d3fin3d, on 17 November 2011 - 12:58 PM, said:
Looks really good, I'll take a look
Okay, having looked through the map, I think it's excellent.
There are only a few things I think need changing or adding:
- "White flower" should be renamed to "Yellow flower" or "Dandelion".
+ Enderdragon egg and The End crystals (that regen Enderdragons).
+ Animals/mobs in later versions?
Oh, and I really like the test maps where you can take one screenshot of all the textures at once. It would be amazing if you added another section next to the main section that has this (and a platform to take the screenshot from?)
1: already done
2: end crystals?
3: maybe. probably.
InsanityBringer, on 17 November 2011 - 03:32 PM, said:
Can't suggest much, the actual presentation is OK, but the map is rather laggy. I'm not sure if this is my computer choking on the detail, though. The only real lag-inducer I noticed was a forest fire breaking out somewhere (I don't recall exactly where, but if you go past those houses based on Emily's guide (the two-story ones where the upper floor is basically just a little tower of sorts) you should notice it.
I plugged that up though, and I didn't notice any particular speed increases, heh. Not sure what is up.
Not sure where the lag is coming from, or the fire. There's none of that that I can see. It might have something to do with having every texture on screen, but I doubt it.
Unh3lpful, on 17 November 2011 - 03:47 PM, said:
I don't like the fact that it is outside because of rain and lighting.
I don't like having it inside because it's restrictive. And ugly.