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[1.5] Kab's Texture Pack Showcase Map (Test Track)


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#1

kabonos
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Posted 16 November 2011 - 12:41 AM

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Hey guys. I've been away for a while for personal reasons, and it's safe to say that I probably won't be coming back. Kyctarniq has my permission to maintain the map and start a new thread which can be found here.

I'm glad this map has become so widely used by texture artists and video reviewers, maintaining it was a joy. Keep the feedback coming for Kyctarniq - it's not the easiest thing in the world to arrange every block and texture in the game. I've had a few moments myself where I've released a version missing an obvious block like dirt, grass, glass, or glowstone.

Happy mining, lots of diamonds.



The map is free to use and modify, and if you love your modification, you can post it here and I may adopt it.

Fantastic video of the map by appleslinky:

www.youtube.com/watch?v=p1-F7ahtKc8

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Credit to Emily's guide to aesthetically pleasing homes for instruction and inspiration.













r13 - Feb 25th


Testing out curse for downloads. Let me know if there are problems.

Download

Backup download



Spoiler: 1.4 compatible Showcase


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#2

Dan2098
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Posted 16 November 2011 - 06:20 AM

I love it, i'm sure lots of texture pack reviewers will use this :).
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#3

kabonos
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Posted 16 November 2011 - 01:23 PM

View PostDan2098, on 16 November 2011 - 06:20 AM, said:

I love it, i'm sure lots of texture pack reviewers will use this :).
Thanks! I hope that's the case.

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#4

Leostereo
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Posted 16 November 2011 - 01:28 PM

Thank you, I'll download this right away! :)

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#5

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Posted 16 November 2011 - 01:47 PM

awesome! i was looking for something like this

#6

kabonos
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Posted 17 November 2011 - 01:38 AM

View PostLeostereo, on 16 November 2011 - 01:28 PM, said:

Thank you, I'll download this right away! :)


View Postdr_dps, on 16 November 2011 - 01:47 PM, said:

awesome! i was looking for something like this
Glad I'm useful.

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#7

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Posted 17 November 2011 - 01:45 AM

View Postkabonos, on 16 November 2011 - 12:41 AM, said:

I guess I should also mention it's made for RC2. Things might get strange in 1.8. I don't know, haven't tried.
I threw that texture pack I'm working on at, it works fine in 1.8.1 but the 1.9 stuff will naturally vanish. If you're using it in 1.8 be sure to keep a backup, heh.

anyways, I quite like the nice wealth of basic structures often made with these blocks, as it really saves time on testing blocks in actually production usage. As much as the test track is for demonstrating your blocks in general, I never actually liked it at all because as mentioned, it doesn't actually give you a feel for how your blocks work. I find it more convenient to just throw my textures (or others!) at things I've already made and gotten an idea for how the blocks work together, heh.
Enter a world of magic with this texture pack or some nonsense!
"sometimes, wizards are so awesome, it hurts"

#8

kabonos
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Posted 17 November 2011 - 02:12 AM

View PostInsanityBringer, on 17 November 2011 - 01:45 AM, said:

I threw that texture pack I'm working on at, it works fine in 1.8.1 but the 1.9 stuff will naturally vanish. If you're using it in 1.8 be sure to keep a backup, heh.

anyways, I quite like the nice wealth of basic structures often made with these blocks, as it really saves time on testing blocks in actually production usage. As much as the test track is for demonstrating your blocks in general, I never actually liked it at all because as mentioned, it doesn't actually give you a feel for how your blocks work. I find it more convenient to just throw my textures (or others!) at things I've already made and gotten an idea for how the blocks work together, heh.
My sentiments exactly. I'm still looking for ways to improve on it, if you've got any thoughts.

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#9

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Posted 17 November 2011 - 12:31 PM

I downloaded this map, and it's actually pretty nice, though there are a few things I would like to see. One thing I never see in a texture pack test track, is mob pens, like a barn or something showcasing the mob textures. I would also like to see an art gallery of some sort showcasing the paintings.

I also saw a few "typos" on the signs. You labeled the yellow flower as a white flower, and the
sky portal at the end is actually endstone.


Other than that this is a great map, one of the best I've seen. Keep up the great work  :).

#10

appleslinky

Posted 17 November 2011 - 12:37 PM

Really nice test map, you might see it in one of my reviews :3

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#11

kabonos
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Posted 17 November 2011 - 12:41 PM

View Postomega234, on 17 November 2011 - 12:31 PM, said:

I downloaded this map, and it's actually pretty nice, though there are a few things I would like to see. One thing I never see in a texture pack test track, is mob pens, like a barn or something showcasing the mob textures. I would also like to see an art gallery of some sort showcasing the paintings.

I also saw a few "typos" on the signs. You labeled the yellow flower as a white flower, and the
sky portal at the end is actually endstone.


Other than that this is a great map, one of the best I've seen. Keep up the great work  :).
Lovely ideas. Noted on the yellow flower, and endstone is actually labeled. You just saw the blank spot for the sky portal because I haven't found a way to place the block yet.

View Postappleslinky, on 17 November 2011 - 12:37 PM, said:

Really nice test map, you might see it in one of my reviews :3
One? One?

Well I guess we know which one it will be :P

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#12

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Posted 17 November 2011 - 12:58 PM

Looks really good, I'll take a look :).

Okay, having looked through the map, I think it's excellent.

There are only a few things I think need changing or adding:

- "White flower" should be renamed to "Yellow flower" or "Dandelion".
+ Enderdragon egg and The End crystals (that regen Enderdragons).
+ Animals/mobs in later versions?

Oh, and I really like the test maps where you can take one screenshot of all the textures at once. It would be amazing if you added another section next to the main section that has this (and a platform to take the screenshot from?) :).

Well done :).

#13

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Posted 17 November 2011 - 03:32 PM

View Postkabonos, on 17 November 2011 - 02:12 AM, said:

I'm still looking for ways to improve on it, if you've got any thoughts.
Can't suggest much, the actual presentation is OK, but the map is rather laggy. I'm not sure if this is my computer choking on the detail, though. The only real lag-inducer I noticed was a forest fire breaking out somewhere (I don't recall exactly where, but if you go past those houses based on Emily's guide (the two-story ones where the upper floor is basically just a little tower of sorts) you should notice it.

I plugged that up though, and I didn't notice any particular speed increases, heh. Not sure what is up.
Enter a world of magic with this texture pack or some nonsense!
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#14

Unh3lpful
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Posted 17 November 2011 - 03:47 PM

I don't like the fact that it is outside because of rain and lighting.

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#15

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Posted 19 November 2011 - 03:38 AM

View Postd3fin3d, on 17 November 2011 - 12:58 PM, said:

Looks really good, I'll take a look :).

Okay, having looked through the map, I think it's excellent.

There are only a few things I think need changing or adding:

- "White flower" should be renamed to "Yellow flower" or "Dandelion".
+ Enderdragon egg and The End crystals (that regen Enderdragons).
+ Animals/mobs in later versions?

Oh, and I really like the test maps where you can take one screenshot of all the textures at once. It would be amazing if you added another section next to the main section that has this (and a platform to take the screenshot from?) :).

Well done :).
1: already done
2: end crystals?
3: maybe. probably.

View PostInsanityBringer, on 17 November 2011 - 03:32 PM, said:

Can't suggest much, the actual presentation is OK, but the map is rather laggy. I'm not sure if this is my computer choking on the detail, though. The only real lag-inducer I noticed was a forest fire breaking out somewhere (I don't recall exactly where, but if you go past those houses based on Emily's guide (the two-story ones where the upper floor is basically just a little tower of sorts) you should notice it.

I plugged that up though, and I didn't notice any particular speed increases, heh. Not sure what is up.
Not sure where the lag is coming from, or the fire. There's none of that that I can see. It might have something to do with having every texture on screen, but I doubt it.

View PostUnh3lpful, on 17 November 2011 - 03:47 PM, said:

I don't like the fact that it is outside because of rain and lighting.
I don't like having it inside because it's restrictive. And ugly.

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#16

appleslinky

Posted 19 November 2011 - 03:45 AM

For the rain issue, you should try putting a massive glass ceiling with MCedit :3

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#17

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Posted 19 November 2011 - 11:06 AM

Just an idea but I have always noticed that everyone has a different style of building, perhaps it would be beneficial to accept building schematics to allow different styles of building with the texture pack to be displayed.

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#18

kabonos
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Posted 22 November 2011 - 04:23 AM

Just so I don't forget

To-do:
More buildings
Underground nether simulator
Cave with ores
Painting showcase
Chests with items
Rain preventer (glass roof)
Animals/Mobs

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#19

Unh3lpful
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Posted 22 November 2011 - 07:07 AM

View Postkabonos, on 19 November 2011 - 03:38 AM, said:

I don't like having it inside because it's restrictive. And ugly.

You're not supposed to start a sentance with the word "And".

View Postd3fin3d, on 17 November 2011 - 12:58 PM, said:

- "White flower" should be renamed to "Yellow flower" or "Dandelion".
+ Enderdragon egg and The End crystals (that regen Enderdragons).


You can't hack in End Crystals.

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#20

kabonos
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Posted 22 November 2011 - 02:53 PM

View PostUnh3lpful, on 22 November 2011 - 07:07 AM, said:

You're not supposed to start a sentance with the word "And".



You can't hack in End Crystals.
Writers are free to disregard the rules of language to make a point.

You're not supposed to focus on trivialities in order to distract from the point.

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