>> Updated for 1.5.2 <<
Quick Download Section
Direct downloads, full instructions, etc are in the download section further down the post. Keep this in mind: one adfly click feeds me for a couple minutes. It is a huge help if you are feeling generous.
[1.5.2]Invasion Mod 0.11.7 (adfly)
Note: There are no specific client or server downloads anymore, just 'universal' for both. The only requirement is that you have an appropriately up-to-date version of Minecraft Forge installed. You can download the recent recommended builds from here. ModLoader isn't needed. As usual, just put the .zip mod download in the mods folder when you have Forge installed. Full instructions are in the download section.
2. Updates and Info
3. Mod Guide
a. The Nexus
b. Night Spawns
4. Downloads and Instructions
b. Older Versions
5. Problems and Help
6. Caveats/Other Info
Welcome! Have you in the past built fortifications, prepared your base, crafted armor and secured your chests, then noticed that no threat ever shows up? This mod seeks to fix that. If you feel the regular mobs just aren't quite up to the challenge and you want to really test your defenses, then try this out. It also enables some useful recipes and items.
Invasion Mod gives you the ability to initiate an attack on the location of your choosing. The difficulty steadily ramps up and the mobs are designed to deal with base defenses. The behaviour of all invading mobs has been extensively revamped. Most mobs have new abilities and in this beta stage there are some new mobs and substantially more powerful mobs on the way, geared towards new roles.
-Spawn an invasion until a nexus is overwhelmed(most reliable way to test your base and no down time).
-Leave mobs to spawn around a nexus every couple nights if you want to go off and do other things.
-Set mobs to instead spawn randomly at night, like usual mobs but a potentially lot more of them(customisable).
-Items available, like rechargeable traps, to help defend.
Note: the nexus acts as a beacon and GUI for invasions(that's why it's there), but mobs spawning at night don't yet have any way of organising themselves around a player or central point.
The area you set up at will certainly take a bit of a beating (a large beating if you are very stubborn and last a long time), but there is no "massive destruction" or silly unfair mechanics that will randomly destroy all your work. This includes the nexus(it does not damage any blocks). Still, you can back up your map if you want.
2. Updates and Info
>Download Section Below<
Updated for 1.5.2.
Notes for version 0.11.7
-Updated for Minecraft 1.5.2
Notes for version 0.11.6
- Updated for Minecraft 1.5.1
- Block IDs up to 4096 should now be read properly from the config file
Notes for version 0.11.5
I personally consider this still in the beta stages but don't get me wrong - there is a huge amount going on here already and the basic premise of the mod is fully functional. Features that we are currently working on and/or planned you can read nearer the bottom.
You can get the downloads further down, including SMP,
Don't forget the installation instructions because there is sound too. We are working on just being able to drop the mod into your mods folder and so far no base classes have been modified at all.
An explanation of what's going on in this mod is just below, including recipes.
3. Mod Guide
The Nexus and How to Use It
4. Downloads and Installation
This mod's primary install route is with Minecraft Forge now. You will need a version of Forge installed for your current minecraft version. You don't need ModLoader or ModLoaderMp. The old instructions for old Invasion versions are in another section if you need those instead.
Client & Server
There is now one version of the mod and one version of post-4.0 Forge, so these instructions are now for both client and the server .jars in MC 1.3/1.4/1.5.
Remember to backup your important worlds regularly. If you need help locating your minecraft.jar and minecraft install folder, check this amazingly clear guide.
Requirement 1: Minecraft Forge. Download the recommended build of Forge for your minecraft version here. Install this by extracting it into your minecraft.jar and overwriting (copy the files over).
Client-Only: Delete meta-inf. This is a special step for only the client. Find your minecraft.jar and delete the META-INF folder inside it.
[1.5.2]Invasion Mod (Universal) 0.11.7: (adfly) (direct)
Installation: All you need to do is put the downloaded Invasion .zip file in the 'mods' folder in your minecraft directory for the client, or whatever folder you are running the server from. Now you're done! If the folder isn't there, either create it or just run Minecraft once.
Note: There are some commands to help out. An op can use the command '/invasion end' to turn off a nexus if it's needed. You also can change the nexus range for larger bases with the command '/invasion range [x]' where x is between 32 and 128. This is number of blocks in distance from the nexus that spawn points will be looked for.
[1.5.1]Invasion Mod Universal 0.11.6: (adfly) (direct)
[1.4.7]/[1.4.6]Invasion Mod Universal 0.11.5: (adfly) (direct)
[1.4.5]/[1.4.4]Invasion Mod Universal 0.11.4: (adfly) (direct)
[1.4.2]Invasion Mod Universal 0.11.1: (adfly) (direct)
[1.3.2]Invasion Mod Universal 0.11.0: (adfly) (direct)
Versions/Installation for MC 1.2.5
You will need Forge 3.3.x or higher for MC 1.2.5. Modloader is not needed for those versions. You will need to use the appropriate client/server Forge versions and the client/server Invasion versions.
[1.2.5]/[1.2.4] Invasion Mod Client 0.10.2: (adfly) (direct)
[1.2.5]/[1.2.4] Invasion Mod Server 0.10.2: (adfly) (direct)
[1.2.5] Invasion Mod Server 0.10.1 (b0.1) (craftbukkit): (direct)
Note: The most recent server (0.10.1 (b0.1)) isn't fully tested.
[1.1.0] Invasion Mod Server 0.9.1c (Craftbukkit 1.1R3): (adfly) (direct)
To install, you should be able to just put it in the 'mods' folder or check a bukkit guide. Failing that, you could extract the 'net' folder into the bukkit jar(though not the cleanest method).
Versions older than 0.9.x and ModloaderMp Support
For all versions 0.9.x and older you will need ModloaderMp instead of Forge. Some old instructions are in these spoiler tags:
For all client versions 0.8 and older, installing requires slightly more work. You need to copy the contents of the folder "invasion mod client' into the jar, then take the other folder, 'invsound', and put that into '.minecraft/resources/newsound/'
Download [1.2.5]/[1.2.4] Invasion Mod Client 0.9.4: (adfly) (direct)
Download [1.2.5]/[1.2.4] Invasion Mod Server 0.9.4: (adfly) (direct)
Download [1.2.3] Invasion Mod Client 0.9.3b: (adfly) (direct)
Download [1.2.3] Invasion Mod Server 0.9.3: (adfly) (direct)
Download [1.1.0] Invasion Mod Client 0.9.1b: (adfly) (direct)
Download [1.1.0] Invasion Mod Server 0.9.1b: (adfly) (direct)
Download [1.0.1] Invasion Mod Client 0.8.1: (direct)
Download [1.0.1] Invasion Mod Server 0.8.0b: (direct)
Download [1.0.1] Invasion Mod Client 0.7.5b: (direct)
Download [1.0.1] Invasion Mod Server 0.7.3: (direct)
Download [1.8.1] Invasion Mod Client 0.7.1 (mediafire)
Download [1.8.1] Invasion Mod Server 0.7.0 (mediafire)
Snow Golem Targetting patches the snow golem to attack invasion mobs and other potential mobs in other mods.
Download (1.0.0) Snow Golem Targetting 1.0 here.
To install, go to either the 'client' or 'server' folder and drag the contents (1 class file) into either your minecraft.jar or minecraft_server.jar, respectively. There is a readme anyway.
5. Problems and Help
Here are some common problems and what you can do about them. If your problem isn't here or need further help, make sure to provide as much detail as you can and any error logs that show up.
1. The nexus interface doesn't open when I right-click
This happens to ModloaderMp versions of the mod when ModloaderMp conflicts with Forge.
2. My nexus doesn't spawn mobs!
This is probably because the nexus is having trouble finding decent spawn points for your terrain or that the points it did find are causing the mobs to take a very long time to get to you. The maximum vertical range is now roughly +/- 130 blocks which covers even really extreme cases.
In either case, try adjusting the nexus range as per the nexus guide section - use the nexus adjuster item for example. For example, if you are on top of a tall hill and 60 blocks is too far out 'in the air', try 45 blocks or even 32 blocks. Remember it tries to find points close to the height of your nexus where possible.
3. It crashes when I craft something in SMP
You need to have Invasion Mod installed on both server and client - preferably matching major version numbers of the most recent, for example, client 0.8.1 and server 0.8.0. Other combinations can have weird results.
4. Minecraft crashes before it loads to the title screen!
You might have a mod incompatibility or have run out of sprite indexes (lots of mods installed). Also, the sound folder not being installed will not stop minecraft from starting. It will simply warn you in-game. Very soon you will be able to ignore/disable the warning, to help those who have the "sound bug" or just plain feel like it.
Trying to run just Invasion Mod? This is, almost certainly, an incorrect installation. Don't feel bad, missing any small detail will cause this. Things that might have gone wrong:
- Forge or Modloader not installed properly.
- Wrong Minecraft jar, Forge version, ModLoader version. They all need to be the appropriate version for the minecraft jar. For example, all for MC1.1 or all MC1.2.3 (in most cases the versioning is strict).
- Might be an older conflict in minecraft.jar left over from previous mods. You can always re-download a fresh minecraft jar with the launcher.
- Not having the correct minecraft_server.jar for SMP. (get it from minecraft.net)
For ModLoaderMp versions:
- No ModLoaderMp added or the wrong version.
- Copied the whole 'invasion mod client' folder into the jar. Just copy the contents of it.
- Didn't copy the 'inv' folder as well as the .class files.
- Installing ModLoader to the server jar. Only install ModLoaderMp for the server.
6. Caveats/Other Info
Finally, so you know who else works on this, credit to:
Elsee, for design and working on art/modelling/sounds/etc
Lieu(me, I guess), for design, code and again art/modelling/sounds/etc
The legal tag I have to provide:
This mod is all our own work, copyright. You may use it for any personal use whatsoever. You may use any information about this mod, screenshots, gameplay, etc in any way you want. You may not sell this mod or anything relating to this mod and you may not make any money from the mod's download. This post is the only official download source right now. If you want to bundle this mod with others or have changes you'd like to share, simply ask for permission.</x>