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[1.2.5] Invasion Mod (v0.9.4) - So you think your base is tough do you?


1513 replies to this topic

#41

    Lieu

    Zombie Killer

  • Members
  • 153 posts

Posted 12 November 2011 - 05:57 AM

View PostBobyTheBeast, on 12 November 2011 - 05:41 AM, said:

Thank you! Bookmarked for use after I make my obsidian base :obsidian:

Slight warning, blocks are dug through at about the same rate at the moment. Dirt and others will definitely be changed to be weaker than stone, or below some other standard hardness. There will probably be config options in the future to allow people to set "rare" blocks like obsidian to be harder than stone, but this is deliberately not the case by default. Why? Because we don't want people to feel they need to build their entire base out of one material that always has the "best stats". Especially when this material is really hard to get without inv-edit.

Different modes are a different story. And in any case, certain blocks can have special properties, just not a block that is always best.

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#42

  • Location: Getting daedric artifacts and killing bandits in skyrim!
  • Minecraft: TheHoneyPot

Posted 12 November 2011 - 06:15 AM

This is epic with sdk's gun mod!!!

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#43

    LordVe

    Tree Puncher

  • Members
  • 16 posts

Posted 12 November 2011 - 09:02 AM

It is a nice mod. The PigMan seem to spawn Wood under them while falling though making tons of blocks of wood just floating around. I am currently on wave 20 and can say, Ouch. They just bust through like there is nothing there. My Self-Repairing walls can't keep up after awhile.

You might want to adjust the fact that even in wave 1, the zombies can get through obsidian as fast as any other block...

#44

Posted 12 November 2011 - 09:28 AM

View PostLieu, on 12 November 2011 - 05:38 AM, said:

Hmm, strange with the backup. Did you originally back up your whole world folder? If it says there is an active nexus even after reloading the game, there has to be a nexus tile entity being loaded somewhere from your save. And since the poor thing has no block, it can't interact with you... probably because mining charges removed the block directly.

Try putting this in your minecraft.jar(with the mod): nexus entity

I added a small check to try and clean it up if it's the case. You may also have to restart minecraft after loading your map (I'll include another check next version). Be sure the area the nexus used to be loads at some point.

Thanks for doing what you did, but shortly after I did what I did 2 - 3 more times and it miraculously fixed! Though It started working when I did it on my free build world. Lol. I say you should add a way to remove the entity and block at the same and cancelling the waves. Like a redstone pulse, or putting a phase crystal that deactivates the waves and deletes the nexus tile entity and the block itself. But you would lose all the materials as a loss. Just saying.
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Lieu's Invasion Mod- With my friends, I'm commonly known as "Namicles"

#45

Posted 12 November 2011 - 09:50 AM

great mod
would it be OK if i decompliled your code and added in more mobs for personal use only?
pm me if i can
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#46

  • Location: In the battlefield.... eating some apple.

Posted 12 November 2011 - 10:09 AM

At last! a perfect use for traps and fortification! xD perhaps it will be cooler if you name this a bloodmoon mod. xD nah. just an idea.. awesome! this is gonna be epic :) i hope this also attracts mobs from other mods... coz golem and ogres from other mobs will sure to be a pretty scary in your base :P

edit: there should be a boss mob after every 5 waves... (like the battle towers golem, or the spider queen)
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.

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#47

    LordVe

    Tree Puncher

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Posted 12 November 2011 - 10:10 AM

Even bedrock isn't safe... :(

The Pigmen can replace the bedrock with ladders and wood... :(

#48

Posted 12 November 2011 - 10:17 AM

Ive created a signature for your mod! Hope you like it!

Red Letter Signature
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White Letter Signature
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EDIT: You can use it, just saying.
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Lieu's Invasion Mod- With my friends, I'm commonly known as "Namicles"

#49

Posted 12 November 2011 - 10:23 AM

AWSOME!!!!!!!!!! :D :D :D :D :D :D

I Use Too Many Items To Build A Obsidian And Cobblehouse! :cobblestone: :obsidian: :obsidian: :obsidian: I support The Banner And Mod! :D :D

#50

  • Minecraft: Jaska11

Posted 12 November 2011 - 10:26 AM

Not bad mod i might download...

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#51

Posted 12 November 2011 - 12:48 PM

View PostLieu, on 12 November 2011 - 05:38 AM, said:

Hmm, strange with the backup. Did you originally back up your whole world folder? If it says there is an active nexus even after reloading the game, there has to be a nexus tile entity being loaded somewhere from your save. And since the poor thing has no block, it can't interact with you... probably because mining charges removed the block directly.

Try putting this in your minecraft.jar(with the mod): nexus entity

I added a small check to try and clean it up if it's the case. You may also have to restart minecraft after loading your map (I'll include another check next version). Be sure the area the nexus used to be loads at some point.

I had a similar problem... But the trolls broke down my roof, and one of them hit the nexus, removing it. However, it didn't "damage" the nexus, and monsters kept coming at it. when the nexus hit 0%, nothing happened.

Also, i'm getting a small, red mob with a tail thing that places wooden blocks... what on earth is it? it isn't a pig...

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#52

  • Location: The Netherlands
  • Minecraft: Dry_Taste

Posted 12 November 2011 - 04:31 PM

Awesome mod! =o
but is it a bug that turrets from the Turret Mod dont shoot any monsters from this mod?
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#53

    Lieu

    Zombie Killer

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Posted 12 November 2011 - 07:53 PM

View Post546Darkmask, on 12 November 2011 - 09:28 AM, said:

Thanks for doing what you did, but shortly after I did what I did 2 - 3 more times and it miraculously fixed! Though It started working when I did it on my free build world. Lol. I say you should add a way to remove the entity and block at the same and cancelling the waves. Like a redstone pulse, or putting a phase crystal that deactivates the waves and deletes the nexus tile entity and the block itself. But you would lose all the materials as a loss. Just saying.

Minecraft probably eventually realised the tile entity was invalid. If removing an active nexus is an important feature to a lot of people, it might just get added. But yes, there has to be a cost. (You can remove it any time while inactive by harvesting it)

View Post546Darkmask, on 12 November 2011 - 10:17 AM, said:

Ive created a signature for your mod! Hope you like it!

Flattered. Completely! I really need to add a credits section then because Elcee deserves credit too for designing this with me.


View PostElderWarden, on 12 November 2011 - 12:48 PM, said:

I had a similar problem... But the trolls broke down my roof, and one of them hit the nexus, removing it. However, it didn't "damage" the nexus, and monsters kept coming at it. when the nexus hit 0%, nothing happened.
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Wow, I thought this was prevented a long time ago. Will take a look. Also, oops on the incomplete mob!

View PostDry_Taste, on 12 November 2011 - 04:31 PM, said:

Awesome mod! =o
but is it a bug that turrets from the Turret Mod dont shoot any monsters from this mod?

Had a similar comment about golems. It comes down to what the other mod checks to know what is a target. I will do what I can to make things compatible, but it simply can't be guaranteed.

#54

  • Location: The Netherlands
  • Minecraft: Dry_Taste

Posted 12 November 2011 - 08:00 PM

View PostLieu, on 12 November 2011 - 07:53 PM, said:

Had a similar comment about golems. It comes down to what the other mod checks to know what is a target. I will do what I can to make things compatible, but it simply can't be guaranteed.

i got an Reply from the creator of the turrets mod
i don't know if its relevant information, but here you go:

For the slime:
 He isn't extended as "EntityMob" He is extended as EntityLiving that implements IMob

 Generally turrets shoots only entities they are extended as:
 Mobs -> EntityMob (in the new update also EntityLiving that implements IMob)
 Animals -> EntityAnimals
 Player -> EntityPlayer
 Others -> EntityLiving that aren't mobs, animals and the player
 Tamed wolfs -> won't be attacked by turrets at all

 So if entities form mods aren't extended as this, they won't be attacked (except, if you turn on the option "all others")

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#55

  • Minecraft: Swarmer2010

Posted 12 November 2011 - 08:31 PM

This mod looks amazing. Downloading now.
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#56

  • Location: Shhh The Trolls Will Hear!
  • Minecraft: Shrestha2127 (Duh)

Posted 12 November 2011 - 09:51 PM

This reminds me of League of Legends just because of the Nexus, And keep up the good work!
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#57

  • Location: In the Frog Cave
  • Minecraft: Atheon554

Posted 12 November 2011 - 09:53 PM

Very fantastic mod! Will definitely use, Also it goes great with BattleCraft. Thank you so much for the mod. Ill keep my eye on this page for further updates :)
[url="http://www.minecraftforum.net/topic/502897-123-hack-slash-mine-alpha-soon/"]

#58

  • Location: Carnage, UK
  • Minecraft: SupremoPete

Posted 12 November 2011 - 09:55 PM

I did a video of this mod on my Youtube channel


Join 7500+ other subscribers on my Youtube channel for Minecraft and other gaming videos

#59

Posted 12 November 2011 - 09:58 PM

hmm this has allot of potential, how about making it so the waves are a bit more organized, so their would be like 3 artillery things protected by some zombie grunts as a troop. another could be something like 2 pig engineers and 5 grunts. Lastly how about the spiders and the artillery work together so, blow the roof of;in come the spiders.

#60

Posted 12 November 2011 - 10:09 PM

View PostSupremoPete, on 12 November 2011 - 09:55 PM, said:

I did a video of this mod on my Youtube channel


Awsome! :D Thanks Cool Video Bro! :D :D