you'd have to earn the power to do so; like defeating __ number of enemies with your creatures before you can have out __ many creatures. But it's still a great idea.
#229
Posted 21 August 2012 - 09:42 PM
*Screams due to idea being MUCH too epic. Someone make a *CENSORED*ing mod. NOW!*
#231
Posted 23 August 2012 - 08:54 AM
#232
Posted 23 August 2012 - 01:07 PM
#233
Posted 09 October 2012 - 12:22 AM
PLZ make this a mod! Somebody, anybody!
#234
Posted 09 October 2012 - 02:12 AM
Jellomob, on 16 November 2011 - 03:43 AM, said:
thank you!
#236
Posted 22 November 2012 - 05:29 AM
I like the general idea, but not the path in which you've taken. You seem to have combined Voodoo with the fantasy varient of Necromancy, which is fine...but I think that a less voodoo oriented item would be far better suited for the idea when you incorperate a crafting system as you have here. Basically, just toss aside the voodoo element and take a completely fantasy oriented Necromancy path.
In combination to that, I wouldn't give players the ability to ressurect mobs...but rather, give them the ability to combine these items into new undead creatures. The combinations could be endless...with rarer materials granting the potential to construct deadly monstrocities of which bring forth shudders in the hearts of others.
- Slime Balls and Rotten Flesh could create grotesqly bloated zombie-like creatures that timy vomit slime blocks onto the player.
- Bones and rooten flesh could create lanky ghouls of which attacked with vicious claws...but were much faster than zombies, running on all fours like dogs.
So on and so forth.
Basically, I'd like to see this going in a more unique direction...but your general idea gets my support. I like the idea of crafting undead creatures...just, not what we currently have. I'd rather them be new patchwork creatures...new nightmares.
Also, as someone else suggested, the only way this would be incorperated is if other magic was brought into the game as well...to take the emphasis off Necromancy being a primary feature. These things, magic and Necromancy, should be something exceedingly rare to obtain...like what you had done with the doll...something rare you need. A core of some sort, I just rather it be something different than the doll.
ALL personal perference of course, just tossing my opinions out there.
#238
Posted 22 November 2012 - 06:45 AM
That said I really like this addition. I've always been fascinated by necromancy (Not that I've tried raising the dead.
If you have any questions feel free to drop me a PM, it's what I'm here for. :)
#239
Posted 22 November 2012 - 07:38 AM
The_Pastmaster, on 22 November 2012 - 06:45 AM, said:
That said I really like this addition. I've always been fascinated by necromancy (Not that I've tried raising the dead.
Voodoo dolls are popular in New Orleans Voodoo and Hoodoo.
That aside, the concept of Voodoo Dolls are pretty ingrained into the steriotypical perception of such, and while Vodou is actually a pretty positive spiritual practice, the Voodoo Doll will, forever, remain attributed to such due to its use in New Orleans. That's simply what I was meaning.
I'd rather see this take a more fantasy turn towards Necromancy, rather than incorperate elements of Vodou...be it steriotypical or not.
#240
Posted 22 November 2012 - 07:43 AM
TenebraeAeternae, on 22 November 2012 - 07:38 AM, said:
That aside, the concept of Voodoo Dolls are pretty ingrained into the steriotypical perception of such, and while Vodou is actually a pretty positive spiritual practice, the Voodoo Doll will, forever, remain attributed to such due to its use in New Orleans. That's simply what I was meaning.
I'd rather see this take a more fantasy turn towards Necromancy, rather than incorperate elements of Vodou...be it steriotypical or not.
Yes, I forgot to mention that. >_< They incorporated it later.
I whole heartedly agree.
If you have any questions feel free to drop me a PM, it's what I'm here for. :)














