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[1.1.0] Invasion Mod (v0.9.1) - So you think your base is tough do you?

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Posted 11 November 2011 - 06:34 PM

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[1.1.0]Invasion ModBeta 0.9.1(With SMP)
-Armor recommended

>>Added important information on night spawns and what there is in the config file<<


Quick Download Section

Direct downloads, mirrors and full instructions are in the full download section further down the post. Keep this in mind: one adfly click feeds me for a couple minutes. It is a huge help if you are feeling generous.

[1.1.0]Invasion Mod Client 0.9.1 (adfly)
[1.1.0]Invasion Mod Server 0.9.1 (adfly)

Note: There is no longer any need to mess around with sound folders. You now just need to copy the contents of the download into your minecraft jar like most mods, with the usual ModLoader+ModLoaderMp requirement. There is a troubleshooting section if you run into a problem.

Contents

1. Introduction
2. Updates and Info
3. Mod Guide
a. The Nexus
b. Night Spawns
c. Items
d. Mobs
e. Config

4. Downloads and Instructions
5. Problems and Help
6. Caveats/Other Info
7. Credits


1. Introduction

Welcome! Have you in the past built fortifications, prepared your base, crafted armor and secured your chests, then noticed that no threat ever shows up? This mod seeks to fix that. If you feel the regular mobs just aren't quite up to the challenge and you want to really test your defenses, then try this out. It also enables some useful recipes and items.

Invasion Mod gives you the ability to initiate an attack on the location of your choosing. The difficulty steadily ramps up and the mobs are designed to deal with base defenses. The behaviour of all invading mobs has been extensively revamped. Most mobs have new abilities and in this beta stage there are some new mobs and substantially more powerful mobs on the way, geared towards new roles.

Features:
-Spawn an invasion until a nexus is overwhelmed(most reliable way to test your base and no down time).
-Leave mobs to spawn around a nexus every couple nights if you want to go off and do other things.
-Set mobs to instead spawn randomly at night, like usual mobs but a lot more of them(customisable).
-Items available, like rechargeable traps, to help defend.

Note: the nexus acts as a beacon and GUI for invasions(that's why it's there), but mobs spawning at night don't yet have any way of organising themselves around a player or central point.

The area you set up at will certainly take a bit of a beating (a large beating if you are very stubborn and last a long time), but there is no "massive destruction" or silly unfair mechanics that will destroy your work. Creepers are far worse. This includes the nexus(it does not damage any blocks). Still, you can back up your map if you want.



----------------------



2. Updates and Info

>Download Section Below<

This update fixes some things and makes some improvements. Also, 0.9.1 has Craftbukkit support. It's the first version for Craftbukkit so I can't yet gaurantee everything works correctly, but there's not much of a reason to delay it.

Notes for version 0.9.1

-Initial craftbukkit support
-Improved mob pathing towards players
-Fixed mob wandering in SMP
-Mob sight/sense should now work properly(synched up LoS/detection ranges with base entity stuff)
-Can now set night mob spawn maximum group size
-Can now override minecraft's mob limit in config (default is 70)
-Improved nexus timekeeping for continuous mode. Sleeping and chunk unloading shouldn't stop attacks coming
-Can set frequency of attacks for continuous mode in config
-Fixed wolf respawning and death animation
-Wolves now heal a little on an attack

Notes for version 0.9.0

General
- Invasion mobs now, when they have no nexus to go to:
-- Wander around
-- Burn during the day where appropriate
-- Have a "sight range", how far they can see players directly
-- Have a much lower "sense" range, how far they can sense a player's presence
-- Can't destroy blocks unless specifically pursuing a player
- Added an option to enable invasion mobs spawning at night (default: off)
- Added sound auto-loading and with detailed logs. No need to manually install sound folder anymore. (If anyone still experiences "the sound bug", please let me know and send the logs)
- New config file, "invasion_config.txt", in the Minecraft folder. Have a look inside for all the details, but the main things you can do are:
-- Set block and items IDs
-- Set other mod block strengths
-- Set extra sounds enabled/disabled
-- Set detailed night spawning behaviour, including spawn chance, what spawns, sight/sense range, burning, etc
-- Can turn item crafting off for invasion mod items
- Added log file "invasion.log"

Items
- Added recipe for flux to lapiz lazuli
- New tool item:
-- First stage, the Nexus Adjuster, can adjust nexus range by rick-clicking the nexus with it (range of 32-128 as usual) (SP and SMP)
-- Crafted into the second stage, a Material Probe, it also gains the ability to measure block strengths by rick-clicking, and the ability to recover traps without setting them off
- New group of items: placeable traps. Traps are reusable
-- Empty Trap, craftable directly
-- Craft, charge, or otherwise turn empty traps into different types. Place these with right-click
-- Traps arm after 3 seconds. After triggering on an enemy (or player), they revert to empty and you can pick them up to use again
-- Flame Trap, crafted with a lava bucket. When triggered, creates a 3x3 fireball
-- Rift Trap, crafted by charging an empty trap in a nexus(or future add-on or other mod). Stuns invasion mobs in an area for a few seconds, doing some damage(to any mob), and deals high damage to the mob that triggered it
-- A rift trap can be charged in an inactive nexus, but an active nexus is massively faster at this
-- Traps can be recovered and 're-packed' without triggering them by right-clicking with a Material Probe
-- These two types of trap are triggered by anything living, so watch your feet

Fixes
- Thrown boulders no longer affect bedrock
- Smoothed pathfinding performance in the more extreme situations
- Improved mobs a little when trying to attack the nexus from underneath

Notes from versions 0.8 to 0.6
Spoiler


----------------------


I personally consider this still in the beta stages but don't get me wrong - there is a huge amount going on here already and the basic premise of the mod is fully functional. Features that we are currently working on and/or planned you can read nearer the bottom.

You can get the downloads further down, including SMP, here further down. (Can we use anchors here?)

Don't forget the installation instructions because there is sound too. We are working on just being able to drop the mod into your mods folder and so far no base classes have been modified at all.

An explanation of what's going on in this mod is just below, including recipes.


3. Mod Guide

The Nexus and How to Use It
Spoiler


Night Spawns
Spoiler


Items
Spoiler


Mobs
Spoiler


Block Strength
Spoiler


Config
Spoiler



4. Downloads and Installation

This mod is installed pretty much how you're used to if you have used a lot of other mods. You may have had to copy a sound folder sometime in the past, but this isn't required anymore.

Single Player

Remember to always backup your world! Also, don't worry about the client and server version numbers not matching up. Some updates only apply to one of them. If they are both the most recent, they will work together.

Requirement 1. Not installed a mod this way before? Find your minecraft.jar and delete the META-INF folder before you forget. Black screens just aren't fun. If you need help locating your minecraft.jar and minecraft install folder, check this amazingly clear guide.

Requirement 2. Download Risugami's ModLoader 1.1 on this page if you don't already have it. Install it by extracting its contents into your minecraft.jar file.

Requirement 3. Download ModLoaderMp Client 1.1 v2 on this page, maintained by Flan currently. This is required no matter what, even if you only play single player. Install this the same way, by extracting it into your minecraft.jar and overwriting.

Now to install this mod:

[1.1.0]Invasion Mod Client 0.9.1: (adfly) (direct)

1. Open the download and, like with ModLoader, extract the contents of it into your minecraft.jar. There should be an 'invmod' folder and a mod_Invasion.class that go straight into the minecraft jar. Now you're done!


Server for SMP

Requirement 1. Download SDK's ModLoaderMp Server 1.1 v2 on Flan's page here. Extract this into your minecraft server.jar.

[1.1.0]Invasion Mod Server 0.9.1: (adfly) (direct)

1. Extract the contents of the download into your minecraft server.jar. Done.

Note: In SMP, there are some commands for increased control. An op can use the command '/invasion end' to turn off a nexus if it's needed. You also can change the nexus range for larger bases with the command '/invasion range [x]' where x is between 32 and 128. This is number of blocks in distance from the nexus that spawn points will be looked for.

Craftbukkit Server

Currently at 0.9.1. This is new so I can't guarantee everything works properly yet. To install, you probably already know to extract the 'net' folder into the bukkit jar.

Download [1.1.0] Invasion Mod Server 0.9.1b (Craftbukkit 1.1): (adfly) (direct)


Older Versions

For all client versions 0.8 and older, installing requires slightly more work. You need to copy the contents of the folder "invasion mod client' into the jar, then take the other folder, 'invsound', and put that into '.minecraft/resources/newsound/'

Download [1.0.1] Invasion Mod Client 0.8.1: (adcraft) (direct)
Download [1.0.1] Invasion Mod Server 0.8.0b: (adcraft) (direct)

Download [1.0.1] Invasion Mod Client 0.7.5b: (direct)
Download [1.0.1] Invasion Mod Server 0.7.3: (direct)

Download [1.8.1] Invasion Mod Client 0.7.1 (mediafire)
Download [1.8.1] Invasion Mod Server 0.7.0 (mediafire)

Other Mods

Snow Golem Targetting patches the snow golem to attack invasion mobs and other potential mobs in other mods.

Download (1.0.0) Snow Golem Targetting 1.0 here.

To install, go to either the 'client' or 'server' folder and drag the contents (1 class file) into either your minecraft.jar or minecraft_server.jar, respectively. There is a readme anyway.


5. Problems and Help

Here are some common problems and what you can do about them. If your problem isn't here or need further help, make sure to provide as much detail as you can and any error logs that show up.


1. My nexus doesn't spawn mobs!

This is probably because the nexus is having trouble finding decent spawn points for your terrain. It could be really high up. Also, try adjusting the nexus range as per the nexus guide section - use the nexus adjuster item for example. For example, if you are on top of a tall hill and 60 blocks is too far out 'in the air', try 45 blocks or even 32 blocks. It also might be because where there are valid points for mobs it takes them too long to find you. Again, adjust the range for your terrain and remember it tries to find points close to the height of your nexus where possible.


2. It crashes as soon as I start the invasion with 'Saving Chunks'!

Version 0.9.0 may have fixed this. At worst, if this still exists, please send me your invasion_log file in your minecraft directory.

This is probably the "sound bug". It seems to be a more obscure issue with minecraft's sound library and the custom sound it is trying to find/play.

If you experience this, open the file invasion_config.txt in your minecraft directory and set sounds-enabled to false

You could instead try updating your Java installation if you are confident.

Here's a recommendation that could work: install Risugami's AudioMod 1.1.

3. It crashes when I craft something in SMP

You need to have Invasion Mod installed on both server and client - preferably matching major version numbers of the most recent, for example, client 0.8.1 and server 0.8.0. Other combinations can have weird results.


4. Minecraft crashes before it loads to the title screen!

You might have a mod incompatibility or have run out of sprite indexes (lots of mods installed). Also, the sound folder not being installed will not stop minecraft from starting. It will simply warn you in-game. Very soon you will be able to ignore/disable the warning, to help those who have the "sound bug" or just plain feel like it.

Trying to run just Invasion Mod? This is, almost certainly, an incorrect installation. Don't feel bad, missing any small detail will cause this. Things that might have gone wrong:

- No ModLoaderMp added.
- Wrong Minecraft jar, ModLoader version or ModLoaderMp version. They all need to be 1.0, or all 1.8 if you are using a previous version of Minecraft.
- Might be an older conflict in minecraft.jar left over from previous mods. You can always re-download a fresh minecraft 1.0.0 jar with the launcher.
- Copied the whole 'invasion mod client' folder into the jar. Just copy the contents of it.
- Didn't copy the 'inv' folder as well as the .class files.
- Not having the correct minecraft_server.jar for SMP. (get it from minecraft.net)
- Installing ModLoader to the server jar. Only install ModLoaderMp for the server.





Feature stuff
Spoiler



6. Caveats/Other Info
Spoiler


7. Credits

Finally, so you know who else works on this, credit to:

Elsee, for design and working on art/modelling/sounds/etc
Lieu(me, I guess), for design, code and again art/modelling/sounds/etc



The legal tag I have to provide:

This mod is all our own work, copyright. You may use it for any personal use whatsoever. You may use any information about this mod, screenshots, gameplay, etc in any way you want. You may not sell this mod or anything relating to this mod and you may not make any money from the mod's download. This post is the only official download source right now. If you want to bundle this mod with others or have changes you'd like to share, simply ask for permission.
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#2 User is offline

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Posted 11 November 2011 - 06:37 PM

This is gonna be really cool in co-op :D
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Posted 11 November 2011 - 06:37 PM

that looks pretty nice :3
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#4 User is offline

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Posted 11 November 2011 - 06:38 PM

This actually looks pretty awesome! :D :Diamond:
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Posted 11 November 2011 - 06:38 PM

this mod is awesome, you should make a mob resistant to fire and lava
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Posted 11 November 2011 - 06:38 PM

this is pretty awesome i whill look where this mod goes to
95% of teens would scream if Justin Beiber was about to jump of the top of the Empire State Building. If you are in the 5% that would grab a seat and some popcorn and yell JUMP! JUMP! JUMP! post this into your sig.
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Posted 11 November 2011 - 06:39 PM

damn.
This is an amazing sounding mod. Good job making it, and I hope people like it. I for one have been waiting for a mod like this forever, so you can count on me using it when I get a new pc that can run minecraft.
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Posted 11 November 2011 - 06:43 PM

This looks really good.
Ill try it out.
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Posted 11 November 2011 - 06:53 PM

View Postxelethon, on 11 November 2011 - 06:38 PM, said:

this mod is awesome, you should make a mob resistant to fire and lava


At the moment, they prefer to not walk in fire/lava/water, but yes, flavours of mobs with specialities are on the list!
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Posted 11 November 2011 - 07:00 PM

Why is this so "un-commented?"

Leechers nowdays.
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Posted 11 November 2011 - 07:13 PM

very nice mod downloading right now :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

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Posted 11 November 2011 - 07:21 PM

AWSOME!!!!!!!!!!!! I SUPPORT :D :D :D
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Posted 11 November 2011 - 07:35 PM

did you need modloader sorry if I missed it :SSSS: :SSSS: :SSSS: :SSSS: :SSSS:
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Posted 11 November 2011 - 07:43 PM

I have no idea why: But this reminds me of TF2. :3
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Posted 11 November 2011 - 07:46 PM

ADD id list

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Posted 11 November 2011 - 07:51 PM

FANTASTIC mod, although I have a lot of trouble defending even at wave 3-4. I know some of this is that I am not nearly as good at mass-combat as some people. IS there a way you could add options? perhaps a difficulty level? Also, a few things..:

mobs keep spawning about 50-75 blocks away from my nexus and just sitting there o.O

there should be some sort of "ally" function, otherwise it is extremely difficult SSP, although lots of fun SMP.
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Posted 11 November 2011 - 08:35 PM

View PostElderWarden, on 11 November 2011 - 07:51 PM, said:

FANTASTIC mod, although I have a lot of trouble defending even at wave 3-4. I know some of this is that I am not nearly as good at mass-combat as some people. IS there a way you could add options? perhaps a difficulty level?


Yes, absolutely. This is a high priority and we really want a good difficulty curve.
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Posted 11 November 2011 - 08:47 PM

Needs towers though.
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Posted 11 November 2011 - 08:56 PM

I Like Like Tower Defence I Support The Mod! :D :D :D :D
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Posted 11 November 2011 - 08:56 PM

I know I should test this mod before replying, but I'm at work ATM...

What I've seen so far looks very nice. Sort of like (dare I mention it?) Halo's Firefight modes. I do have a question or two about it, though, before I get into it.
First, is there an "off" switch or method? Maybe I just can't read correctly; I see you can start the Nexus with a catalyst, at which point it gets locked in an "on" state. But does it run out of power/catalyst, or does it just keep throwing wave after wave of monsters at me? An off switch or a loss of power would allow someone to rebuild or restock on food if needed.
Secondly, will the monsters always take the easiest route to the player? I kind of hope not, because otherwise someone could abuse this as a monster farmer (I've probably said too much; giving people ideas).

Anyways, it looks fairly promising, and I do hope to be able to test it out when I get home later. Good luck!
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