Remember that adventure map I was talking about earlier (the combined textures one)?
This would suit it god perfectly.
Unfortunately my friend can't be bothered to continue it and I don't want to do it alone, so it ain't happening :/
But I can always start another one I guess! Great textures, the paper with the coffee stain is so absolutely clever and perfect. Maybe you could make a typewriter font for the font? That would be sick.
hmm, i could try that out! never messed with the font before, but i can try
Awesome i cant wait to see what you use that duct tape for i made a wallet out of once there amazingly durable i mean this thing survived a cement block factory for a couple months then it started to fall apart but still DUCT TAPE also what are you thinking on the other armors? i love the leather hat so far and i cant even think what you'll do next the originality of everything astounds me.
Seeing as the survival GUI is an old wallet, I think that the creative GUI should look like a sort of tablet PC, since the buttons and style of the inventory is more computer-like, as well as creative mode being a massive upgrade over survival, smartphone/computers are better than wallets.
Seeing as the survival GUI is an old wallet, I think that the creative GUI should look like a sort of tablet PC, since the buttons and style of the inventory is more computer-like, as well as creative mode being a massive upgrade over survival, smartphone/computers are better than wallets.
It could be... though I was thinking of making it a sketch pad. Batteries being hard to come by after the bomb and all
Though I'm not totally averse to technology in the UI... your idea *IS* getting some love though... i'll think it over!
It could be... though I was thinking of making it a sketch pad. Batteries being hard to come by after the bomb and all
Though I'm not totally averse to technology in the UI... your idea *IS* getting some love though... i'll think it over!
I don't see why it couldn't be implemented. There's a good bit of technology already, who's to say I didn't make a rag-tag battery for a tablet? Sap some power from that "pumpkin!"
Oh, and, I'm sure you noticed this, but Steve doesn't fit on his ID. Quite strange for an ID, don't you think?
It could be... though I was thinking of making it a sketch pad. Batteries being hard to come by after the bomb and all
Though I'm not totally averse to technology in the UI... your idea *IS* getting some love though... i'll think it over!
Well considering you can fly and are practically invincible, the plausibility of finding batteries would be the last thing anyone playing would probably consider immersion-breaking
I don't see why it couldn't be implemented. There's a good bit of technology already, who's to say I didn't make a rag-tag battery for a tablet? Sap some power from that "pumpkin!"
Oh, and, I'm sure you noticed this, but Steve doesn't fit on his ID. Quite strange for an ID, don't you think?
It's a holographic ID. Otherwise it would be incredibly strange to have his ID photo moving around and looking at stuff.
SWEET! Very glad you like the ruins!
I've been away/busy/playing "a little" Civ but I will be getting back to the ruins.
Thanks! I like that windmill...
Post the schematics or PM me. And it's really not that hard to do Ruin templates (readmes are included in the mod files), I just tweak them a lot.
Unfortunately, Ruins has a bug with certain new blocks that screws up the rotation of stairs (and some other newer stuff), so those nice roofs will look awful 25% of the time. Major bummer. Until it's fixed, the only workaround I know of is to swap the spruce texture with the (working) oak block texture. IMO the planky spruce is more useful than the oak anyway...
Sounds good. I'm working on a huge project (more below) at the moment, but when I release it, I'm also going to concurrently release a pack of all the schematics I've made for use in the map. I'll see what I can do to make "ruins friendly" copies of them too haha. MCedit currently has a similar problem with the new blocks, so I've switched to using half-slabs as much as aesthetically possible on my newest structures.
As for the big project:
My latest project is a MASSIVE post-apocalyptic Minecraft survival map consisting of 7 complete cities, half a dozen smaller towns and a number of other sites all connected through highways, wilderness trails and back roads. For this project, I'm using Santiago3's texture pack "The End is Extremely Nigh" and populating the various deserted and destroyed areas of the map with a mixture of buildings of my own design and some modified structures from the MCedit schematics forum. Full credit will be given on posts (and in a book in the map) once I release it. To give you an idea of how big this map is-- each of the pictures in the spoiler tag further down this post comes from a different city or town location and the current size for the map itself (unzipped) is 196 MB.
It's not ready for download yet, but I'm close. I have one city left to build, a few towns to spruce up and assemble and then it's on to bug fixing and inserting a huge number of "written books" that allow the story of what happened to this "Dead Earth" to be discovered by players adventurous enough to explore the map. Sounds like a lot, but at the rate I've been working, it should only be a few weeks. I'm looking to release before the end of October at the very, very latest, but realistically, it should be no later than the beginning of October.
More screens:
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When I'm not writing, editing or publishing, I'm minecrafting.
Hugely impressive overall (great highways!) and lots of nice touches (like the fences in the wrecked walls). Some of the foundations and the jungle screenshot look like the work of Ruins - am I right?
Hugely impressive overall (great highways!) and lots of nice touches (like the fences in the wrecked walls). Some of the foundations and the jungle screenshot look like the work of Ruins - am I right?
Thank you for the compliments, both of you!
Cavechunk-- in regards to ruins, nah. Everything placed in this map was done manually. It's a great mod, but I didn't use it for this one. To easy, hehe. That being said, I did use a few of the schematics you posted in this thread in building the map (Bank Tower and Donut are awesome, by the way) and would love schematic files for any others (hint hint water tower and empty pool, hehe.) that you want to post or PM my way.
The towers come from a variety of sources, but I borrowed probably most heavily from Greenfield (I'll be crediting them at the top of the list) and I built most of the smaller buildings (fast food restaurants, tract homes, strip malls, churches, etc.) myself. I've got a ton of schematics to upload when I finish the map.
Thanks again!
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When I'm not writing, editing or publishing, I'm minecrafting.
Sounds good. I'm working on a huge project (more below) at the moment, but when I release it, I'm also going to concurrently release a pack of all the schematics I've made for use in the map. I'll see what I can do to make "ruins friendly" copies of them too haha. MCedit currently has a similar problem with the new blocks, so I've switched to using half-slabs as much as aesthetically possible on my newest structures.
As for the big project:
My latest project is a MASSIVE post-apocalyptic Minecraft survival map consisting of 7 complete cities, half a dozen smaller towns and a number of other sites all connected through highways, wilderness trails and back roads. For this project, I'm using Santiago3's texture pack "The End is Extremely Nigh" and populating the various deserted and destroyed areas of the map with a mixture of buildings of my own design and some modified structures from the MCedit schematics forum. Full credit will be given on posts (and in a book in the map) once I release it. To give you an idea of how big this map is-- each of the pictures in the spoiler tag further down this post comes from a different city or town location and the current size for the map itself (unzipped) is 196 MB.
It's not ready for download yet, but I'm close. I have one city left to build, a few towns to spruce up and assemble and then it's on to bug fixing and inserting a huge number of "written books" that allow the story of what happened to this "Dead Earth" to be discovered by players adventurous enough to explore the map. Sounds like a lot, but at the rate I've been working, it should only be a few weeks. I'm looking to release before the end of October at the very, very latest, but realistically, it should be no later than the beginning of October.
More screens:
FINALLY!
I have waited so long for a map like this, and the different themed cities look awesome. I can't wait to be the Tarzan of my own urban jungle.
Quick question, will there be supply caches, or will it be standard gather/mine?
Cavechunk-- in regards to ruins, nah. Everything placed in this map was done manually. It's a great mod, but I didn't use it for this one. To easy, hehe. That being said, I did use a few of the schematics you posted in this thread in building the map (Bank Tower and Donut are awesome, by the way) and would love schematic files for any others (hint hint water tower and empty pool, hehe.) that you want to post or PM my way.
FINALLY!
I have waited so long for a map like this, and the different themed cities look awesome. I can't wait to be the Tarzan of my own urban jungle.
Quick question, will there be supply caches, or will it be standard gather/mine?
Both! Totally freeform. The basic ground of the map is generated using vanilla 1.3.1 and then I just shaped the land as necessary (or buried structures in it) so all the original resources, strongholds, dungeons, temples, etc. are still there. There are a bunch of supply caches hidden all over the place, and I used the empty bowl and lilypad a lot to give some abandoned houses an "already looted" feel.
There's also a "junkyard" in the starting village, so you can climb quickly through the "tech tree" if you want too.
Really impressed you got such a random look in the foundations and natural-looking trees in the buildings all by hand!
Thanks! Awesome! In the jungle area, a number of structures are sunken into the ground in such a way that if you wander through the natural cave systems under the jungle, you can break into them at ground level. Also, where the trees pop through, the trees are naturally generated, I just stuck the structures in around them, then patched them up where they punched through glass, etc.
Both! Totally freeform. The basic ground of the map is generated using vanilla 1.3.1 and then I just shaped the land as necessary (or buried structures in it) so all the original resources, strongholds, dungeons, temples, etc. are still there. There are a bunch of supply caches hidden all over the place, and I used the empty bowl and lilypad a lot to give some abandoned houses an "already looted" feel.
There's also a "junkyard" in the starting village, so you can climb quickly through the "tech tree" if you want too.
Thanks! Awesome! In the jungle area, a number of structures are sunken into the ground in such a way that if you wander through the natural cave systems under the jungle, you can break into them at ground level. Also, where the trees pop through, the trees are naturally generated, I just stuck the structures in around them, then patched them up where they punched through glass, etc.
It all sounds really well thought out, but looking at the pictures, there is one thing that sorta bugs me, and that's the roads. Considering that an entire jungle grew around the city, shouldn't the roads have bits of grass, and trees growing on them? Because right now, they look a little too clean.
It all sounds really well thought out, but looking at the pictures, there is one thing that sorta bugs me, and that's the roads. Considering that an entire jungle grew around the city, shouldn't the roads have bits of grass, and trees growing on them? Because right now, they look a little too clean.
Ah! Good point. I can see how it would look that way from these pictures. In the map, there are many places where the roads on the ground are spotted and clogged with vegetation, but there are a couple of places (the starting camp, the "silent city," areas in the wasteland etc.) where very little growth has occured. I don't want to reveal too much about the storyline (that would ruin all the fun of discovering it for oneself) but basically there are sections of the map that are meant to make the player wonder how many years, if any, have passed since the "disaster(s)" The jungle area is one of those places, haha. Like I said, it will all be explained in the storyline.
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When I'm not writing, editing or publishing, I'm minecrafting.
hahahahaha, that was honestly my first thought... yikes. OUTTA MY HEAD, YOU!
hmm, i could try that out! never messed with the font before, but i can try
It could be... though I was thinking of making it a sketch pad. Batteries being hard to come by after the bomb and all
Though I'm not totally averse to technology in the UI... your idea *IS* getting some love though... i'll think it over!
I don't see why it couldn't be implemented. There's a good bit of technology already, who's to say I didn't make a rag-tag battery for a tablet? Sap some power from that "pumpkin!"
Oh, and, I'm sure you noticed this, but Steve doesn't fit on his ID. Quite strange for an ID, don't you think?
Well considering you can fly and are practically invincible, the plausibility of finding batteries would be the last thing anyone playing would probably consider immersion-breaking
It's a holographic ID. Otherwise it would be incredibly strange to have his ID photo moving around and looking at stuff.
I just imagine it as a small mirror.
Sounds good. I'm working on a huge project (more below) at the moment, but when I release it, I'm also going to concurrently release a pack of all the schematics I've made for use in the map. I'll see what I can do to make "ruins friendly" copies of them too haha. MCedit currently has a similar problem with the new blocks, so I've switched to using half-slabs as much as aesthetically possible on my newest structures.
As for the big project:
My latest project is a MASSIVE post-apocalyptic Minecraft survival map consisting of 7 complete cities, half a dozen smaller towns and a number of other sites all connected through highways, wilderness trails and back roads. For this project, I'm using Santiago3's texture pack "The End is Extremely Nigh" and populating the various deserted and destroyed areas of the map with a mixture of buildings of my own design and some modified structures from the MCedit schematics forum. Full credit will be given on posts (and in a book in the map) once I release it. To give you an idea of how big this map is-- each of the pictures in the spoiler tag further down this post comes from a different city or town location and the current size for the map itself (unzipped) is 196 MB.
It's not ready for download yet, but I'm close. I have one city left to build, a few towns to spruce up and assemble and then it's on to bug fixing and inserting a huge number of "written books" that allow the story of what happened to this "Dead Earth" to be discovered by players adventurous enough to explore the map. Sounds like a lot, but at the rate I've been working, it should only be a few weeks. I'm looking to release before the end of October at the very, very latest, but realistically, it should be no later than the beginning of October.
More screens:
When I'm not writing, editing or publishing, I'm minecrafting.
WOW!
Seconded!
Hugely impressive overall (great highways!) and lots of nice touches (like the fences in the wrecked walls). Some of the foundations and the jungle screenshot look like the work of Ruins - am I right?
Thank you for the compliments, both of you!
Cavechunk-- in regards to ruins, nah. Everything placed in this map was done manually. It's a great mod, but I didn't use it for this one. To easy, hehe. That being said, I did use a few of the schematics you posted in this thread in building the map (Bank Tower and Donut are awesome, by the way) and would love schematic files for any others (hint hint water tower and empty pool, hehe.) that you want to post or PM my way.
The towers come from a variety of sources, but I borrowed probably most heavily from Greenfield (I'll be crediting them at the top of the list) and I built most of the smaller buildings (fast food restaurants, tract homes, strip malls, churches, etc.) myself. I've got a ton of schematics to upload when I finish the map.
Thanks again!
When I'm not writing, editing or publishing, I'm minecrafting.
FINALLY!
I have waited so long for a map like this, and the different themed cities look awesome. I can't wait to be the Tarzan of my own urban jungle.
Quick question, will there be supply caches, or will it be standard gather/mine?
No prob-
Empty Pool
Water Tower
Really impressed you got such a random look in the foundations and natural-looking trees in the buildings all by hand!
Both! Totally freeform. The basic ground of the map is generated using vanilla 1.3.1 and then I just shaped the land as necessary (or buried structures in it) so all the original resources, strongholds, dungeons, temples, etc. are still there. There are a bunch of supply caches hidden all over the place, and I used the empty bowl and lilypad a lot to give some abandoned houses an "already looted" feel.
There's also a "junkyard" in the starting village, so you can climb quickly through the "tech tree" if you want too.
Thanks! Awesome! In the jungle area, a number of structures are sunken into the ground in such a way that if you wander through the natural cave systems under the jungle, you can break into them at ground level. Also, where the trees pop through, the trees are naturally generated, I just stuck the structures in around them, then patched them up where they punched through glass, etc.
When I'm not writing, editing or publishing, I'm minecrafting.
It all sounds really well thought out, but looking at the pictures, there is one thing that sorta bugs me, and that's the roads. Considering that an entire jungle grew around the city, shouldn't the roads have bits of grass, and trees growing on them? Because right now, they look a little too clean.
Ah! Good point. I can see how it would look that way from these pictures. In the map, there are many places where the roads on the ground are spotted and clogged with vegetation, but there are a couple of places (the starting camp, the "silent city," areas in the wasteland etc.) where very little growth has occured. I don't want to reveal too much about the storyline (that would ruin all the fun of discovering it for oneself) but basically there are sections of the map that are meant to make the player wonder how many years, if any, have passed since the "disaster(s)" The jungle area is one of those places, haha. Like I said, it will all be explained in the storyline.
When I'm not writing, editing or publishing, I'm minecrafting.