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[1.6.2][Forge] Invasion Mod (v0.12.0) - So you think your base is tough do you?


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#1

Lieu
    Lieu

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Posted 11 November 2011 - 06:34 PM

*
POPULAR

[1.6.2][Forge]Invasion ModBeta 0.12.0(With SMP)
-Armor recommended

>> Updated for 1.6.2, added modpack permission info <<

Quick Download Section

Direct downloads, full instructions, etc are in the download section further down the post. Keep this in mind: one adfly click feeds me for a couple minutes. It is a huge help if you are feeling generous.

[1.6.2]Invasion Mod 0.12.0b (adfly)


Note: There are no specific client or server downloads anymore, just 'universal' for both. The only requirement is that you have an appropriately up-to-date version of Minecraft Forge installed. You can download the recent recommended builds from here. ModLoader isn't needed. As usual, just put the .zip mod download in the mods folder when you have Forge installed. Full instructions are in the download section.



Contents

1. Introduction
2. Updates and Info
3. Mod Guide
   a. The Nexus
   b. Night Spawns
   c. Items
   d. Mobs
   e. Config

4. Downloads and Instructions
   b. Older Versions
5. Problems and Help
6.
7. Caveats/Other Info
8. Credits


1. Introduction

Welcome! Have you in the past built fortifications, prepared your base, crafted armor and secured your chests, then noticed that no threat ever shows up? This mod seeks to fix that. If you feel the regular mobs just aren't quite up to the challenge and you want to really test your defenses, then try this out. It also enables some useful recipes and items.

Invasion Mod gives you the ability to initiate an attack on the location of your choosing. The difficulty steadily ramps up and the mobs are designed to deal with base defenses. The behaviour of all invading mobs has been extensively revamped. Most mobs have new abilities and in this beta stage there are some new mobs and substantially more powerful mobs on the way, geared towards new roles.

Features:
-Spawn an invasion until a nexus is overwhelmed(most reliable way to test your base and no down time).
-Leave mobs to spawn around a nexus every couple nights if you want to go off and do other things.
-Set mobs to instead spawn randomly at night, like usual mobs but a potentially lot more of them(customisable).
-Items available, like rechargeable traps, to help defend.

Note: the nexus acts as a beacon and GUI for invasions(that's why it's there), but mobs spawning at night don't yet have any way of organising themselves around a player or central point.

The area you set up at will certainly take a bit of a beating (a large beating if you are very stubborn and last a long time), but there is no "massive destruction" or silly unfair mechanics that will randomly destroy all your work. This includes the nexus(it does not damage any blocks). Still, you can back up your map if you want.



----------------------


2. Updates and Info

>Download Section Below<

It was awfully delayed, but here's the 1.6.2 update. 1.6 made sure to change a bit of everything Posted Image Now, this doesn't include the new invasion stuff which feels agonizingly close to completeness, but it won't be too long until it's ready.

Notes for version 0.12.0b
- Fixed a loading problem on servers

Notes for version 0.12.0
- Updated for Minecraft 1.6.2
- Mob movement improved, especially around ladders
- Numerous small maintenance improvements and fixes (too many to list)

Notes from versions 0.11 to 0.6
Spoiler:

----------------------


I personally consider this still in the beta stages but don't get me wrong - there is a huge amount going on here already and the basic premise of the mod is fully functional. Features that we are currently working on and/or planned you can read nearer the bottom.

You can get the downloads further down, including SMP, here further down. (Can we use anchors here?)

Don't forget the installation instructions because there is sound too. We are working on just being able to drop the mod into your mods folder and so far no base classes have been modified at all.

An explanation of what's going on in this mod is just below, including recipes.


3. Mod Guide

The Nexus and How to Use It
Spoiler:

Night Spawns
Spoiler:

Items
Spoiler:

Mobs
Spoiler:

Block Strength
Spoiler:

Config
Spoiler:


4. Downloads and Installation

You will need a version of Forge installed for your current minecraft version. You don't need ModLoader or ModLoaderMp. The old instructions for old Invasion versions are in another section if you need those instead.

Client & Server

As of Minecraft 1.6's resource packs, installation has changed a bit but there is now an installer for Forge. You can just run the installer (it's a jar).

Step 1: Minecraft Forge. Download the recommended build of Forge for your minecraft version here and choose the installer. You can probably run this by double-clicking it. If not, you need to be opening it with Java. What this does is create a new profile in your Minecraft launcher. By selecting profiles you can switch between Forge and vanilla Minecraft easily.

Step 2: Adding the Mod. Put the downloaded Invasion .zip file in the 'mods' folder in your minecraft directory for the client, or whatever folder you are running the server from. Now you're done! If the folder isn't there, either create it or just run Minecraft once.

Remember to backup your important worlds regularly. If you need help locating your minecraft.jar and minecraft install folder, check this amazingly clear guide.

[1.6.2]Invasion Mod (Universal) 0.12.0b: (adfly) (direct)

Note: There are some commands to help out. An op can use the command '/invasion end' to turn off a nexus if it's needed. You also can change the nexus range for larger bases with the command '/invasion range [x]' where x is between 32 and 128. This is number of blocks in distance from the nexus that spawn points will be looked for.


Older Versions of Invasion

Spoiler:

Other Mods

Snow Golem Targetting patches the snow golem to attack invasion mobs and other potential mobs in other mods.

Download (1.0.0) Snow Golem Targetting 1.0 here.

To install, go to either the 'client' or 'server' folder and drag the contents (1 class file) into either your minecraft.jar or minecraft_server.jar, respectively. There is a readme anyway.


5. Problems and Help

Here are some common problems and what you can do about them. If your problem isn't here or need further help, make sure to provide as much detail as you can and any error logs that show up.

1. The nexus interface doesn't open when I right-click

This happens to ModloaderMp versions of the mod when ModloaderMp conflicts with Forge.

2. My nexus doesn't spawn mobs!

This is probably because the nexus is having trouble finding decent spawn points for your terrain or that the points it did find are causing the mobs to take a very long time to get to you. The maximum vertical range is now roughly +/- 130 blocks which covers even really extreme cases.

In either case, try adjusting the nexus range as per the nexus guide section - use the nexus adjuster item for example. For example, if you are on top of a tall hill and 60 blocks is too far out 'in the air', try 45 blocks or even 32 blocks. Remember it tries to find points close to the height of your nexus where possible.

3. It crashes when I craft something in SMP

You need to have Invasion Mod installed on both server and client - preferably matching major version numbers of the most recent, for example, client 0.8.1 and server 0.8.0. Other combinations can have weird results.


4. Minecraft crashes before it loads to the title screen!

You might have a mod incompatibility or have run out of sprite indexes (lots of mods installed). Also, the sound folder not being installed will not stop minecraft from starting. It will simply warn you in-game. Very soon you will be able to ignore/disable the warning, to help those who have the "sound bug" or just plain feel like it.

Trying to run just Invasion Mod? This is, almost certainly, an incorrect installation. Don't feel bad, missing any small detail will cause this. Things that might have gone wrong:

- Forge or Modloader not installed properly.
- Wrong Minecraft jar, Forge version, ModLoader version. They all need to be the appropriate version for the minecraft jar. For example, all for MC1.1 or all MC1.2.3 (in most cases the versioning is strict).
- Might be an older conflict in minecraft.jar left over from previous mods. You can always re-download a fresh minecraft jar with the launcher.
- Not having the correct minecraft_server.jar for SMP. (get it from minecraft.net)

For ModLoaderMp versions:

- No ModLoaderMp added or the wrong version.
- Copied the whole 'invasion mod client' folder into the jar. Just copy the contents of it.
- Didn't copy the 'inv' folder as well as the .class files.
- Installing ModLoader to the server jar. Only install ModLoaderMp for the server.



Feature stuff
Spoiler:



6. Modpacks

"Can I use your mod in a modpack?"

I get this question a lot. Short answer: Yes! As long as you are not selling anything or commercialising the mod then you are free to distribute it in a modpack.



7. Caveats/Other Info
Spoiler:



8. Credits

Finally, so you know who else works on this, credit to:

Lieu, for design, code and art/modelling/sounds/etc
Elsee, for some design and working on some art/modelling/sounds/etc




The legal tag I have to provide:

This mod is all our own work, copyright. You may use it for any personal use whatsoever. You may use any information about this mod, screenshots, gameplay, etc in any way you want. You may not sell this mod or anything relating to this mod and you may not make any money from the mod's download. This post is the only official download source right now. If you want to bundle this mod with others or have changes you'd like to share, simply ask for permission.</x>

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#2

Vazkii
    Vazkii

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Posted 11 November 2011 - 06:37 PM

This is gonna be really cool in co-op :D

Posted Image Posted ImagePosted Image

I make mods... Check out my website or Twitter. If you like my mods consider supporting me on Patreon.


#3

Jmr100
    Jmr100

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Posted 11 November 2011 - 06:37 PM

that looks pretty nice :3

#4

chocoblast2
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Posted 11 November 2011 - 06:38 PM

This actually looks pretty awesome! :D :Diamond:
Posted Image

#5

xelethon
  • Location: Maryland USA
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Posted 11 November 2011 - 06:38 PM

this mod is awesome, you should make a mob resistant to fire and lava
Posted Image
(insert pop culture reference here)

#6

reino411
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Posted 11 November 2011 - 06:38 PM

this is pretty awesome i whill look where this mod goes to
95% of teens would scream if Justin Beiber was about to jump of the top of the Empire State Building. If you are in the 5% that would grab a seat and some popcorn and yell JUMP! JUMP! JUMP! post this into your sig.

#7

scynscatha
  • Location: An Aztec space station (don't ask, long story)
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Posted 11 November 2011 - 06:39 PM

damn.
This is an amazing sounding mod. Good job making it, and I hope people like it. I for one have been waiting for a mod like this forever, so you can count on me using it when I get a new pc that can run minecraft.
Posted Image

#8

manning_upp
  • Location: Over there ---->
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Posted 11 November 2011 - 06:43 PM

This looks really good.
Ill try it out.
Im Not Drunk Im Mentally Ill

#9

Lieu
    Lieu

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Posted 11 November 2011 - 06:53 PM

View Postxelethon, on 11 November 2011 - 06:38 PM, said:

this mod is awesome, you should make a mob resistant to fire and lava

At the moment, they prefer to not walk in fire/lava/water, but yes, flavours of mobs with specialities are on the list!

#10

Svarteman

Posted 11 November 2011 - 07:00 PM

Why is this so "un-commented?"

Leechers nowdays.

#11

Zeus_Mods

Posted 11 November 2011 - 07:13 PM

very nice mod downloading right now :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

Quote

Posted Image

#12

awsomest
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Posted 11 November 2011 - 07:21 PM

AWSOME!!!!!!!!!!!! I SUPPORT :D :D :D

#13

thribblewibble

Posted 11 November 2011 - 07:35 PM

did you need modloader sorry if I missed it  :SSSS: :SSSS: :SSSS: :SSSS: :SSSS:

#14

Meta98
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Posted 11 November 2011 - 07:43 PM

I have no idea why: But this reminds me of TF2. :3
Posted Image

#15

Zeus_Mods

Posted 11 November 2011 - 07:46 PM

ADD id list

Quote

Posted Image

#16

ElderWarden

Posted 11 November 2011 - 07:51 PM

FANTASTIC mod, although I have a lot of trouble defending even at wave 3-4. I know some of this is that I am not nearly as good at mass-combat as some people. IS there a way you could add options? perhaps a difficulty level? Also, a few things..:

mobs keep spawning about 50-75 blocks away from my nexus and just sitting there o.O

there should be some sort of "ally" function, otherwise it is extremely difficult SSP, although lots of fun SMP.

#17

Lieu
    Lieu

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Posted 11 November 2011 - 08:35 PM

View PostElderWarden, on 11 November 2011 - 07:51 PM, said:

FANTASTIC mod, although I have a lot of trouble defending even at wave 3-4. I know some of this is that I am not nearly as good at mass-combat as some people. IS there a way you could add options? perhaps a difficulty level?

Yes, absolutely. This is a high priority and we really want a good difficulty curve.

#18

Epicmudkip
  • Location: In teh minecraft wald.
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Posted 11 November 2011 - 08:47 PM

Needs towers though.
Posted Image

#19

awsomest
    awsomest

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Posted 11 November 2011 - 08:56 PM

I Like Like Tower Defence I Support The Mod! :D :D :D :D

#20

FinAndTonic
  • Location: Washington (not DC!)

Posted 11 November 2011 - 08:56 PM

I know I should test this mod before replying, but I'm at work ATM...

What I've seen so far looks very nice. Sort of like (dare I mention it?) Halo's Firefight modes. I do have a question or two about it, though, before I get into it.
First, is there an "off" switch or method? Maybe I just can't read correctly; I see you can start the Nexus with a catalyst, at which point it gets locked in an "on" state. But does it run out of power/catalyst, or does it just keep throwing wave after wave of monsters at me? An off switch or a loss of power would allow someone to rebuild or restock on food if needed.
Secondly, will the monsters always take the easiest route to the player? I kind of hope not, because otherwise someone could abuse this as a monster farmer (I've probably said too much; giving people ideas).

Anyways, it looks fairly promising, and I do hope to be able to test it out when I get home later. Good luck!